Angelfire



Zauron's Zelda 64 Guide version 1.4 (12/20/98)

If you wish to print this, make sure to convert it to 10 point Courier New in

order to ensure proper line lengths. Also note that it is over 80 pages long so

printing may not be wise.

SPECIAL NOTE: This guide is now the property of UGO. This will be the last

text version of this guide. It may no longer be used on any other site besides

. If you currently have a copy of this

guide on your site you must remove it and instead provide a link to this

location. Soon the guide will be converted to a very nice html format. At that

time it will be removed from this site and will reside on a site owned by UGO.

I will put the new URL here when it is available. Check back here for it.

Sections:

Introduction

1: Weapons and Equipment

2: The four bottles, the Chickens, and the 10 Big Poe's

3: Young Link's Trading Sequence

4: Adult Link's Trading Sequence

5: Epona the horse

6: Songs of the Ocarina and Secret Ocarina Stuff

7: Increased carrying capacity upgrades

8: Faerie Fountains, Great Faeries, and Magic

9: The Heart Container Pieces

10: Increased Rupee capacity, the Stone of Agony, and the Gold Skulltulas

11: The Magic Beans and where to put them

12: Enemies and how to beat them

13: Game Walkthrough (including Boss strategies)

Kokiri Forest

Deku Tree

Deku Tree Boss: Queen Ghoma

The Market

Hyrule Castle

Lon Lon Ranch

Lost Woods

Kakariko Village

Goron City

Dodonogo's Cavern

Dodonogo's Cavern Boss: King Dodonogo

Magic

Zora's River

Zora's Domain

Zora's Fountain

Jabu-Jabu's Belly

Jabu-Jabu's Belly Boss: Berinade

Collect stuff

Temple of Time

The Hookshot

Forest Temple

Forest Temple Boss: Phantom Gannon

Quest for Truth

Bottom of the Well

Goron City revisited

Fire Temple

Fire Temple Boss: Valvagia

Ice Cavern

Water Temple

Water Temple Boss: Morpha

Return to Kakariko Village

Shadow Temple

Shadow Temple Boss: Bongo Bongo

Gerudo Fortress

Gerudo Training Ground

Desert Colossus

Spirit Temple Part 1, Young Link

Spirit Temple Part 2, Adult Link

Spirit Temple Boss: Twinrova

Final Preparations

Gannon's Castle

The Final Boss: Gannondorf

14: Tips, Tricks, Secrets, and other Fun Stuff

15: Frequently Asked Questions

16: Guide info (version history, E-mailing author, credits, copyright notice)

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Introduction

The purpose of this guide is to give you hardcore info about the game, how to

pass it, and how to get everything. I tried hard NOT to reveal much of the

story in this guide's walkthrough. I also did not talk about all the things you

could be doing in between levels. The walkthrough acts like all you want to do

is pass the levels and that's it. I don't recommend you do everything in the

walkthrough and nothing else. You'll be missing out on what the game has to

offer. Between levels use the other information in this guide to find items and

explore! There's plenty to do here besides pass the levels and get only the

essential items. This guide is intended to be a guide to help you through any

levels you are having a tough time with, and to provide a database of the

locations of most of the items in the game. In addition, this guide does not

talk about game play mechanics except when describing battle tactics, and

assumes you have read the instructions and now how to equip items and know what

Z targeting means. If you didn't get the instructions (rented the game) then

there's a nice training thing in the game in the first town you can use to learn

stuff like that. Plus, the walkthrough is detailed enough that you should know

what to do, but not so detailed as to hold your hand and insult your

intelligence. Often it uses phrases like "fight your way through this room" or

"Make your way to the Eastern section and find the door that looks like..."

rather than "Turn left, walk a bit, then turn right and shoot the bat there..."

except when such detail is necessary (like in the Bottom of the Well or Gerudo's

Fortress). I've put many sleepless days and nights into this guide so I hope

you find it useful. See section 16 for more details and information on how to

contact me. Enjoy! - Zauron

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1: Weapons and Equipment

Swords:

Kokiri Sword - Young Link's sword

Find the training center in Kokiri Forest. Its in the south part of town next

to the Know-It-All-Brothers house. In the back is a small cave. Go up to the

cave and press A to enter. Crawl through, dodge the boulder, and find the

treasure box containing the sword.

Master Sword - Adult Link's primary sword, needed to travel in time

Found in the Temple of Time after you have all 3 Spiritual Stones

Giant's Knife - Adult Link only, really big sword. Breaks easily though.

Can be bought for 200 rupees from the giant Goron. As Adult Link, find the wall

in the third floor that can be bombed (it is between two bomb plants) and bomb

your way through to the Giant Goron.

Goron's Sword - Version of the Giant's Knife that won't break

Follow Adult Link's trading sequence to get it (see section 4).

Shields:

Deku Shield - Young Link's primary shield (press R to use it)

Collect 40 rupees in Kokiri Forest by slashing bushes and breaking rocks, etc.

and buy it in the Kokiri Forest's shop.

Hylian Shield - Adult Link's primary shield, young Link can use it to block

falling rocks while climbing Death Mountain.

Can be bought or found in the Kakariko village graveyard. Look for a grave in

the graveyard that has three flowers in front of it and pull it to get the

shield.

Mirror Shield - Adult Link Only. Reflects magical attacks and light. Can also

absorb some magical attacks and then fire them back out.

Found in the Spirit Temple. (See walkthrough)

Tunics:

Kokiri Tunic - Link starts with this.

Goron Tunic - Adult Link only. Let's you go in the Death Mountain crater, is

resistant to heat.

Can be bought at the Goron store. Also, can find by talking to the young Goron

named after you. He's on the third floor of Goron City when you are adult Link.

Use a bomb to stop him from rolling, then talk to him to get the tunic.

Zora Tunic - Allows you to breathe under water.

Can be bought in the Zora's Domain shop. Can also be obtained from the Zora

King. To get it from the Zora King, as adult Link go into the Ice Cavern at

Zora's Fountain (behind the King's throne room) and find a magic blue flame.

Catch the magic blue flame in a bottle and return to the frozen King Zora and

use it to melt him. Talk to him and he'll give you the tunic.

Boots:

Kokiri Boots - Link starts with this.

Iron Boots - Adult Link Only. Makes you sink to the bottom of any water.

Found in the Ice Cavern at Zora's Fountain (behind King Zora's throne room).

It's at the end of the Ice Cavern level (See walkthrough).

Hover Boots - Adult Link Only. Allows you to "float" over air and water for a

few seconds.

Found in the Shadow Temple (See walkthrough).

C-Button items:

Young Link Only items:

Mask of Truth - Allows you to talk to the gossip stones (those stones that tell

you the time when you hit them with your sword).

Complete Young Link's Trading Sequence (See section 3)

Deku Sticks - Can be lit with a fire and then used to light torches.

Bought in stores or obtained from killing Deku Baba's (the man-eating plants).

Fairy Slingshot - Shoot enemies from a distance.

Found inside the Deku Tree in a room with a floating block that falls when you

step on it.

Boomerang - Stuns or kills enemies from a distance. Returns to you.

Found inside Jabu-Jabu's belly. Find a room with all flying fish in it and kill

the flying fish to get it.

Fairy Ocarina - Plays magical music.

Given to you by Saria when you first leave Kokiri Forest.

Magic Bean - Can be planted in soft soil (See section 11).

Can be bought from a character near the entrance to Zora's River for 10 rupees

for the first one and then an additional 10 rupees each one after that.

Adult Link Only items:

Fairy Bow - Fires arrows from a distance.

Found in the Forest Temple in the upper Stalfos room (See walkthrough).

Fire Arrows - Exploding arrows made of fire that take some MP to use.

Just after beating the Water Temple, face the small island with two pillars on

it that's across from you (there's a plaque here explaining this) and shoot the

rising sun with an arrow (use the Song of the Sun to get a rising sun quicker).

The fire arrow will drop to the small island, so just swim over and get it.

Ice Arrows - Freezes enemies. Uses MP.

Complete the Gerudo Training Grounds. (See Gerudo Fortress and Gerudo Training

Grounds sections of the walkthrough)

Light Arrows - Very powerful arrows. Uses MP.

Gained automatically when have 6 pendants and return to Temple of Time.

Hookshot - Allows Link to grab things from a distance and pull himself to them.

Found in the Kakiriko village graveyard. Look for the grave stone with flowers

in front of it on the far west side of the grave yard, close to the entrance.

Pull it to reveal a hole. Fall down to talk to the gravedigger and you'll have

to race him. Keep up with him and he'll give you his hookshot.

Megaton Hammer - Destroys red boulders, smashes down rusted switches, and other

useful stuff. Can be used as a weapon.

Found in the Fire Temple in Death Mountain. (See walkthrough)

Shared items:

Deku Nuts - Stuns the enemy.

Bought in stores or found.

Bombs - Blows up enemies, rocks, secret tunnels, etc. Can be thrown. Very

useful.

Found in Dodongo's Cavern. (See walkthrough)

Ocarina of Time - Same as fairy ocarina. Needed for time travel.

Found in Hyrule Castle's moat after Princess Zelda throws it there.

Lens of Truth - See invisible things and see through fake walls. Uses magic.

Also can look in the treasure chests in the treasure chest game as young Link!

Play the Song of Storms in the windmill as young Link, and the well will be

drained. Go down the well and you'll be taken to the Bottom of the Well level.

Beat it to get the Lens of Truth. (See walkthrough)

Bombchu - A bomb that runs along the ground and up walls until it hits something

or a certain time passes then blows up.

Get 40 Gold Skulltula Tokens and then go to the house of the cursed rich family

in Kakariko Village and one of the children will give it to you. Also can be

won from the Bombchu Bowling game and some other mini-games. At night there is

a bombchu shop in the back alley of the market when you are young Link (after

beating Dodonogo's Cavern). Can be bought from a guy on a flying carpet in the

desert. Sometimes found in chests.

Quest Related Items:

Stone of Agony - Makes a Rumble Pack start "beating" when you're near a secret

Get 20 Gold Skulltula tokens and take them to the cursed family in Kakariko

Village (See section 10)

Gerudo's Card - Allows you to walk around Gerudo's Fortress freely.

Get by freeing all 4 carpenters in Gerudo's Fortress (See walkthrough)

The 3 Stones - Along with the Ocarina of Time and Song of Time, allows you to

open the Door of Time in the Temple of Time to get the Master Sword and warp

through - you guessed it - Time

Get from beating the Deku Tree, Dodonogo's Cavern, and Jabu-Jabu's Belly levels.

(See walkthrough)

The Six Medallions - Needed to beat Gannondorf as adult Link

Get by defeating the 5 temples and get the first one for free. (See walkthrough)

Upgrades:

Goron's Bracelet - Young Link Only. Allows you to pick up Bomb plants and

bushes.

Get from the King of the Gorons after playing Saria's Song to make him happy

again.

Silver Gauntlet- Allows you to pick up heavy stones.

Found in the Spirit Temple. See the walkthrough.

Golden Gauntlet - Allows you to pick up really heavy stuff.

Found in Gannon's Castle. See the walkthrough.

Silver Scale - Allows you to dive for longer.

Get from winning the diving game in Zora's Domain. The diving game is in the

tunnel to the left of King Zora's throne room.

Gold Scale - Allows you to dive for even longer.

Beat the record you set as young Link at the fishing pond (if you didn't make a

record, catch a record breaker now and then catch one that beats it). It also

has to be bigger than 14 pounds. You'll either have to plant a magic bean next

to the Lake Hylia Lab as young link, beat the Water Temple, or use the

Scarecrow's Song and a hookshot in order to get to the fishing pond. Try

finding the huge fish near the sticks sticking out of the water and under the

log in the middle of the lake. Use your Iron Boots to look under water to help

you find it.

Longshot (Upgrade for Hookshot) - Found in the Water Temple after beating the

mini-boss (See walkthrough).

NOTE: Other upgrades can be found in section 10: Increased Rupee capacity, the

Stone of Agony, and the Gold Skulltulas.

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2: The four bottles, the Chickens, and the 10 Big Poe's

Bottles can be used to hold potions, faeries, ghosts, blue fire, etc. EXTREMELY

useful.

Bottle #1: Win Talon's chicken game at Lon Lon Ranch after waking Talon at

Hyrule Castle. He will give you a bottle with some Lon Lon Milk in it. To make

it easier, first throw all the regular chickens in the corner at the bottom of

the stairs before starting.

Bottle #2: Gather all the chickens at Kakariko Village and put them in the

Chicken Woman's pen. Talk to her to get the bottle. See the Chickens section

below.

Bottle #3: Found by diving in Lake Hylia after gaining the Silver Scale to dive

deeper. Has a note in it. Give the note to the Zora King to use the bottle for

something else.

Bottle #4: Given to you from the Poe trader at the entrance to the Market as

adult Link. Bring him 10 Big Poe's and he'll give you the bottle. See the

Poe's section below.

Finding the Chickens:

There are 7 chickens to find in Kakariko village. Here are their locations and

how to get to them.

1 - Right near the entrance to the village.

2 - Right near the chicken woman's pen

3 - On the path up to the North part of town, where the guard and Death Mountain

are.

4 - Behind a fence next to the rich cursed family's door. Float over with

another chicken, then throw both chickens over the ledge and then take them each

to the pen.

5 - In the fenced off area in the Northeast part of town. This one's tricky.

Get a chicken and go up the steps by the chicken pen. Now aim slantwise and run

and jump off aiming for the corner of the small fence on the ledge. This may

take a few tries but you can get over. If you can't seem to make it another

thing to try is throwing the chicken at the last second and grabbing the edge of

the fence. You can also try getting to the roof of the house with the guy

sitting on it and dropping down the other side. Get up there by climbing up the

very high lookout tower, facing the construction site, then holding Z and

tapping left+A to side jump over the side and grab onto the fence. Now once

you're over throw the chicken back over the fence (if you used one), then grab

this chicken and throw it over too. Then hop over the fence and bring it to the

pen.

6 - Do the same as chicken 5, except this time after floating over and throwing

the chicken back, climb up the ladder to the ledge where the windmill is. You

should find the chicken somewhere up there.

7 - As you enter the town the first house on your left, with a red roof, has a

crate next to its wall. Smash open the crate by doing a roll attack. (Push A

while running toward the crate. You'll have to time it right.) The chicken is

inside the crate.

Finding the Big Poe's:

The Big Poe's only appear in Hyrule Field as Adult Link while riding Epona.

Don't get them confused with regular poes, which appear when you aren't riding

Epona. You'll know a Big Poe because they fly away instead of attacking you,

and it will say it's a Big Poe when you put it in a bottle. Catch them by

shooting them with 2 arrows then walking up to their remains. Make sure you

have an empty bottle. If you figure out exactly where you have to be to make a

Poe appear (try slowly walking with Epona around an area where you saw a big poe

and stop as soon as you hear it), you can just wait there and the poe will keep

reappearing in the same spot, in the direction Epona is facing, every 10 seconds

or so. There are 10 Big Poe's to find and capture to bring to the Poe Trader,

who is at the entrance to Hyrule Castle.

1 - Center of Hyrule Field near a tree next to the entrance to Lon Lon Ranch

2 - Middle right of Hyrule Field near a gray boulder South from the Kokiri

Forest entrance

3 - Top right of Hyrule Field near an overhang by Zora's River overlooking the

entrance to Kakariko Village. Try backing up Epona onto the overhang and the

poe should appear in front of you.

4 - Center right of Hyrule Field along a brick wall East of Lon Lon Ranch. Ride

close to the outside of the wall and it should appear when you hit the corner.

5 - Center of Hyrule Field in front of Hyrule Castle, near a sign pointing to

Lon Lon Ranch

6 - Middle left of Hyrule Field, on a triangular section of grass to the

Southwest of where the paths leading into Gerudo Valley cross, right next to the

outer wall of Hyrule Field.

7 - Middle left of Hyrule Field near a lone tree just barely North of the paths

leading into Gerudo Valley.

8 - Top left of Hyrule Field, near a stream that's coming out of the West side

of Hyrule Castle, next to one of the bushes there.

9 - Bottom right of Hyrule Field near a green tree and a patch of high grass

(the kind you can cut with your sword). Ride through or stand in the middle of

the patch of high grass.

10 - Bottom right of Hyrule Field near a rock in a grove of brown trees. The

grove is right next to the green tree from Poe #9. Stand or ride past the tree

that's just to the Southeast of the rock.

Note: Top right, middle right, etc. refer to where to look on the Hyrule Field

map. So top right is actually Northeast.

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3: Young Link's Trading Sequence

NOTE: To avoid confusion, note that the item in the heading is the item you

will get, NOT the item you are using. Thus when it says 6 - The spooky mask it

is describing how to get the spooky mask, not what to do with it.

1 - The egg.

Get it from Malon just outside Hyrule Castle (on the castle grounds, past the

market).

2 - The Chicken.

Wait for a day for the egg to hatch.

3 - The Letter.

Use the chicken to wake up Talon by the castle (equip it and press c). Then go

inside the castle past the guards and find Princess Zelda. She'll give you the

letter.

4 - The keaton mask.

Show the letter to the guard guarding Death Mountain in Kakariko Village. He'll

ask you to get him a mask. Go to the Happy Mask Shop in the Market to borrow

the mask.

5 - The skull mask.

Give the keaton mask to the guard in Kakariko village. Then go back to the

Happy Mask Shop, pay them the money, and get the skull mask.

6 - The spooky mask.

Go to the Lost woods (get there through the hollow log on the ledge overlooking

Mido's house). Go left to find the Skull kid. Stand on the short stump wearing

the skull mask. (Note that first you need to play Saria's Song for him if you

have not done so already). He'll buy it from you. Go back to the Happy Mask

Shop and pay them the money and get the spooky mask. It's hard to see because

it blends in with the background but it should be there. If not try coming back

later.

7 - The bunny hood

Go to Kakariko Village during the day time and talk to the kid in the Kakariko

Graveyard wearing the spooky mask. He'll buy it from you. Go back to the Happy

Mask Shop and pay the money, then get the bunny hood. While wearing the bunny

hood no skeletons will bother you in Hyrule Field.

8 - The Mask of Truth

Run around Hyrule field and look for a man running around the field. He doesn't

appear until after you've gotten the Ocarina of Time. To find him quickly, as

soon as you exit the Market run toward the right side of Lon Lon Ranch and then

circle around it a few times and you should soon see him in the distance. If

you can't find him try again after becoming adult Link and then warping back,

sometimes he doesn't appear until then. When you find him, follow him around

until he becomes tired and sits down (he won't talk to you until he does).

He'll get tired quicker if you play the Song of the Sun and make it dark then

wait for a little bit. Wear the bunny hood and talk to him and he'll pay you a

ton of money for it. Go back to the Happy Mask Shop and pay them the money and

then you can borrow the Mask of Truth! The Mask of Truth lets you talk to

Gossip Stones when you wear it...Gossip Stones are those rubber stones that tell

you the time when you hit them with your sword.

9 - Other masks

You can also borrow a Goron mask, a Gerudo mask, and a Zora mask now. Try

wearing them in different places and see the responses people give you.

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4: Adult Link's Trading Sequence

Note that you'll need Epona (see section 6) to get through this trading

sequence. Also remember you have to actually show them the item using a C-

button, not just talk to them.

1 - The egg.

Talk to the chicken woman in Kakariko Village to get the mini chicken egg.

2 - The chicken

Wait for a day for the egg to hatch (or just play Song of the Sun twice).

3 - The blue chicken

Use the mini-chicken to wake Talon in the house on the ground level of Kakariko

village. Bring it back to the chicken woman to get the blue chicken.

4 - The odd mushroom

Find a sleeping man in the lost woods (just go left from the entrance) and wake

him with the blue chicken. He'll give you an odd mushroom.

5 - The odd potion

Take the odd mushroom to the weird potion shop in Kakariko Village (Go to the

normal potion shop and go through the hallway on the left to get to the fenced

off section of the village, then go up a ladder to get to the weird potion

shop.) before the time runs out. If you try using your ocarina to warp it will

instantly spoil. A good shortcut is if you've planted the magic bean as young

Link in the soft soil one screen to the left of the sleeping man, you can ride

the bean platform up onto the bridge and then exit to get out of Kokiri Forest

quickly (it's the bridge that leads out). Give the shop owner the mushroom and

you'll get an odd potion.

6 - Poacher's Saw

Find the small girl in the lost woods (She's where the sleeping man was, left of

the entrance) and trade the odd potion for the Poacher's Saw

7 - Broken Goron's Sword

Give the Poacher's Saw to the carpenter's boss in Gerudo Valley to get the

broken Goron's Sword. You can get over the broken bridge by jumping with Epona

or using a longshot.

8 - Prescription

Give the broken Goron's Sword to the Big Goron at the summit of Death Mountain

(NOT the one inside Goron City) and get the Prescription. Climb to the top of

Death Mountain and then look at the right edge of the plateau up there to find

the Big Goron.

9 - Eyeball Frog

Bring the prescription to King Zora to get the Eyeball Frog. Remember to thaw

him first by using magic blue fire, which you can get from the potion shop in

Kakariko Village for 300 rupees, or from the Ice Cavern (see the Ice Cavern part

of the walkthrough).

10 - Eye drops

Bring the Eyeball Frog to the professor in the Lake Hylia lab before the time

runs out to get the Eye drops. If you try using your Ocarina to warp it will

spoil instantly. The quickest route is to take a left as soon as you exit

Zora's Domain and dive in the small pool there to warp to the Lost Woods. As

soon as you pop up in the woods hang a left and you'll warp to Kokiri Forest.

Then exit the forest, summon Epona with Epona's Song, and ride quickly South to

Lake Hylia. Jump the fences blocking the entrance to Lake Hylia and ride Epona

right up the the lab's front door.

11 - Claim Check

Bring the Eye drops back to the Big Goron at the summit of Death Mountain before

the time runs out to get the Claim Check. A quicker way to get to him is to

ride Epona to the Lost Woods, go R,L,F to warp into the Goron City, then exit

(go left, take the second passageway on your left, up the stairs, then right and

take the first passageway on your right) and climb up to the Big Goron. When

you get to the part with the falling rocks (if you haven't beaten Fire Temple

yet) just roll attack with forward + A constantly to avoid most of them. You'll

have to use your hookshot or arrows to kill the skulltulas on the wall unless

you're good at dodging them.

12 - Big Goron's Sword

Wait for three days and return to the Big Goron at the summit of Death Mountain

to get the big Goron's Sword. You can play Song of the Sun 6 times if you're

impatient.

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5: Epona the horse

Epona is Adult Link's horse. You can use her to ride around Hyrule field much

quicker. She can also jump over the broken bridge at Gerudo Valley, and is your

only means of finding Big Poe's. To get Epona follow these steps:

1 - Learn Epona's Song. As young Link talk to Malon in the horse corral in Lon

Lon Ranch any time after meeting Princess Zelda. Talk to her again and show her

your ocarina and she'll teach you Epona's Song.

2 - Become adult Link and get at least 70 rupees.

3 - Talk to Mr. Ingo outside the corral at Lon Lon Ranch and pay 10 rupees to

ride the horse. Instead of getting on the horse provided, play Epona's Song and

Epona will run up to you. Ride her around the corral to practice. Wait until

the time is up.

4 - Talk to Mr. Ingo again and pay to ride again. Play Epona's Song and get on

Epona. This time, walk up to Mr. Ingo while on Epona and use Z Targeting to

talk to him. He'll challenge you to a race with a 50 rupee wager.

5 - Win the race against Mr. Ingo. He'll challenge you to a second race. Win

again and you'll get Epona.

6 - Use the A button to get Epona running really fast and jump over any fence to

escape the ranch.

Race Tips: Racing Mr. Ingo can be tough. Here's how to win. Hold forward on

the control stick as soon as the race begins. Use 1 carrot (push A to use a

carrot) and wait for it to come back before using it again to keep up with Mr.

Ingo. Hug the fence and wait for him to move out of your way. Then use up all

the carrots you have EXCEPT ONE to speed up and pass him. Then wait until a

second carrot appears and use it, then keep doing this to keep ahead of Mr.

Ingo. NEVER USE YOUR LAST CARROT! Just keep using the second-to-last carrot.

If you use the last one you'll slow down big time and lose.

Tip: You can play Epona's song whenever you're on Hyrule Field now to summon

her to you. You can also now wake up Talon in the house in Kakariko Village to

get him to return to the ranch, and then talk to Malon while riding Epona to try

out an obstacle course and win your own cow.

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6: Songs of the Ocarina and Secret Ocarina Stuff

Secret Ocarina Stuff: The Ocarina's button layout is the same as a real

Ocarina! The Z trigger simulates the bottom hole. Try holding down the Z

trigger while playing a note and you'll hear the note changes just like it would

on a real Ocarina! The R button also changes the note in a different way.

Also, if you push the control stick around while playing the ocarina you'll

change the pitch and modulation, simulating the same effect if you changed how

you were blowing into a real ocarina. Cool huh?

Song keys:

CL=C left, CR = C right, CD = C down, CU = C up, A=A

The songs of the Ocarina:

CL,CU,CR,CL,CU,CR

Zelda's Lullaby - Used all over the place to show you are a royal messenger.

Play whenever you see a Triforce symbol. When all else fails, try playing this

song. Also if you play this song near one of those rocks that tells you the

time (they're called gossip rocks) you'll be rewarded with a life-giving faerie.

Taught to you by Impa after meeting Zelda for the first time.

CU,CL,CR,CU,CL,CR

Epona's Song - Used to tame and summon Epona the horse (see Section 5). Also if

used next to a cow you will get some milk.

Learn from Malon in Lon Lon Ranch after meeting Zelda.

CD,CR,CL,CD,CR,CL

Saria's Song - Used to contact Saria, talk to Navi, or open some secrets related

to forests. Also used to make the King of the Gorons dance and be happy.

Learn from Saria in the Sacred Forest Meadow in the lost woods. To get to the

meadow, from the entrance of the Lost Woods, listen to when the music is loudest

and go that direction. For the lazy ones out there, the path is R,L,R,L,F,L,R

(L=Left, R=Right, F=Forward).

CR,CD,CU,CR,CD,CU

Song of the Sun - Used to change night to day and day to night at any time!

Also freezes the undead zombies and mummies.

Go to the Kakariko Graveyard at night and go to the large gravestone in the

back. Check the two gravestones on either side of it and fight the Poe

brothers. Once they are defeated, play Zelda's Lullaby to open the Royal

Tombstone. Fall down the hole, kill all the bats to open the doorway, and go

through the tomb to learn the Sun's Song.

CR,A,CD,CR,A,CD

Song of Time - Used to open the Stone Door in the Temple of Time. Also used to

move or destroy Blue blocks with the Temple of Time symbol on them.

Learn from Zelda telepathically when you first get the Ocarina of Time.

A,CD,CU,A,CD,CU

Song of Storms - Causes it to rain. Allows you to enter the bottom of the well

as young Link. Also used to open secret holes and summon secret Big Faeries.

Talk to the weird guy inside the windmill in Kakariko Village as adult Link and

then show him your Ocarina (equip Ocarina and push the Ocarina button when near

him).

A,CU,CL,CR,CL,CR

Minuet of Forest - Warps you to the Sacred Forest Meadow

Learn from Sheik when you get to the Sacred Forest Meadow as adult Link.

CD,A,CD,A,CR,CD,CR,CD

Bolero of Fire - Warps you to the Death Mountain Crater

Learn from Sheik on your way to the Temple of Fire

A,CD,CR,CR,CL

Serenade of Water - Warps you to the entrance to the Temple of Water in Lake

Hylia

Learn from Sheik when you get the Iron Boots in the Ice Cavern

CL,CR,CR,A,CL,CR,CD

Nocturne of Shadow - Warps you to back of Kakariko Graveyard, entrance to Shadow

Temple

Learn from Sheik if you return to Kakariko Village after beating the Water

Temple

A,CD,A,CR,CD,A

Requiem of Spirit - Warps you to the entrance to the Spirit Temple, the Desert

Colossus

Learn from Sheik after crossing the desert, going into the Spirit Temple, then

coming back out again.

CU,CR,CU,CR,CL,CU

Prelude of Light - Warps you to the Temple of Time

Learn from Sheik if you return to the Temple of Time's Master Sword room after

beating the Forest Temple level.

Player-defined

Scarecrow's Song - summons a scarecrow at certain areas that you can use your

hookshot on to get to things. Look for areas where Navi turns green but there

doesn't seem to be anything there.

To get this song, go as young Link to Lake Hylia and look for a small farm area

with a scarecrow in it in the Northern section. Show him your Ocarina and he'll

ask you to compose a tune. The tune has to be 8 notes long. Make it easy to

remember. Also keep in mind it will play it back at the same speed you

originally played it, so don't leave any long pauses in there or it will sound

dumb. If you mess up you can push B to try again. Now as adult Link return to

the scarecrow and play the same song for him again. Now the song you made up

becomes the secret Scarecrow's song.

------------------------------------------------------------------

7: Increased carrying capacity upgrades.

Increased Deku Nuts 1: Go R,L,R,L,F,L in the Lost Woods and bomb the rock

there. Fall down and beat the first shrub guy and pay him 40 rupees to get the

upgrade to 30 Deku Nut capacity.

Increased Deku Nuts 2: Go R,L,R,L,L in the Lost Woods and fall down the hole in

the grass near the butterflies. Wear the Mask of Truth and be judged. The

shrubs will decide that you are ugly but give you the Deku Nut upgrade to 40

Deku Nuts anyway. There is a bug in the game that makes it so you can't get

t

his after becoming adult Link. So you want to do it the second you get the

Mask of Truth, and thus want to get the Mask of Truth as soon as you can

(immediately after getting the Ocarina of Time).

Increased Deku Seeds 1: Go to the Lost Woods. Go right from the first room and

you'll see a round gray object hanging from a tree. Hit it with your slingshot.

Get three bullseye's in a row (100 points is a bullseye) and you'll get a bigger

Deku Seed bag that holds 40 Deku seeds.

Increased Deku Seeds 2: In the market is a target shooting game. Hit all the

targets to increase your Deku seed carrying capacity to 50 seeds.

Increased Deku Sticks 1: Go to the Lost Woods. Go left from the first room and

then go on to the next room after that. Walk across the room to the ramp on the

other end, and one of those bush monsters will be there. Knock it out by

deflecting its bullet back to it and it will ask you for 40 rupees. Pay the 40

rupees and you'll get a 20 Deku stick carrying capacity.

Increased Deku Sticks 2: Borrow a Skull Mask from the Happy Mask Shop as young

Link. Go to the Lost Woods and go R,L,R,L,L. Walk in the grass in the back of

this area near a bunch of butterflies until you fall down a secret hole.

Immediately put on your skull mask and walk forward. All these little guys will

start hopping around you. Make your way to the right to a bush monster that's

still submerged in the ground and talk to him to get a 30 Deku Stick carrying

capacity. You can also wear other masks in this area to get other prizes.

Increased Bombs 1: In Goron City there is a wild rolling Goron on the 3rd

floor. Stop him from rolling while he's in the tunnel by using a bomb. He'll

give you a Big Bomb Bag which allows you to carry 30 bombs.

Increased Bombs 2: One of the random prizes in the Bombchu Bowling game is a

bigger Bomb Bag which allows you to hold 40 bombs.

Increased arrows 1: You can get a bigger quiver (40 arrow capacity) by playing

the Shooting Gallery in Kakariko Village.

Increased arrows 2: Win at the Gerudo fortress shooting range with 1500 points

(after getting the HCP for 1000) to get a 50 arrow quiver.

------------------------------------------------------------------

8: Faerie Fountains, Great Faeries, and Magic

Faerie Fountain Locations:

- On the upper level of the forest maze, down a hole

- In the graveyard behind a bombable wall in the tomb below the gravestone with

flowers in front of it in the first row of gravestones (where you got the Hylian

Shield)

- In a hole under a boulder on top of a laedge near the beginning of Zora's

River. You can use a chicken as young Link (float to a small ledge at the

bottom of it where there's a ladder) or the magic leaf platform as adult Link to

get up there.

- In a sand pit at the Desert Colossus (play Song of Storms on the nearby rock

to activate it)

- In Gerudo Fortress, outside on the ground level in the area next to the 2 two

pairs of crates, near the right pair. Play the Song of Storms to open a hole

leading down to it.

- As you exit the Market turn right and follow the wall of the castle around to

a boulder. Bomb the boulder to reveal a hole leading to a faerie fountain

- If you play the song of storms as young Link on the island in Zora's

Domain(The one with a zorian standing on it, its right next to the ladder), a

hole will appear with a Faerie fountain inside.

Great Faeries:

1 - Spin Slash and first magic meter - Hold down B and wait for your sword to

charge up then release to use this magic. Hold B longer for an even more

powerful one.

Go to the top of Death Mountain and bomb the rock to the left of the sign to

find the great faerie.

2 - Din's Fire - Makes a ball of fire surround you burning enemies and lighting

torches.

Go to the Hyrule Castle grounds (after the Market) and find the rock with a sign

that says dead end. Blow up the rock with a bomb and enter the cave to find

this great faerie.

3 - Farore's Wind - Set's up a warp point at the last doorway you went through

and then either dispels it or warps you to it if you use it again.

Go to the Zora's Fountain (behind King Zora in Zora's Domain) and look behind

Jabu-Jabu to find a little island. Bomb the rock in the wall here to find this

great faerie.

4 - Double magic meter

First you need the Megaton Hammer from the Fire Temple. Then go to King Goron's

room. Go through the back of his room and enter the Death Mountain crater.

Immediately go right over a bridge to a cave blocked by two red rocks. Destroy

the red rocks using the hammer and enter the cave to find the faerie.

5 - Nayru's Love - Puts a protective barrier around you for a time.

Warp to the Colossus Giant and look for 2 palm trees with a gap in between them.

Bomb the crack in the wall there to find this faerie.

6 - Double defense - Makes you take half damage from enemies

After you get the Golden Gauntlet in Gannon's Castle, go outside to where the

faerie fountain was that you got Din's Fire in and lift the huge black pillar up

to find this last faerie.

------------------------------------------------------------------

9: The heart container pieces

There are 36 heart container pieces in this game. Here is the complete list of

their locations. Note that some that say Adult Link only can still be gotten as

young Link by using a boomerang.

HCP = Heart Container Piece, AL=Adult Link only, YL=Young Link only, BL=Both

Links, nothing=either Link

- Hyrule Field - The path to Lake Hylia is blocked by a few fences. You either

have to climb up a ladder to the side or jump over them with Epona in order to

get to Lake Hylia (unless you warp). Instead, put a bomb in the middle of the

square that the fences form then drop down the hole. Defeat the bush guy and

he'll sell you a HCP for 10 rupees.

- Hyrule Field - AL - Exit the Market and turn right. Keep walking in that

general direction and you'll see a lone brown tree. Bomb the base of it, fall

down the hole, then use the Iron Boots to sink to the bottom of the pond and get

the HCP

- Market - YL - In a house in the back alley at night you'll find a woman who

lost her dog. Go outside and find the dog (Look for a white one in the corner

near the Bazaar). Give the dog back to the woman and she'll give you a HCP.

- Market - YL - Go into the market at night to play the treasure chest game. If

you make it to the end you'll get a HCP. If you have the Lens of Truth you can

cheat by looking into the chests with it.

- Market - YL - After beating Dodonogo's Cavern, return to the market and the

Bombchu Bowling game will be open. Play to win a prize. Randomly the prize

will be a HCP.

- Lost Woods - YL - Enter the Lost Woods and go left from the first room. Stand

on the short stump and play Saria's Song and the Skull Kid on the big stump will

give you a HCP.

- Lost Woods - YL - Go right from the first room in the Lost Woods and climb

down the ladder to find two skull kids. They'll want you to play songs with

them. Repeat whatever they play and after a few songs they'll give you a HCP.

- Lon Lon Ranch - YL - In the far southeast corner of the ranch is a stone

tower. Go inside and there is a bunch of crates. Move them around to find a

hole in the wall and crawl through to get the HCP.

- Kakariko Village - Method 1(YL): Climb to the top of Death Mountain and talk

to the owl. Have him take you back down to the village. He'll place you on a

roof. Drop down off the roof on to the roof of the Chicken Women's pen and then

walk into the hole on the side of the house there. Find the HCP next to a cow.

Method 2(AL): You can longshot from the roof of a house to inside the windmill

(look for a hole on the front of it and you can longshot inside). At the end of

the hole is a chicken. Use it to float down to the top of the Chicken Women's

coop and go in the hole there to get the HCP.

- Kakariko Village - Method 1(AL): Use your hookshot to get on top of the house

with the man sitting on top of it. He'll give you a HCP. (NOTE: Some people

have written me saying you need the longshot to do this. That simply isn't

true. Just go into the potion shop and out the back door. Stand on the very

corner of the platform you are now and you can just barely get your hookshot to

hit the bottom of the roof and get onto it. There are other places you can

hookshot from as well.) Method 2(YL): Get a chicken and make your way up the

construction site beams by throwing it up and then climbing up. Then you can

float over to the roof from there and talk to the man. Method 3(YL): Climb to

the top of that very high lookout tower, then face the construction sight and

hold Z, then tap left+A to hop over to the fence where you can then climb up

onto the roof.

- Kakariko Village - The prize for 50 gold skulltula tokens is a HCP. (See

section 10).

- Kakariko Graveyard - Pull on the middle gravestone in the second row (4th from

the right) to reveal a hole. Fall down, kill the zombie, and play the Song of

the Sun to get a HCP.

- Kakariko Graveyard - YL - First in the day time watch the kid walk around the

graveyard. Make note of all the places he stops and waves his stick. Then go

outside and wait on the steps of Kakariko village until the skeletons FIRST pop

out, then go immediately into town. Talk to the gravedigger and he'll charge

you 10 rupees a dig. Have him dig in all the places where the kid waved his

stick and one of them should be the HCP.

- Kakariko Graveyard - AL - Pull the gravestone with flowers in front of it on

the left side of the graveyard to find the gravedigger's tomb. Talk to him and

race him through the cavern. Then play the Song of Time to get rid of the blue

stone blocking your exit. Follow the path and you'll end up inside the

windmill. Jump on the rotating platforms to get to the HCP.

- Kakariko Graveyard - AL - If you get 1 minute or less in the race against the

gravedigger you'll get a HCP. Use the longshot on one of the torches in the

last room for a shortcut, although it's possible to do it without this (I did it

without).

- Kakariko Graveyard - BL - Plant a Magic Bean in the graveyard as young Link.

Return as adult Link and ride the magic leaf platform up to get the HCP.

- Goron City - YL - Light up all the torches on the ground level of Goron's City

to make the giant Urn in the middle spin. Go up a level and throw a bomb into

the Urn to make it drop prizes. Eventually, it will drop a HCP, depending on

what face on the Urn is facing forward when it stops spinning.

- Dodonogo's Cavern - Method 1(YL): Find the ledge above the entrance to

Dodonogo's Cavern where a bomb plant is. Stand against the short fence and face

the bomb plant then backflip over the fence (back + A) to get to the ledge with

the HCP. Method 2(BL): As young Link plant a Magic Bean at the entrance to

Dodonogo's Cavern. Return as Adult Link and ride the magic leaf platform up,

then jump off of it to get the HCP above the entrance.

- Death Mountain Crater - If you enter Death Mountain Crater from the cave at

the peak of Death Mountain, go straight forward on the large platform you are on

until you come to the edge. Slowly walk over the edge. If you walked slowly

enough you'll start to climb down the face of the cliff. There's a hole halfway

down with a HCP in it. You can also get to this one using the magic leaf

platform near the entrance to the Fire Temple if you've planted a bean there.

- Death Mountain Crater - BL - Have young Link plant a magic bean at the

entrance to the Fire Temple (use the Bolero of Fire to warp there). Then return

as adult Link and use it to ride up to the HCP at the peak of one of the small

volcanoes

- Zora's River - YL - If you play the Song of Storms for the frogs that are

halfway up the river they'll give you one.

- Zora's River - YL - After playing all your songs for the frogs (including the

Song of Storms, but not any of the songs that warp you somewhere), take your

ocarina out again. They'll ask you to help them get bugs. Play the ocarina in

the correct pattern to get a HCP. The correct pattern is

A,CL,CR,CD,CL,CR,CD,A,CD,A,CD,CR,CL,A.

- Zora's River - YL - There's a chicken near the beginning of the river. Pick

it up and take it along with you. You'll see the HCP on a small raised

platform. Next to it is a high ledge on the west bank of the river. Now

there's two methods to get this. Method 1: Jump toward the part of the ledge

closest to the wall and just as you hit it throw the chicken with A and hold

your control stick toward the ledge and you should grab the ledge. Climb up and

jump to the small platform to claim your HCP. Method 2: Keep going with the

chicken, throw it up on the platform in front of you. Then on to the next

platform to your right. Now face downstream and you should see a very narrow

ledge to your left. Use the chicken to float over to it. Lose the chicken and

climb up the ladder there. Grab another chicken that's up there and float down

to the HCP.

- Zora's River - YL - Bring the chicken with you until you reach the big

waterfall. In this last area you'll see a HCP on a ledge. Jump to it with the

chicken.

- Zora's Domain -YL - Go to King Zora's room and light a Deku stick with a

torch that's there. RUN down and light a torch at the bottom of the steps, then

run around and light the one in front of the shop, then across the water to the

one by the circle of stones, then hugging the wall run behind the waterfall and

light both of those torches. If you manage to get them all you'll get a HCP

that will appear in a chest behind the waterfall.

- Lake Hylia - BL - Plant a Magic Bean as young Link near the Lake Hylia lab.

Return as adult Link and ride the Magic Leaf platform up to on top of the lab,

then climb the ladder there to get a HCP.

- Lake Hylia - After you have the Gold Scale dive (don't use Iron Boots) to the

bottom of the pool in the Lake Hylia lab. Then talk to the weird lab person and

get a HCP.

- Lake Hylia - YL - Go to the Fishing Pond and catch a 10-pound fish. Try near

the sticks and under the log to find the big ones.

- Zora's Fountain - AL - There's a HCP floating on a ice block on the Eastern

side.

- Zora's Fountain - AL - Use the Zora Tunic and the Iron Boots to sink under the

water and find the HCP at the bottom.

- Ice Cavern - AL - You'll see a HCP in some Red Ice in the Ice Cavern in the

round room east of the room with the helicopter blade made of ice. Use some

Blue Fire in a bottle to melt the ice and get it.

- Gerudo Valley - Method 1(YL): Use a chicken on the bridge to float down to a

platform that's to the right of the bridge and on the opposite bank (from where

you enter the valley). Then you can walk up the ledge to the point closest to

the water fall and jump behind it, then climb a ladder to the HCP. Method

2(BL): Use the chicken as young Link as in method 1 and float down to the

platform. Then plant a magic bean in the soil by the cow. Then return as adult

Link and ride the magic leaf platform to the HCP.

- Gerudo Valley - YL - Grab the chicken and walk to the far left side of the

cliff. Jump off and float to a small ledge on the opposite side with a crate on

it. Smash the crate for a HCP.

- Gerudo Fortress - AL - In the big chest at the top of the fortress. You can

play the Scarecrow's Song and longshot to the scarecrow or to the chest itself

depending on where you are aiming from. Just try to get to a nearby rooftop.

- Gerudo Fortress - AL - Beat the horseback archery range with 1000 points or

more.

- Desert Colossus - BL - Plant a magic bean at the soft soil location at the

entrance to the Spirit Temple as young Link (use the Requiem of Spirit song to

get there). Return as adult Link and ride it. Eventually it will loop around a

stone arch in front of the entrance to the temple. Jump off onto the top of the

stone arch to fetch the final HCP.

------------------------------------------------------------------

10: Increased Rupee capacity, the Stone of Agony, and the Gold Skulltulas

These items relate to the very rich but cursed family in Kakariko village. They

have been cursed to look like spiders and the curse will be lifted when you kill

Gold Skulltulas spread throughout the world and collect their gold tokens.

There are 100 Gold Skulltulas to find in the game. When you've killed all the

gold skulltulas in a dungeon a skull token symbol will appear on that dungeon's

map screen. When you have killed a certain number of gold skulltula's return to

the rich cursed family and one of the children may have returned to normal.

Talk to the child to get your prize. This is what you get:

10 Gold tokens - Adult's wallet - gives you 200 rupee capacity

20 Gold tokens - Stone of Agony - makes your Rumble Pak react to secret holes in

the ground.

30 Gold tokens - Giant's Wallet - gives you 500 rupee capacity

40 Gold tokens - Bombchu

50 Gold tokens - Heart Container Piece.

100 Gold tokens - Huge rupee (200 rupees) - Can be gotten infinite times. Lame!

:P

Gold Skulltula's can be found everywhere. Note that some of the skulltulas you

can find and kill but you won't be able to get the token they drop until you get

the boomerang or hookshot. Also some require you to return to a dungeon later

with another item or the Scarecrow's Song in order to get it.

The locations of the 100 Gold Skulltulas:

Dungeon Gold Skulltulas:

Deku tree - In an alcove on the left side of a room on the third floor.

Deku tree - Room you fall to after falling through web. On vines

Deku tree - Room you fall to after falling through web. On grate

Deku tree - Behind the only bombable wall in the Deku tree. You'll have to come

back for it later. From start, it's down the big hole, crawl through the small

hole, then to your right behind a web.

Dodonogo's Cavern - In the passageway to the right of the entrance into the big

room, in a secret room on the right wall of the passage. Blow up the doorway by

killing an exploding lizard next to it.

Dodonogo's Cavern - In the big stairway room, on the vines by the second floor

doorway.

Dodonogo's Cavern - In the big stairway room, right above the big stairs in a

small alcove. In order to get this one you have to return to the cavern after

getting the boomerang and use the moving pillar in the big room to get to the

second floor, then make your way back to this room and the stairs will be raised

so you can get to it.

Dodonogo's Cavern - In the room before the boss's room where you have to push

some blocks around, there's a bombable door on the north end of the room. Bomb

it open and kill the statue inside to reveal this one.

Dodonogo's Cavern - Go right from the main room into the hallway with the

exploding lizards. To your left is an alcove. Use the scarecrow's song and

hookshot to it.

Jabu-Jabu's belly - On the vines in the room with a switch in the middle that

raises the water level.

Jabu-Jabu's belly - In the room you fall to after falling through a pit.

Jabu-Jabu's belly - Right next to the previous gold skulltula in the same room.

Jabu-Jabu's belly - On the vines in the room right before the boss.

Forest Temple - Entrance on vines on right wall.

Forest Temple - On the right wall of the big room, near the stairway opposite

the entryway.

Forest Temple - In the East Plant Room on the wall on the Island. (use the

hookshot on the chest to get on to the island.)

Forest Temple - In the West Plant Room on the wall , only reachable from the

balcony.

Forest Temple - In the rotating room just before the boss, in one of the little

alcove's.

Bottom of the well - In the pit room (See Bottom of the Well walkthrough for

details).

Bottom of the well - In the room next to the pit room (See Bottom of the Well

walkthrough).

Bottom of the well - In the Shield-eater room (See Bottom of the Well

walkthrough).

Fire Temple - In the big lava room with the bridge (first room you go through)

on the far North side there's a blue block above the doorway. Play the song of

time to move it and go through the new door that's revealed. The gold skulltula

is in that room.

Fire Temple - In the maze like room with the large boulders everywhere, one of

the walls can be blown open to reveal a gold skulltula in a small alcove. Walk

along the outside walls and listen for it. It's in the northeastern part of the

room.

Fire Temple - In the room with the Shield-eater just before the boss key room.

Fire Temple - On the second floor of the boulder maze above the doorway there is

a high platform. Use the Scarecrows song and hookshot to it. Then hookshot over

to a platform across from it and it will lift you to a secret area that has a

gold skulltula.

Fire Temple - Continue past the last gold skulltula and you'll end up in the

donut room where the megaton hammer is. To your left on the wall is a skulltula

you can get with the hookshot.

Ice Cavern - In the room with the helicopter blade thing made out of ice.

Ice Cavern - In the small round room East of the helicopter blade room.

Ice Cavern - In the room with the moving block of ice, West of the helicopter

blade room.

Water Temple - Above the second vortex in the underground river.

Water Temple - Inside the tower in the middle of the main room, at the top.

Need longshot first.

Water Temple - Behind the waterfall in the room with the boulder rolling right

before the boss key.

Water Temple - High on the right hand wall in the room with the big waterfall

and the platforms going down it. Need longshot.

Water Temple - There's a passageway on the bottom level (left from the passage

that leads to where you meet Ruto) that leads to a dead end with a gold

skulltula behind a grate. Use a power spin move (hold A and charge, then

release) next to the grate to hit the shock switch inside and open the grate.

Shadow Temple - In a room on a side path from the giant room with the falling

blades. Go left instead of right after fighting the Stalfos, go through the

door, and kill the enemies to open a door leading to the skulltula (This one's

in the walkthrough).

Shadow Temple - In the room with the falling spikes in a cage to the left.

Shadow Temple - In the room with the single giant skull there's one behind the

skull.

Shadow Temple - In the room with the ghost ship, stand on the platform next to

the ship and play the Scarecrow's Song to have Pierre appear across the way.

Longshot over to get the skulltula.

Shadow Temple - In the room with the three rotating giant skulls, behind the

skulls.

Spirit Temple - After crawling through the hole at the beginning as young Link,

go through the right door and it's on the fence across the pit.

Spirit Temple - After crawling through the second small hole as young Link,

climb up the rock face where the regular skulltulas are and then turn around to

see the gold one.

Spirit Temple - As young Link, after the room where you have to move the blocks

to get the sun symbol into the sunlight you'll be in a staircase. It's above

the door you entered through.

Spirit Temple - As adult Link, in the room with the rolling boulders and the

silver coins, in an alcove blocked by a blue Time block. Use song of Time.

(Cool camera angle in there!)

Spirit Temple - As adult Link, in the room with the huge statue where you got

the map, go up the stairs and play Scarecrow's Song to hookshot across to a

ledge with a gold skulltula.

Non-dungeon Gold Skulltulas:

Most of these require it to be night in order to get them. Also many require a

boomerang, hookshot, or longshot to recover the token they drop.

AL=Adult Link only, YL=Young Link only, neither=either link

Hyrule Field - AL - Find a circle of stones near the entrance to Gerudo Valley,

smash the red boulder with the hammer, bomb a hole in the ground, then use Din's

Fire to find it behind a web and a cow

Hyrule Field - As you leave Kakariko Village turn right and head to a small

tree. Bomb the ground near it, drop down the hole. Skulltula is near ceiling

Kokiri Forest - YL - Back of Know-It-All-Brother's house

Kokiri Forest - YL - Drop a bottle of bugs on the soft soil by the shop and one

will pop out.

Kokiri Forest - AL - Back of the Twin's House.

Hyrule Castle - YL - In a crate inside the guard house at the market entrance

(roll attack to open)

Hyrule Castle - YL - The first tree you see when entering the castle grounds

(roll attack it)

Hyrule Castle - YL - After getting past the outside guards in Hyrule Castle's

grounds, swim down the moat to the corner where there's a big tree. Play Song

of Storms, drop down the hole, and bomb the walls

Hyrule Castle - AL - Go to the right of the castle and there's a stone arch.

It's on the back of it.

Lon Lon Ranch - YL - Near the roof of Talon's house on his second story window

Lon Lon Ranch - YL - In a tree near the entrance to the ranch, roll attack to

get it

Lon Lon Ranch - YL - Behind the shed at the edge of the corral

Lon Lon Ranch - YL - Outer wall of the ranch, just north of the stone structure

Kakariko Village - YL - On a tree near the entrance

Kakariko Village - YL - On a red brick at the construction site in the middle of

town.

Kakariko Village - YL - On the side of the house where the guard's son lives.

Kakariko Village - YL - On that high tower in the northern part of town.

Kakariko Village - YL - The side of the rich cursed family's house.

Kakariko Village - AL - On the wall above the chicken woman's house (use

longshot to get up there)

Kakariko Graveyard - YL - On the southeastern wall.

Kakariko Graveyard - YL - Use bugs on the soft soil

Lost Woods - YL - The soft soil two screens left of the first area has one if

bugs are used on it

Lost Woods - YL - The soft soil that's R,L,R,L,L from entrance (use bugs)

Lost Woods - AL - The magic leaf platform R,L,R,L,L from the entrance leads up

to one

Lost Woods - AL - High on the East wall of the maze (near the sacred meadow)

Death Mountain Trail - In a cave behind a bombable wall a little ways up the

trail.

Death Mountain Trail - YL -In the soft soil at the entrance to Dodonogo's Cavern

(use bugs)

Death Mountain Trail - AL - In a small nook above the entrance to Dodonogo's

Cavern where the bomb plant was. Destroy the red rock there with the hammer to

find it.

Death Mountain Trail - AL - After beating the Fire Temple, go up to where the

rocks used to rain down on your head. Smash the red boulders there with the

hammer and it's behind one of them

Death Mountain - YL - In a crate just inside the crater (the mountain summit

entrance)

Death Mountain - YL - Another soft soil spot in the crater. Use Bolero of Fire

to get to it.

Goron City - YL - Smash open a crate on the top floor in a room full of boulders

Goron City - AL - On the side of the small stone platform suspended above the

city.

Zora's River - YL - In a tree at the mouth of the river

Zora's River - YL - On the ladder near the entrance to Zora's Domain

Zora's River - AL - Just before the section with the waterfall is a bridge in a

fairly narrow valley. Look very high on the left wall. You'll need the

Longshot.

Zora's River - AL - Ride the magic leaf platform that's at the beginning of the

river (assuming you planted the bean as young Link there) and near the beginning

of its trip it floats over a high platform with a boulder in the middle of a

ring of rocks. Jump off onto this platform. Look high on the South wall and

you should see it.

Zora's Domain - AL - High up next to the frozen waterfall

Zora's Fountain - YL - A tree on the small island in the Southeast corner (roll

attack)

Zora's Fountain - YL - Just to the right of the fallen log

Zora's Fountain - AL - Pick up the gray boulder in front of the Faerie's

Fountain using the silver gauntlet to reveal a hole leading to one

Lake Hylia - YL - The small island with the two small pillars where you get the

Fire arrows

Lake Hylia - YL - Behind the Lake Hylia Lab

Lake Hylia - YL - Use bugs on the soft soil next to the lab

Lake Hylia - AL - In a crate at the bottom of the Lake Hylia Lab pool (use roll

attack with Iron Boots)

Lake Hylia - AL - Above the Water Temple is a dead tree. Use your Longshot on a

spot on the trunk just above the branch to get up and land on the branch. It's

on the top of the trunk.

Gerudo Valley - YL - When you first enter the valley and are walking across the

plank look right

Gerudo Valley - YL - The soft soil spot on the ledge that you float to from the

right side of the bridge using a chicken. Drop a bottle of bugs on it.

Gerudo Valley - AL - Look behind the tent on the back stone wall at night

Gerudo Valley - AL - On the left leg of the stone arch near the tent.

Gerudo Fortress - AL - There is one high above the eastern wall of the fortress

Gerudo Fortress - AL - In the horseback archery range on the Northern target

Haunted Wasteland - AL - Inside the stone structure where you discover the

phantom guide.

Desert Colossus - AL - When you first get there, head left and it's on a palm

tree near a sand pit.

Desert Colossus - YL - A soft soil spot has one if you use a bottle of bugs on

it

Desert Colossus - AL - The magic leaf platform from the previous one will take

you to one.

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11: The Magic Beans and where to put them.

Magic Beans can be planted by young Link in soft soil. Soft soil looks like a

square of light dirt with a hole in the middle. When a bean is planted by Young

Link, it will transform into a magic moving platform for adult Link. These

magic moving leaf platforms are very useful. Magic Beans can be bought from a

character near the entrance to Zora's River. It costs 10 rupees for the first

bean and the price goes up 10 every bean you buy. Also, every soft soil spot

except the one next to the Magic Bean merchant has a gold skulltula in it. Drop

a bottle of bugs on the soft soil to get it. It doesn't matter whether or not

you've already planted a bean there.

There are 10 spots to plant beans, and as such you can only buy 10 beans.

Soft soil locations to plant Magic Beans:

- To the right of the shop in Kokiri forest. The shop is the building with the

red roof.

- In the Lost Woods, two areas left of the first area.

- In the Lost Woods, go R,L,R,L,L.

- In the Northeast corner of the Kakariko Graveyard

- The entrance to Dodongo's Cavern

- Right next to the guy that's selling the beans at Zora's River

- Next to the Lake Hylia lab

- In the Death Mountain Crater (use Bolero of Fire to get to it)

- In Gerudo Valley (fall down to a platform on the right side of the bridge and

far side of the river)

- At the Desert Colossus, right next to the entrance to the Spirit Temple (use

Requiem of Spirit)

------------------------------------------------------------------

12: Enemies and How to beat them

Most of the following information was contributed by Jon Skeels (see the Credits

in section 16). Enemies who's real name hasn't been confirmed have a ? after

the name. The names in parenthesis are the name that is used in the

walkthrough. If you know the real name to a monster and how to beat it and it's

not in here, send the information to me with the name of the monster in the

subject. Also if you know a better way to beat an enemy then is shown here then

send that, with the name of the monster and "new strategy" in the subject.

Please note that the game walkthrough does mention strategies for the more

difficult enemies. Also strategies for the mini-bosses and bosses are not given

here. Look in the walkthrough for tips on them. - Zauron

Anubis(floating weird thing) - Floating snake things that are vulnerable to

fire. They copy your movements, except in reverse. You can shoot them with

Fire Arrows, use Din's Fire, or try to lure them into a flame.

Armos(statue) - Statues that come to life. Stun them with a Deku Nut and then

use your sword. Afterwords they'll come after you then explode so watch out.

Bari - Bigger versions of Biri. When killed they also split into three Biri.

Use a super spin slash.

Beamos(eye laser thing) - A strange creature that has a rotating eye that fires

a laser at you if seen. Use a bomb on it to destroy it. Some of them will only

stun with the first bomb so follow up with a second bomb.

Berinade - A large conglomeration of jellyfish, tentacles, and other organic

material. The Jabu-Jabu's Belly boss. See walkthrough.

Big Deku Baba - A bigger version of a Deku Baba that is much more dangerous.

Try to attack it after its h

ead is on the ground. Arrows work well too.

Bigocto - A giant octopus thing that acts like a vacumn cleaner. Jabu-Jabu's

Belly mini-boss. See walkthrough.

Big Poe - Bigger version of the poe. It doesn't attack, just flies away from

you. Only appears in Hyrule Field while you're riding Epona. See section 2 for

more details.

Big Skulltulla - A big scary spider. Slash these ones in the back when they turn

around, or use the Megaton Hammer or Hookshot whichever way they are facing.

Biri(jellyfish) - Flying electrocuting jellyfish. Don't use your sword except

for spin attacks. Use projectiles or a Deku stick on these guys to avoid being

shocked.

Blue Bubble(blue flaming skull) - A skull in blue flames. Use your shield on

it to get rid of its flames, and then slash it. You can also stun it with the

hookshot then slash it.

Blue Tektite(blue spider thing) - Same as the regular Tektite only it appears on

water. Its also helpful to lure it off the water so you can kill it easier.

Bongo Bongo - A giant one-eyed head and two disconnected hands that likes to

play a giant drum. Shadow Temple boss. See walkthrough.

Business Scrub(bush guy) - The same as Deku Scrubs only they try to sell you

things instead of giving you tips. Some also increase the amount of certain

items you can hold.

Centipede - Flying creatures that resemble centipedes. Try to use a boomerang

on it before it starts flying for an easy kill.

Club Moblin - Only one of these, protecting the Sacred Forest Meadow as adult

Link. He uses his club to produce force waves by smashing the ground. Dodge

his force waves to try and get behind him. He wont turn around, so just finish

him off easily. Also can use Bombchu's or arrows if you have them.

Dark Link - Your shadow come to get you. Water Temple mini-boss. See

walkthrough.

Dead Hand - A scary-looking monster that has a bunch of long hands coming out of

the ground that grab little children so he can eat them. Bottom of the Well and

Shadow Temple mini-boss. See walkthrough.

Deku Baba - A plant with a mouth that tries to get you. Some give you Deku

sticks and some Deku nuts.

Deku Scrub(bush guy) - These little guys shoot nuts at you. Use your shield to

reflect them. Afterwards they give you tips if you talk to them.

Dinolfos(lizardmen) - Same as the Lizalfos only these ones are much faster and

like to leap. Use the same strategy.

Dodongo(lizard) - A strange lizard that breathes flames. Get them to swallow a

bomb by laying it in their path. They are also weak if you attack their tails.

Explode when they die.

Dodongo Larva(exploding lizard) - A smaller version of Dodongo. Just use your

sword on them. Watch out for their leap attacks, and for them blowing up after

you've attacked them.

Fake Doors - Fake doors are harmless unless you try to open them. You can tell

the difference by seeing that its not sunken into the wall. Use a bomb or the

hammer on these.

Flare Dancer - Little black balls that when they touch fire turn into a dancing

fire enemy. The Fire Temple mini-boss. See walkthrough.

Floor Master(hand monster) - These guys are a pain. They are just like the

Wallmaster only they stick to the floor. There are a few different versions of

these. Some split into three smaller ones, some also turn green to show that

they are invulnerable while attacking. Some also are invisible so use the Lens

of Truth. Some do everything. When they split, make sure to get them all or

they could become big again.

Flying Bottles? - Not technically an enemy, but still tries to hurt you. Watch

out because they try to smash into you. Although some have hearts in them and

just heal you a little bit, but if you dodge them and then get the heart, it'll

be of more use.

Freezzard(ice statue) - Watch the ice breath on these frozen ice blocks. When

they're not breathing run up to it and slash so its all gone, or it will

regenerate.

Ganondorf - The final boss of the game. See walkthrough.

Gerudo guard? - Fight these ladies at the Gerudo Fortress. See Gerudo Fortress

in the walkthrough.

Gibdo(mummy) - Very similar to ReDead, only it looks like a Mummy. Use the same

strategy here.

Gohma Larva(spider) - Little spiders that hatch from eggs. They appear in the

Deku Tree. Watch out when their eye turns red for they are ready to pounce.

Just slash them to kill them, but try to get them before they hatch out of the

egg.

Gold Skulltulla - Same as the regular ones, only you can't target them. Destroy

any of the 100 of these to get a token. See section 10 for more details.

Green Bubble(green flaming skull) - A flying skeleton head in green flames. Use

your shield to get rid of its flames then slash it with your sword. You can

also use the hookshot to stun it then slash it.

Guay - Almost identical to Keese, but look more like crows. Use the same

strategy.

Iron Knuckles - An armored knight with an ax. Spirit Temple mini-boss. See

walkthrough.

Keese / Fire Keese / Ice Keese(bat) - Flying bats. These can become a real

pain. Target them and use arrows or a slingshot, but if you want to save ammo,

use a boomerang or hookshot. Sometimes some are already on fire, but the normal

ones can become Fire Keese if they fly through fire.

King Dodongo - A very large version of a Dodongo. Dodonogo's Cavern boss. See

walkthrough.

Leever - These annoying creatures appear in the desert. There is no point in

trying to kill them because they just come back. Since they aim for you in a

straight line, keep changing direction to dodge them.

Like Like(shield-eater) - Watch out on these guys! This tannish colored blob

will try to suck up your tunics and shield. Try to slash it while its not

trying to suck you up. Make sure you get your shield and tunic after its dead

if it took them.

Lizalfos(lizardmen) - Lizard guards. They jump around a lot. Try to get in

some good sword hits on these guys.

Mad Scrub(bush guy) - Very similar to Deku Scrubs only they run away after use

your shield to bounce their nuts back at them. Slash them after they run away.

They don't give you tips, though.

Octorok - Octupi that live in the water, of course. Bounce back their rocks at

them with your shield to get them, but watch it, if you get to close they

disappear.

Moblins - They're back... These guys only appear in the Sacred Forest Meadow,

but are a pain. Use the Z button to try to see them around the corners. When

they're facing the opposite way, use the hookshot on their back.

Morhpa - A strange small creature that can morph water to its will. Water

Temple boss. See walkthrough.

Peahat - A large strange rotating creature that sometimes spits out Peahat

Larva. Try to attack its roots. Watch out because it flys uneven and can cause

damage when you get close.

Peahat Larva - Mini Peahats. Just use your shield to block them.

Phantom Ganon - A duplicate ghost of Ganondorf. Forest Temple boss. See

walkthrough.

Poe - An evil ghost that carries a lantern. There a couple variations of these.

Some will disappear when targeted.

Poe Sisters? - The 4 Poes that appear in the Forest Temple. Forest Temple min-

bosses. See walkthrough.

Queen Gohma - A huge mother spider that lays Gohma Larva. Deku Tree boss. See

walkthrough.

Red Bubble(red flaming skull) - Skulls on fire that usually appear around lava.

You can usually ignore these most of the time since they don't often get in your

way.

ReDead(zombie) - Basically zombies. They will try and paralyze you if they see

you. Try to get behind them and attack them or use the sun song to paralyze

them.

Shabom(bubble) - Bouncing bubbles that appear inside Jabu-Jabu. Use projectiles

or Deku Nuts.

Shell Blade(clam) - Clams that appear underwater. Its best to use the hookshot

on them QUICKLY after they've opened their mouths.

Skulltula - Small spiders that usually are on walls or vines. Use a projectile

weapon.

Spikes - An indestructible spike that moves in a pattern. You can roll attack

(forward + A) right through it and not get hurt!

Spike(spike balls) - The enemy version of spike. They are a ball with spikes

that rolls around. Attack them when they retract their spikes.

Stalchild(skull kid) - A skull kid. Just use your sword. Sometimes you will

knock off their skull.

Stalfos - A skeleton guard. Try to hit it right before it swings at you. If

you are lucky enough to get behind it and swing at it, you will do more damage.

Stinger(flying fish)- A floating creature underwater. Use bombs or lure them

out of the water then use a projectile weapon.

Tektite(spider thing) - A red spider. They jump around, so try to attack it

after its landed. Its also fun to flip it with a hammer.

Tentacle - A tentacle in the ceiling of Jabu-Jabu's belly. If you get too close

it will get you. Use your boomerang.

Tiles - Magical flying tiles that try to hit you. Either dodge them or slash

them to dispose of them.

Torch Slug - Slugs that are on fire. Just use your sword. Make sure you kill

them before their fire comes back.

Twinrova - Twin witches of Fire and Ice. Spirit Temple boss. See walkthrough.

Valvagia - A long fire dragon. Fire Temple boss. See walkthrough.

Wallmaster - Navi will warn you when these guys are around. Watch their shadow

and dodge before they grab you, or say hello to the beginning of the dungeon.

Attack them before they go up to the ceiling again.

White Bubble - Flying Skulls. Try to attack them with projectiles when they

stop.

Wolfos / Ice Wolfos(wolves) - A wolf that runs around you in circles. They try

and block your attacks, so try to hit them right before they attack. Spin

slashes also work well. The Ice ones are bigger and white.

------------------------------------------------------------------

13: Game Walkthrough

NOTE: This walkthrough only mentions required items, with the exception of the

occasional gold skulltula or heart container piece where it's easier to describe

in the walkthrough. For all the items in the game, refer to the rest of the

guide. In the far future I may integrate more items into the walkthrough.

Kokiri Forest:

Talk to Saria and then go to the training center. The training center is to the

left of your house, the south end of the map. If you didn't get the instruction

book read all the signs here with A, and talk to the Know-It-All-Brothers in the

house nearby to learn more about how to play the game. Go to the back of the

training center and find the hole in the wall. Crawl through, dodge around the

boulder, and find the chest to get your sword. Return through the hole. Walk

around the village, talk to the Kokiri's, and walk through grass, slash bushes,

throw rocks and pots, and look around to earn money. Find Mido's house and go

inside to steal his money from the treasure chests inside there. Once you have

40 rupees, go to the shop with the red roof and buy a Deku shield. Equip the

shield and sword in your subscreen and then exit the town on the East side of

the map. You'll have to talk to Mido to get through.

Deku Tree:

Talk to the Deku Tree and he will open his mouth to let you in. Enter the tree.

Find the ladder and climb up to the second floor. Follow the path around and

you'll see some vines, spiders, and a treasure box. Open the box to get the

dungeon map. Ignore the spiders and vines for now and keep going along the path

until you find a door. Go through it. Use the Z trigger to target the bush guy

in the middle of the room and then hold down R. The bush guy will chuck a nut

at you but it will bounce off of your shield and hit him. Go talk to him and

he'll give you a hint and a heart.

In the next room, keep holding forward to jump onto the platform and then onto

the next ledge before the platform falls. If you miss you can climb up the

vines. Open the treasure chest to get the Fairy Slingshot. Aim above the

entrance doorway at the ladder and shoot if to make it fall. Now climb up the

vines to your right to get to another treasure box with a heart in it. Go out

and back to the first room and return to the vines and spiders from before.

Push Up C to look toward a spider until Navi flies to it, then push your Z

trigger to focus on it and then just push the Slingshot button (whichever one

you assigned it to) twice to whip out the sling shot and shoot it. This is

easier than aiming manually. Climb up the vines to get to the third floor.

Walk around this path and you'll see some big spiders (they're called

Skulltulas). Don't let them scare you. Just focus on them, whip out your

sword with B, and wait. When they turn around, push A to jump-attack them for a

one hit kill. (NOTE: If you don't first pull out your sword with B when trying

a Jump attack, you will just roll instead of attacking. Also you have to be Z

targeting and not pushing any directions to perform the Jump attack.) Run

around the path until you find a doorway and go through it.

In this room, whip out a Deku stick and walk up to the lit torch to light the

stick. Bring the lit stick to the unlit torch to light it and open the doorway

behind you. (Tip: If you quickly press B to use your sword after lighting

stuff with a burning Deku Stick, it will put the stick away and keep it from

burning down to nothing) Now step on the switch and jump across to the alcove

on the left of the room. Watch out for the giant spider though. Get the

treasure box and kill the gold spider there. Go back and step on the switch

again and jump across to the other side to get the Compass. Return to the first

room and find the platform with the heart floating in front of it. Jump off to

get the heart and try to land on the web in the middle of the floor. You'll

break through to floor B1.

In this room, step on the switch to light the torch, grab the treasure box

behind the torch, and use the torch to light one of your Deku sticks. Run with

the burning stick to the other side of the room (be careful not to fall in the

water and put it out, you'll have to walk across the shallow section) and light

the web on the wall with your stick. Go through the door that's revealed to

another room with a bush monster. Deal with it the same way as the last one.

Use your slingshot to hit the eye above the next door and go through. In this

room jump into the water and follow the left wall until you get to the rotating

spiked log. Look for a switch under water and hold down A to dive down and push

it. Then return to the entrance and jump on the moving platform to ride across.

Push the block over and climb up to the door to the next room.

In this room use a Deku stick to light all the torches and move to the next

room. Watch out for spiders falling from the ceiling in this room and use your

Deku stick to burn away the webs covering the exits. Crawl through a hole to

move on. Now you're back in the first room of B1. Push the block into the

water and fall down to the torch you used earlier. Light your stick, climb up

the block and then use the stick to burn the web in the floor (attack with the

stick). Climb or fall down the hole to the next room. There are three bush

guys here. You need to knock them out in order. First the middle one, then the

right one, then the left one. Then go on to the boss's room.

Deku Tree Boss: Queen Ghoma

Use your C Up button to look at her and let her see you. Now wait until she

drops down and stun her by either throwing a Deku nut or shooting her in the eye

with your slingshot. Then hit her with your sword while she's stunned. She'll

crawl up to the ceiling. Now there's two things you can do at this point. You

can either wait until she drops some things and kill them before they hatch,

then wait for her to come down and repeat the above process. Or, while she's

getting ready to drop the things her eye will turn red. Shoot her in the eye

with the slingshot while she's up there and she'll drop down and be stunned, so

hit her with the sword and repeat. This way is quicker and you don't have to

deal with the dropping. Pick up the heart container she drops when she dies and

walk into the blue light.

The Market:

After the story sequence leave Kokiri forest to the West. On your way out

you'll get the Ocarina from Saria automatically. Head for the market. Use your

map subscreen if you need to find it. Explore the market for a while and when

you're ready move on to the Hyrule Castle grounds.

Hyrule Castle:

Talk to the guard, and move back and forth between the Market and the castle

grounds until you see a girl standing by some vines on the side of the path.

Talk to her until she give you an egg. Now climb up the vines and jump over the

gate the guard was guarding. Move along the path until you see two guards up

ahead of you...don't go near them! Instead, go left up onto the hill. Watch

out for the guard on the hill, run behind him and head to the far left toward a

cliff. You should see some climbable rocks on the cliff, climb them and then

jump off the other side toward the castle. Jump into the moat and swim down it

until you reach the corner where you can safely climb out. Follow the path

around and you'll see the sleeping Talon. Wait until your egg hatches in the

morning and use it on Talon to wake him up and get him out of your way. Once

he's gone push and pull the blocks to dump them in the moat. Use them to jump

across to where the water comes in and climb through the hole there. Now avoid

all the guards by not letting them see you and make your way to Princess Zelda.

Talk to the princess.

Lon Lon Ranch:

Head to Lon Lon Ranch in the middle of Hyrule Field after the story sequence

with the princess is over. Go into the first door on your left to find Talon

and a bunch of chickens. Throw all the chickens into the corner at the bottom

of the stairs and talk to Talon. Win his game and you'll get a bottle of milk.

The milk is kinda useful but the really useful thing is the bottle itself.

Also, go to the horse corral and talk to Malon until she talks about a song her

mother composed. Whip out your Ocarina and she'll teach you Epona's Song. Use

Epona's Song on any cows you see for some free Milk. Now leave Lon Lon Ranch

and head back to Kokiri Forest.

Lost Woods:

Once in Kokiri Forest, climb up the vines behind Mido's house and go through the

hollow log to get to the Lost Woods. In the lost woods, follow the sound of the

music (wherever it is loudest) to get to the sacred forest meadow. For lazy

people, the directions are R,L,R,L,F,L,R. Then kill the wolf, enter the gate,

navigate the maze, and go up the steps to get to the Meadow. Talk to Saria to

learn Saria's Song. Now head back out of the woods and leave Kokiri Forest. If

you want you can stop and get 2 heart container pieces, a Deku Stick upgrade,

and a Deku Seed upgrade on the way out (See sections 7 and 9). Head to Kakariko

Village now.

Kakariko Village:

Explore the town and get the various items available to you at this time. The

most important things to get are the Hylian Shield from the graveyard (See

section 1), the second bottle (See section 2), and the Song of the Sun (See

section 6). Once you've got what you need, talk to the guard at the North part

of town and show him Zelda's letter. Don't listen to him about buying a

shield...you can find one for free in the graveyard. He'll talk about wanting a

mask which you can now go and get from the Happy Mask Shop in the market. If

you wish you can now do most of Young Link's Trading Sequence(See section 3).

Go past the guard and head up Death Mountain until you find Goron City.

Goron City:

Go to the bottom level and stand on the doormat in front of the closed door and

play Zelda's Lullaby. Then go inside and talk to the Goron King. Then play

Saria's Song for him. He'll give you the Goron's bracelet. Now leave Goron's

City and head up Death Mountain trail and take the first right you see. Pick up

the bomb plant there and chuck it down to the big boulder below. If you aim

right you'll blow it up. Then go around and enter the revealed cave, which is

Dodonogo's Cavern.

Dodonogo's Cavern:

WARNING about this level: if you have your Deku shield equipped and you get

burned by a fire bat or something, the shield will burn away! So use the Hylian

shield unless you need your Deku shield to fight lizardmen or bush guys. You

can buy another shield from a bush guy on the left side of the Big Room.

In the first room, use one of the bomb plants to blow open the doorway. Then

head into what I will from now on refer to as the Big Room. Make your way to

the right side and use the provided bomb plant to blow up the doorways and that

laser-shooting thing. Take the doorway that leads to a passageway (the other

just leads to a gossip rock) and kill the first couple of lizards. Watch out

because when these lizards die they explode. On the right wall near the back of

the passage is a doorway but you have no bomb plant to blow it up with...kill

one of the lizards next to the doorway and let its explosion as it dies open the

doorway for you. This room has some bats and a gold skulltula in it. Now move

on to the end of the passageway and drag a statue onto the switch to open the

door. Go through the next passage and then you'll find yourself in the lava

room, facing two deadly lizardmen. These guys are tough, Z target them and use

your Deku shield to block and counter with slashes or jump slashes. You can

also shoot them with the slingshot but that's usually more trouble than it's

worth.

After you kill the two lizards go through the new door that just opened. Notice

the bombable doorway down this next passage. Go on a bit further and you'll see

a bomb plant you can use to blow it up. There's nothing really useful in that

room though. Move on down the corridor and kill those lizard things by hitting

their tails (watch out they blow up too). Use a Deku stick to light all the

torches in the room and open the door. You'll now be back in the Big Room.

Step on the switch in front of you to unlock a door across the way. Now head to

the other side of the room and find the door that was just unlocked but don't go

through it yet. First blow up the doorway next to it and get the dungeon map.

Now go through the door.

In this room use a bomb plant to blow open the doorway and go in that room.

Throw the bomb plant just inside that room at the three statues and one will

come alive and chase you. Throw a Deku nut at it to stun it and then slash it

with your sword. Then run away because it will try to chase you down and then

blow up. Now retrieve the compass from the treasure box and leave the room. In

this room, take the bomb plant that's next to the door you just went through and

place it right in between the two rows of bomb plants. If you place it right

when it blows every bomb plant should go off. This will lower the stairway

leading to the second floor. Go up the stairway and around to the doorway and

through it. In this room three of the statues come alive and chase you, and the

fourth has to be moved. You don't have to fight the three statues if you're

careful not to touch them in any way. Just move the statue that's in front of

the ladder out of the way and go up the ladder to hit the switch to open the

door.

Now you'll once again be back in the big room but this time on a bridge at the

top of it. Go across the bride to the other side, jumping over the hole in the

middle. Now you'll end up in the moving spikes room. Make your way to the

opposite side where you'll find a gray block in front of a ladder (you can roll

attack through the spikes with forward + A). Use the block to get on top of the

platform containing a treasure chest and a bomb plant. Use the bomb plant to

blow open the door at the top of the ladder. You'll need to time it right.

Wait until the bomb blinks rapidly before throwing it across to the doorway.

Once you've done that go through the doorway. Now use your slingshot to shoot

the gold eye on the wall past the pillar of fire and the fire will disappear.

Jump across and go through the corridor to reach the upper lava room with two

more lizardmen. Kill the lizard men and go through the newly opened door.

Shoot the gold eye on the wall opposite you to get rid of the first flame, then

jump to where it was and turn left to see another gold eye. Shoot it to get rid

of the second flame. Then jump across.

In the next room, which is the moving spikes room again, jump straight across

the gap and then get the treasure box to your right which contains (Hurray!!)

bombs. If you wish you can jump down and bomb a doorway to your left to reach a

room with two bush guys that sell you crap. I wouldn't recommend it though

'cause it's a hassle to get back up. Move on down the passageway and step on

the switch. This switch enables a moving pillar which gives you an alternate

way to get to the second floor. Now go right and find the bridge. On the other

side is a bombable wall with a new Deku shield if you lost yours (or rupees if

you didn't) if you want to get it. In any case, drop a bomb down each of the

holes in the bride to blow up the two eyes of the old dead Dodonogo. Once both

eyes have been blown up its mouth will open. Use the pillar to get down and

enter its open mouth.

In this room go through the doorway on your right to enter the block puzzle

room. When you come to two movable blocks, pull the ground-level block to

underneath the other one. Then climb on top of it and push the other block off

to the other side. Now push this block to underneath the third block. Push the

third block out of the way and head down this corridor. At the end of the

corridor is another moving block. Push it off the edge, then pull/push it into

the hole in the middle of the room. This will open the boss room door. In the

boss room, blow up the square in the center of the room, open the small chest to

refill your bombs, and drop down.

Dodonogo's Cavern Boss: King Dodonogo

This boss isn't all that tough. First make sure to equip your Hylian shield in

your subscreen. Z target its mouth and when it opens it to breath fire on you,

throw a bomb in. When the bomb goes off and its stunned, hit it with your

sword. Then it will go into a roll attack. Use your Hylian shield by holding R

and let it roll over you and you won't get hurt. Repeat until dead. Grab the

heart container and step into the blue light to leave.

Magic:

After the short story sequence with the Goron King head up Death Mountain trail.

If you want you can first stop over in Goron City to get a bigger bomb carrying

capacity. Just stop that big rolling goron on the third floor by using a bomb

while he's inside the cave part. See section 7. You can also light up all the

torches on the bottom floor of the city using a torch from the King's room, then

throw a bomb into the giant urn to try to get a heart container piece. When

you're ready head to the peak of Death Mountain. Use your bombs to blow up the

boulders in your way and when you get the part where it start to avalanche, use

your Hylian shield and the rocks won't be able to hurt you. Just wait until

they are done falling and then move again until you reach Death Mountain's peak.

Once there, blow up the opening to the left of the owl (do NOT go in the right

cave, you'll die) and go inside. Play Zelda's lullaby in front of the fountain

to talk to the great faerie and get magic. Then talk to the owl and he'll give

you a lift down the mountain. (After landing, drop down on top of the chicken

women's pen and go through the hole there for a heart container piece). Now

head to Hyrule Castle. In the castle grounds there is a side path on the right

side of the main path with a sign and a boulder (remember to climb the vines to

get past the first guard). Blow up the boulder and crawl in the cave to get the

fire spell. Now return to Hyrule Field and follow the river East past Kakariko

Village to get to Zora's River

Zora's River:

Use your bombs to blow up the boulders in your way. You can make use of the

chicken at the beginning of the river to get to a few heart container pieces.

Also this is where you meet the guy that sells the magic beans (See section 11).

About halfway up the river is some frogs. Play your songs for them and they'll

give you money. If your money's full go buy some magic beans before playing

another song for them. Make your way upriver until your get to the waterfall at

the mouth of the river. Then stand on the plaque in front of the waterfall and

play Zelda's Lullaby to make the waterfall reveal a cave. Jump over and enter

the cave to enter Zora's Domain.

Zora's Domain:

The first thing to do here is get an empty bottle and find the little fish

floating around in the shallows near a circle of stones. Use the bottle to

catch one of the fish. You'll need it later. Now head up to the top of the

mountain in the middle of the domain and you'll see King Zora. Before doing

anything else, take this opportunity to use one of his torches to light a Deku

stick and quickly run and light all the other torches in the domain, including

two hidden behind a waterfall. This opens a few things up for you, like a heart

container piece. (See section 9 for more details). Go back to the King's room

and talk to him, then head left from his room and find the diving game. Win at

the diving game and you'll get the Silver Scale, which allows you to dive

deeper. Now look for an underwater doorway at the front of the mountain. Dive

down and go through it and you'll pop up at lake Hylia. Swim forward a bit and

you should notice a bottle at the bottom of the lake. Dive down and fetch it.

Then swim back through the tunnel to Zora's Domain. Bring the bottle to King

Zora and show it to him (press C when Z Targeting him) and he'll take the note

out and move out of your way. Now take the right path to get behind him and

enter Zora's Fountain.

Zora's Fountain:

Ignore the big fish (Jabu-Jabu) for now and instead swim behind him to the

southern part of Zora's Fountain to a small island with a tree, some bushes, and

two boulders. Put a bomb next to the gray boulder to blow a hole in the wall

and get the Farore's Wind spell from a great faerie. Now swim onto the platform

by Jabu-Jabu's mouth and walk up to him. Use the bottle with the fish in it to

offer the fish to Jabu-Jabu, thereby making him open his mouth and swallow you.

Jabu-Jabu's Belly:

Use your slingshot to shoot the white thing hanging down from the ceiling and

unblock the door. Go through the door. In this room you'll first meet the

electrifying jellyfish. Don't hit them with you're sword, use a Deku stick

instead. You'll break the stick but you'll at least have killed them (this is

the only time I know of where one of these sticks is at all useful for anything

other than lighting torches and spider webs). Now follow the path around and

IGNORE the elevator platform and the alcove in the wall (you'd be surprised how

many people go for this and get all mixed up). Instead go through the next door

and in this room, the pit room, you'll meet Ruto. She'll jump down a

pit...follow her down. Talk to her twice and she'll demand you carry her.

You'll have to do so. I know it's a pain and it may seem easier to just leave

her there and go get her at the end, but you'll need her later in the level.

Also if you accidently lose her she'll show up back here.

Now go through the door behind you (the one closest to you) and follow this

passageway. At the end is a room with a switch in the middle. Throw Ruto to

the other side and then step on the switch to raise the water. Then join Ruto

on the other side and follow the next passageway to a blocked door. Shoot the

thing hanging from the ceiling to unblock it and go through (If you're short on

ammo throw Ruto at it). In this room wait for an elevator platform to lower and

ride it up. Don't try jumping to the small alcove with the white switch in it,

you can't get to it yet. Go through the door and you'll be back in the pit room

(if you end up back in the first room you went through the wrong door). Avoid

the pits and go through the door on the opposite side of the pit room. Now head

straight right an

d hug the right wall until you find a switch and a blocked

door. Make sure you're holding Ruto and step on the switch to unblock the door,

then go through.

Put Ruto down in the entryway of this room and venture forth to kill all the

fish in the room. You can easily clean them out by laying bombs. When they are

all dead you'll receive the extremely cool boomerang! The boomerang can get

items for you and can kill most stuff at long range safely, such as those

jellyfish, and with no worries about running out of ammo. Anyway, pick up Ruto

and leave this room then go straight, ignoring all side paths until you come to

a switch and blocked door on the opposite end of the corridor. Place Ruto on

the switch so she'll hold it down for you and go inside. Kill the tentacle

through the use of Z targeting and your new boomerang. You'll receive the

dungeon map as reward. Now head out, retrieve the irritable Ruto, and take the

first left and go through the door. Kill all the bubbles using Z targeting and

your boomerang before the time runs out and your reward is the compass. Now

head out of this room and head back to the room where you got the boomerang.

Take the side path right before the door to the boomerang room and kill the

tentacle here. Leave the room, take a right, then take another right and you'll

be going down the center path. Go through the door to find a third tentacle you

have to kill. Go back out the door and go straight and back through the next

door to return once again to the pit room.

Now you have to fall down a certain pit. It's to the right of you, but not the

first one to the right of you. It's a little more forward and right up against

the right wall. Fall down it and you'll find yourself in a room with a bunch of

jellyfish and two gold skulltula's you can use for target practice for your

boomerang. Remember that you can use your boomerang to retrieve the gold tokens

for you after the skulltula is dead. Now go through the passage and door behind

you to get to Bigocto's room. Throw Ruto up onto the platform and then you'll

have to fight Bigocto.

Hit him with your boomerang to stun him. When he gets unstunned he'll start

spinning around. Hit him again and if you timed it right he'll have his back

turned to you. Slash him a few times with your sword. Repeat until he's dead.

Jump up onto the platform once Bigocto's dead and you'll be lifted up to a new

room. Go down the only passageway and door and you'll end up in a room with

weird red blocks that wobble. Smack them one with the boomerang and they'll

solidify for a while, allowing you to use them as stepping stones to make your

way to the door on the west side of the room. In the next room jump across the

gap to the platform and it will lower you to the alcove with the switch you saw

at the beginning. Go pick up one of the crates and place it on the switch. Go

through the door that opens. Kill all the jellyfish here and climb up the vines

to the high platform. Now you should see the white thing hanging from the

ceiling, but there's something in the way that keeps you from hitting it. You

can't destroy the thing in the way so don't bother. Instead, Z target the white

thing and then move as far to the side of the platform as you can and you should

be able to chuck the boomerang AROUND the barrier to hit the white thing and

open the door to the boss. Climb down and go through the door to face Barinade.

Jabu-Jabu's Belly Boss: Berinade

This boss is tough. Use Z targeting and your boomerang and KEEP MOVING around

him at all times to avoid being zapped. First, destroy the tentacles. Then,

destroy some of the giant jellyfish he has protecting him to get an opening.

Then attack him directly. When the boomerang hits and his body flashes blue go

after him with the sword. Just keep going after him and his protecting

jellyfish with your boomerang and Z targeting, moving around him at all times,

and slashing at him with your sword when you stun him with the boomerang, until

he's dead. Remember don't go after him every time you hit him with your

boomerang...only when he's still exposed. Other times he sinks and when he does

that, attack the jellyfish with your boomerang instead of trying for the sword.

Once he's dead get the heart container and go into the blue light to meet Ruto.

Collect stuff:

After the story sequence is over, head over to Hyrule Castle and watch the story

sequence. After it's over jump in the moat and get the Ocarina of Time and

learn the Song of Time. Now, before you continue on, you should probably go

around and get any items you missed. You can always go back for stuff later

(yes, you CAN become young Link again, for all those that are going to ask), but

now is a good time to go around and get everything. For reference, you could

get the following things by this time if you are diligent:

3 of the 4 bottles (see section 2)

Din's Fire and Farore's Wind (see section 8)

The Mask of Truth (see section 3)

The 2 bomb bag upgrades (see section 7)

The 2 Deku seed upgrades (see section 7)

The 2 Deku stick upgrades (see section 7)

The 2 Deku Nut upgrades (see section 7)

The first 5 songs (see section 6)

11 Heart Containers (see section 9)

41 gold skulltulas and rewards for them (see section 10)

(NOTE: To get this many you have to get some that are listed as adult only

using the boomerang)

And could also have accomplished the following:

Planted 8 beans (see section 11)

Made up and played a song for the scarecrow (see section 6)

Remember, don't feel that you should get all this stuff now, it's just that you

can if you really work at it.

Temple of Time:

Go to the Market and then the Temple of Time (it's in the top right corner).

Inside, stand in front of the alter and play the Song of Time. A long story

sequence will follow, after which you'll find yourself as Adult Link. Your

first quest as adult Link is to find the hookshot.

The Hookshot:

Head out of the Temple of Time and into the market, which is now inhabited by

the undead. Play the Song of the Sun to freeze them and head out. Head over to

Kakariko Village and talk to the chicken women to get an egg and start adult

Link's Trading Sequence. Go into the graveyard and look at the gravestones on

the left side. The first one should have some flowers in front of it. It's

Dampe's grave. Pull the gravestone and drop down the hole to meet Dampe, the

gravedigger as a ghost. You'll have to race him around the cavern. If you make

it to the end, he'll give you the hookshot. Afterwards walk through the black

doorway and you'll see a blue square ahead of you. Play the Song of Time to get

rid of it and climb up the stairs to end up in the windmill. Jump on the

rotating platforms to get the heart container piece, and talk to the music guy.

He'll mention an Ocarina boy from 7 years ago. Show him your Ocarina (equip it

and press the c button when near him) and he'll teach you the Song of Storms.

Now head out of Kakariko Village.

Once outside you can go get your horse Epona now if you have 70 rupees (See

section 5). You can also get the Big Goron's sword by following Adult Link's

Trading Sequence (you need Epona first, see section 4) and the Scarecrow's Song

from Lake Hylia (see section 6). Eventually, go to Kokiri Forest and through

the Lost Woods to the Sacred Forest Meadow (remember the path is R,L,R,L,F,L,R).

When you run into Mido play Saria's Song to get him to move. Once you hit the

maze you'll have to fight your way through some big Moblins. The best way to

kill them is to hit them in the back with your hookshot. Make good use of the

faerie fountain up the ladder just before the stairs at the end of the maze by

catching some faeries in your bottles. At the top of the stairs is a really

hard Moblin. You have to dodge his attack back and forth until you can get past

him, then slash him in the back. If you have Bombchu's you can use those from

outside his reach to kill him easily. Once you get into the meadow Sheik will

teach you the Minuet of Forest and then you can use your new hookshot to latch

on to the tree and enter the Forest Temple.

Forest Temple:

First thing to do, is in the very first room, the entryway with the trees and

the wolves, is climb up the vines on the right wall and then jump from tree to

tree to get the small chest up on the left wall containing a small key. Now

enter the temple. Kill the giant Skulltula in this hallway with your hookshot

(you don't have to wait for it to turn around with the hookshot) and enter the

Big Room. You'll see some ghosts making off with some torch flames. Now go

straight forward and enter the door up the stairs on the other side. They'll be

a blue flaming skull here. Z target it and use your shield (R button) until it

runs into your shield. That will get rid of its blue flame. You can also stun

it with your hookshot for the same effect. Then just take it out with your

sword.

Go through the next room and you'll be in the Lower Stalfos room. It's a large

round room that contains two of the toughest enemies you've yet faced, the

skeletal Stalfos. Using a combination of Z targeting, effective use of your

shield, side jumps, and backflips, and some good ol' slashes and jump slashes

you should be able to take them out with a bit of practice. Remember that you

can't block their jump attack so if they do one, backflip (back+A) to avoid it

then counterstrike. One good thing is that for the most part the one you aren't

focused on leaves you alone. Once these guys are toast, you'll be rewarded with

a second small key. Kill the pots in the room and one should contain a life-

giving faerie.

Now return to the Big Room. Go to your right to a small corridor with a blue

block in it. Play the Song of Time to get rid of the block and go through.

This room, the West Plant Room, contains some man eating plants that are much

tougher than previous ones. Make your way to the vine-covered wall to your

right. Kill whatever skulltulas you can reach with your hookshot and climb up

the right side of the vines...you'll have to make you way up slowly and try to

avoid the skulltula that is left. Remember that if it doesn't see you it can't

get you. If you have to, when it comes at you push A to drop down and then grab

back on and try again. Once you make it into the alcove with the doorway go in

the door and kill the annoying blue flaming skull. You'll be rewarded with the

dungeon map. Go through the next door and you'll find yourself on a balcony.

Notice that the balcony next to you has a gray circle icon above the doorway.

This is called a hookshot target. Use your hookshot and shoot the hookshot

target to fly over to the other balcony. Step on the switch in there then kill

the skulltula with your hookshot and use the vines to climb down. Make your way

to the well you saw get drained and climb down it. Run down this corridor to

the other side and open the chest there to get your third small key.

Now climb up the vines and you'll be back in the West Plant Room. Go out the

door you came in and you'll find yourself back in the Big Room. Go through the

locked door to your right. Kill the skulltula with your hookshot and go through

the door in the small hallway. In the next room, which I refer to as the block

puzzle room, climb up the two ladders and then follow the yellow arrows on the

floor to walk around until you hit the back of the blue movable block. Push it

until it's even with the hallway going the other way, then back up and go up the

ladder you passed while pushing it. Up here go around until you meet a second

movable block. Push this one until it stops moving, then go back, take a left,

and fall off the ledge to fall back down to where the first block was. When you

bump into it push it as far as it will go, then loop around to the other side of

it and push it as far as it will go again. It will fall down slightly and

you'll get that tone telling you solved a secret. Now climb up the block and

then climb up the wall next to it and you'll bump into the second block

again...push this one as far as it will go then climb it and the wall behind it.

Follow the passageway around to a ladder and climb up it, then keep going and

you'll see a locked door. Go through and you'll find yourself in the West

Twisted Hallway.

Follow the twisted hallway until you reach the West Twisted Room. Watch out for

hands falling from the ceiling and hop across the stones to another locked door.

Go through it and you'll be in the west stairway. Climb down the stairs and

enter the Upper Stalfos Room. You've got a tough battle here. Kill the first

Stalfos while avoiding the pit and then two more will come after you. Unlike

the previous two, with these two if you kill one and take too long killing the

other, the first one will come back! Don't panic, keep your head, and I hope

you put some faeries in your bottles from the forest meadow maze earlier! The

reward for this tough battle is the awesome Bow. Now take your new bow and go

BACK (yes, back, not forward, through the door that's pushed back into the wall)

to the stairway you entered from. You should have seen a red ghost laughing at

you right? Well, as soon as you got close she disappeared. This time shoot her

with your arrow before you get close enough to make her disappear. If you get

her in all three pictures she'll fight you. She's just like the composer

brothers in the graveyard. Just keep blocking her attack until she appears and

then let her have it with a jump slash. If you're using the Big Goron's sword

quickly tap the hookshot button then push R to get your shield (you can't use

the shield while holding the big sword). When she's dead you'll have recovered

the first flame from the Poe Sisters and you'll be rewarded with a small key.

You need another key before continuing on, so continue backtracking by going up

the stairs, through the West Twisted Room and West Twisted Hallway and you'll

find yourself back at the end of the block puzzle room. Above the doorway to

the West Twisted Hallway is a gray eye. Shoot it with your arrow and the

hallway will straighten. Now go through the hall way to the Twisted Room and

you'll be at a different angle now. This time, drop to the floor and open the

gold chest to get the Boss key, then drop down the hole in the floor. Kill the

flaming blue skulls in this room and go out the door. Now you're on the balcony

of the West Plant Room. Walk along the balcony and enter the door on your right

to get to a room with a very tough Living Hand monster. Remember to kill all

its parts quickly when it splits or it will join back together. Your reward is

the second key you need.

Go out the door, take a right and go through that door. You're back in the

block puzzle room. If you're low on arrows there's a gold eye on about the

third level on a wall that will make a chest with arrows appear if you shoot it.

Make your way up to the door to the West Twisted Hallway and shoot the gray eye

again to turn it back into a twisted hallway. Go through the Hallway, the

Twisted Room, the West Stairway, the Upper Stalfos Room, and finally through the

other door into the East Stairway. Here you'll face the blue Poe Sister. Deal

with her the same as the red one and get the compass as reward. Head to the top

of the stairs and go through the locked door and you're in the East Twisted

Room. Hang a right and you'll be in the East Twisted Hallway (which is

currently straight). Kill these Green Flaming Skulls the same as the blue ones

- Z Target and hold down R and walk into them, then kill with sword. They're

easier then the blue ones.

Go through the locked door at the end of the hallway and you'll be in a rotating

blocks room. Jump on one of the blocks and aim your arrow toward the frozen eye

that's on one wall. Wait until the torch in the middle of the room is between

you and they eye and then fire your arrow. The arrow will fly through the

torch's flame, light on fire, then hit the eye, melt the ice, and activate the

eye (cool, ain't it?). Believe it or not since Adult Link doesn't get to use

Deku Sticks you'll have to light torches and stuff using this method instead.

Kind of tricky but cool nonetheless. If you're lame you can also just use Din's

Fire :P

Now the Hallway will be twisted so go back through it. Fall down the hole in

the bottom of the Twisted Room and you'll be in the falling ceiling room. To

your right is a small hall and door that leads to the balcony of the East Plant

Room. Don't bother the only thing there is a small chest containing a heart.

Instead, wait until the ceiling falls and as it's rising again run to the small

yellow switch along the right wall. Stand on it and stay on it until the

ceiling falls and you won't get hurt. Remember you can quickly kill any big

skulltulas that get in your way with the hookshot. Then run to the square just

left of the small treasure chest when the ceiling rises again. Get the treasure

(some arrows) and wait for the ceiling to fall. Then run through the door to

the picture puzzle room.

Shoot the picture on the wall with an arrow to get the puzzle going. You then

have to push blocks around until they match the picture on the wall (look at the

top of the blocks and ignore the pictures on their sides). One of the blocks is

a nonsense block and is just there to confuse you. If you don't make it in time

the blocks will rotate to a new configuration and you'll be given a bit more

time. Keep trying, eventually it should give you enough time to do it. Once

you get the picture you'll have to fight the green Poe Sister. Knock her around

to get back the green flame and then go through the door. Kill the skulltula

and go through the next door and you're back in the Big Room.

Jump over the fence and fight the final Poe Sister. She'll split up into 4

ghosts. Watch carefully, after they split, one of them will do a quick 360 spin

and the others won't. The one that spins is the real one. Shoot her with an

arrow or hookshot using Z targeting. Once she's dead the tile in the middle of

the floor will become an elevator. Ride it down to the Revolving Room.

Stand at the right of one of the rig rock platforms sticking out of the wall and

push A to grab it, then push. After a while of pushing the room will rotate.

Go through any opening and step on switches, get treasures, and kill monsters

until finally the room rotates around to the now opened hallway leading to the

Boss Room (remember to keep rotating it the same way by always standing to the

right of the block when pushing). Now go through the Boss door and climb the

stairs, then walk over the Triforce symbol and then try to go back out. Your

way will be blocked and you'll now be facing...

Forest Temple Boss: Phantom Gannon

Phantom Gannon has two phases. In the first phase, he rides into a picture and

then two of him rides back. One of them is fake. You can tell which one is

fake because the fake one rides slightly to the left of the path in the picture,

and the real one rides slightly to the right. Stand in the middle of the room

with an arrow ready to fire and rotate around scanning the pictures. You can

also stand to the side of the room near one of the triforce symbols and use your

hookshot. When one of the pictures has Phantom start coming back out of the

picture (a bunch of purple light will appear) fire an arrow or the hookshot at

him right away. If you hit him he'll retreat and you can do it again. If you

miss he'll zap you for a big time hurt, so try running to the side to avoid it.

After you've done this 3 times he'll lose the horse and start flying around the

room shooting bolts at you. You'll quickly notice that you can block the bolts

but you can't seem to hurt him at all. If you've played A Link to the Past,

remember the evil wizard Aghanihm? Well, next time Phantom Gannon shoots a bolt

at you, hit it with your sword to shoot it back at him (the Master Sword works

better for this than the Big Goron's sword). HOWEVER, watch out as he might hit

it back at you again! So be ready to hit it again if it comes flying back to

you. Sometimes you'll hit it back and forth like 10 times before it finally

gets him. The more times it bounces back and forth the more it hurts too. When

it does hit him he'll fall to the ground. Take this opportunity to give it to

him with a jump slash from your sword. Then he'll fly back up again. The more

times the bolt bounced before hitting him the longer he'll be on the ground.

Keep doing this until he dies. Sometimes when he's almost dead he'll fly toward

you with a super powerful spear stab. Try to dodge it if you can, you can't

block it. If you have trouble with the bolts try getting further away or closer

to him, some people find different distances make it easier for them depending

on their fighting style. Once he's dead grab your heart container and get out

of the temple via the blue light.

Quest for Truth:

After a revealing story sequence you'll be in the Deku Tree's meadow. Leave

Kokiri forest and if you have your horse, you can summon her with Epona's Song.

If you want you can now hunt for Big Poe's using the bow and Epona (see section

2). You may want to first get the arrow capacity upgrade at the Kakariko

Village shooting gallery to make it easier (see section 7). Now this next

section tells how to get the Lens of Truth. You don't need to do this at this

time, but since you CAN do it now, I thought I'd put it here. If you don't want

to do it yet, skip on to the section called Goron City Revisited. First, if you

don't have the Song of Storms yet, go to Kakariko and talk to the guy in the

windmill and show him your Ocarina. Now, head to Hyrule Castle and go into the

Temple of Time's Master Sword room. Sheik will be there and will teach you the

Prelude of Light (very handy). Now walk up to the pedestal and push A to return

the Master Sword and warp back to being young Link. Leave the Market. Go into

Kakariko Village and enter the windmill. Play the Song of Storms for the music

guy and the well will drain. Climb down the well and walk into the passageway

ahead of you and you're now in the Bottom of the Well level.

Bottom of the Well:

This level is nasty. So, I'm going to tell you how to get to the Lens of Truth

very quickly. There are a bunch of treasures scattered in this level but they

are almost all WORTHLESS! Most of them are a single Deku nut. I'm going to

tell you how to get the Lens of Truth, a gold rupee (worth 200 rupees), and

finally the 3 gold skulltula's that are here (I've never mentioned most of the

gold skulltulas before but explaining them here instead of making you explore

this whole confusing level to get them is just easier).

Crawl through the hole and climb down the ladder. Kill the skulltula then walk

straight forward right through the wall in front of you (yes, you read right,

this level has walls you can walk through, invisible floors, etc.). Now you're

in the main well room. Watch out for the giant green flaming skull flying

around and just keep running straight forward through another wall. Now ignore

everything in this room but watch out, there's a small invisible pit right in

the center of the room where all that blood is. Move around the pit and keep

moving forward to the opposite wall and, again, walk through it. Now stand on

the Triforce symbol in front of you and play Zelda's Lullaby. The water will

drain out.

Now turn around and go back through the wall, avoid the pit, through the next

wall, and you're back where you started, except now there's a big pit in front

of you. Fall down it and crawl through the hole that's down there. Kill the

skulltula, climb up the vines and go through the door to the Bottom of the Well

boss. This guy is scary but easy. It's basically a swing-your-sword-wildly-at-

anything-that-moves affair. You can kill the hands coming out of the ground.

If they grab you just wildly mash your buttons until they let go and keep

slashing at them. You don't need to kill the hands, just the weird thing

walking around trying to bite you. Once it's dead, a treasure box will appear

containing the Lens of Truth. Use the lens of truth in this room and you'll

find an invisible treasure box. Open it for 200 rupees. Now if you wish, you

can just leave now by playing the Prelude of Light and go on to the next

section. Otherwise, read on for how to get the 3 gold skulltulas in this level.

First, leave this room, climb through the hole and up the vines to get out of

the pit. Now go down the left path a little bit and if you use your lens you'll

see a small alcove in the right hand wall. Go in and retrieve the key that's

there. Now leave the alcove and go left (back toward the starting point). Keep

going and you'll hit a left turn. Turn and use your lens and you'll see another

alcove containing another key. Now leave the alcove and continue down the

corridor. A little ways more and you'll see a cage with a Shield-eater in it.

Directly across from it is a wall you can walk through. Go through it and walk

straight across the room (avoid the pit in the middle! You can see it with your

lens now). Go through the opposite wall and down the small corridor. You'll

see a grate ahead of you. Fall down the pit you come to, walk under the grate,

and climb up the vines on the opposite side and go through the door.

Now in this next room is a mummy. Use your Song of the Sun to stun it and kill

it with your sword. Now take out a Deku stick and light it with the torch but

DO NOT LIGHT ANY TORCHES with it yet. All these torches open the coffin next to

them and will release more enemies. You need to light a specific torch. It's

the torch in the corner furthest from the door and to the left when looking from

the door. Light the torch and the coffin will open letting out two bats. Kill

the bats and inside the coffin is the third and final small key. If the bats

burned away your Deku shield don't worry you can get another free one on the way

to the third spider. Now head out of this room, fall down the pit and climb up

the other side, and go straight through the wall in front of you. Look left and

there's a locked door. Go through and kill the plant, watch out for the pots,

they attack you, and there's spider number 1.

Leave and turn left, avoid the pit, and there's another locked door on the other

side of the room. In here is a bunch of bats and a big pit in the middle.

Don't worry, there's an invisible floor. Just walk around the outside of the

pit and you won't fall in. The spider is in the opposite corner of the room

from where you entered. Now leave the room, turn left immediately and walk

through the wall. Turn left again and continue down this corridor. You'll see

some kind of face picture on the wall at the end of the corridor. Right

underneath it is a pit so don't fall down it. Now turn right at the end of the

corridor and you'll be at a dead end with a hole to crawl through. Crawl

through and go through the locked door. Before moving into this room use your

lens to see all the pits spread all over the place. Kill the bats and kill the

laser shooting thing in the middle of the room by throwing a bomb at it.

The chest in this room contains a replacement Deku shield if you lost yours. Go

through the door and you'll be in the cage with the Shield-eater. Avoid it when

it tries to suck you into it and hit it with your boomerang or sword when it

stops. Kill the third and final gold skulltula in this room. Now use your

Ocarina and play the Prelude of Light to warp out of this hellhole and end up

back in the Temple of Time. Go into the Master Sword room and replace the

Master Sword to warp to the future and continue your main quest. Pat yourself

on the back for getting 3 well-earned skulltulas and the Lens of Truth.

Goron City Revisited:

One way or the other, make sure you're now adult Link and head for Kakariko

Village. Go up to the Death Mountain Trail and travel to Goron City. All the

Goron's are gone except one rolling around on the third level. Use a bomb to

stop him from rolling and talk to him. He'll give you the Goron's Tunic, which

is resistant to fire. Equip it. Now go to the bottom floor and enter the

King's room. Pull the statue at the back of his room out of the way and enter

Death Mountain Crater. Use your hookshot to get across the broken bridge and on

your way across it Sheik will come and teach you the Bolero of Fire. Now

continue on down and enter the Fire Temple.

Fire Temple:

Go up the stairs, hang a left, and enter the door. Short story sequence here.

Now start hopping stones and make your way to the left of this chamber. There's

a cage there with a Goron in it. Step on the switch to release him and nab the

small key in the treasure box behind him. Now hop on back to the door you came

in and exit this chamber. Walk straight across to the door on the other side

and enter it. Now in this large chamber make use of the bridge and platforms to

make your way to the left side of the chamber. There is a small hallway and a

door there. Don't panic if you fall in the lava, your new tunic keeps you from

getting hurt at all for a few seconds to give you time to get back up. Anyway,

go through this hall and door, and down the next hall to another Goron. Free

him and get the key from his treasure box. Now go back to the big chamber and

hop your way across to the other side (the right side). Blow open the wall to

find another Goron and key. Now finally make your way to the other end of the

chamber from where you came in to where there's a locked door. Go through and

you're at the Fire Elevator.

In this interesting room, slide down the ramp and then climb up the fence.

Climb up to the top of the fence and kill the two bats there, then drop down to

the platform just below you and push the movable block off of the edge. Then

fall down and land on the moveable block and you'll be shot up into the next

room. Go through the locked door here into the green room. Climb up the ledges

and kill the little torch slugs. Jump across to where you see a white diamond

thing and a movable block. Push the movable block off the side, then drop down

and pull it until it stops. Climb up onto it, hop over to on top of the Goron's

cage, and climb up the fence. Now walk forward all the way until you hit the

wall, and stand on about the forth tile from the cliff edge. Get out a bomb and

throw it towards the edge. It will drop down and set off that diamond thing

(it's a switch) which will make the pillar of fire temporarily disappear. Climb

up the fence where the pillar of fire was and go through the door that's up

there.

Now you're in the big boulder room. Turn right and keep going that way, dodging

boulders, until you find another caged Goron. Get his key. Now as you exit his

cage follow the left wall past a locked door (don't go through it) until you

reach the other side of the room and the second caged Goron of this room (he's

through a door that's in an alcove that may be hard to see). Now on the way out

of this room hug the right wall until you find that locked door and go through

it. Here you'll have to carefully walk across a walkway. If you look high

above the blocked door you'll see a gray eye tile. Shoot it with an arrow to

unblock the door. Through the door is the Dungeon Map. Back in the narrow

walkway room, go through the locked door. In this next room, which I later

refer to as the fence room, walk along the stone path and jump over onto the

fence. A flame will follow you. Just hurry forward hopping over to the next

fence until you reach the unlocked door on the other side. Go through it.

Now you're on the upper level of the big boulder room. Hop onto the platform in

front of you and kill the torch slug, then use a bomb on the crack in the floor

and climb down. Down here you can rescue the Goron from the green room and get

another key, not to mention an easier way up later in case you fall down

somewhere. Now climb back up and hop a few ledges to get to the switch that's

near you. This switch

will free a Goron on the other side of the big boulder

room. Hop ledges and make you way over to him and get his key. Now that you've

got 2 more keys hop your way back to the door you came in. Look high up and to

the left when facing the door and you should see a high ledge. There is a

secret area up there. You don't need to do this, but if you have the

Scarecrow's song you can. Play the Scarecrow's song and hookshot to the

scarecrow. Turn around and hookshot to the small floating platform. It will

elevate you up to a secret area. Go through this area and you'll pop out in a

donut-shaped room. Step on the switch and hurry to the treasure chest (use your

hookshot to get past the steep cliff). Open it to get 200 rupees. Go back down

to where you played the Scarecrow's song go in the door to go to the fence room.

If you don't have the Scarecrow's song just go in the door and into the fence

room.

This time, back in the fence room, jump your way across to the locked door.

The last jump to get there seems impossible but it's not. Just jump slantwise

from the corner of the fence to the corner of the ledge and if you keep holding

forward you'll grab on to the ledge and pull yourself up. Go through the locked

door. Follow the short corridor after it and you'll find yourself in the giant

fire maze chamber. Hop on down and head to the right. You'll have to dodge

spinning flame throwers, rolling boulders, and proximity sensitive flame walls

to make your way to a door in the far right wall. The compass is through that

door. Be wary of fake doors in here. They'll hurt you if you try to open them.

If you're unsure put a bomb next to it to find out if it's fake or not. Now

head back to the starting point and then to the left side. Make your way

through this maze to the locked door on the pillar in the middle of the chamber.

Go through it and you'll see a trapped Goron on your right. You can't save him

yet. Instead continue on and go out the door on the other side.

Now you're back on the right side of the maze. Make your way toward the right

wall of the chamber where there's a yellow switch. If you step on it the big

fire wall on the opposite side of the room will disappear for a few seconds.

Hurry (I know it's hard to hurry in this maze, but you'll have to) through to

where the fire wall was and run past it before the time runs out. The door

ahead is a fake. That said, blow up the door with a bomb and then go on in

through the real door and face the first dancing fire-man mini-boss. This mini-

boss is really easy if you have bombs...otherwise he's a lot harder, but I

recently found out still possible to beat . All you have to do is throw a bomb

at him. When it explodes he'll shrink to a little helpless black ball. Slash

him a couple of times and he'll run away. Don't chase him you can't run fast

enough. Instead, hold down B to start charging a spin attack, and walk the

opposite direction he went. Eventually he'll circle around the room and bump

into you again. He'll start running away again before he's very close to you,

but your fully charged spin attack has a good range. As soon as hear him make a

scared noise indicating he's about to turn around let it go to teach him a

lesson. If you're low on magic, hide against the wall and he won't see you.

He'll keep running past and as he does slash him with your sword. Now he'll

jump into the flame and become a dancing fire guy again. Use another bomb and

repeat the process until he's dead. If you run out of bombs you can use your

hookshot to pull the little black guy out of the center of the fire dancing

thing and hit him with your sword. Just wait on the steps until he stops

skating around the room and use Z-targeting. Now that he's dead climb up onto

the platform where the pillar of fire was and it will raise you up to the next

floor.

Go through the door to enter the second green room. Find the fence and climb up

it, then drop a bomb down on the diamond switch and climb up the fence once the

pillar of fire is gone (similar to the last green room). Go through the door up

there to enter the large donut-shaped room. In here you'll find a small yellow

switch and a long circular stairway. You have to step on the switch and run up

the stairway before the time runs out to open the treasure chest at the top. Of

course this is pretty hard because the stairway is right on the edge of a huge

pit. If you happen to fall you'll be back where that Goron was that you

couldn't save before inside the pillar in the middle of the big fire maze

chamber. You'll have to make your way back up and try again. Once you open the

treasure chest you'll get the Megaton Hammer.

Now make your way down the narrow stairway to a block with a face on it. Hit it

with the hammer and fall down the resulting hole. Now smash the statue with the

hammer (this is harder than it sounds...try holding forward or sideways while

swinging the hammer to hit it correctly). Now in the next room kill those

annoying bats and then hit the small face tile with your hammer. Grab a crate,

go down the stairs, and put the crate on the blue switch. Go through the door.

In the next room hit the face square with your hammer, drop down, then hit the

rusted switch with your hammer. Go in the door. Play the Song of Time to move

the blue block down. Use it to jump to the other side and then hit the switch

with your hammer. Go get the key from the now-freed Goron's cage. Then climb

back up to the door you came through using the blue block.

Back outside, hop over to another face block and hit it with your hammer. Make

sure you have enough life to handle it and then drop down the hole. If you're

low on life there's a fairy in a pot on the right side of this room once you're

down there. Use the hookshot to get to it. Anyway, exit out of this room and

you're back at the entrance. Go down the stairs and to your left is a statue

thing. Destroy it with the hammer and go through the door behind it. Kill all

the baddies in this room and go on to the next one. In here the floor tiles

will raise up and try to attack you so watch out. If the Shield-eater gets your

shield and tunic kill it quickly and you'll get them back. Go on to the next

room and you'll face the second dancing fire man mini-boss. Kill him the same

way as the first one. Go through the next door, smash the rusted switch with

the hammer, and nab the boss key. Now go out the doorway ahead of you and

you're back at the entrance. Go up the stairs and through the left door, hop

across to the boss door and go through. Now you'll face...

Fire Temple Boss: Valvagia

This boss requires a little patience. What he basically does is go down a hole

then pop up and perform 1 of 3 attacks. Either he'll just poke his head out and

swipe at you, fly up and try to bite and breathe fire on you, or fly to the

ceiling and start making rocks fall down on you. He alternates between swiping

at you and one of the other two attacks. Also, sometimes it will seem like he's

going to pop out of a certain hole and then he'll suddenly change his mind and

come out a different one. Sometimes he'll change his mind 3 or 4 times before

finally popping out. Now, the way to kill him is, you'll have to wait until he

just pokes his head out to swipe at you. As soon as his head pokes out, push

your hammer button twice to whip out the hammer and smack him one with it. Then

back off while he flails around for a second, then you can use the hammer,

sword, or a bomb to get him again (A jump-attack with the Big Goron's sword

works good). When he does his other two attacks, Z target him and just hold

your shield button and he can't hurt you. NOTE: If you push your shield button

while you have the hammer or Big Goron's sword ready it won't do any good. Tap

your hookshot button once to put away the hammer or sword and then you can

safely hold down your shield button. Also, for the falling rocks attack don't

worry, they rarely if ever actually hit you, you don't have to run around

dodging them or anything. Once you've smacked him on the noggin enough with the

hammer he'll go down. Grab your heart container and off you go into the blue

light for another story sequence.

Ice Cavern:

After the story sequence you'll be just outside the Fire Temple. Walk back over

the bridge (use your hookshot to cross where's it's broken) but instead of going

out the cave, walk over the next bridge to a cave blocked off by red boulders.

Use your hammer to smash the boulders and go inside to the 4th Great Faerie who

will double your magic meter. Now you can either walk down Death Mountain or

you can use the Prelude of Light to warp to the Temple of Time, walk outside,

and summon Epona with Epona's Song. Either way, head on over to Zora's River.

Make your way up the river just like the last time and just like the last time,

play Zelda's Lullaby on the Triforce symbol in front of the water fall. Unlike

last time, however, you'll find that the water world is now an ice world.

Go up to the King's room and go around behind him to enter Zora's Fountain. Now

hop on the ice blocks and make your way to a cave there known as the Ice Cavern.

The Ice Cavern is a fairly straight forward level. Just make sure you have a

couple of bottles to use to store the magic blue fire in. You'll need at least

two to carry back out with you - one for the King and one for the Zora store.

Now, from the entrance of the Ice Cavern, follow the path until you reach a room

with a revolving spike thing and some ice statue guys. Kill the ice statue guys

to open the door to the next corridor. At the end of this corridor you'll be in

a room with a big helicopter-blade thing made of ice. You'll have to run around

and collect all the silver rupees to open the blocked door. One of them is

right next to the exit door floating in the air. Go through the door and tunnel

and fight your way through the next room until you get to a room with some ice

bridges everywhere. Go up on the ice bridges and get to that blue fire. Now

use all your empty bottles on that blue fire to collect it for future use. Use

one of them to melt the red ice around the treasure box at the end of the bridge

to get the dungeon map. Make sure to refill it (you need two bottles at least

BTW), and go back to the helicopter blade room.

There are two additional exits from this room that are covered with red ice.

Use your bottles of blue fire to melt them. Go through the one to the East (the

one with two pots next to it). It leads to a small round room containing

another blue fire thing. Refill your bottles and use them to melt a heart

container piece and a treasure box containing the compass. Now refill them

again and go back to the helicopter blade room and then through the West exit.

The basic idea behind this next room is to push that block of ice around and use

it to get where you want. The following directions pertain to the direction you

were facing when you first walked in. First, push it left and get the silver

rupee there. Then forward and get that one. Then (careful not to fall of the

edge!) push it right, then back toward the entrance to get another silver rupee

there. Then push it off of one of the edges and a new one will appear. Push

this one forward then right and climb up to melt the last silver rupee with your

blue fire. Then push this one off the edge to get another new block. Push this

one left, forward, right, back, and then left to get to the exit and go through

it.

You'll have to use some blue fire to melt some red ice in your way in this

corridor. Open the ice door and you'll face an ice wolf. Kill it and receive

the Iron Boots. Sheik will come and teach you the Serenade of Water. Use your

new Iron Boots to sink into the water behind the treasure chest and walk to the

end of the passage. Take the boots off once you emerge from the water. You're

now back in the first room. Before leaving the ice cavern, go back to the small

round room where you got the heart container piece and the compass (East of the

helicopter blade room) and fill two bottles with fire. Then go back out the way

you came in. Leave Zora's fountain and use a blue fire on the frozen King Zora.

Talk to him and he'll give you the Zora Tunic, which keeps you from drowning.

Go down and use your other blue fire on the doorway to the Zora Store. Now play

your Serenade of Water and you'll warp to Lake Hylia. Run forward and jump into

the water in front of you. Make sure you're wearing Zora's Tunic and then turn

around and equip the Iron Boots. Use your hookshot to hit the blue diamond

above the doorway and it will open. Go inside and you're now in the Water

Temple so take off those Iron Boots.

Water Temple:

Drop into the water and swim along the right wall to a ledge. Then equip your

Iron Boots and drop down to the bottom. Find the tunnel with the torches on

either side of it and go in there to meet Ruto. Walk to the center of the room

after she leaves and take off your Iron Boots to float up. Play Zelda's Lullaby

in front of the Triforce symbol that's there and the water level will lower. Go

through the door that's there to get your dungeon map. Drop down and you'll be

in a room with two unlit torches and a lit one. Light the torches by shooting

arrows through the lit torch or use Din's Fire. Go in there and kill the clam

guys. Z target a clam and hold down your hookshot button to aim at it, then

walk up to it until it opens its mouth and then release the button to fire the

hookshot. Kill them this way because in a bit you're going to have no choice

but to kill clam guys with your hookshot. Now go back into the main room.

Follow the left wall, skip the next tunnel and go on to the tunnel after that

with the block in front of it. Push the block all the way forward and it will

drop down. Jump down and go down the passageway then up the other side. Now

hit the shock switch (the thing that looks like a diamond) and jump onto the

geyser that shoots up then jump over to the other side. If you fall down

there's a hookshot target you can use to get back up. Now you'll be in a room

with a big whirlpool. Equip your Iron boots to sink down. Go stand on the

piping under the water across from the stone head. Aim your hookshot to hit the

crystal shock switch in its mouth, then turn and fire the hookshot at the

hookshot target inside the underwater passage. Go down the passage and float up

and grab the key, then hit the shock switch that's in there to reopen the gate

and use your Iron Boots to walk back out. Take off the boots and float back out

of the whirlpool and make your way back to the main room. You'll need to use

the hookshot to get out of the hole at the end of the tunnel. Stand on the

block you dropped down then look up and you'll see a hookshot target you can

use.

You should have 2 keys now. Go to the tower in the middle of the main room and

find the locked door and go through it. Use your hook shot to go up to the

ledge above you then play Zelda's Lullaby in front of the Triforce symbol to

raise the water level. Now put on your Iron Boots and drop back down.

Underneath where the block was is now a hole. Drop down and follow this

corridor and you'll end up in a room with a shock switch. Hit it with your

hookshot from a distance and back away as a bunch of baddies drop down from the

ceiling. Here's a battle tip for you. Z target the rock thing (the thing that

turns into a spiked ball when you get to close) and hit it with your hookshot to

kill it and it won't even be able to attack you. If it does come at you, block

it with your shield and it will turn back into a rock thing. Walk around Z

targeting all the rock things and kill them and you'll be left with two clams.

Kill them using the hookshot method you used before. Once they are all dead a

grate on the other side of the room will open in the ceiling. Float up there to

get another key. Go back to the tower room and go through the upper door.

Walk around until you see a tunnel with two pots in front of it and go in there.

Follow the passage, use your hookshot to get over the spikes, then use your

hookshot again on the ceiling to get up in the room. Go stand next to the

treasure chest and shoot an arrow at the shock switch. Then get the compass.

Go back out to the main room. Jump in the water, put on your boots, and sink to

the bottom. Walk into the room where you met Ruto (the one with the torches on

either side of the entrance) and float up. Blow open the crack in the wall to

get your third key. Now go back into the main room, unequip your boots and swim

left across the wall. Enter the first locked door you see. Go stand on the

water geyser and then shoot an arrow at the shock switch to have it shoot you up

to the next room (you can also use a bomb if you are out of arrows). Go through

the door and you're at the high water level Triforce mark. Play Zelda' Lullaby

to raise the water level to its highest point.

Now drop into the water and swim left to a locked door and go through it. Hop

down two platforms and this platform will move. When it's at its lowest point

jump to the non-moving platform to your right. Now use your hookshot on the

hookshot targets on the fronts of the moving platforms to make your way up to

the top of the waterfall and go through the locked door. Now your in the water

level puzzle room. If you mess up at any part of this room and fall in and the

water level is low, use your iron boots to sink to the bottom then use the

hookshot to hit the shock switch and raise the water level, then float up and

climb back on to the starting platform to start over.

Use your hookshot on the shock switch in the middle of the room to raise the

water, then hookshot over to the statue nearest you. Now shoot the switch again

with the hookshot and the water will lower. Walk to the back corner of this

platform and look to your right. Use the hookshot on the hookshot target on the

wall to get over to the next platform. Climb over the statue head and walk to

the edge and shoot the switch again to raise the water again. Now hookshot to

the next statue and hit the switch once again to lower the water. Now stand on

top of the statue's head and shoot the switch a final time to be taken up to the

next level. Kill the annoying spider things and kill the Shield-eater with

arrows then use the hookshot target in the ceiling to get over the spikes. Go

through the door and you'll find yourself at a big lake with a dead tree in the

middle and a pillar on the opposite side. The lake is an illusion. Just walk

over it and walk up to the pillar on the other side. You can't get in the door,

so turn around and you'll come face to face with...yourself! In the form of

Dark Link

Okay, this guy may seem impossible but there's a trick that makes him easy to

beat. First, stand on the island in the center of the lake and make sure he

stands on it too. For some reason, if he's standing on the island he won't

attack nearly as well. Some say it has something to do with the lack of a

reflection. You can also use the islands to either side but there's a glitch in

the game that sometimes causes him to be stuck in the wall and you can't get

him, so use the middle island. Anyway, once you've done that try hitting him

with your hammer. If he blocks, take out your sword and hit him once with a

regular swing (NOT a stab) and he'll deflect it but then be vulnerable, so take

out your hammer again and it should hit this time. Then just keep smacking him

with the hammer while staying on that island and he'll go down in no time. If

you can't get this to work use Din's Fire or swing madly at him with the Big

Goron's Sword.

Now the lake will disappear and reveal where you really were...just a large

room. Go through the now unblocked door and get your nice new shiny Longshot.

Now look behind the chest and there's a temple of time block. Get rid of it

with the Song of Time and drop down the hole. You'll be at the mouth of a

river. Swim down river and when you start coming close to a whirlpool, use your

Iron Boots to wade past it. If you get caught in its pull and can't get out,

try to get as far away from it is possible and then take off the Iron Boots and

start tapping your B button like mad to swim away from it. Make your way to a

small platform on the left side of the river, just before a particularly strong

whirlpool. Use an arrow to shoot the gold eye across from you and a grate will

open with a treasure box behind it. Use your hookshot on the treasure box to

fly across, avoiding the last 2 whirlpools, and open the box to get a key. Go

down the hallway and you're back at that whirlpool you got a key from earlier.

Now make your way back to the main room (you should know the way) and with your

Iron Boots on go once again through the tunnel with the torches on either side

where you met Ruto, and float up to the water level changing switch. Play

Zelda's Lullaby to change the water level, then drop down and go back into the

main room.

Go into the tower and play Zelda's Lullaby there to raise the water to the

middle level. Exit the door and go around the tower to the back. There's a

tunnel here with a grate and a gold eye below the entry. Shoot the gold eye

with an arrow then quickly use your Hookshot on the Hookshot target at the end

of the hall. Follow the passage until you hit a movable block on your right.

Pull it to the left until it stops, then go down to the end of that passage.

Hookshot up the hole in the ceiling and you'll end up back in the main room

again. Drop down, shoot the eye with an arrow again and hookshot into the

passage. This time when you hit the block push it forward out of your way, turn

right and get the key. Now go back the other way again and use your hookshot to

fly up the hole in the ceiling and return to the main room. Sink down to the

bottom and go into the passage to the left of the passage leading to the room

where you met Ruto. Float up the other side. Use your hookshot to get over the

spikes and go through the locked door.

In this room kill as many of those spider things as you can first then use your

Iron Boots to wade through the middle of the water, avoiding the whirlpools and

the boulder. Float up and out on the other side and go through the door. Drop

to the nearest ledge on your right and blow open the crack in the wall. Don't

go through it yet. Instead, swim across to the left platform and blow open the

discolored bricks. Go through this one and push that block that's in there all

the way forward. Now loop back around to the first hole and go in there and

pull the block as far as you can. Loop back around once again and push it the

rest of the way onto the underwater switch. This will raise the water level.

Float up with it and go through the door (not the one you came through, the

other one. It's got steps in front of it). Now in this room step on the floor

switch and quickly cross the gap by hopping on the water geysers then go through

the door. You don't have to jump on the third geyser, you can make the jump

from the second to the door to save time.

In here avoid the boulder and head right (upstream) then use your boots to sink

into the deep water. Walk along the passage, float up the other side and go

through the locked door. Get the Boss key from the treasure chest. Now go back

outside, go down stream and you're back in that room with all the spider things

and the vortex's. Go back through the door you first came in and make your way

back to the main room again. Once there float up and go through the door with

the red block floating in front of it and raise the water to the highest level.

Now look for one of those dragon head statues with a hookshot target on it. Use

the hookshot to get over there and go through the door behind it. Go up the

ramp while trying to avoid those moving spike things (this is a lot harder than

it sounds. Try going up the right side when the first spike thing is moving to

the left and about halfway over and keep running straight up) and go through the

boss door. Jump onto one of the platforms and you'll get a warning about the

water. Now you'll meet...

Water Temple Boss: Morhpa

This boss is fairly tough but not overly so. When it start to morph into a

tentacle just get far away from it. You can use your hookshot on the targets on

the walls to get away faster. I stayed on the outside edge all the time so as

to avoid falling in the water. Now once you're far enough away Z target that

little red thing and when it stops spinning around so much, use your hookshot to

pull it out of the tentacle and bring it toward you. Then hit it with your

sword. Another method is using your Din's Fire spell. Stay fairly close to the

tentacle that has the little red thing in it. When it's about to grab you use

Din's Fire and the tentacle will dissolve. Then quickly do a Jump attack (push

A) on the red thing to get in a nice solid hit. Another idea is to try to

corner the red thing and just wail on it not letting it get back into the water.

After a bit it will start using two tentacles which is more difficult. If one

of the tentacles gets you you're in for some serious damage. Just keep doing

either or both of these methods and that little red thing will finally die. The

water will drain so go nab your heart container and step in the blue light and

you're finally past this hellish level

Return to Kakariko Village:

After the short story sequence look around on the island you are standing on and

find a plaque that talks about shooting into the morning sun. Use the Song of

the Sun to make it night, then wait until dawn and shoot an arrow into the

rising sun. A fire arrow will drop down onto the island across the water from

you. Go get it. Now go to Kakariko Village using whatever method you like and

as you walk in, you'll see...we'll I'll let you see for yourself. Sheik will

teach you the Nocturne of Shadow here. Use it to warp to the entrance of the

Shadow Temple. Go in the cave behind you and you'll see a ton of unlit torches.

Stand on the platform in the middle and use Din's Fire to light all the torches

simultaneously and open the gate to the Shadow Temple.

Shadow Temple:

If you haven't already gotten it, go back to the Quest for Truth section and get

the Lens of Truth. You need it for this level. Go down the hall and turn the

corner, use the hookshot to get across the pit, and you'll see a wall in front

of you. Walk through it. Immediately turn left and follow the wall two face

tiles down and walk through the wall again (use the Lens in any area to see

where the walls can be walked through). Now go through the hall and door and go

through another wall to come to a room that seems to have no exit (but we know

better right?) As soon as you enter head right and follow the wall until you

find an opening (use lens if you want). Go through the door behind it and then

play the Song of the Sun to stun the zombie and kill it, then hunt down and kill

the two bats. Get the chest that appears for the Dungeon Map.

Now go back out and head right following the wall to an opening behind a walk-

through wall with a pot on either side of it. Keep going down this tunnel and

you'll end up in a room that looks the same as the last one. The opening to go

through next is in the corner on the right with a pot beside it. Go through the

door there and you'll face Dead Hand, which is the same guy that you killed to

get the Lens of Truth in the bottom of the well. After this easy kill, a chest

with the Hover Boots will appear. Snatch your prize then go all the way back

through to the first big room that had the statue in the middle of it.

Use your Lens and look at the skulls on the pillars around the circle, and see

which one does NOT disappear with the lens. Now walk up to the tab sticking out

of the side of the base of the statue and push the statue until the tab you are

pushing is pointing toward the skull that didn't disappear. Don't stop pushing

until it gets there or you'll fall in a pit. Now put on your hover boots and

walk across the pit to the tongue-looking platform and go in the door and down

the ramp. Kill the laser eye in the middle of the next room by throwing two

bombs at it, then stand in the middle of the round platform it was on and play

the Song of Storms for a Big Fairy (Big Faeries heal both life and magic but can

NOT be captured into a bottle. Also note that all you have to do is leave the

room and come back in and you can get it again.). Go through the wall on your

right, kill the mummies (stun them with Song of Sun if need be) and get the

chest containing the compass.

Exit back to the eye laser room and go straight through the wall on the other

side. You'll end up in a big room with two Deaths swinging giant scythes around

the room (it's not enemies, it's just a giant statue). Avoiding the blades,

grab all the silver rupees in the room. Note that one is on a platform that has

a hookshot target on the wall above it, so use the hookshot to get to it. Now

go through the alcove it opened and get the small key. Return to the eye laser

room and use a bomb to blast open the remaining wall leading North. Go through

the locked door. In this next passage watch for round small shadows on the

ground. They are Skulltulas waiting to drop on you. Kill the three Skulltulas

and drop down the ledge ahead and you'll be facing some dropping blades. Dodge

the first blade, kill the Skulltula, then go past the second and keep following

the tunnel. Now you'll be in a huge room. Take off the Hover boots if you're

using them, otherwise you might slide into a blade. Jump over the pit, dodge

the blade and jump over the next pit, dodge the second blade and jump over the

pit, and just before the third blade watch out for a flaming skull to try to get

you. Kill it then dodge the final blade.

Now on this island you'll have to kill a Stalfos. Once he's dead, play the Song

of Storms in the middle of the island for a Big Faerie. Put your Hover Boots

on. Facing away from the last falling blade, turn left and use your lens to see

an invisible platform. Hover on over it and the next platform, turn right, and

hover on over to the door there. Go through and use your lens to see the big

spinning scythes thing. Kill the Shield-eater and look on the walls to find 3

bats to kill. Kill them and the door will open. Go through it to kill a gold

skulltula, open a chest for some rupees, and open the invisible chest using the

lens for some arrows. (Yes, that was just for two stupid treasures and a gold

skulltula but I didn't want people complaining that I'd missed some treasures).

Now head back out and hover back to where the Stalfos was. You can use the Song

of Storms for another Big Faerie now if you want.

Wait until the platform in front of you falls and hover forward as far as you

can go to land on it (it's farther than it looks). Then wait for its highest

point (you'll have to time it) and hover over to the next big island. Collect

all the silver rupees here (there's on inside that eye laser thing so kill it)

and go through the door that opens. Follow this passage to a room with falling

spikes. Use your lens and look at the right hand wall to see a movable block.

Pull it out onto the face tile and then push it in front of you and it will keep

the spikes from hitting you. Once it's on the second face tile walk around and

start pulling it until it's on the third face tile. The treasure box in the

cage to the right has arrows. Climb up on to your block now and hover/hop to

the ledge on your left. Now wait until the spiked platform lowers and walk

over it to get to the platform on the other side of the room. The treasure box

has rupees, but more importantly the yellow switch makes a new treasure box

appear on the other side of the room. Hover there using the spike platform as

before and get the small key. Leave this room back to the big room.

Now look at the left hand corner of the platform you are on (the one furthest

corner from you) and you'll see a small rock ramp. Use it to get to a platform

with a falling blade. Use your lens to see the ledges behind the blade, then

dodge and hover to the platforms and finally to the locked door on the wall. In

this room use your lens to see the invisible spikes on the floor. Kill the two

zombies and a rupee chest will appear. Now to get all the silver coins here,

hookshot to the hookshot targets on the wall. To get the last one, use your

lens to see an invisible hookshot target above an invisible platform. Hookshot

up and hover walk off the platform to get it. Once you have them all a door

will open, go through it. In this room kill all the bats to reopen the blocked

door that shut behind you. Climb up the steps and pick a bomb plant then toss

it into the hole in the top of the giant skull to blow it up and get the small

key it drops. Go back into the last room. Use your lens and look on the

ceiling above the raised platform for an invisible hookshot target. Use it to

get on the platform and go through the locked door.

Now I know this sounds weird but, put on your Iron Boots. This will keep the

fans in the tunnel ahead from blowing you away. Make your way through the

tunnel until you come to a pit. Watch the fan on the other side of the pit and

as soon as it stops blowing, equip the hover boots, walk across, and then

reequip the iron boots. Drop down off the ledge and walk across the bridge to

the door. You can kill the eye above the door that's shooting fire at you by

hitting it with an arrow while the eye is open. In this small room kill the two

zombies to reopen the door, play the Song of the Sun (not storms) in the middle

of the room for a Big Faerie, open the invisible chest for some arrows, use z-

targeting and Navi on the face for a hint, then leave. Use your lens to see a

hole in the right wall, then stand even with it. Look at the fan behind you and

when it stops, turn around and equip the hover boots. Stand on the side of the

bridge closest to the fan. Watch closely and when you start moving from the fan

run across to the opening in the wall. The fan helps blow you across. Go

through the door.

As soon as you walk in this room, look to your right and there's a pile of dirt

there. Blow it up with a bomb, then use your Lens to see the invisible chest

containing a key. Kill the two mummies for another rupee chest and go through

the locked door. Once you're through this door turn left and go to the movable

block. Pull it onto the path of green bricks and then pull/push it onto the

face tile under the ladder on the opposite side. Climb up onto it and go up the

ladder. Hop over onto the ship, stand on the Triforce symbol, and play Zelda's

Lullaby. As the ship moves you'll have to fight two Stalfos. When the ship

completes its journey, whether or not you're done with the Stalfos, it will

start sinking. Jump off to the left (if you're facing the front of the ship)

onto the platform there before it sinks. Go through the door that's on the

platform.

This next room has 4 doors at North, South, East and West (you came in the East

door) and is a small maze of invisible walls. It's inhabited with those hand

things like from the Forest Temple. Use your lens to navigate it. The West

room contains three giant rotating skull heads that give you some rupees and a

gold skulltula. The South room contains an invisible hand monster (use Lens of

course) and a chest that appears once it's dead containing a small key. The

North room contains two spiked walls that close in on you to kill you. Use

Din's Fire to burn down the walls and recover the Boss Key and some rupees.

Once you get the Boss Key and small key, return to the room where the ship

dropped you off (through the East door).

As soon as you're back in this room, look up and to your right to see a high

platform. If you have the Scarecrow's Song you can play it to get Pierre to

appear up there and then Longshot to him to get across. If not, go to the other

end of the platform and look over to a large statue and some bomb plants. Shoot

one of the bomb plants with an arrow to blow them up and make the statue fall

over the gap creating a bridge. Once you're over go through the locked door.

Use the Lens and Hover Boots to walk over the gaps and invisible platforms and

go through the Boss Door. Make sure you're still wearing the Hover Boots and

fall down the hole in the middle of the room to face...

Shadow Temple Boss: Bongo Bongo

This boss is easy if you know how to do it. Stand far away from the hands. Z-

target one of them and fire off a regular arrow. It will turn blue. Then Z-

Target the other and hit it with an arrow. Now as soon as it also turns blue,

turn on your Lens and, push B once to take out your sword, then hold down B to

start a spin slash charging. Wait until Bongo Bongo's eye is close enough and

let the spin go. Start slashing it with the sword until it retreats. Then

repeat until he dies. With the Big Goron's sword he should die fairly quickly.

Grab the Heart Container and step into the blue light to get out of this tricky

dungeon.

Gerudo Fortress:

After the story sequence get out on the field and summon Epona with Epona's

Song. Ride to the West and enter the Gerudo Valley area. If you speed her up

enough Epona can jump over the broken bridge in the beginning of this area. If

you talk to the man there (he's the boss of the carpenters, the guy you give the

Poacher's Saw to in Adult Link's Trading Sequence in section 4), he will explain

that his carpenters are in the fortress. Continue on to the fortress right

ahead. Let one of the guards see you and you'll be thrown in a cell. Now look

up and notice the overhang of your window. Hookshot to it. Then fall down to

ground level and go through the door right next to you. Follow the corridor and

you'll come to a cell. Talk to the guy in the cell (the first carpenter) and

you'll be attacked from behind by a Gerudo guard. I personally just Z-targeted

and blocked her first attack and then wailed on her by holding forward and

pushing B using Big Goron's sword. Also shooting her with arrows from a good

distance works well. There's probably plenty of good techniques for this fight.

You have to watch out though because one of the attacks she has will knock you

down and you'll end up back in your cell.

Once she's gone she'll drop a key so use it to free the first carpenter. Now

continue on past the cell and go outside again. Turn left and go in the door.

Turn right in at the corner of this hallway and you'll see the head of a guard

poking out over a box. Shoot it with an arrow. Walk to where she was and turn

to look down the next hall. From there shoot down the two guards in the next

room. Go in the room (there's a Big Faerie that can be summoned using Song of

Storm near the stove) and go up the ramp on the far side to an exit. When you

are outside again turn right and drop down and go through the door that's there.

Now just stand in the doorway with an arrow cocked and in a few seconds a guard

will walk by, so shoot her. Now go right, left, right and you'll be at the

second carpenter's cell. Talk to him, fight another guard, and free him.

Go back out where you came in and drop down one level. Turn left, climb up some

vines, and go through the door that's straight ahead of you (NOT the one to the

left). This is the third carpenter's room. Same process. Once he's rescued,

go back out the door you came in. Shoot the three guards that are wandering

around outside and drop down to ground level. Turn left and go into the door

furthest left, the one right before the Gerudo in white clothes (Don't worry

about her, she's not a guard she just lets you into the Training Center later.)

Follow this hall down to the fourth and final carpenter and go through the same

process to free him. Now that he's free a Gerudo will talk to you and since you

are so skilled, you will get a membership card that lets you wander around the

fortress all you want and participate in the activities it has to offer. Also,

the bridge will now be fixed. Explore the fortress and try the horse archery

game if you want. When you're ready you can try out the Gerudo Training Ground.

If you're not interested in getting the Ice Arrows yet (they are not necessary

to beat the game) skip down to the Desert Colossus section below.

Gerudo Training Ground

Go to Gerudo Fortress and talk to the lady in white clothing outside a blocked

door. Pay her 10 rupees to get into the training grounds. Once you're inside,

turn right and go inside the lion's mouth. Quickly kill all the enemies in this

room to get a key. Go through the door that became unblocked. Equip your hover

boots. Hover over to the platform to your left, then head right and hover to

that one. Now go back to the previous platform. Play the Song of Time here and

two blue blocks will appear. Hover over to the platform with the switch. Step

on the switch, hover back over to the previous platform, then over to those blue

blocks. Climb up them to get a key, then hover and drop down to a platform with

a silver rupee. Quickly hover to your right to get off before the fire pillar

comes back. Go right one more platform for another rupee. Finally hookshot to

the hookshot target above the doorway for the final silver rupee. This will

unblock a door. Hover over to it and go through. Take off your hover boots

now. Stand on the red tile and play the Song of Time, then put on Iron Boots

and drop down.

Once at the bottom, kill the clams with your hookshot and start collecting

silver rupees. For some of them, you'll have to stand under it and then

hookshot to one of the hookshot targets on the wall. You'll have to aim right

so that you'll hit the rupee on the way up. Try standing almost right under the

rupee. You can also try taking off your boots and swimming to it but you'll be

swept around by the current. The highest one is too high to use the hookshot

targets so you'll just have to swim around the ceiling to get it. Be careful to

avoid the middle of the ceiling or you'll be swept up and have to put the Iron

Boots back on in order to get back down. Once you've gotten them all, float up

to the surface and get the small key that's now there. Go back through the

door.

Back in the lava room, use the hookshot on the torch by the high door to get up

there. Go through this door. If you kill the enemies in this room you'll get

some arrows. Take out your hammer and start smashing all the statues around the

walls. One of them has a switch under it. Step on it to remove the fire pillar

and get the small key. Another has a gold eye on the wall behind it. Shoot the

eye to unblock another door. Go through this new door.

In this room you have to stand on the side and shoot the eyes of the 4 statues.

You have to do it in one pass, if you miss one you'll have to do them all again.

If you're having trouble try floating over to the platform they are on with your

Hover Boots then just running around and shooting up at the eyes. Once you do

the room will stop rotating and a chest will appear. Shoot the chest with your

hookshot to get over to it. Another key. Now use your hookshot on the target

on the wall to get back up. Go back and make your way back to the first room.

If you're low on health or magic, go stand in between the two pillars where Navi

turns green and play the Song of Storms for a Big Faerie.

Now go through the lion head on the opposite side of the room. In the first

room kill the two Stalfos, get the fifth key, then go through the next door. In

this room, take the first left, then go left again and grab the rupee. Turn

around, go up the hill (you'll probably be smacked by a boulder on the way up)

to the very top for another one. Now go back down and a ways and take a left.

Turn right and you'll see a rupee floating in front of you. Jump off the ledge

to get it. Walk forward a bit, look up and hookshot to the target above you for

another rupee. Turn around, take a right, take another right, and another right

for the last rupee. Turn around, go up the hill, take the left, then turn right

and use the hookshot target on the ceiling to get over the flame. Go through

the door.

In this room if you kill all the wolves you'll get some arrows. The door is

fake, you can blow it up with a bomb or hammer. Use your Lens of Truth and look

above the door to see a secret hole in the wall and a hookshot target. Hookshot

up there, step on the switch, and go through the door. Follow the path around

to another door and a small key. Now go back to the room with the fake door and

there's also a big gray block there. If you have the Silver Gauntlets you can

get another key from here. If not skip down to the * below. Push the gray

block forward until it falls down, then go through the door. Kill the Shield-

eater's here and you'll get some chests with rupees in them (one has 200

rupees). If you open the chest on the pedestal you'll get frozen. Mash buttons

to break out of the ice. Use your Lens and find the invisible chest in one of

the little holes that the Shield-eater's were in. Open it for the 7th key.

*Now go all the way back to the first room again, and go through the Lion's

mouth that's straight across from the entrance. Take the LEFT door and in this

room, use your Lens and look at the ceiling to find a secret hole. Climb up it

via the fence and get a key up there. Now just keep going through unlocking all

the doors on that path and you'll get the Ice Arrows. If you took the right

path you'll have to get the key that requires the Silver Gauntlets in order to

get them.

Desert Colossus:

Once you're done having fun in Gerudo Fortress, head for the big gate. Climb up

the ladder next to it and talk to the girl there to get it opened. Walk out

into the desert. In front of you will be a river of sand. Put on your hover

boots to cross it. Then, follow the flags. This is much easier to do during

the day, so if it's night use the Song of the Sun to make it day. After the

first flag or two you'll notice a little sign. If you follow the direction the

sign is pointing you'll end up on a flying carpet talking to a weird guy that

sells Bombchu's for 200 rupees (rip off!). Keep following the flags until you

get to a stone structure. Walk up the side of it and read the plaque up there.

Then activate your Lens of Truth to see a ghost. Follow him closely as he

wanders seemingly aimlessly around the desert. You might have to fight off a

couple of desert critters. Eventually you'll end up at the Desert Colossus.

Turn right first off and look for two pine trees next to a wall with a crack on

it. Blow open the crack to find the 5th Great Faerie and get Nayru's Love.

Also on the other side of this area is a sand pit with some palm trees around it

and a small rock nearby. Make it night with the Song of the Sun and kill the

gold skulltula on one of the palm trees first, then stand on the rock and play

the Song of Storms to fill the sand pit with water and it will become a faerie

pond. Fill your bottles with the faeries if you need to. Now walk in the front

door of the Spirit Temple. Immediately walk back out. Sheik will appear and

teach you the Requiem of Spirit. Play the Prelude of Light to warp to the

Temple of Time, replace the Master Sword to turn into young Link, then play the

new Requiem of Spirit to warp back to the Desert Colossus. Enter the Spirit

Temple.

Spirit Temple Part 1, Young Link:

Go up the stairs and turn left. Talk to the person there. When asked what you

want, say Nothing, Really, and when asked if you like Gannondorf say no, and

then you'll be asked to go get a treasure. Crawl through the hole, kill the

bats and statue guy, and then light a Deku stick with one of the torches. Go

through the right hand door and light the torches in there. Then go back and go

through the other door. You'll have to fight a Stalfos here (boy they're much

tougher and scarier when young Link aren't they?) and also a flaming green skull

(stun it with your boomerang and then hit it with your slingshot). Now throw

your boomerang to the left of the shock switch across the pit from you. If you

aim right it will swing around behind the fence and hit it. Then the fence will

fall down forming a bridge. Cross the bridge, watch out for the flying pots,

and go through the next door (the chest is 5 rupees or a Deku Shield if you lost

yours).

In this room walk along the bridge until you're just before the spike thing and

then use Din's Fire to fry the guy. Just so you know, these guys copy all your

movements, except in reverse. Technically you can lure it into a pillar of fire

that appears when you hit the shock switch nearby, but it's easier to just fry

them. There's nothing on the other side of the bridge, so just go through the

next door. Open the treasure chest here for a key and collect all the silver

rupees to make a bridge. Now go back into the first room again and this time

climb through the small hole (not the one you came in through, the one between

the two torches). Go through the locked door. Kill the skulltulas and climb up

the wall.

Now you're on floor 2. Go in the room a ways and you'll have to fight two of

those lizard guard guys. Use your boomerang to hit the shock switch above you

and open the chests that appear. One has Bombchu's in it, the other a Deku

Shield or 5 rupees. Aim a Bombchu so it climbs up the wall and hits the boulder

up there. This will open the doorway. Go through and look to your left. Push

the stone statue you see straight off the ledge onto a switch. Climb the steps

in front of you to get to a torch and a door. Light a Deku stick with the

torch, drop down, and light the two torches in front of the big statue to get

the Map. Go back to the small statue, climb the wall, and go up the steps

again, this time going through the door. Go around to the next door, and you're

now in another silver rupee-collecting room. You'll have to kill the laser eye

guys with bombs or bombchu's to get up to most of them. After getting them all

a torch will light. Use it to light the other torches to get a chest with a

key. Now move those blocks in the middle of the room around until the one with

the sun symbol on it is in the sunlight coming in from the window. Go through

the door that opened, up the stairs, and into the next room. Go up to that big

metal thing sitting in the throne and hit it with your sword. Now you'll be up

against an Iron Knuckle.

This guy isn't all that tough. If you get hit though, you're in for some

serious pain. Just Z-target and go to right outside his attack range. Then

Jump attack (push A) and you'll get off a good hit and the swing he takes at you

will miss. Back off and then do it again. If he hits a pillar it will give up

3 hearts. You can also try getting in behind him when he misses a swing if

you're good. After a bunch of hits he'll be dead. Go through the door that

opens and up a ramp and you'll end up...outside. Open the chest there to get

the Silver Gauntlets. Watch the story sequence then play the Prelude of Light

to go to the Temple of Time. Get the Mater Sword to become adult Link. If you

want you can go back to get the Ice Arrows from the Gerudo Training Grounds

using your Silver Gauntlets, or continue on to the rest of the Spirit Temple.

Spirit Temple Part 2, Adult Link:

Play the Requiem of Spirit to warp to the entrance of the Spirit Temple and go

on in. Go up the stairs and to the right is a big gray block. Push it until it

falls down and go into the next room. Kill the eye laser thing and shoot the

shock switch in the ceiling with an arrow. Go through the door on the left.

Kill the wolves and play Zelda's Lullaby on the Triforce symbol to make a chest

appear. Hookshot to the chest to get a Compass. Go back and now go through the

door on the right. Collect all the silver rupees in this next room. Use you

Hover Boots to get the one floating in the air. Go through the door that opens.

Watch out for the Shield-eater and get a small key from the box. Go back to the

room with the shock switch on the ceiling and go through the locked door.

Watch out for flying pots and a Shield-eater that falls from the ceiling in this

hallway. Climb the wall and use your Lens to see an invisible hand monster.

Kill it, then use one of the wood poles sticking out of the statue to push it

around to the third sun symbol from the left, opening the doorway. Go through

it and you're back in that giant statue room. This time the small statue next

to you is alive so watch it. Climb up the stairs and jump onto the statue's hand

with the Triforce symbol on it. Play Zelda's Lullaby to make a chest appear in

the statue's other hand. If you've got good aim you can hookshot to it, or just

drop down and climb the other stairs to jump over to it. Inside is a key.

Climb up the stairs where you came in (there's a hookshot target on the ceiling

above the door you came in that you can use to get up there) and go through the

locked door.

Kill the eye laser thing with a bombchu, then go through the next door and kill

that eye laser thing with a bombchu (it will go down the wall, across the floor,

and up the other wall to get it). Kill the weird floating guys with fire arrows

or try luring them into the fire that appears when you step on the switch. Go

through the door that opens. Ignore the statues and go stand next to the closed

door to your right. Equip normal arrows and fire one at the statue furthest

from you. As it moves toward you it will step on the blue switch which opens

the door, so quickly go through it. Go up the stairs (there's invisible chests

in here with hearts in them) and through the door. You'll have to fight another

Iron Knuckle. This time is a little different since you're now older Link. If

you use the Big Goron's Sword you can stab by pushing forward+A and then quickly

retreat to get in hits before he hits you. Using this sword will kill him in a

lot less hits then it took young Link to kill him with. If you don't have the

Big Goron's Sword wait until after he's done swinging his axe and then hit him.

Once he's dead go through the door to end up outside, and this time the chest

holds the Mirror Shield.

Go back inside and down the stairs to the room with the four statues. Stand in

the sunlight and use your Mirror Shield to reflect the light on to the sun

symbol on the wall. Go through the door that opened and get the key from the

chest. Go back out of this room and then take the door to your right back to

the room where those weird floating guys were. Go through the locked door here.

Kill the two eye laser things with Z-targeting and a couple of Bombchu's (BTW

your new Mirror Shield can now block their lasers!). Shoot down the skulltula

halfway up the wall. Now aim your hookshot at the climbable section of wall at

the very top and fire it. You'll be pulled up to the top climbable section

rather than having to navigate this moving wall. At the top you have two more

eye laser things to kill then go through the door. Play Zelda's Lullaby on the

Triforce symbol to open the door in front of you, then go through it. All the

doors in this room are fake. Blow up the one just to the left of the chest to

reveal a gold eye. Shoot it and another block of ice will appear above you.

There's a hookshot target on the ceiling above it to use that to get up onto the

new ice block, then jump over and step on the switch. Drop down and get the

Boss Key, then exit the room.

Turn right and go through the door. Watch out for flying pots, and hit the

switch behind the grating with a spin slash. Go through the door that opens and

kill all the baddies in this room. You can use the Mirror Shield to reflect the

light onto a sun symbol above the archway between the two sections of this room

to get some bombs. Blow open the wall to the statue's right then push it around

so the light shines down the new passageway. Go down there and push the second

statue so the light shines back into the previous room through the grating. Now

go back into that room, drop down to the floor and stand in the light. Reflect

it onto the sun symbol on the wall with your Mirror Shield and you will be taken

down to the big statue room again. Stand on the side of the platform furthest

from the statue (but make sure you're still standing in the light), hold your Z

trigger for a second to get the camera focused on the statue's face, then let go

and use your Mirror Shield to reflect the light on to the statue's face. The

face will crumble off and a grate will be behind it. Hookshot to the grate and

go through the Boss door behind it. Watch the short story sequence and you'll

have to fight a third Iron Knuckle. This one is bigger though. First Z-target

him and get fairly close. Then wait for him to start to swing his axe.

Immediately push Back+A to do a backflip, then push A again as soon as you land

to do a Jump Slash and nail him when his defense is down. Then just wait for

him to come close and start another swing and do it again. Once he's gone,

watch another story sequence then go through the door behind the throne. Go

down the hall, through the door, and climb up onto the big square platform.

Step in the middle of the platform to initiate the battle with...

Spirit Temple Boss: Twinrova

First, jump onto one of the 4 side platforms and face toward the big platform in

the middle. Keep facing toward the general direction of the witches. Do NOT Z-

target. When one of them looks like she's about to fire, face her and hold down

your shield button. Her beam will reflect off of the shield. Try to direct it

at the other witch by moving the shield. If they fly over and start hovering

above your platform, jump to the middle platform and reflect the attack, then

jump back onto your platform. After you've gotten them to hit each other enough

times, they'll combine into a more powerful (but much less ugly) Twinrova. Jump

back to the main platform. Z-target her and hold down your shield button. Your

shield will absorb her attacks! After three of the same type (fire or ice) it

will fire back at her. She'll fall down to a platform. Let off your Z

targeting, get over to her platform (Hover Boots may be useful here) and let her

have it with the sword. Then get back to the main platform and repeat the

process. NOTE: If she fires an attack of the opposite kind of what your shield

is absorbing (an ice attack when you previously absorbed a fire attack) just

dodge, don't try to absorb it, otherwise you'll get hurt enough to lose 10

hearts!! Watch the somewhat funny death scene, grab the heart container, and

step into the blue light.

Final Preparations:

After the story sequence you're back at the Desert Colossus. Use the Prelude of

Light to go to the Temple of Time. Another, very informative story sequence

follows in which you get the Light Arrows. Now, go around Hyrule and finish up

all your unfinished business. Get all the remaining heart container pieces,

complete the trading sequences, kill gold skulltulas you've missed, catch all

the 10 Big Poes, catch a huge fish, and try all the cool tricks in the Tips,

Tricks, and Secrets section below. If you want you can do the very first part

of Gannon's Castle to quickly get the Golden Gauntlets and the double defense,

which can help you get other things, and then leave the castle and come back

after you get everything else. Get everything you can out of this awesome game,

because the next step is the final level, Gannon's Castle. When you're ready,

make sure you have at least 1 blue potion (found in the weird potion shop behind

the regular potion shop in Kakariko Village) and some faeries and head to

Gannon's Castle. Walk up the steps and a bridge will be formed for you. Head

into the castle

Gannon's Castle:

Walk down the hall, past the two eye laser things (just run past them) and

through the door. Now turn right and follow the outside wall until you find the

door with the purple Shadow Temple emblem above it (look on your Quest Status

subscreen if you need to compare). Go through that door, look to your left for

a platform with a small chest on it. Hookshot to it. Put on your Hover Boots.

Now aim across the way at a small platform with a torch on it, and use a Fire

Arrow to light the torch. Quickly run across the blocks that appear, past the

shield-eater and on to the next platform after it. You won't have time to make

it to the next block so don't try. Instead, use your Lens to see an invisible

walkway. Take the right-hand walk way and jump down to the platform with the

switch on it. Step on the switch to make a big treasure box appear. Use your

hookshot on the treasure box to get up to it and you'll get the Gold Gauntlets.

Now take the left invisible path to a switch. Hit it with your hammer, then go

back and take the right path again to the door. Go through it and shoot the

floating ball thing with a Light arrow. You'll be transported back to the main

room. Go back to the main door you came in through and leave the castle. When

you are outside go across the bridge and loop around to your left. You'll run

under a stone arch and go down a passageway to a huge stone pillar. Pick it up

using your A button and go through the cave behind it. Use Zelda's Lullaby to

summon the faerie and get double defense. Now head back into the castle and

into the main room.

Now that you have the Golden Gauntlets it doesn't matter what order you get rid

of the barriers. So just head right and go through the first door, the one with

the green emblem (Forest Barrier). Kill the wolf, then use Din's Fire to light

all the torches. Look above the doorway and there's another torch, so light it

with a Fire Arrow and go through the door. Make sure you have your Hover Boots

equipped in this next room. First, wait until the fan to your left is going and

then walk toward it to get the silver rupee, then turn right and the fan will

help blow you across to the next platform. Hover over to the next small

platform with the switch on it and step on it. Turn around and use your

hookshot to get up onto the platform and get the silver rupee you couldn't reach

before. Turn toward the middle of the room and Z-target and toss a bomb at the

eye laser thing. Hover over to its platform then across to another silver

rupee. Hover back to the eye laser thing's platform and forward to the one

under the door. Now wait until the fan to the right of the door stops blowing

then hover across to the last silver rupee. Go through the door and shoot the

floating ball with a Light arrow to be warped back to the main room.

Head right again and go through the next door, the Water Barrier. Empty one of

your bottles (NOT a blue potion) and use it to get some magic blue flame from

the center of the room. Walk around the room to find the two ice statues and

kill them to unblock the door. Melt the ice blocking the door with the blue

flame, then refill the bottle with more blue flame. Go through the door. In

this room, push the ice block furthest from you right, then back (toward the

door you came in through) so that it falls down the hole. Then push the other

block right, forward, and finally left so that it ends up in the nook in the

wall. Climb up it and use the blue fire to melt the ice. Smash the switch with

the hammer then go through the next door. Kill the floating ball thing with a

Light arrow and you're back in the main room again.

Continue to the right, past the Shadow Barrier door since you already beat it,

and on to the Fire Barrier door. Equip your Hover Boots and Goron's Tunic.

Collect all the silver coins in the room. Watch out because most of the

platforms sink in the lava while you're standing on them so keep moving. You'll

have less of a problem with this if you're wearing your Hover Boots. There's

one on the platform with the rotating fire-breathing statue and one just to the

right on a block. Further down on the left there's a big pilla

r. Lift it with

your Golden Gauntlets to reveal another one. Then the last two are on the far

right side of the room. After you've grabbed the last one get close enough to

the door so that you can hookshot to the hookshot target next to it. Go through

and kill the floating ball thing with a Light arrow and warp back to the main

room.

Once again heading right, move the pillar out of the way of the door to the

Light Barrier. In the first room, use the Lens or just Z-targeting to kill the

4 bats and big skulltula in the room. Get the key in the chest that appears and

go through the locked door. Use Zelda's Lullaby in the next room for another

key and go through the locked door. Now you're in another collect silver rupees

room. There's 2 in nooks on the outer wall, two in the structure in the middle,

and one on the ceiling you can get with the hookshot. Go through the door

and...the ball thing is missing! But not really. Go straight through the wall

in front of you and you'll be in the real room with the ball thing. Destroy it

and warp back.

On to the final door, the Spirit Barrier. In the first room, once again collect

silver rupees. Blow up the eye laser thing with two bombs or bombchu's. Just

roll attack (forward+A) through the spikes to get most of them. Don't forget

the one floating in the middle of the room - hookshot to the ceiling to get it.

Go through the door and kill the torch slugs. Use a spin slash to trigger the

first shock switch, which makes a chest drop containing Bombchu's. Use a

bombchu on the fence to have it climb up the fence, go through the hole up

there, then climb down the other side to finally blow up the second shock switch

(good use for a bomchu eh?). Go through the door now and through an entryway to

a room with some sun symbols on the wall. Shoot the hole in the ceiling with a

Fire Arrow to let in the sunlight. Use your Mirror Shield to reflect it onto

the symbol just to the right of the entryway (NOT the doorway!) to unblock the

door. Go on to the final floating ball thing. Kill it with a Light Arrow.

Now leave Gannon's Castle to stock up. Use the Great Faerie's fountain to heal

your life and magic. Make sure you have at least 1 blue or green potion because

you may need it to refill magic during the final battle. Fill the rest with

faeries. Also be sure you have a full quiver of at least 40 arrows. Now go

back into Gannon's Castle and go into the tower in the middle of the room. Go

up the stairs and through the door. Now you'll just have to keep killing all

the enemies in the room to unblock the next door, then go through and up more

stairs. About halfway up you'll find the Boss Key in a chest surrounded by fire

that you need to kill all the enemies in the room to get to. Evantually you'll

also have to fight two Iron Knuckles at the same time. Don't worry though

they're slow enough you can just work on one at a time. Remember to wait until

they get close enough to swing, then backflip with back+A, then push A again

when you land for a jump slash. Once you've climbed enough stairs you'll end up

in a huge room with a giant pillar in the middle of it and pots everywhere.

Don't break any pots, you'll need them later. Find the other door and go

through it and up a huge flight of stairs. You'll pop in on a small story

sequence when you go through the door the top. Afterwords you'll face the big

guy himself, the Evil King....

The Final Boss: Gannondorf

Immediately put on your Hover Boots and run to one of the corners of the room.

Now face Gannondorf, tap Z to center the camera, and wait until he throws a ball

of lightning at you. Remember Phantom Gannon? Hit the ball to reflect it back

at him and be ready for when he knocks it back at you. Keep hitting it until it

hits him. He'll be stunned for a second, so take this opportunity to shoot him

with a Light Arrow. Turn float/jump/hookshot (you can use the hookshot on him

directly) over to his platform, Z-target, and wail on him with your sword. When

he gets back up quickly run back to your corner. If you fall off, break the

pots to get some life/magic/etc. and then use the Longshot on the side of the

middle pillar to quickly get back up. Then as soon as you climb over the top,

turn to face the nearest corner, tap Z to center the camera, and run over to it

before he knocks you back off again. After a while he'll try a more powerful

attack. When you see him start gathering a big dark ball of energy above his

head. Quickly shoot a Light Arrow at him to stun him. If you miss, you can

still reflect the attack back at him with a spin attack. Eventually you'll

defeat him. I'm not going to give away the rest of the game after this, but if

you get stuck, here are some hints: 1) Take off those Hover Boots! 2) Follow

instructions, and be quick about it 3) If you're looking for a weak spot, try

the tail 4) Light Arrows are your friends 5) Roll attack (forward + A) under

things that you can't walk under to get behind them. 6) If you got the Big

Goron's sword it's a big help when you're feeling helpless.

------------------------------------------------------------------

14: Tips, Tricks, Secrets, and other Fun Stuff

- Keep from getting stuck in the game by always saving and quitting the minute

you walk into a new dungeon, then copying your saved game to one of the other

slots. This way if you mess up and can't figure it out you can delete the game

and copy the backup over and use it to start the level over. When you save in a

dungeon it lets you continue at the beginning of that dungeon so you won't have

to get to it again.

- Tapping B while swimming makes you swim faster

- You don't need bombs to break crates...just roll into them using Forward + A

- If you're using a weapon that doesn't let you use your shield (like the Big

Goron's Sword or the Megaton Hammer) and you need your shield quickly, take out

another weapon to get to it. A good one is the hookshot. Just tap the hookshot

button once to take it out, then immediately press R to take out your shield.

- You can use the hookshot on anything climbable, like vines, fences, or grooved

walls. It's faster than climbing up the normal way.

- You can extend the range of your hovering with the Hover Boots, allowing you

to get items that may seem out of reach. Even items that this very guide states

are out of reach. To do it, roll attack off of the edge with forward + A, take

a few steps forward, then roll attack again and you will get a lot more distance

out of your hover.

- You can get many Heart Container Pieces mentioned in section 9 of the guide

early by using your boomerang or hookshot on it. This works well on the one's

in Zora's River.

- As young Link climb to the top of one of the chains of the drawbridge of

Hyrule Castle and wait until night fall or play the Song of the Sun to make it

night. When the drawbridge is closed walk along the top of it for three red

rupees. Go in to the Market and back out again to repeat for some quick cash.

- MEGA MONEY as adult Link! After completing the sleeping man and little girl

sections of Adult Link's Trading Sequence, go once again to the screen 1 left of

the starting point of the Lost Woods. Kill the skull kid there using your sword

and he'll drop 200 rupees! Leave the woods and go back and kill him again for

another 200! You'll have a full 500 in seconds!

- Go back to Link's house after accomplishing some stuff in the game and there

will be a plaque there with records like largest fish caught, fastest horse race

time, best archery score, etc.

- Beat up on a chicken with your sword a couple times and it will summon all its

chicken friends to come and beat the hell out of you. Kinda funny, just run

into a doorway or other exit to escape the onslaught. If you ride on Epona you

can run over a chicken a few times with her and when the chickens attack you

can't get hurt.

- Play Epona's Song for a cow and one of your bottles will be filled with milk.

- If you beat Malon's obstacle course at Lon Lon Ranch as adult Link (Talk to

her while riding Epona after getting Talon to go back home) in under 50 seconds

then she'll give you a cow! It will be delivered to your house in Kokiri

Forest. Use it to get milk using the above trick.

- You can sell fish, bugs, and magic blue fire. Fish can be caught in Zora's

Domain and in a little pond down a hole behind the potion shop in Kakariko

Village, bugs under rocks sometimes or in holes in Hyrule Field, and blue fire

in the Ice Cavern as adult Link. Find the person that looks like they're

begging in the Market as young Link and in Kakariko Village as adult Link.

Equip the bottle containing the item, walk up to the beggar and push the c

button for the bottle and you'll get 100 rupees for a fish, 50 rupees for bug,

and 150 rupees for some blue fire.

- If you're using bugs to get Gold Skulltulas from soft soil spots, after you

drop them 3 will pop out. Recapture 1 of them and let the other 2 get the Gold

Skulltula. Somehow the 1 becomes 3 again for the next time you use it. This

way you'll never run out of bugs until you want to.

- Use the Lens of Truth in the treasure chest game in the market as Young Link

to cheat and always win.

- Mario character appearances - Go to Zelda's Palace Courtyard and look at the

window to your right when you first walk in, you can see portraits of Mario,

Luigi, Bowser and Peach in the hallway. Also look closely at Malon's brooch

when you are adult Link, or Talon's brooch at any time. It's a bowser head!

- Fun with gossip stones! Gossip stones are those rocks with an eye that act

like rubber. You can do lots of things with them. Hit them with your sword and

they'll tell you what time it is. Play Zelda's Lullaby and they will give you a

free faerie. Song of Storms will give you a Big Faerie. Talk to them while

wearing young Link's Mask of Truth (see section 3) and they'll give you gossip

or hints. Hit them with the Megaton Hammer to flatten them. Use a fire arrow

or Din's Fire spell and they'll start spinning around. Use a bomb and they'll

rocket off into space (or explode on the ceiling).

- If you have ever played the second Zelda game (Zelda II: The Adventure of

Link for NES) you will notice a lot of the towns have the same names as Zelda 64

characters. There is Ruto Town, Saria Town, Mido Town, Rauru Town, Nabooru town,

and Darunia Town. It's likely that this is to show that the various towns of

the future were named after these famous characters from the past.

- If you find a secret using the Stone of Agony and a bomb doesn't work, often

the Song of Storms will do the trick. If that doesn't work, try the Megaton

Hammer.

- In the fishing game you can find a sinking lure. Just walk/swim around until

you bump into it. It isn't always there and its location is random. You can

only use it for the current fishing session. If you catch a record breaking

fish using it, then the fishing pond owner will say that you used an illegal

lure. Look at the fish in the tank and it will say that it was caught using an

illegal lure. If you talk to the pond owner (say "Let's talk about something")

he'll make it legal to use it.

- There is a secret fish in the fishing pond as adult Link that looks like an

eel called the Hyrule Loach. Cast in the reeds and lillypads when it is early

morning. You can look for it by using your Iron Boots and going under water,

then pushing top c to look around. It can be very large (upwards of 30 pounds)

but you only get rupees for it and it is thrown back in.

- In the fishing game as adult Link you can try to hook the fishing pond owner's

hat. If you do you can try fishing with it but it will sink to the bottom and

he'll charge you 50 rupees for it. It will stay down there too, and he'll be

without a hat the rest of the game.

- Once again in the fishing game, you can fish while standing underwater! You

need the Hover Boots and Iron Boots to do this. You also need to have found the

sinking lure in your current fishing session. Now put on the hover boots and

run out into the water, but before you sink, cast your line and you should keep

on running and fall in over your head. Then put on the Iron boots.

- Get a butterfly to land on a Deku stick and will turn into a faerie. Just

walk slowly up to it while holding the stick and be patient.

- Play the Song of Storms for a seedling from a magic bean (as young Link) and

it will grow and spit out 3 regular faeries.

- If you slash up a sign, like those in the training area in Kokiri Forest, play

Zelda's Lullaby in front of it and it will reform right before your eyes!

- You are invincible while riding your horse Epona. You can also smash bushes

with her.

- Shooting most enemies with Light Arrows will cause them to leave 50 rupees

most of the time.

- After beating the game stay on the The End screen long enough and it will

start playing your Scarecrow's Song using different instruments.

------------------------------------------------------------------

15: Frequently Asked Questions

Q: How do I turn back into young Link?

A: You have to beat the Forest Temple, then return to the Temple of Time and

walk up to the pedestal where you pulled out the Master Sword. Push A and

you'll return the Master Sword and warp back to being a kid. You can now warp

back and forth as many times as you want using the Master Sword and the Temple

of Time.

Q: How do you beat the running guy in the carpenter's tent (after passing

Gerudo's Fortress)?

A: No one knows so far.

Q: I went down into the Royal Family's tomb to get the Song of the Sun, but the

first door won't open! What do I do?

A: As in many other places in this game and also as mentioned in the Ocarina

section, kill everything in the room - that is, the bats - and the door will

open.

Q: I've raised the water level to it's highest point in the Water Temple, now

how do I lower it again?

A: Use your Iron Boots to sink to the bottom of the water. Find the tunnel with

a torch on either side of it, and go on in. Take off the boots to float up a

hole in the ceiling and play Zelda's Lullaby next to the triforce symbol to

lower the water. This will not work if the water is at mid level. To lower it

when it's at mid level, you need to first raise it to it's highest level (see

walkthrough) then do this.

Q: I've taken the broken sword to the Big Goron for Adult Link's Trading

Sequence but nothing happened. What am I doing wrong?

A: You have to take it to the Big Goron at the summit of Death Mountain, not the

one inside Goron City. Climb to the top of Death Mountain to where the cave

leading into the crater and the 1st great faerie cave are, then just turn right

and walk to the edge to see him.

Q: How do I beat Dark Link in the Water Temple?

A: See the Water Temple section in the walkthrough section for more about this

battle. Just stand on the small island in the middle of the lake, which keeps

him from fighting well, then use your Megaton Hammer or Din's Fire.

Q: I missed this key or item, am I stuck forever now? Or can I still get it?

A: You can always get anything in this game eventually, even if you missed it.

You can go back to becoming young Link to get items you missed when you were

young Link before. The only item in the game that you can't get after a certain

time is the second Deku Nut upgrade, which you have to get before becoming adult

Link the first time, but this is believed to be a bug.

Q: Help! I can't pass this level, beat this boss, or figure out this puzzle!

A: If it's not in the walkthrough I don't know. If it is in the walkthrough

read it carefully. If you still don't understand try E-mailing me and I'll

clarify, and most likely make it easier to understand in the guide or add it to

this section.

Q: Will you E-mail me new updates to your guide or new secrets you find?

A: No. You can get the latest version at

for now.

------------------------------------------------------------------

16: Guide information

Version History:

0.1 - 11/28/98 - First Release. After 3 days with only 6 total hours of sleep

I've released this first version. I've seen a few FAQs out there online and I

can't believe anyone could release one so fast! How do they do it? Anyway,

I've been as thorough as possible for how far I've gotten in the game. I was

going to wait until I found everything but I've noticed a lot of people on the

Nintendo forums asking questions that I've already answered in this guide so I

thought I'd release what I have now.

0.2 - 11/28/98 - I got a ton of E-mail and added all I could but was so busy

reading it all, haven't had time to beat Water Temple. So leave me alone for a

bit k guys? I appreciate the responses though. Included in this version is a

Tips and Tricks section which I'm sure will grow with time. Check out that

funny rocket-ship gossip stone trick! I'm now going to work on the Water Temple

and ignore all E-mail for as long as it takes to complete it. Expect another

update with the Water Temple walkthrough soon.

0.3 - 11/28/98 - I've completed the water temple walkthrough. I also changed a

few things in the walkthrough based on help from other people, such as a better

way to beat Queen Ghoma and the hookshot method to kill the fire temple mini-

bosses. Also fixed a few errors here and there and added various other infos.

Added a Frequently Asked Questions section with questions people ask me all the

time in E-mail. Most of the answers were in the guide already but I put them in

again here so people could find them easier.

0.4 - 11/29/98 - Updated and reorganized the gold skulltula section. Also

updated and revised other sections like adult Link's trading sequence. Expect

updated HCP section and next temple walkthrough coming soon.

0.5 - 11/30/98 - Fixed a mistype in the Bottles, Chickens, and Big Poe's section

where Poe #3 said Kokiri Forest and it's supposed to be Kakariko Village. Added

notes about E-mailing me and posting the guide on a web page. Added a second

technique for getting the Megaton Hammer. Put up a better strategy for killing

Dark Link in the walkthrough. Added some more tips and secrets. Added the

Scarecrow's song to the Ocarina section. Revised the HCP section to be easier

to read and separated out confirmed and unconfirmed HCP's. Added new

unconfirmed HCP's and Skulltulas. Added info on the other arrows, Mirror

Shield, Hover Boots, last 2 faerie fountains, and some other items (all still

unconfirmed by me). Cleared up info about getting the 5th and 6th chickens.

Added info about upgrades (check out the really interesting Deku Stick 2

upgrade!).

0.6 - 12/1/98 - Shadow Temple and Gerudo Fortress Walkthrough. Quick cash in

Kakariko Village tip (in Tips and tricks section). A few HCP's and Gold

Skulltula's added and confirmed. Reorganized Gold Skulltula section.

0.7 - 12/1/98 - Added Mega Money tip to tips and tricks (check it out!).

Corrections and minor other additions. Proofread walkthrough and added

paragraph separations for easier reading.

0.8 - 12/2/98 - Added final Heart Container Pieces! Confirmed and found more

Gold Skulltula locations. Added walkthrough for Spirit Temple and Gerudo

Training Grounds (special thanks to Jon Skeels for his great information about

the Spirit Temple). Fixed incorrect information about Fire Temple's secret area

(oops). Gave better way to beat Bigocto.

0.9 - 12/3/98 - Some corrections made. Improved walkthrough for Gerudo Training

Grounds to include 2 other keys found. Added last gold skulltulas to make 100

confirmed skulltulas! Clarified some Big Poe locations and the capturing of Big

Poes. Added to and fixed up the new Enemies section. Cleared up soft soil

skulltula controversy in the Magic Beans section (you CAN get skulltulas after

planting a bean. I had forgotten that I had originally put that you need to do

it before planting a bean). Gannon's Castle walkthrough should be ready soon!

1.0 - 12/3/98 - The full release of the guide is finally here! Now has the

complete walkthrough and every known item in the game. Proofread entire guide.

SPECIAL NOTE: On Thursday, 12/3/98 I was sent 107 E-mail's during the morning

but, due to some program error, most were erased before I could read or respond

to them! If you sent me an E-mail at this time and didn't get a response,

please send it again. Sorry about that. Updates will be a lot less frequent

after this version (hopefully). If you want to send me something I'm most

interested in errors that ended up in the guide. I have been told I have a

particular problem with getting my left's and right's mixed up, so if you notice

one of these let me know (someone said there's quite a few in the Water Temple

walkthrough). Any other errors in the guide that you find let me know via E-

mail.

1.1 - 12/6/98 - Lots of corrections and clarifications, a couple of tips and

tricks added.

1.2 - 12/7/98 - More corrections, clarification, and tips added. Added the

running man in the carpenter's tent to the FAQ section so people will stop

asking me.

1.3a - 12/9/98 - Only contained half of the updates listed under 1.3, but was

released in order to show the Special Note at the top of the guide regarding the

change of ownership to UGO

1.3 - 12/9/98 - Added regular faerie fountains and renamed faerie section (now

Faerie Fountains, Great Faeries, and Magic). Tons of corrections and fixes,

clarifications, and tips. Improved description of Big Poe locations. Added new

ways to beat enemies. Moved the upgrades to the Weapons and Equipment section

except for the carrying capacity upgrades. Rewrote some of the Gerudo Training

Grounds section to include ways to get the Ice Arrows before or after getting

the Silver Gauntlet. Reconfirmed every gold skulltula and heart container

piece. Went through the entire game again and confirmed and fixed all

directions given in the walkthrough. This is the final release of the text

version of the guide, it will now be converted to html and be put on one of

UGO's sites. Changed copyright information to reflect the guide now being the

property of UGO.

1.4 - 12/20/98 - Added changing water level in Water Temple to FAQ section.

Added some new tips and tricks in the appropriate section. Fixed some minor

errors and added some very small things to the walkthrough. Listed the use for

the chicken in the windmill in the HCP section.

How to E-mail Zauron:

For compliments, complaints, corrections, and suggestions about the guide:

Feel free to e-mail me just include a subject like "Compliment about your guide"

or "A correction..." I won't read it if it has no subject or a generic subject

like "Zelda 64" or "Your guide"

For questions:

For the most part, don't bother. I won't answer them mostly because everything

I know is already in the guide. If you have a question about something that's

in the guide that you think I didn't make clear enough, that's okay. Just make

sure to include a subject like "You need to clarify...".

For game information:

First, make sure you are reading the most recent version of the guide. I get

tons of E-mail telling me stuff that's already in the guide. Look through the

guide carefully to make sure your information is not already in there. Also if

it's something like a chest containing arrows that's invisible...don't bother.

I probably already know but didn't mention it because I didn't think it was

important. In fact I'm not even interested in those holes with gold rupees in

them, there's plenty of ways to make money. So make sure your information is in

fairly new and helpful, or at least fun or funny. Then make sure to include a

subject that says something about what you're telling me about such as "Tip for

defeating..." or "Secret about ..." If it says something like "Zelda64 tip" or

"Info for your guide" I won't read it.

For all E-mail's please realize that I may not reply. I have gotten over 100 e-

mail's a day since the first release of this guide and most of them are the same

information or question over and over again. Keep checking the most recent

version of the guide for questions and to make sure your information is not

already in there. I'm sorry if you feel I'm being unfair about it but just

remember the more time I spend answering E-mails the less time I have to work on

the guide. The most recent version of the guide can be found at

. Soon it will be translated to html

and put on one of UGO's sites. My E-mail address is SLC77@cc.usu.edu. Thank

you for your support!

Credits (in no particular order):

etherghost@ - 50 rupees given when shoot normal enemy with Light

Arrows

Joe Ryan (580ryan@) - A faerie fountain in Zora's Domain

Namdren (namdren@gci-) - Magic Bean seedlings give 3 faieres for Song of

Storms

Steve Downs (SteveDowns@worldnet.) - Connection with town names and Sage

names from Zelda 2

Jared (Jared_K@email.) - Making sinking lure legal

RezKnotX@ - A faerie fountain

Tom Pilholski (NYKnicks50@) - A faerie fountain

mspowers@ - Fishing under water trick

Kirko () - Enemy tips and other tips

JLLM722@ - Hookshot directly to gannondorf tip

Denise Bartels (DeniLynn@) - Throwing Ruto at the switches in Jabu-

Jabu's belly

Ice Blue (iceblue64@) - Hat trick in fishing game

Hackenslacker (Hackenslacker@) - R button on Ocarina lowers pitch

Dennis Fan Chang (DFCHANG@uci.edu) - Deku Nut 1 Upgrade information (need to do

first)

Sean Kelly (Slayer720@) - Plaque in Link's House showing game records

Ryan Costello (Ryan.Costello@) - tips on Spirit Temple and

Gerudo Training Grounds

Aaron Wright (wright_left@) - Easier way to beat Bigocto

Ian Goodale (chpicker@) - Gold skulltula location information

Jon Skeels (Zatos@) - Contributed enemy section and also helped a lot

on how to get through the Spirit Temple and Gannon's Castle.

Nintendo Guru () - A gold

skulltula on top of the chicken woman's house and Big Goron shortcut in Adult

Link's Trading Sequence

Ben Slates (Schair1331@) - A HCP in Hyrule Field under a tree, West of

Hyrule Castle

Augustine Fan (taranis@) - Second Deku Nut upgrade

GameWiz8 (GameWiz8@) - the Gerudo archery range HCP

Josh Moss (joshmoss@) - Gold skulltula location information

Justin Kuch (kucher@) - Bowser on Malon's brooch

Radi579@ - 100 gold Skulltulas gold rupee confirmation

Terrih40@ - various tips

Alonso Paredes Villaran (loualji@amauta..pe) - Mega money as adult Link

tip. Awesome!

Greg Caron (pcaron@) - More secret fish info

Dustin Wengert (wengert@csd.uwm.edu) - Using megaton hammer for secrets tip

Guardian Owl (guardian_owl@) - Gold skulltula help

F'nor "Blackjack" Benden (fnorbenden@) - Gerudo Fortress walkthrough

help

Razer (razer@) - Boomerang HCP tip

Jeremy Przasnyski (jpski@) - Fast cash in Kakariko Village tip

Doppleganger 999 (simalcrum@) - Deku Nut and second quiver upgrades.

Justin (e.zuc@sympatico.ca) - Gossip stone fire trick, butterfly trick

Codemaster007 (Zzqq11379x@) - Some Gerudo Valley skulltula location

clarifications

Woodford (hclark@mursuky.campus.) - Morpha killing tip

Ben Jackson (ben@) - HCP and skulltula info

Willis Wong(BgWeLiStyL@) - Gravedigger HCP tip

Pierre Langlois(planglois@videotron.ca) - Trick to killing Dark Link

John Lavanderson (lavanderson@) - Fire Temple mini-boss tip (hiding

from the guy)

Spencer (N64Boy32@) - Hitting gossip stones with Megaton Hammer,

invincible horse

Ryan Zimlich (jzimlich@) - Last 2 Great faeries, golden gauntlet, 2

skulltulas in fire temple and 1 in Dodonogo's Cavern.

Starmoose (Starmoose64@) - Ice Arrows, Hover Boots, Mirror Shield

Jago (jago@) - Setting me straight on the difference between the Big

Goron in Goron City and the Big Goron on the summit of Death Mountain when doing

adult Link's trading sequence.

Kevin Kazimir () - Death Mountain Crater soft soil

location

Drane (IVIlIIIIVI@) - Rocket ship gossip stone trick

Michael Allen Murrell (michael@) - Sinking Lure

Ben Jackson (ben@) - Method 2 to get HCP at Zora's River

Rampage984@ - Tip to beat Queen Ghoma easier

Leon (NIEH@uthscsa.edu) - Mario cameo

Whiterat (whiterat@) - Lens of Truth treasure chest game trick, carrying

capacity upgrades

Eric Suh (wolfbrother17@) - Tip about selling fish and bugs

James Kiley (j_madcap@) - Longshot and Fire Arrows

Justin (IMaLiEnKoI@) - Gold scale

Jonathan Hoefker (jonathan@AE.MsState.EDU) - Cow tricks, Water Temple tips, and

directions to the sleeping man and lost girl

Levi Smith (Levi.D.Smith@) - Tip on Fire Temple mini-boss (the

hookshot method)

Jesse Smith () - Info on a TON of gold

skulltula locations

Gene (VXGene@) - Song of Storms secrets, Epona can jump over any fence to

escape tip, Scarecrow song, killing Moblins in the Lost Woods tip.

If you wish to have your name/address information changed in the Credits section

please send me an E-mail with the subject "My credit listing"

Published work copyright © 1998 UGO

All text was written by Taron Millet (Zauron).

This guide may NOT be distributed to any other web sites other than its current

home (), which will soon change, and

sites owned and operated by UGO. If you have this guide on your site you must

remove it immediately or risk violation of this guide's copyright. This guide

was written by Taron Millet and is owned by UGO. All copyrights and trademarks

are acknowledged that are not specifically mentioned in this guide.

The Legend of Zelda: Ocarina of Time is © Nintendo of America, Inc.

................
................

In order to avoid copyright disputes, this page is only a partial summary.

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