Foster3d.com



Chris Foster7514 220th St SW Unit 10 Edmonds, WA, 98026 Cell: (818) 470.7311 Email: cwfoster72@ LinkedIn: HYPERLINK "" \o "View public profile" Website: Character ArtistKey SkillsProgram Skills:3D Studio Max, Maya, ZBrush, Photoshop, Substance Painter, Knald, WrapX, Topogun, Marmoset Toolbag, Unity 3D, Artec Scanning Technology Anatomy Skills:Human Anatomy and Biomechanics Animal Anatomy and BiomechanicsProfessional ExperienceWargaming Seattle Character Artist 3/2017 – present.Laser scan clothing items and human faces using Artec handheld scanner. Process scans in Artec software for export.Clean scans in ZBrush ensuring accuracy and cleanliness for baking maps. Re-sculpt occluded areas and re-detail all face sculpts.Retopologize cleaned scans suing Topogun and WrapX.Texture models using Photoshop, Substance Painter and Mudbox.Model Helmets using 3DS Max and ZBrush. Model additional accessories where needed.Setup models and materials within the game engine.Work with animation to ensure proper pipeline for facial morphs and bodily animations.Work with tech art to ensure proper look and functioning of SSS shaders.Sniper X with Jason Statham Glu Mobile Sr. Character Artist 3/2012- 3/2017.Pre-production character style explorations.Create character pipeline for characters with emphasis on fast re-texturing and re-use of models.Sculpt, retopologize, texture 25+ characters and outsourced models. Model and texture new guns and re-texture outsourced weapons. Create environment props where needed.Work closely with concept to ensure proper functioning of weapons and characters, noting areas of potential difficulty.Work closely with animation to ensure characters animate to expectations.Provide feedback to outsourcing.Weekly meetings with all studio modelers to show and improve work.Deer Hunter 2016 Glu Mobile Sr. Character Artist 3/2012 – 3/2017.Sculpt, retop, texture initial deer model and rifle for game look development.Weekly mentoring meetings with contract and in-house DH 2016 modelers to tighten and expand their skills.Dino Hunter Glu Mobile Sr. Character Artist 3/2012 – 3/2017.Sculpt, retop, texture dinosaurs and their variants.Create outsource friendly pipeline for fast re-texturing of dinosaurs aimed at high volume.Mentor 2 junior artists and 1 contract artist providing frequent feedback and technical tips.Model and texture 20+ weapons. Weekly modeler meetings with all project modelers with focus on improving work.Deer Hunter 2014 Glu Mobile Character Artist 3/2012 – 3/2017.Model and texture guns, re-texture existing weapons and animals where needed.Tons O’ Guns Glu Mobile Character Artist 3/2012 – 3/2017.Sculpt, retop, texture characters.Death Dome Glu Mobile Character Artist 3/2012 – 3/2017.Concept and sculpt boss characters with alternate armor sets, armor sets for main character, assorted prop meshes for characters.Work with art lead on look of characters.Jaws: Ultimate Predator- Wii Collision Studios Character Artist 10/2010 - 10/2011Sculpt, retop, texture all Boss characters and assorted enemies.Model and texture environment assets as necessary.Model and texture assorted dynamic meshes, clean up outsource meshes and textures.Create destructible walls and environment props and ensure proper functioning in game.Light and populate static instances for several environments. Provide feedback to outsource studios and contractors.Rockband Beatles- Wii Pi Studios Character Artist 1/2008 - 3/2010Optimize outsource meshes for all Beatles heads, hair and assorted outfits.Skin all meshes and ensure proper deformations. Check all animations in game.Set physics modifiers and material shaders for all hair and outfits.Rockband 2- Wii Pi Studios Character Artist 1/2008 - 3/2010Optimize outsource meshes for all assigned hair, heads, outfits.Skin meshes and ensure working animations and proper deformations.Set physics modifiers and material shaders for all hair and outfits.EducationArt Institute of California Los AngelesBachelor of the Arts, Game Art and Desgin, 2008. ................
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