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 Romulan Protocol UnitsWhat Unit Stats MeanHealth100% Everyone has the same health (there are no life enhancing drugs in warResiliencemodifiers to health recovery, reticule spread, move speedArmorprotects the character. Armor varies between characters.Equippable Kitsself explanatoryIndependent Actionlevel of independent AI, obeying orders when things look bad etc.Speedself explanatory.Weapon Proficiencyper weapon type (differs between story and MP), unit’s AI when wielding weapons. Also effectively increases weapon spread.PerceptionDay of Saggatarius esque. As enemy gets closer, more details of the opposing unit is known. (What kind unit, what weapons they have etc.) Represented graphically as concentric circles, with closer regions giving more info.ConcealmentDay of Saggatarius esque. This stat is what determines what details are known when an enemy gets closer. Ie. A unit will have concealment that allows them to not show up on the map until they are 80% into a units perception range. (This still gives highee perception a good use)List of skills for unitsProneAllows character to lay low to the groundDash+A charge forward that lets you knock down enemy troops/doors/THINGS. Basically charge and targe + fancy movementDisguiseallows you to appear as enemy unitDetectionCounteracts disguisesVehicle DrivingLets you drive specialized vehicles like tanksMechanical OperationLets you operate high tech things like Communication devicesExtra Weapons/KitsLets one hold more than standard amounts of weapons/kitsMelee WieldingYOU CAN WIELD THINGS TO HIT PEOPLEKnockback ReductionReduces stopping power and knockback from hitsFocusReduced recoil & scoped in reloadingStealth (aka Kellam)Removes noise from moving and stuffAwarenessIncreases ability to notice enemiesTackleLets you knock enemies to the ground. Preceded by a short dash attackUnitsSniperThe long range target eliminator Hangs back and observes enemy. Take down high priority targets. Has no default objective except self-preservation.Has good concealment and superior range. Weak defense. Can identify generals on sight.How to use:- An army should have a few snipers to extend the their line of sight. But not too many, as snipers are not good for advancing, capturing or sustained combat.- Snipers can eliminate single important targets with the conventional and plasma sniper rifles, vehicular targets with the anti-material sniper rifle, electronics with the electric sniper rifle. - Snipers have high independent action, so they don't need many orders to complete an action. This also means that they are prone to retreat when threatened.- Snipers are useless at close quarters combat and thus should be guarded by some assault troopers.Statistics:-High Independent action: 9-Health-100%-Resilience-80%-Armor-60%-Equippable Kits--Independent Action-9-Speed-95%-Weapon Proficiency-+Sniper Rifle: A+Shotgun: D+Assault Rifle: C+Pistol: B+Crossbows: A+Reflector: B-Perception-9-Concealment-7-Skills-prone-focusAnti-Armor The purveyor of large explosions.High defense. Equipped with various explosives and anti-material rifles. Slow movement speed. Slow reload speed and slow fire rate. Has lock-on buff on armored vehicles. Mid-range. Main objectives include taking out armored vehicles etc. How to use:-Useful against vehicles and large encampments. Every squad should have at least one.-Useless in close quarters since explosions will hurt self. - Has high armor so can take some punishment before attacking back. - It is not recommended to field entire squads of rocket troopers because although your army will have high firepower it will have greatly reduced mobility.Statistics:-Low independent action: 3-Health-100%-Resilience-120%-Armor-130%-Equippable Kits--Independent Action-1-Speed-75%-Weapon Proficiency-+Rocket Lawnchairs: A+Shotgun: D+Assault Rifle: D+Pistol: D+Cont. Dmg: C+Grenade Lawnchairs: B-Perception-5-Concealment-3-Skills-Knockback Reduction-Extra WeaponsBunker BusterThe evacuator by forcePoor range. Equipped arcing suppression weapons. Medium speed. Medium defense. By the nature of their weapon, only good class for efficiently capturing enemy strongholds. How to use- Bunker busters are extremely useful for clearing and capturing bunkers, entrenchments and other buildings.-Bunker busters should use their arcing suppression weapons to take out hidden and protected enemies. They should use their shotguns to clear buildings room by room.- Fairly useless in open fields and at long range. Avoid placing Bunker Busters in such combat situations.Statistics-Medium independent action:5 -Health-100%-Resilience-130%-Armor-110%-Equippable Kits-Independent Action-5-Speed-120%-Weapon Proficiency+Grenade Lawnchairs: A+Rocket Lawnchairs: C+Shotguns: A+Cont. Dmg: B+Pistols: D+Net Guns: B+Reflectors: C-Perception- 3-Concealment-6-SkillsTackleStealthSecret AgentThe sneaky bastard Highest concealment, above average movement, small arms expert, can disguise self as enemy troop. Con: slow relay of information. No specified zone of movement. Can identify generals on sight. How to use- Useful for gathering intel, disrupting enemy operations, assassinating important targets and just general sneaking around.-Useless in direct sustained combat. - Can masquerade as enemy troops to gain access to enemy communications and line of sight. - Armies should have one squad of sneaky bastards at most. Statistics-Highest Independent action: 10.-Health-100%-Resilience-90%-Armor-50%-Equippable Kits-Independent Action-10-Speed-110-Weapon Proficiency+Sniper: B+Assault Rifle: C+Pistol: A+Crossbows: A+Net Guns: A-Perception-6-Concealment-10-SkillsDisguiseDetectionStealthAwarenessAssault TrooperThe backbone of every army SO CHEAP basic soldiery things. Rifles and shit. Low cost. Medium speed. Backbone of unit. How to use- The majority of your army should be Assault Troopers.- Use Assault troopers to capture checkpoints, advance into enemy territory or eliminate other infantry units. - Do not lead against vehicles in most situations. Assault Troopers hold small arms, which are not enough to penetrate most vehicle armor. Open vehicles are the exception.- Assault Troopers are good for defending slow moving convoys or other key emplacements.Statistics-Low independent action:1-Health-100%-Resilience-120%-Armor-100%-Equippable Kits-Independent Action: 3-Speed-100%-Weapon Proficiency-+Sniper Rifle: D+Rocket Lawnchair: D+Shotguns: C+Assault Rifle: A+Cont. Dmg: C+Pistol: B+Reflectors: B-Perception: 5-Concealment: 3-SkillsConvoyThe driver of vehicles. (Yes, it's that simple.)Poor range. Poor defense. Medium Speed. Only class that can drive vehicles. Can drive anything, but not well. To drive well must be trained in specific vehicle. How to use- Can drive and operate any vehicle.- Low stats unless in vehicle.- There should only be enough in an army to operate all the vehicles. Anymore is just dead weight.StatisticsVehicles: Tanks, transport trucks, Supply Truck, walkers, attack hover cars, missile trucks, -Independent action:6-Health-100%-Resilience- 80%-Armor- 70%-Equippable Kits-Independent Action: 6-Speed:120%+X Dependent on vehicle equipped-Weapon Proficiency-+Shotguns: D+Assault Rifle: D+Pistols: B-Perception-7-Concealment-5-SkillsDrive VehicleExtra KitsTechnical TeamThe behind the scenes dream team Poor Defense, Poor range, average speed. Run automated things: defense systems, communication. How to use- Operates most electronic operations; communications, visual and radar systems, base defense, vehicular maintenance.- Weak in combat, keep in back lines. - Armies should have at least one squad to have efficient communications, radar, and vehicular maintenance. Statistics-Independent action: 8.-Health:100%-Resilience-50%-Armor: 20%-Equippable Kits-Independent Action-8-Speed: 90%-Weapon Proficiency-+Shotguns: C+Assault Rifle: D+Pistols: B+Net Guns: B+Reflectors: C-Perception: 2-Concealment: 2-SkillsMechanical OperationBerserkerThe bringer of knives to gun fights. High Defense. SOO EXPENSIVE Despicable Range. Fast Speed. Melee tertiary weapon replaces Primary weapon. Secondary handgun. How to use- Shock troops, very fast. Use to disrupt enemy formations and retreat just as quickly.-Very high armor and high damage, can kill an assault trooper with two sword swings and take two clips of assault rifle bullets before losing armor. - Special boost dash to close distance between ranged troops. - Has limited operational time and must get back to HQ to recharge. It is recommended to transport Berserkers by vehicle. (Huh??)-If used correctly, can kill many enemy infantry. Statistics-Independent Action: 6-Health-100%-Resilience-150%-Armor-150%-Equippable Kits-Independent Action:6-Speed:150%-Weapon Proficiency+Assault Rifle: D+Cont. Dmg: D+Shotguns: B+Pistol: B+Cross Bows: B+Reflectors: A+Berserker Blades: A++-Perception:4-Concealment: 2-SkillsMelee wieldingDash + (Also kinda tackle)Knockback Reduction ................
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