Flesh and Blood Comprehensive Rules v1.1 June 4, 2021
Flesh and Blood Comprehensive Rules v1.1
June 4, 2021
? 2019 Legend Story Studios. All Rights Reserved. P.O Box 99428 Newmarket, Auckland 1149, New Zealand. Legend Story Studios and Flesh and Blood, including logos and characters, are property of Legend Story Studios in the USA, EU, UK, Canada, Australia, New Zealand, Taiwan, Singapore, Hong Kong and other countries. Patent pending. Flesh and Blood created by James White.
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TABLE OF CONTENTS
1 INTRODUCTION TO FLESH AND BLOOD TCG 2 CARD TEXT VS COMPREHENSIVE RULES 3 WINNING THE GAME 4 DECK REQUIREMENTS - CONSTRUCTED FORMATS (CLASSIC CONSTRUCTED
& BLITZ) 5 DECK REQUIREMENTS - LIMITED FORMATS (SEALED DECK & BOOSTER
DRAFT) 6 CARD TYPES ? HERO 7 CARD TYPES - WEAPON 8 CARD TYPES - EQUIPMENT 9 CARD TYPES - ACTION, INSTANT, ATTACK REACTION, DEFENSE REACTION,
MENTOR, RESOURCE 10 CARD TYPES - TOKEN 11 ZONES AND THE ARENA 12 START OF GAME PROCEDURE 13 TURN STRUCTURE 14 PRIORITY AND ACTIVE PLAYER 15 PLAYING CARDS AND ACTIVATING ABILITIES 16 TRIGGERED EFFECTS 17 CONTINUOUS EFFECTS 18 REPLACEMENT EFFECTS 19 RESOLVING LAYERS 20 COMBAT CHAIN 21 CLOSING THE COMBAT CHAIN 22 LAST KNOWN INFORMATION 23 CHOOSING TARGETS 24 SEARCHING ZONES AND SHUFFLING 25 POWER AND MODIFIERS 26 DAMAGE, DAMAGE TYPES, AND PREVENTION 27 GLOSSARY 28 APPENDIX
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1 Introduction to Flesh and Blood TCG
Flesh and BloodTM is a competitive Trading Card Game where two heroes face off in a fight to the death. Each player starts the game with their hero, weapon and equipment set in play. The battle is fought through strategic use of resources, knowing when to defend and when to go in for the kill. 1.1 Symbols This document uses the following text based representation of the symbols printed on cards:
{i} Intellect {h} Life {r} Resource Point {p} Power Value {d} Defense Value
2 Card Text vs Comprehensive Rules
2.1 If a card text would contradict a rule(s) contained in this document, the card text will supersede the applicable rule section of this document.
2.2 Card text is always considered to be; 2.2.1 The official card text on the most recent printed version of a card unless a card has received errata. 2.2.2 If a card has received errata, it will be announced in an errata bulletin and included in the errata log at errata. The official card text will be updated to match the errata.
3 Winning the Game
3.1 The game is won by reducing the opposing hero's life {h} to zero or meeting an in-game win condition. 3.1.1 The game ends as soon as a hero's life becomes zero or an in-game win condition is met. Unresolved cards, abilities, or effects on the chain do not resolve.
3.2 If both hero's life would simultaneously be reduced to zero, the game is a draw.
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