Herb Encounter List - Traykon
Herb Encounter List
by Frank Helle Hansen Frank.Hansen@im.uib.no
and Others
Table of Contents
TABLE OF CONTENTS................................................................................................................................................1
INTRODUCTION...........................................................................................................................................................1 ABOUT THE HERB ENCOUNTER LIST..............................................................................................................................1 HERB ENCOUNTERS .......................................................................................................................................................1 THE MODIFIER ...............................................................................................................................................................1 THE PERCENTAGES ........................................................................................................................................................1 HOW TO USE ..................................................................................................................................................................2 THE TIME USED SEARCHING..........................................................................................................................................2 BETWEEN TWO AREAS...................................................................................................................................................2
SPRING ...........................................................................................................................................................................3
SUMMER ........................................................................................................................................................................5
AUTUMN.........................................................................................................................................................................8
WINTER ........................................................................................................................................................................10
THE MODIFIER ILLUSTRATED .............................................................................................................................12
Introduction
About the Herb Encounter List
This list is a supplement for The Guide to Herbs for RPG's, 5th Edition [Shaun Hately]. He generously gave me permission to distribute my Herb Encounter List. If there are any questions, feel free to email me on Frank.Hansen@im.uib.no
Herb Encounters
After having used Shaun Hately's guide to herbs a while, I became convinced that herb collecting is determined by chance. The herbalist takes what he finds. Even if he is looking for a specific herb, he might find something totally different. This system randomly generates a number of herbs found from your proficiency check. By rolling a d100 you know what herbs you found. Some herbs that have little use because of the current rules in AD&D where deleted from the list. This includes herbs that stop bleeding.
The Modifier
Intuitively, one should think there is more chance to find an herb in a temperate forest than in a dry desert. Therefore a modifier was added for each locale. The modifier is calculated from the total availability of herbs in a locale divided by 250 percent (when total availability more than 100%) or the inverse of the availability multiplied by -2,5 percent (when total availability less than 100%).
The Percentages
The relative percentage is calculated for each herb. These values are added on top of each other, so that a percent range represents each herb.
How to Use
The modifier is added to the proficiency check of the herbalist. The number of herbs found is the difference between the proficiency check and the roll divided by two. For each herb found roll d100 to see which herb is found. If there are only one herb, you find it if you make your proficiency check (hence you don't roll d100). On a natural 1 you will always find at least one herb.
The Time Used Searching
The standard time used is two hours, or ruled by the GM. After standard time has passed the herbalist can find no more herbs in that area until a week has passed. If the herbalist spends half the standard time, then the penalty should be half the proficiency score, and so on. If an herbalist with rating 12 spend 30 minutes (one fourth of the standard time) searching for herbs in a temperate forest in summertime (mod. +4), his check should be (proficiency (12) + modifier (4))*(Used time (1/2) / Standard time (2)) = 4. If he rolls two, he has made the check with two points; hence he will find one herb. If he had spent two hours searching, his check would be (12 + 4)*(Used time (2) / Standard time (2))=16. If he had rolled a two this time also, he would have made his check with fourteen and found seven herbs!
Between Two Areas
Optional rule. When between to locales, add together the modifiers for both locales and divide by two. Odd numbers on the d100 roll is for herbs in the locale you came from and even numbers is for the locale you are going to.
Spring
NAME Calcena Mushroom Fumitore Guardseye Mountain Garlick Thyme Elvish Galingale
Draaf Sessali Makebate Spanish Nut Maruera
Jinab Teriko Weed
Bull-Rush Tateesha
Bastit Black Rose Marsh Mallow Ebur Eldaas Felmather Fumitore Snakespike Dragontears
cow Parsnip Hart's Tongue Hawkweed Kelventari Spanish Nut Asarabacca Bilberry colewort Laumspur Mandrake Sweet Trefoile Terbas Throw-Waxe Winclamit
Birthnot Mountain Garlick Mountain Setwall Silverthorn
TIME
Always
Spring
Always
Always
Spring
Spring
Spring
Spring
Spring
Always
Always
Spring
Spring Always
Spring
Spring
Always
Always
Spring
Always
Spring
Always
Spring
Spring
Spring
Spring Spring Spring Spring Always Always Always Always Always Spring Spring Spring Spring Spring Spring Spring Spring Spring Spring Always Always Always Always
ZONE
All
Cold
Cold
Cold
Cold
Polar
Subtrop
Subtrop
Subtrop
Subtrop
Subtrop
Subtrop
Subtrop Subtrop
Subtrop
Subtrop
Subtrop
Subtrop
Temperate
Temperate
Temperate
Temperate
Temperate
Temperate
Temperate
Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate
LOCALE
Underdark
Coastal
Grassland
Mountains
Rural
Forest
Coastal
Coastal
Coastal
Desert
Forest
Mountains
Rural Rural
Rural
Swamp
Swamp
Swamp
Coastal
All
All
Coastal
Coastal
Coastal
Coastal
Coastal Coastal Desert Forest Forest Forest Forest Forest Forest Forest Forest Forest Forest Forest Forest Forest Forest Forest Mountains Hills Mountains Mountains Mountains
COST
100gp/1000gp
3gp/6gp
100gp/100gp
8gp/9gp
2gp/5gp
1gp/2gp
Mod.
5sp/5sp
1gp/4gp
1gp/2gp
10gp/100gp
50gp/100gp
Mod. 5gp/7gp
2gp/3gp
Mod.
2sp/3sp
1sp/10gp
Mod.
3sp/3sp
100gp/100gp
5gp/8gp
22gp/22gp
2gp/4gp
10gp/10gp
3gp/6gp 5gp/7gp 100gp/100gp Mod. 3gp/10gp 2gp/2gp 4gp/6gp 19gp/19gp 10gp/100gp 3gp/7gp 500gp/3000gp 6sp/6sp 100gp/500gp 3gp/5gp 1gp/3gp 2gp/2gp 2gp/3gp 100gp/100gp Mod. 2cp/2cp 8gp/9gp 1gp/3gp 1000/10000gp
USE
hallucinogenic
hair prevention
detect life
repels evil spirits?
antiseptic
raise bloodflow
-1
healing
antidote
scorpion stings
aphrodisiac
breathing
-3 keeps awake
contraceptive
-1
sleep
raises intelligence
1
repels insects
liquid absorption
burns
healing
nausea
awaken
hair prevention inflammation healing 2 madness lowers libido improves eyesight burn aphrodisiac renders docile infravision sobriety heal sleep falling damage nerve damage scarring healing 1 contraceptive repels evil spirits? hair growth antidote
AVAIL 2 80 5 30 51 35 Total 60 10
10 80 1 Total 10 5 Total 55 20 Total 20 5 20 45 5 30
80 15 10 Total 45 10 75 50 80 10 1 70 10 35 60 75 45 1 Total 30 30 40 1
d100
70% 86% 100%
15% 67% 100% 75% 73% 100% 220% 9% 11% 20% 41% 43% 57% 93% 100%
567% 8% 10% 23% 32% 46% 48% 49% 60% 62% 68% 79% 92% 99% 100% 131% 23% 46% 76% 77%
Ashline coltsfoot Amrans
Marjerome Horseweed Serapias Turbith Valerian
Base Mullein Tamariske Adder's Tongue Adgana Alether Amrans Chamomile Elecampane Footleaf Larnurma Marigold Napweed Oede Pennyroyal Peony Thyme Wormwood Cephalophage Spiderwort
Bull-Rush Calamus Falsifal
Marigold Pennyroyal Breldiar Tephrosia
Culkas Makebate Tamarindes Maruera
Spring Spring
Spring Spring Always Spring Spring Spring Spring Always Always Spring Spring Spring Spring Spring Spring Spring Spring Spring Spring Spring Spring Spring Spring Spring
Always Spring Spring Always Spring Spring Spring Spring Spring
Spring Spring Spring Always Always
Always Spring
Temperate Temperate
Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate
Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate
Temperate Tropical Tropical Tropical Tropical
Tropical Tropical
Mountains Mountains
Rivers Grassland Grassland Grassland Grassland Grassland Rural Rural Rural Rural Rural Rural Rural Rural Rural Rural Rural Rural Rural Rural Rural Rural Rural Rural
Special Special Swamp Swamp Swamp Swamp Urban Urban Urban
Volcanoes Coastal Desert Desert Desert
Forest Mountains
50gp/500gp 2gp/4gp
50gp/50gp Mod. 2gp/6gp 7gp/7gp 4gp/7gp 1gp/2gp Mod. 10sp/10sp 5gp/7gp 5gp/15gp 10gp/500gp 10gp/100gp 50gp/50gp 2gp/3gp 1sp/1sp 10sp/10sp 10gp/100gp 2gp/10gp 1gp/1gp 1000gp/1000gp 3gp/3gp 1gp/2gp 2gp/5gp 2gp/2gp
100gp/100gp 4gp/10gp Mod. 2sp/3sp 5gp/15gp 3gp/3gp Mod. 2gp/10gp 3gp/3gp
50 gp/50gp 2gp/3gp Mod. 35gp/35gp 1gp/2gp
1gp/2gp 50gp/100gp
petrification anti-infection
healing 0 jaundice strengthen horse healing eases fits 2 burns anti-infection anti-infection raises attributes combat skills healing calming effect induces vomiting protects feet ease pain/ heal antiseptic poison protection ??? insect repellent healing antiseptic antiseptic
see description spider bites 0 sleep restores hearing burns, blood loss -1 antiseptic insect repellent
alters perception calming effect -1 sunburn scorpion stings
quenches thirst breathing
5 25 40 Total 35 10 45 20 Total 90 20 10 10 5 40 30 15 10 3 40 40 1 25 5 51 5 5 50 Total 55 15 30 Total 40 25 35 30 Total 40 10 85 1
81% 100%
110% 32% 41% 82% 100% 400% 23% 28% 30% 33% 34% 44% 51% 55% 58% 59% 69% 79% 80% 86% 88% 99% 100%
100% 55% 70% 100% 65% 62% 100%
50% 80% 100%
Summer
NAME Calcena Mushroom Fumitore Laishaberries Guardseye
Mountain Garlick Lesser Centaury Elvish Galingale Gefnul Sessali
Makebate Entriste
Spanish Nut Balm Fetherfew Kylathar Young Lad's Love
Fire-Flower Maruera
Jinab Petiveria Sinquoi Tai-Gi Teriko Weed
Bull-Rush Tateesha
Bastit Black Rose Blackroot Healwell Marsh Mallow Eldaas Fumitore Horehound
Bastit Black Rose Blackroot Healwell cow Parsnip Hart's Tongue Hawkweed Kelventari Spanish Nut Belramba colewort Deadly-Nightshade
TIME Always Summer Summer Always Summer Always Summer
Summer Summer Summer Summer Always Summer Summer Always Summer Summer Summer Summer Summer Summer Summer Summer Always Summer Summer Summer Summer Summer Always Always Al Always Summer Summer Summer Always Summer Summer Summer Summer Always Summer Summer Summer Always Always Always Always Always Summer Summer Summer
ZONE All Cold Cold Cold Cold Cold Cold
Polar Polar Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Subtrop Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate Temperate
LOCALE Underdark Coastal Forest Grassland Mountains Mountains Mountains
Forest Volcanoes Coastal Desert Desert Desert Forest Forest Forest Forest Forest Forest Mountains Mountains Mountains Rural Rural Rural Rural Rural Rural Swamp Swamp Swamp Coastal All All All All Coastal Coastal Coastal Coastal Forest All All All All Forest Forest Forest Forest Forest Forest Forest Forest
COST 100gp/1000gp 3gp/6gp 20gp/40gp 100gp/100gp Mod. 8gp/9gp 5gp/5gp
1gp/2gp 200gp/500gp 1gp/4gp Mod. 1gp/2gp 25gp/25gp Mod. 10gp/100gp 3gp/5gp 2gp/4gp 20gp/20gp 1gp/1gp Mod. 1000/1000000g 50gp/100gp Mod. 5gp/7gp 1gp/3gp 2gp/3gp 2gp/3gp 2gp/3gp Mod. 2sp/3sp 1sp/10gp Mod. 3sp/3sp 100gp/100gp 4gp/4gp 1sp/1sp 5gp/8gp 2gp/4gp 3gp/6gp 1gp/5gp Mod. 3sp/3sp 100gp/100gp 4gp/4gp 1sp/1sp 3gp/10gp 2gp/2gp 4gp/6gp 19gp/19gp 10gp/100gp 60gp/180gp 6sp/6sp 4gp/8gp
USE hallucinogenic hair prevention heal/ treat disease detect life -1 repels evil spirits? antidote
raise bloodflow healing antidote -1 scorpion stings antidote 1 aphrodisiac menstrual pains vertigo alters attributes frostbite -20 healing breathing -1 keeps awake swelling/bruising dilates time enhances senses contraceptive -1 sleep raises intelligence 1 repels insects liquid absorption healing healing burns nausea hair prevention antidote 4 repels insects liquid absorption healing healing madness lowers libido improves eyesight burn aphrodisiac nerve damage sobriety sleep
AVAIL 2 80 10 5 Total 30 25 35 60 10 Total 10 30 Total 80 20 65 10 30 Total 1 1 Total 10 20 15 10 5 Total 55 20 Total 20 5 20 30 20 5 80 90 Total 20 5 20 30 45 10 75 50 80 30 70 75
d100
55% 55% 100%
40% 25% 100% 205% 39% 49% 80% 85% 100% 2% 50% 100% 60% 17% 50% 75% 92% 100% 75% 73% 100% 270% 7% 9% 17% 28% 35% 37% 67% 100% 1080% 2% 3% 5% 7% 12% 13% 20% 24% 32% 34% 41% 48%
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