Poisoned Arrow Trap: CR 3; mechanical; touch trigger; manual reset; lock bypass (Open lock DC 30); Atk +12 ranged (1d8 plus poison, arrow); poison (Large monstrous scorpion venom, DC 14 Fortitude save resists, 1d4 Con/1d4 Con); Search DC 19; Disable Device DC 15. Creatures: Describe any creature the PCs might encounter here. ................
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