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Elijah S. BoydResearch PaperMrs. Dunbar7 May 2013Music ProductionOver the past few decades, electronic music and its respective genres have revolutionized the music industry by creating new styles of music that have evolved the aesthetics of the popular songs we hear today. The process of composing today's music via a computer and software has become infinitely more efficient compared to traditional recording, which mainly uses acoustic instruments and “old-school hardware”. The process of composition has been stream-lined and revolutionized over the recent years, thus opening more doors for artists’ originality and creativity. The history of electronic music is a very scattered and complex history. The movement all started in 1951 at the University of Manchester, where on a Ferranti Mark I computer, a computerized version of “Baa Baa Black Sheep” and “God Save the Queen” were recorded. The next milestone was in 1957, when the first program was written to make music. Max Mathews wrote a program called “MUSIC” at Bell Labs, USA. The program was used to create a 17 second musical piece that was performed in New York City on an IBM 704 Computer. In 1983, the world of computer-aided music production was revolutionized by the invention of MIDI. MIDI (Musical Instrument Digital Interface) was a protocol that enabled computers and synthesizers and other hardware equipment to communicate with each other. This protocol allows producers to connect all devices to their computer and control virtual parameters within the native software. MIDI carries event messages that specify notation, pitch and velocity, control signals for parameters such as volume, vibrato, audio panning and cues, and clock signals that set and synchronize tempo between multiple devices. These messages are sent to other devices where they control sound generation and other features. This data can also be recorded into a hardware or software device called a sequencer, which can be used to edit the data and to play it back at a later time. By the end of the 1970s, electronic musical devices were becoming increasingly common and affordable in North America, Europe and Japan. Early analog synthesizers were usually monophonic (capable of playing only one note at a time), and controlled via a voltage produced by their keyboards. Manufacturers used this voltage to link instruments together so that one device could control one or more others, but this system was inadequate for control of newer polyphonic and digital synthesizers. Some manufacturers created systems that allowed their own equipment to interconnect, but the systems were incompatible, so one manufacturer's systems could not synchronize with those of another. The invention of MIDI was followed by the invention of Virtual Studio Technology or VST in 1997. VST allows external hardware to be virtualized in Software, which means no more bulky rack equipment and the ability to take your equipment with you anywhere you go. In 1999, the first VST instrument was made. The first VST instrument, Neon, is a very basic analog synthesizer. This opened doors to literally computerize any studio instrument in existence.To learn the ropes of music production, one can learn to be a producer by attending recording or music school. However recording school is not for everyone, It can be too expensive for some and too “academic” for others. Although there's no standard level of education needed to become a music producer, many colleges offer music production programs usually at the bachelor's degree level. These 4-year programs cover a broad range of courses to expose students to recording arts technology and the music business as a whole. Sample course topics include recording industry law and ethics, sound editing techniques, digital audio software and electronic music. Students may need to either produce a full-length recording or participate in an internship in order to graduate. A music producer's job can be as easy as sitting on the couch listening and nodding and as active as controlling the mixer as well as calibrating the equipment for a vocalist. A record producer is an individual working within the music industry, whose job is to oversee and manage the recording (i.e. "production") of an artist's music. A producer has many roles that may include, but are not limited to, gathering ideas for the project, selecting songs and/or musicians, coaching the artist and musicians in the studio, controlling the recording sessions, and supervising the entire process through mixing and mastering. Producers also often take on a wider entrepreneurial role, with responsibility for the budget, schedules, and negotiations. Today, the recording industry has two kinds of producers: executive producer and music producer; they have different roles. While an executive producer oversees a project's finances, a music producer oversees the creation of the music. With today's relatively easy access to technology, an alternative to the record producer just mentioned, is the so-called 'bedroom producer'. With today's technological advances, it is very easy for a producer to achieve high quality tracks without the use of a single instrument; that happens in urban music (like hip hop, rap, etc.). Many established artists take this approach. Good music producers understand every aspect of studio production. They also have a very good ear and a well-rounded knowledge of how voices and instruments produce recordable sound. . Music producers should be able to bring out the best in recording artists through their knowledge of vocal and instrumental arrangements. Some producers hire musicians and singers to perform selected songs; other producers are hired by bands or solo artists to oversee recording sessions. Music producers may also confer with directors of movies or television programs in order to determine the placement of a song. (Recording Connection 1)When it comes to what you physically need to be a music producer, a computer is naturally a must-have piece of hardware. One can produce a good sounding track with almost any kind of modern computer. A DAW (Digital Audio Workstation) is also a requirement. The DAW is a software environment in which you create and compose the music and it is one of the most essential components in one’s music studio. To put it simply, it’s music making software. A computer-based DAW has four basic components: a computer, a sound card (also called a sound converter or audio interface), a digital audio editor software, and at least one input device for adding or modifying musical note data. This could be as simple as a mouse, and as sophisticated as a MIDI controller keyboard, or an automated fader board for mixing track volumes. The computer acts as a host for the sound card and software and provides processing power for audio editing. The sound card (if used) or external audio interface typically converts analog audio signals into digital form, and for playback converting digital to analog audio; it may also assist in further processing the audio. The software controls all related hardware components and provides a user interface to allow for recording, editing, and playback. Most computer-based DAWs have extensive MIDI recording, editing, playback capabilities, and some even have minor video-related features. VST (Virtual Studio Technology) synthesizers and effects are also a must if you’re going to start making music digitally with a computer. VSTi’s (VST instruments) are virtual synthesizers that produce different kind of sounds. You can use them just like you would use real hardware , only difference being that they’re software and you install them just like any other application, then open them within a DAW to compose melodies and make music. (“How to Make Electronic Music” 1)One thing virtually all ‘computer generated’ music has in common is the use of samples. Samples are sound bytes, anywhere from really small blips to lengthy ambient noises, sometimes spanning the entire length of the song. The triggering of samples in an interesting way is what creates the rhythm and atmosphere of the song. Most electronic drum beats consist entirely of triggered samples.A sampler is a program or device which is used to record and trigger sound samples, usually included in the main production software. In the 80's, sampling started to take over as the preferred method for editing music. If a performance in the first chorus of a song was better than the subsequent choruses, the part could easily be sampled, or recorded to another tape machine, and literally pasted to the other choruses. This greatly simplified the recording process for background vocals that were difficult to perform and require many tracks to capture. Rather than having the vocalists record every section of the song with the same part, it was much easier to record it well, once, and then paste it to the other sections of the song where it was needed. These devices and techniques are the heart of today’s electronic music; they are the engines which produce the actual sounds you hear. Changing and manipulating sounds is the key to capturing the listener’s attention. Effects have always played a major role in not just electronic music, but across all genres. The difference is that with electronic music, the listener will usually accept more layers of background effects than as with other types of music. Effects are used to take basic sounds and variate them in an interesting and sonically enhancing manner. Some of the common effects producers use include reverberation (reverb), echo, flange, chorus, and distortion. When you first start producing music, or even if you have been making music for decades, you will find that it is a challenge to turn one’s ideas directly into a song! (AllCrunchy 1)The most common thing that prevents beginners from getting a full sounding song is not filling the “box” that is volume, panning, and frequency. The typical situation is this: as more and more sounds are layered together, the audio may start to “clip”. (Clipping is a form of waveform distortion that occurs when an amplifier is over-driven and attempts to deliver an output voltage or current beyond its maximum capability) Therefore, one would turn the gain down on the each channel of the mixer so it doesn’t clip. But then, it sounds quiet. In order to fix this, compression and (EQ) equalization come in to play. Another issue novice producers may face is when too many conflicting frequencies are overlapping in a mix. As a result of overlapping sounds, the song may sound “muddy”. To prevent mud, you must consciously keep in mind what range of frequencies you are adding with each new part. Frequencies will overlap, no matter what instruments you choose. A lot of VST instrument plugins have presets that sound very good on their own, but when thrown together with other presets, they clash. A lot of these presets are full sounding, filling up a lot of low and high end. Unless you carve out the clashing frequencies using EQ, you will get a muffled, muddy sound when throwing presets together. For example, two bass sounds on top of each other will interfere, resulting in a strange sounding phase effect. If you want to use two instruments that use up the same frequency spectrum, you’ll want to carve out the highs on one and carve out the lows on the other equalizer. The end result of adding equalization and modifying volume should add up to a track with a full, clear sound.Works CitedDuignan, Matthew, James Noble, and Robert Biddle. "Abstraction and Activity in Computer-Mediated Music Production." Computer Music Journal 34.4 (2010): 12. Print."Recording Connection Audio Institute - Learn One on One in a Real Recording Studio." Defining What A Music Producer Does. The Recording Connection Institute, n.d. Web. 22 Feb. 2013. <;."." Electronic Music How-To and Creation Guide. N.p., n.d. Web. 22 Feb. 2013. <;."How To Make Electronic Music With Computer? Where To Start?" How To Make Electronic Music. N.p., 2 Dec. 2011. Web. 22 Feb. 2013. <;."Contents." EMusicTips RSS. N.p., n.d. Web. 22 Feb. 2013. <;."Help." Image-. N.p., n.d. Web. 05 Mar. 2013."Massive." Komplete : Synths & Samplers : Massive. N.p., n.d. Web. 05 Mar. 2013. ................
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