Herb Encounter List - Traykon

Herb Encounter List

by Frank Helle Hansen Frank.Hansen@im.uib.no

and Others

Table of Contents

TABLE OF CONTENTS................................................................................................................................................1

INTRODUCTION...........................................................................................................................................................1 ABOUT THE HERB ENCOUNTER LIST..............................................................................................................................1 HERB ENCOUNTERS .......................................................................................................................................................1 THE MODIFIER ...............................................................................................................................................................1 THE PERCENTAGES ........................................................................................................................................................1 HOW TO USE ..................................................................................................................................................................2 THE TIME USED SEARCHING..........................................................................................................................................2 BETWEEN TWO AREAS...................................................................................................................................................2

SPRING ...........................................................................................................................................................................3

SUMMER ........................................................................................................................................................................5

AUTUMN.........................................................................................................................................................................8

WINTER ........................................................................................................................................................................10

THE MODIFIER ILLUSTRATED .............................................................................................................................12

Introduction

About the Herb Encounter List

This list is a supplement for The Guide to Herbs for RPG's, 5th Edition [Shaun Hately]. He generously gave me permission to distribute my Herb Encounter List. If there are any questions, feel free to email me on Frank.Hansen@im.uib.no

Herb Encounters

After having used Shaun Hately's guide to herbs a while, I became convinced that herb collecting is determined by chance. The herbalist takes what he finds. Even if he is looking for a specific herb, he might find something totally different. This system randomly generates a number of herbs found from your proficiency check. By rolling a d100 you know what herbs you found. Some herbs that have little use because of the current rules in AD&D where deleted from the list. This includes herbs that stop bleeding.

The Modifier

Intuitively, one should think there is more chance to find an herb in a temperate forest than in a dry desert. Therefore a modifier was added for each locale. The modifier is calculated from the total availability of herbs in a locale divided by 250 percent (when total availability more than 100%) or the inverse of the availability multiplied by -2,5 percent (when total availability less than 100%).

The Percentages

The relative percentage is calculated for each herb. These values are added on top of each other, so that a percent range represents each herb.

How to Use

The modifier is added to the proficiency check of the herbalist. The number of herbs found is the difference between the proficiency check and the roll divided by two. For each herb found roll d100 to see which herb is found. If there are only one herb, you find it if you make your proficiency check (hence you don't roll d100). On a natural 1 you will always find at least one herb.

The Time Used Searching

The standard time used is two hours, or ruled by the GM. After standard time has passed the herbalist can find no more herbs in that area until a week has passed. If the herbalist spends half the standard time, then the penalty should be half the proficiency score, and so on. If an herbalist with rating 12 spend 30 minutes (one fourth of the standard time) searching for herbs in a temperate forest in summertime (mod. +4), his check should be (proficiency (12) + modifier (4))*(Used time (1/2) / Standard time (2)) = 4. If he rolls two, he has made the check with two points; hence he will find one herb. If he had spent two hours searching, his check would be (12 + 4)*(Used time (2) / Standard time (2))=16. If he had rolled a two this time also, he would have made his check with fourteen and found seven herbs!

Between Two Areas

Optional rule. When between to locales, add together the modifiers for both locales and divide by two. Odd numbers on the d100 roll is for herbs in the locale you came from and even numbers is for the locale you are going to.

Spring

NAME Calcena Mushroom Fumitore Guardseye Mountain Garlick Thyme Elvish Galingale

Draaf Sessali Makebate Spanish Nut Maruera

Jinab Teriko Weed

Bull-Rush Tateesha

Bastit Black Rose Marsh Mallow Ebur Eldaas Felmather Fumitore Snakespike Dragontears

cow Parsnip Hart's Tongue Hawkweed Kelventari Spanish Nut Asarabacca Bilberry colewort Laumspur Mandrake Sweet Trefoile Terbas Throw-Waxe Winclamit

Birthnot Mountain Garlick Mountain Setwall Silverthorn

TIME

Always

Spring

Always

Always

Spring

Spring

Spring

Spring

Spring

Always

Always

Spring

Spring Always

Spring

Spring

Always

Always

Spring

Always

Spring

Always

Spring

Spring

Spring

Spring Spring Spring Spring Always Always Always Always Always Spring Spring Spring Spring Spring Spring Spring Spring Spring Spring Always Always Always Always

ZONE

All

Cold

Cold

Cold

Cold

Polar

Subtrop

Subtrop

Subtrop

Subtrop

Subtrop

Subtrop

Subtrop Subtrop

Subtrop

Subtrop

Subtrop

Subtrop

Temperate

Temperate

Temperate

Temperate

Temperate

Temperate

Temperate

Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate

LOCALE

Underdark

Coastal

Grassland

Mountains

Rural

Forest

Coastal

Coastal

Coastal

Desert

Forest

Mountains

Rural Rural

Rural

Swamp

Swamp

Swamp

Coastal

All

All

Coastal

Coastal

Coastal

Coastal

Coastal Coastal Desert Forest Forest Forest Forest Forest Forest Forest Forest Forest Forest Forest Forest Forest Forest Forest Mountains Hills Mountains Mountains Mountains

COST

100gp/1000gp

3gp/6gp

100gp/100gp

8gp/9gp

2gp/5gp

1gp/2gp

Mod.

5sp/5sp

1gp/4gp

1gp/2gp

10gp/100gp

50gp/100gp

Mod. 5gp/7gp

2gp/3gp

Mod.

2sp/3sp

1sp/10gp

Mod.

3sp/3sp

100gp/100gp

5gp/8gp

22gp/22gp

2gp/4gp

10gp/10gp

3gp/6gp 5gp/7gp 100gp/100gp Mod. 3gp/10gp 2gp/2gp 4gp/6gp 19gp/19gp 10gp/100gp 3gp/7gp 500gp/3000gp 6sp/6sp 100gp/500gp 3gp/5gp 1gp/3gp 2gp/2gp 2gp/3gp 100gp/100gp Mod. 2cp/2cp 8gp/9gp 1gp/3gp 1000/10000gp

USE

hallucinogenic

hair prevention

detect life

repels evil spirits?

antiseptic

raise bloodflow

-1

healing

antidote

scorpion stings

aphrodisiac

breathing

-3 keeps awake

contraceptive

-1

sleep

raises intelligence

1

repels insects

liquid absorption

burns

healing

nausea

awaken

hair prevention inflammation healing 2 madness lowers libido improves eyesight burn aphrodisiac renders docile infravision sobriety heal sleep falling damage nerve damage scarring healing 1 contraceptive repels evil spirits? hair growth antidote

AVAIL 2 80 5 30 51 35 Total 60 10

10 80 1 Total 10 5 Total 55 20 Total 20 5 20 45 5 30

80 15 10 Total 45 10 75 50 80 10 1 70 10 35 60 75 45 1 Total 30 30 40 1

d100

70% 86% 100%

15% 67% 100% 75% 73% 100% 220% 9% 11% 20% 41% 43% 57% 93% 100%

567% 8% 10% 23% 32% 46% 48% 49% 60% 62% 68% 79% 92% 99% 100% 131% 23% 46% 76% 77%

Ashline coltsfoot Amrans

Marjerome Horseweed Serapias Turbith Valerian

Base Mullein Tamariske Adder's Tongue Adgana Alether Amrans Chamomile Elecampane Footleaf Larnurma Marigold Napweed Oede Pennyroyal Peony Thyme Wormwood Cephalophage Spiderwort

Bull-Rush Calamus Falsifal

Marigold Pennyroyal Breldiar Tephrosia

Culkas Makebate Tamarindes Maruera

Spring Spring

Spring Spring Always Spring Spring Spring Spring Always Always Spring Spring Spring Spring Spring Spring Spring Spring Spring Spring Spring Spring Spring Spring Spring

Always Spring Spring Always Spring Spring Spring Spring Spring

Spring Spring Spring Always Always

Always Spring

Temperate Temperate

Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate

Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate

Temperate Tropical Tropical Tropical Tropical

Tropical Tropical

Mountains Mountains

Rivers Grassland Grassland Grassland Grassland Grassland Rural Rural Rural Rural Rural Rural Rural Rural Rural Rural Rural Rural Rural Rural Rural Rural Rural Rural

Special Special Swamp Swamp Swamp Swamp Urban Urban Urban

Volcanoes Coastal Desert Desert Desert

Forest Mountains

50gp/500gp 2gp/4gp

50gp/50gp Mod. 2gp/6gp 7gp/7gp 4gp/7gp 1gp/2gp Mod. 10sp/10sp 5gp/7gp 5gp/15gp 10gp/500gp 10gp/100gp 50gp/50gp 2gp/3gp 1sp/1sp 10sp/10sp 10gp/100gp 2gp/10gp 1gp/1gp 1000gp/1000gp 3gp/3gp 1gp/2gp 2gp/5gp 2gp/2gp

100gp/100gp 4gp/10gp Mod. 2sp/3sp 5gp/15gp 3gp/3gp Mod. 2gp/10gp 3gp/3gp

50 gp/50gp 2gp/3gp Mod. 35gp/35gp 1gp/2gp

1gp/2gp 50gp/100gp

petrification anti-infection

healing 0 jaundice strengthen horse healing eases fits 2 burns anti-infection anti-infection raises attributes combat skills healing calming effect induces vomiting protects feet ease pain/ heal antiseptic poison protection ??? insect repellent healing antiseptic antiseptic

see description spider bites 0 sleep restores hearing burns, blood loss -1 antiseptic insect repellent

alters perception calming effect -1 sunburn scorpion stings

quenches thirst breathing

5 25 40 Total 35 10 45 20 Total 90 20 10 10 5 40 30 15 10 3 40 40 1 25 5 51 5 5 50 Total 55 15 30 Total 40 25 35 30 Total 40 10 85 1

81% 100%

110% 32% 41% 82% 100% 400% 23% 28% 30% 33% 34% 44% 51% 55% 58% 59% 69% 79% 80% 86% 88% 99% 100%

100% 55% 70% 100% 65% 62% 100%

50% 80% 100%

Summer

NAME Calcena Mushroom Fumitore Laishaberries Guardseye

Mountain Garlick Lesser Centaury Elvish Galingale Gefnul Sessali

Makebate Entriste

Spanish Nut Balm Fetherfew Kylathar Young Lad's Love

Fire-Flower Maruera

Jinab Petiveria Sinquoi Tai-Gi Teriko Weed

Bull-Rush Tateesha

Bastit Black Rose Blackroot Healwell Marsh Mallow Eldaas Fumitore Horehound

Bastit Black Rose Blackroot Healwell cow Parsnip Hart's Tongue Hawkweed Kelventari Spanish Nut Belramba colewort Deadly-Nightshade

TIME Always Summer Summer Always Summer Always Summer

Summer Summer Summer Summer Always Summer Summer Always Summer Summer Summer Summer Summer Summer Summer Summer Always Summer Summer Summer Summer Summer Always Always Al Always Summer Summer Summer Always Summer Summer Summer Summer Always Summer Summer Summer Always Always Always Always Always Summer Summer Summer

ZONE All Cold Cold Cold Cold Cold Cold

Polar Polar Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate

LOCALE Underdark Coastal Forest Grassland Mountains Mountains Mountains

Forest Volcanoes Coastal Desert Desert Desert Forest Forest Forest Forest Forest Forest Mountains Mountains Mountains Rural Rural Rural Rural Rural Rural Swamp Swamp Swamp Coastal All All All All Coastal Coastal Coastal Coastal Forest All All All All Forest Forest Forest Forest Forest Forest Forest Forest

COST 100gp/1000gp 3gp/6gp 20gp/40gp 100gp/100gp Mod. 8gp/9gp 5gp/5gp

1gp/2gp 200gp/500gp 1gp/4gp Mod. 1gp/2gp 25gp/25gp Mod. 10gp/100gp 3gp/5gp 2gp/4gp 20gp/20gp 1gp/1gp Mod. 1000/1000000g 50gp/100gp Mod. 5gp/7gp 1gp/3gp 2gp/3gp 2gp/3gp 2gp/3gp Mod. 2sp/3sp 1sp/10gp Mod. 3sp/3sp 100gp/100gp 4gp/4gp 1sp/1sp 5gp/8gp 2gp/4gp 3gp/6gp 1gp/5gp Mod. 3sp/3sp 100gp/100gp 4gp/4gp 1sp/1sp 3gp/10gp 2gp/2gp 4gp/6gp 19gp/19gp 10gp/100gp 60gp/180gp 6sp/6sp 4gp/8gp

USE hallucinogenic hair prevention heal/ treat disease detect life -1 repels evil spirits? antidote

raise bloodflow healing antidote -1 scorpion stings antidote 1 aphrodisiac menstrual pains vertigo alters attributes frostbite -20 healing breathing -1 keeps awake swelling/bruising dilates time enhances senses contraceptive -1 sleep raises intelligence 1 repels insects liquid absorption healing healing burns nausea hair prevention antidote 4 repels insects liquid absorption healing healing madness lowers libido improves eyesight burn aphrodisiac nerve damage sobriety sleep

AVAIL 2 80 10 5 Total 30 25 35 60 10 Total 10 30 Total 80 20 65 10 30 Total 1 1 Total 10 20 15 10 5 Total 55 20 Total 20 5 20 30 20 5 80 90 Total 20 5 20 30 45 10 75 50 80 30 70 75

d100

55% 55% 100%

40% 25% 100% 205% 39% 49% 80% 85% 100% 2% 50% 100% 60% 17% 50% 75% 92% 100% 75% 73% 100% 270% 7% 9% 17% 28% 35% 37% 67% 100% 1080% 2% 3% 5% 7% 12% 13% 20% 24% 32% 34% 41% 48%

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