Puzzle Museum
Gyles Brandreth. Pencil and Paper Games and Puzzles. Carousel, 1976. Worm, pp. 18-19. This is a sort of 'anti-boxes' -- one draws segments on the lattice forming a path without any cycles -- last player wins. = Pencil & Paper Puzzle Games; Watermill Press, Mahwah, New Jersey, 1989, pp. 18-19. Winning Ways. 1982. Chap. 16: Dots-and-Boxes, pp ... ................
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