Somnium RPG Core Rulebook
Sample file
Sample file
Sample file
Copyright ? 2017 by Seth Vannier
All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the author, except in the case of brief quotations embodied
in critical reviews and certain other noncommercial uses permitted by copyright law. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental.
Sample file
Acknowledgments
Somnium owes thanks to many people, without which it would be nothing like the finished product it is now, if it existed at all. I would like to offer official thanks and kudos to the following sentients for their vital contributions:
First, I thank my wife Tia Vannier for being my biggest fan, devoted playtester, artwork assistant, and constant source of encouragement. Somnium was a big part of what brought us together, so perhaps not all the magic in
Lur-Asko is mere technology.
Official kudos to His Majesty Mister Jerry, King of Criticals, Guru of Gaming, El Grande Corsario de los dados, Spaulding, Emperor of the Tabletop. He introduced me to RPGs in the first place. This is all his fault.
To Josh Swisher, Grand Sage of the Highland Valley, my best GM, for his group's dependable feedback and help.
To Kathy Vannier for proofreading this big ol' rulebook.
To Quincy Slotemaker, an idea-starter, without whom this game would not have come about.
To Aimee Downing and Randy Stephens for providing many outdoor photos for use in the artwork backgrounds.
And of course, thanks to the legendary adventurers who stuck it out in my playtesting campaigns and online feedback group:
Adam Tucker Alex Faber
Andrew Dyer Austin Michl Edward Brush Forrest Vannier Harrison Leadlay Jerry Spaulding Johanna Swisher Josh Swisher Kathy Vannier Kyle Shane Layne Hyde Lordbenjamen Michael Womboldt P. Daniel Chauss? Russell Chilton Ryan "Leroy" Dailey Tia Vannier Trae Myers Trent Treziok
May their characters' names be preserved forever in the Keep of Heroes, the Tennebris Archives, the works of the Bardic Legends Tour, and/or the walls of the finest outhouses throughout Lur-Asko.
S D G o l i e o l o r i a
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Part 1 - Basic Rules
Introduction ...................................... 5 Chapter 1 - Role-Playing .................. 7
What You Control .......................... 7 What is Covered ............................. 7 Player Vs. Character ....................... 7 House Rules .................................... 7 Chapter 2 - Stats & Rolling ............. 8 The Stats ......................................... 8 Base vs. Total Stats ......................... 8 Rolling on Stats .............................. 9 Process Actions .............................. 9 Chapter 3 - Races ........................... 10 Antecessoroid Races ..................... 10 Disparate Races ............................ 13 Chapter 4 - Classes .......................... 17 Basic Adventurer Classes ............. 17 Complex Adventurer Classes ..... 19 Commoner Classes ....................... 21 Ascension & Retirement .............. 21 Quick Start - The Character Sheet 22 Chapter 5 - XP & DP ....................... 23 Experience Points (XP) ................ 23 Depth Points (DP) ........................ 23 Uses for XP & DP ......................... 24 Elite Abilities ................................ 24 Chapter 6 - Physiology ................... 26 Sentience ...................................... 26 Damage & Incapacitation ........... 26 Health Factor ................................ 26 Healing ......................................... 26 Death & Passing ........................... 26 Disease .......................................... 27 Sleep & Rest .................................. 27 Encumbrance ............................... 27 Food ............................................... 28 Elixirs & Poisons .......................... 28 First Aid ........................................ 29 Minor Medicine ........................... 29 Chapter 7 - Combat ........................ 30 The Board ..................................... 30 Rounds & Turns ........................... 30 Turn Order ................................... 30 Free Actions .................................. 31 Movement ..................................... 31 Major Actions ............................... 32 Large Characters .......................... 33 Range ............................................. 33 Melee Attacks ................................ 33 Grappling ...................................... 35 Ranged Attacks ............................. 36 Vital Hits ....................................... 37 Energy Damage ............................ 38 Explosives ..................................... 38 Poison ............................................ 38 Cover ............................................. 38 Flight ............................................. 39 Falling ........................................... 39 Mounted Combat ......................... 40 Directing Non-Sentients ............ 40 Underwater Combat .................... 40 Stealth ........................................... 40
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Chapter 8 - Studies ......................... 43 Chapter 9 - Weapons & Armor ..... 46
Melee Weapons ............................. 46 Ranged Weapons ......................... 50 Armor ............................................. 53 Shields ........................................... 54 Kinetic Shields .............................. 55 Heavy Ranged Weapons .............. 57 Chapter 10 - Non-Combat Actions 58 Knowing/Remembering .............. 58 Searching ...................................... 58 Computer Use .............................. 58 Climbing ....................................... 59 Foraging & Hunting .................... 59 Concealing Items .......................... 59 Disguising ..................................... 60 Eavesdropping .............................. 61 Lockpicking ................................... 61 Pickpocketing ................................ 61 Chapter 11 - Money ......................... 62 Coins & Infras ............................... 62 Buying & Selling ........................... 62 Banking ......................................... 62 Other Investments ....................... 63 The Poor ......................................... 63 Chapter 12 - Weather ..................... 64 Chapter 13 - Vehicle Combat .......... 65 Crew ............................................... 65 Vehicle Movement ........................ 65 Firing Weapons ............................ 65 Defense Rolls ................................. 65 Damage ......................................... 65 Special Vehicle Combat Rules ...... 66 Chapter 14 - Vehicles ...................... 69 Land Vehicles ................................ 69 Aircraft .......................................... 70 Watercraft ...................................... 71 Ships & Airships ............................ 71 Vehicle Repair ................................ 71 Chapter 15 - Ship Combat ............... 73 Chapter 16 - Languages .................. 75 The 14 Languages .......................... 75 Learning Languages ..................... 76 Chapter 17 - Animals ....................... 77 Taming Animals ............................ 77 Docile Animals .............................. 77 Dangerous Animals ...................... 80 Dragon-Formed Animals ............. 84 Fiends ............................................ 86 Chapter 18 - Technologicals .......... 89 Binding Techs ............................... 89 Constructs .................................... 90 Reanimators .................................. 91 Amalgamators ............................... 92 Chapter 19 - Minor Sentients ......... 94 Chapter 20 - Dragons ..................... 97 Chapter 21 - Titans ......................... 98
Part 2 - Intermediate Rules
Chapter 22 - Philosophies ............... 101
Changing Philosophies ................. 104
Chapter 23 - Combat Additions ...... 105
Light Damage ................................. 105
Heavy Damage ............................... 105
Breaking Zones of Control ............ 106 Part 4 - World Lore
Power Rush .................................... 107 Chapter 41 - Geography ............ 167
Chapter 24 - Arcanists ..................... 108 Lur-Asko ................................... 167
White Arcanar? .............................. 110 Hal'Tayat ............................... 168
Gray Arcanar? ................................. 111 Nani ....................................... 170
Black Arcanar? ................................ 113 Macska ................................... 173
Chapter 25 - Inventors ..................... 115 Manusia ................................. 174
Inventions ....................................... 116 Skreti ...................................... 177
Chapter 26 - Splinters ..................... 124 I'Gremsul ............................... 179
Chapter 27 - Hedgedoctors ............. 127 Cevelky ................................... 181
Chapter 28 - Motivators .................. 129 The Gelid Isles ......................... 183
Abilities ........................................... 129 Unhartaren .............................. 183
Clerics ............................................. 129 Bril?antor ................................ 184
Bards ................................................ 131 The Far Remote ....................... 185
Chapter 29 - Conditions .................. 132 Wynthia ................................... 185
The T?pold....................................... 132 The Deep .................................. 185
Liches ............................................... 132 Chapter 42 - History .................. 186
Alcohol & Minor Drugs .................. 132 The First Aeon ......................... 186
H?coco ............................................ 132 The Second Aeon ..................... 186
Chapter 30 - Custom Vehicles ......... 133 The Third Aeon ....................... 189
Part 3 - Advanced Rules
Chapter 43 - Misc. Culture ........ 192 Calendar ................................... 192
Chapter 31 - Attributes .................... 137 The Tavern ............................... 193
Chapter 32 - High Martial Arts ....... 143 The Adventuring Trials ........... 193
Chapter 33 - Ranged Proficiencies 148 Sports ....................................... 194
Chapter 34 - Vampirism .................. 150 Chapter 44 - Historical
Chapter 35 - Lycanthropy ................ 152 Documents ................................ 195
Chapter 36 - Valkyries ..................... 154 The Taming of Chthon ........... 195
Chapter 37 - Nephils ......................... 155 The Creed of Atro Vys ............ 196
Chapter 38 - Darkeye Aterr ............. 157 Blind to Darkness ................... 196
Chapter 39 - Magi Disciplines ......... 161 The Journal of Captain
Chapter 40 - Relics ........................... 163 Manusia Carver ....................... 197
First Scroll of the Declaration
of Methods ............................... 198
The Warrior's Code, ch. 1 ........ 199
Chapter 45 - Dragon Lore ........ 200
Red Dragons ........................... 200
White Dragons ....................... 203
Chapter 46 - Science ................ 206
Matter & ?ther ...................... 206
Adamant .................................. 206
Dira Quartz ............................. 207
Volatite .................................... 207
Insendite ................................. 207
Solisium .................................. 207
Chapter 47 - Gadgetry .............. 208
Chapter 48 - Factions ................ 211
Part 5 - Appendices
Appendix A - Tips for GMs ...... 217
Appendix B - Pronunciations 220
Appendix C - Character Sheet 220
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