Www.talesofillyria.com



Tales of Illyria: General GuideTerminology: Row = The front character and the back characterColumn = The entire front or the entire backGeneral Tips:If you lose a battle and you retry it, it gets easier. Do not worry about losing XP since there are enough random encounters to max out your level (20). Random encounters make it almost impossible to replay a scene twice. It means that if you want to make a guide for quests, playing the game once or twice is not enough. I have played each game about 2-3 times. In TOI 2 and TOI 3, heading to Vasena during winter will reduce travel costs. Furs are not needed in Vasena. Just be sure to bring a lot of water!TOI 1 is geared towards being good or neutral. You are role playing as Elric.TOI 2 is geared towards making hard decisions with regards to saving your nation as Vasena’s priestess. You are sometimes required to punt a dog to prevent having a broken hand.TOI 3 is basically free play. The main quest is determined by your nation of origin. There is at least one origin-based random encounter. If you would like to have all companions available in TOI 3, it is best to make your character a neutral karma character. In current game system, furs and food will rot. The chances of rotting are much greater when having over 100 of the item. You also have a chance of items falling to the ground as well as canteens breaking. However, an event in which canteens break is rare. Camping-based random encounters occur only at midnight, when any wine you have is consumed. You can only camp when you are injured or if you have easily curable sicknesses such as concussion or diarrhea (usually heals after 2 consecutive nights of camping). Due to camping-based random encounters, I would highly recommend camping rather than sleeping in the tavern. In many of my games, I slept in taverns instead and ended up missing much game content. Noncombat skills are especially important in TOI 2 and TOI 3 for certain quests. Due to remodeling of the system after TOI 3, TOI 1 and TOI 2 may now have a maximum gold of 99,999. Previously, the maximum was 9,999. In TOI 3, you may store all that gold into your house and continue earning more gold. Gear and sell loot are no longer the same price as described in this guide: have previously used the exploit to avoid losing gold when traveling. Selling price is based on your persuasion skill. The maximum skill of 60 (10 for each party member) gives you a 90% selling price. Stallions and Arabians are the best horses. If you like to travel quickly, buy saddles for all your party members. At 25% comfort level (the highest), you can travel as quickly as you would like without a moral decrease for pushing your party so hard. Otherwise, the maximum speed is 50%. In TOI 2, make as much money as you can before leaving Vasena. There is a good chance you will come across Candyman when going into Illyria. Before meeting Candyman, get as many Stallions/Arabians. When meeting Candyman, always buy furs. 999 is the maximum number of furs you can buy. Be cautious since the game does not tell you when you reached your maximum. If you get a random encounter or an outcome from the random encounter that you don’t like, reload and try again. You will get this random encounter much later in the game. Reading the codex helps in answering riddles!*Spoilers*In TOI 2, there is a quest to end the war between the two lamia tribes. I recommend acting as a nice person. When getting the quest to examine the path between Gath and Akstet, go to Illyria first and get your sixth party member. Five party members (including your main character) are obtained before leaving Vasena. After training most of your noncombat skills, come back and do the quest. Discernment and sneak are highly recommended for this quest. In TOI 2 and TOI 3, there is a way to re-spec your characters. All gold put into their training goes down the drain. So, if there is a particular skill you wish to eliminate, do not train that skill. However, all party members must have a ranged-based fighting attack (ie, steady) and a close-quarters fighting attack (ie, counter). *End of Spoilers*Character Stats:You gain 2 stat points per level until you get to level 11. Past level 11, you gain 1 stat point per level. I highly recommend having at least three points in each of strength, agility, and intellect.Strength: Increases HP, carrying capacity, disease resistance, and physical damage.Agility: Increases the rate at which you act. May increase ability to avoid attacks. Intellect: Increases magic resistance, damage and duration of spells, and number of combat skills learned. Unfortunately, with the latest update, maximum magic resistance is now 75% instead of 100%. Thus, I highly recommend wearing enchanted armor. Prioritize fire resistance since many mages and creatures will use fire-based attacks. Weapon/Armor Stats: Damage: How much base damage you will do.Weight: How much room the item is going to take in your load. Armor Rating: Seems to be equal to the percent damage reduction. Block: How frequently you will use your shield for blocking purposes. Quality: Magic/Epic is the best quality. It is Damaged < Rough < Good < Fine < Exquisite < Legendary < EpicFinesse: Accuracy of the weapon.Parry: How often you may block with your weapon.Hack: Percent cause of causing bleeding. Piercing: Percent chance of a critical hit.Smash: Percent armor piercing. Maximum values for hack, piercing, and smash are 90% based on what I have seen. By clicking on Magic, you can see what effects it has.Currently, any magic damage of a weapon does not scale based on weapon quality or intellect. Thus, best weapons are poison, leech (if you have high agility and counter, it acts as a heal skill), water (does 1 damage but may stun an enemy in the row), curse, ice (slows enemy), slow, weakness, and sleep. I mainly look out for weapons that do leech, water, ice, weakness, and sleep damage for my fighters. For armor, I look for ones with fire resistance, water resistance, poison resistance, ice resistance, slow resistance, stun resistance, curse resistance, and bleed resistance. Many mages use fire. Lightning does a small amount of damage to anyone with 75% magic resistance, water is troublesome because it stuns, poison can do a ton of damage to the unwary, ice can slow your characters to the point where you may lose, and curse resistance just prevents having to use both bless and curse. The armor with bleed resistance is hard to find. These armors can be mainly obtained via Candyman in later parts of the game. Noncombat Skills:Stealth: Not highly important in TOI 1. Becomes much more important for getting additional encounters or passing quests in TOI 2 and TOI 3. Discernment: Good for detecting any possible enemies, traps, or ambushes. Helps you in fighting as well as preventing bad encounters. Persuasion: Increases selling price and allows you to talk your way out of trouble. Scouting: Can give additional resources or avoid any bad encounters. May be involved in some quests, especially in TOI 3.Alchemy: While needed for only a few quests, it is highly recommended. You may use alchemy to treat wounds in random encounters as well as obtain food while traveling. I earn about 20 gold via alchemy and hunting every time I travel. Engineering: Needed to construct or destroy things. Useful in some quests. Hunting: Rarely used for quests but allows you to save money in travel expenses. Combat Skills:The AI does not seem to use any once-per-fight skills, giving you a good advantage. If you are teaching a character skills from each department, the AI’s priority goes to Spell Buff, Heal (when below 60% health), and then each automatic skill listed. If the Counter skill was learned before Guard (You can check this by looking at the list of your skills. Counter skill will be listed first.), then Counter will be used instead of Guard. You can turn off the Counter skill so that it will not be automatically used. Then, Guard is used instead of Counter. Thus, I would recommend the following order of skills learned: Head Shot (and any other once-per-fight ranged skills), a ranged skill (ie, Frenzy), Coup De Grace (and any other once-per-fight melee skills), a melee skill or two (ie, Counter), heal, any store-bought once-per-use magic skills (so you don’t have to scroll down every time), magic attacks in order of importance (ie, If the Fire ball skill is listed before ice, the AI will choose the Fire ball skill unless the enemy is immune to fire.), and buff skills. Melee: Coup De Grace: A very high damage attack. Can be clicked on once per fight. Once you instruct a character to use the attack, they cannot use it again, even if the attack was cancelled due to the target dying. Counter: Slow attacking style that, if you parry or block the attack, attacks the attacker. I recommend using this skill with a weapon with high parry and finesse. High finesse means the attack will not be blocked as much. Guard: Appears to make the enemy focus their attacks on the skill user.Heavy: Slow attacking style that can stun an enemy. Many wolves use this attack. Stun resistance is recommended to counter this effect. Targeted: Increased accuracy for decreased speed. Due to attacks being blocked by characters with high block, this skill is only good against archers and mages in the late game.Berserk: Decreases ability to block attacks but increases speed. Highly recommend having a two-handed weapon with this skill to maximize damage. This skill is bad in prolonged fights. Highly recommend using shield on the character using this skill in prolonged fights. Balanced: A regular attack. Ranged: Head Shot: A very high damage attack. Can be clicked on once per fight. Once you instruct a character to use the attack, they cannot use it again, even if the attack was cancelled due to the target dying. Harass: Decreased damage for both the user and the target. An archer is automatically harassed when a melee opponent is in the column directly in front of it. Frenzy: Decreased accuracy for increased damage. I recommend a weapon with high finesse and a character with high agility. Due to archers’ higher likelihood of dodging attacks, this skill is good against fighters and mages. Precision: Increased accuracy for decreased damage. Due to shots being blocked by characters with block, this skill is only good against archers and mages. Steady: A regular attack. Magic Skills:Ice: May damage many targets. Does somewhat low damage but slows any target it hits as long as the target does not have slow resistance. Water: Hits the entire row as long as the spell was cast on an enemy in the front of the row. May stun enemies that it hits. This spell is great against fighters since stunned fighters cannot block your attacks. Poison: Does damage over time. Many enemies (especially undead) are resistant to poison damage. In early to mid game, poison is great. It’s not so great at level 20 when your enemies are resistant to it. If an enemy heals their health, poison does not affect this healed health. Fire Ball: Spell does fire damage to many targets. Appears to give the highest damage output to most enemies. Unfortunately, creatures such as hellspawns, dragons, and wyverns are unaffected. Lightning: Very low damage but may hit many targets. Enemies usually do not have any resistance to this spell. Heal: Provides additional health for the duration of the fight. Gives this additional health only when you are injured. If you are poisoned, use this skill. It will prevent your actual hp (that is the hp after the fight) from decreasing due to bleed or poisoned conditions. Haste: Makes your characters act faster. Shield: Reduces damage. Basically, gives you an armor. Strength: Increases physical damage output. Dispel: Dispels any negative condition for one character. Ie, curse, weakness, slow, stun, sleep, bleed, and poison.Silence: Prevents the casting of any spells. Because this spell is used by mages in mid to late game, I have my mage/archer aim for archer/mages. Archers in this game are usually spell buff casters as well (ie, dispel, heal, haste, strength, bless, and silence). Bless: Increases stats (strength, agility, and intellect) for the fight. (Does not increase health available.)Sleep: Has a small chance to put opponents to sleep and make them easier to hit. Great in early game. This spell can be replaced with an enchanted bow/sword late game. The sleep spell succeeds too infrequently to spend skill points in the late game. Slow: Significantly slows a single target.Weakness: Decreases physical damage dealt. Curse: Decreases the damage output (physical, magical, and attack speed) of the opposing team. Store-bought Skills:Store bought skills do not seem to be used by AI. Demons appear to have a different Meteor Strike spell that only hits one target. Meteor Strike: Once per combat use skill that attacks all enemies. Can stun enemies. Damage increases slightly with intellect. While this skill does low damage, I highly recommend this skill if you are looking to get through fights quickly. My party usually consisted of one half mage/archer, two mages, and three fighters. I had every character on my team learn this skill. You can kill almost any enemy by using this skill for all six party members. It does not appear that dragons and hellspawns are immune to this attack. However, any enemies with stun resistance do not get stunned. The enemies that are not immune to stun usually survive the attack from all six party members. Resurrect: If you would like to avoid characters having injury upon revival, cast this spell before the fight ends. With Resurrect level, five, you can get characters to be in full health upon revival. It is used once per level.Rally Cry: It’s a heal skill for fighters. The skill heals the entire party. Triple Shot. Hits every enemy in a single column. It’s a great skill to have with an enchanted bow. Ice Spike: A once per fight spell. It appears that the spell continues to hit one enemy with ice damage. It may be fixed to hit only twice. However, the updates may not affect my save game. Based on the description, however, it seems that it is supposed to hit all enemies. Empower: A lower-leveled haste, bless, strength, and shield spell cast at once. It is used once per level on a single character. Death Touch: An enemy has a lower-level curse, silence, weaken, and slow cast at once. It is used once per level. I am not sure if it was fixed, but it also appears to damage the enemy. Store-bought Equipment:Stats of the store-bought equipment are available in the online store. However, except for the Ring of Three and the Doom Amulet, I find that I can replace any armor with a better one from Candyman. Unfortunately, in TOI 2, the Vasenians complain too frequently about Candyman weapons. While much of the store-bought equipment give a lot of stat boosts, for prolonged fights, these stat boosts are not as important as resistances. The Metallurgist, Ebon Mirror, and Jester provide the much needed resistance. But, the Metallurgist is not resistant to stun, slow, and bleeding. The Ebon Mirror is not resistant to stun. The Jester is not resistant to slow and stun. Stun and slow resistances are much more important in the late game. Thus, Candyman equipment is the best for late game. If there is an enemy that you cannot beat, buy Shrapnel bombs. Make sure to use it before the enemy casts shield. If it is an extremely high HP enemy, there is a chance that the enemy may survive (just barely). I have not used poison or flash bombs so I do not know much about them. Based on the description, poison bombs induce heavy poison to all foes and flash bombs slow all enemies. Seasons: Spring: Animals and plants are abundant in Illyria. Rain is frequent, meaning that water consumption is decreased. Heavy rain decreases moral. Summer: Animals, plants, and birds are abundant in Illyria. There is a much greater chance of sweltering weather, which increases the need for drinking water. Do not travel in Vasena if you have a few canteens. Sandstorms appear to be frequent in desert areas of Vasena. Sandstorms in Vasena decrease moral. Fall: Animals, plants, and birds are abundant. Winter: Uses fur unless in Vasena. While animals still spawn, it is very hard to see them. Hunted a few boars by occasionally tapping at random places. Character Builds: For TOI 1 character builds, see has some good builds you could try. For front line fighters, I usually give them coup de grace, haste, heal, and counter/balance. Meteor is optional. Main stats are agility and strength. If you are using a light weapon, I would recommend investing 1:1 on agility and strength. If using a heavy weapon, you may want to invest more in strength.For the back archer(s), frenzy, heal, and head shot are good skills. I invest in intelligence so that the archer can act as my spell buff caster (ie, bless, curse, shield, haste) since the strength of the spell buff does not seem to depend on intelligence. For the back mage(s), fire ball, heal, poison/water, ice, and dispel are good skills. It is recommended to invest in both agility and intelligence since it is better to attack with greater frequency, especially at higher levels. Equipment:The quickest way to get good equipment in TOI 1 is to make as much money as you can and buy from Candyman (typically seen as you travel along the shores of Hysperia). The quickest way to get good equipment in TOI 2 is to make as much money as you can and buy from the magic shop. The items there are sometimes of legendary quality for swords. When you visit Candyman later on, Candyman has a greater variety of items to choose from. The quickest way to get good equipment in TOI 3 is to get to the region between Vodeed and Sullande. There, if you successfully answer a riddle, you get a good bow. The best equipment in the game is obtained from Candyman. The best Candyman equipment is randomized per encounter. Combat Strategies:Wolves and werewolves are immune to stun and are somewhat immune to water damage. Slow them with ice before burning them up. They are best killed by bow and arrow or with a sword. Making the wolves weak works as well. The wolves and werewolves do a lot of bleeding damage. Werewolves may cause an infected wound. Oversized bugs and infected people may be dealt easily by fire or ice. The oversized bugs (as long as they are not fire/ice attuned) can be easily killed with magic. The infected people are killed more easily by bows. The humongous flesh monster is easily killed with arrows and fire. (I think this monster has high armor.) Poison is convenient since the bugs do not seem to be attuned to poison in most instances. The infected people may give you brainworms. They give the front line fighters a lot of negative debuffs when they die. It pays to be immune to curse and slow when dealing with infected people. Undead are somewhat resistant to ice. They are easily dealt with by fire. They are all immune to poison. Unfortunately, wraiths are not so easy to deal with. Wraiths are resistant to stun. They do much damage by throwing their weapon (like Darth Vader). They do not seem to block arrows. Have your healer heal when your group member is slightly damaged. By the time your healer heals the character, the group member may be severely damaged. The wraiths’ swing attack damages all your front line characters and may stun them. If they are accompanied by undead, kill the undead first. If the wraith(s) are alone, focus on one wraith and have one mage and archer work their way. It is best to use Counter on fighters, but you may also use Guard. Use Head Shot and Coup de Grace with two archers/fighters. If you cause enough damage to defeat the wraith, use the same skills with the other archers/fighters. Remember, if you target one wraith with those skills, you have wasted the skills once you kill one wraith. With wraiths, survival is better than quickly killing them. Demons are resistant to stun and fire. Freezing them works best. It is best to avoid their meteor strike. So, target the demon who does meteor strike first. If the demon has used the meteor strike already, avoid targeting that particular demon unless it decides to use meteor strike again. It seems that demons usually use meteor strikes every 2-3 turns. Angels are resistant to stun. I am not sure if they are resistant to poison or lightning. I usually kill them by the time I finish spell buffing all my characters. My mages are too focused on healing the party to cast spells. They usually use melee attacks and attack one character at a time. Trolls are resistant to stun. They can kill your party quickly since they can stun any party member. They also attack the entire column per attack. (It is why I highly recommend having stun resistance.) It is best to have dispel so that you can keep your front line going. Attack with fire and arrows. Your fighters should have Counter or Guard. Focus on your fighters’ survival. If all your fighters die, it means your party is dead. Use Head Shot and Coup de Grace with two archers/fighters. If you cause enough damage to defeat the troll, use the same skills with the other archers/fighters. Remember, if you target one troll with those skills, you have wasted the skills once you kill one troll. Goblins are by far the easiest to kill. They usually have counter and do bleeding damage. Poison or Fire ball takes care of them quickly. I usually have my archer(s)/mage(s) take out the back row while my fighters work to kill the front line. Focus on one goblin each. They do not have much health. Wyverns and dragons are fairly hard to kill if you are not immune to fire. Dragons do a fire-based attack that attacks the entire party. Use similar strategies as with trolls and wraiths. Dragons are immune to fire. Attack them with ice, arrows, and melee. They appear to have high agility and may avoid damage. Genies are highly capable of using Evade (which increases their chance to avoid damage) or area-based attacks such as Sandstorm and Magma (attacks all characters). Their resistance is based mainly on their elemental-attunement. Attack with everything except what they are attuned to. I think sand-based genies are resistant to either poison or water. I have not tested either spells on them. Anthra appear to be resistant to physical damage. They are immune to stun. Kill them with fire or with fighters. Anthra may do a poison-based attack that attacks the entire row. Poison immunity prevents damage from this attack. Worms are easiest to kill with fire or ice. I am not sure if they are immune to poison and water but they are immune to stun. Focus on one worm each. Vultures appear to be resistant to physical damage. I do not think they stun. Kill them with fire and poison. The vultures do a heavy poison-based attack that covers the entire column. Poison resistance solves this problem. Quests and Random Encounters *Spoilers*TOI 1: The quest is very linear. If you decide to skip quest markers, there may be empty portraits during quest-related dialogues. Wrong decisions may result in killing a possible companion. Before getting your first companion, I would recommend getting gold to invest in two horses, 40 food, and 50 water canteens. Do not be too hasty in getting companions. While having more companions mean more damage against enemies, it is at first difficult coping with increased food and water consumption. More information about the characters is in UnderABleedingSun. There is an encounter during which a man offers you gold in exchange for your soul. The decision is a role playing decision. If you do decide to sell your soul, you get gold and, later, your party is attacked by a demon collecting your soul. There are several encounters, in which you explore dungeons. Despite the danger, do your best to get through them. You may die several times, but even with the decreased experience gain, you get great items! These dungeon encounters usually occur in Narcenia. There are different encounters with the army, especially in Tortha. You may gain provisions or have opportunities to train scouting with them. There are occasional encounters in Illyria where you pick up an Old Nag. Unfortunately, I have not played TOI 1 as of late and have not recorded the various random encounters. TOI 2:The game expands on TOI 1. Later, you have a chance at meeting all of the former TOI 1 characters. They mercenary in TOI 1 is met in Narcenia, Jon in Illyriam, and Elric in Eriez. I do not know where to find Gilana or Jysel. Your first goal in the game is to survive (you are taken to Ashban, Pria, Al-Murrat, and Ber-Kamal before going back to Pria). I highly recommend making a couple detours to raise the amount of money you have. If you like to be a good person, I still recommend raiding and killing caravan owners for their gold. Remember, your goal is survival. You may gain a companion in Pria. You can pray in the temple 1000 times later to mend your karma. Your second goal is to meet the god-king in Meshom. Make sure to get enough gold to buy a couple legendary items. I managed to raid enough caravans (took me a couple seasons) to get a bow and three of the top swords available in Vasena. Before leaving Meshom, you will gain your second companion. Next goal is to ready yourself to take back the shielded wall. You will meet your third companion in Akstet. He will join you as a mercenary. Your next task will be an assassination in Ber-Ismah. You may choose to let the victim live or die. You will go to Vaiunaptra to try to protect an artifact before meeting your fourth companion in Ber-Ismah. I highly recommend getting these last two companions by level 7 since your battles become really difficult without them. Your last companion is obtained in Illyria. After traveling to Vetalan and back to Hakeshet, you will encounter your fifth companion when traveling back to Vetalan. The Temple of Forgetting: There is an encounter between Ber-Ismah and Ber-Kamal (closer to Ber-Kamal) that allows you to re-spec your characters. In the path between Ber-Ismah and Ber-Kamal, you may get the random encounter in which you explore a tower of houses. The best options for each path are to fight in the first level (you get more experience and possible loot) and pass the checks for all other levels. (In the bridge scene, you may break your bone.) Thus, I highly advise investing in noncombat skills before traveling. In the encounter with the genie and the genie’s owner, choose not to fight (if you choose to fight, you get the Fiendhunter). If you choose to own the genie afterwards, the genie will give you a different sword instead. If you choose to free the people, he will give you the Fiendhunter as well as restore all the houses. (The genie will not restore people’s houses with any other choice.)There are several random encounters in Vasena that require you to have one open character slot. Take advantage of these situations. Have the temporary companions take damage for you. The Tomb of Nhali-Ra: Along with several dungeon encounters, there is an encounter that (in the end) provides you with an Ankh. It is an amulet that gives you a +1 to all stats. I think this dungeon encounter requires you to overhear about a tomb in a tavern. After hearing it in a tavern, I had a journal entry. In the end, you find out that the tomb is very hard to find since it actually moves. There is a frequent encounter in towns/cities with a mutt that appears to be begging for food. Please kick this mutt. Otherwise, it will leave you with a broken hand. If you do kick this dog, it will turn into a genie that gives you wine as a reward. Do not confuse this encounter with a random dog encounter. Feeding the dog results in a moral boost. Another random encounter is the music in the air. You lose moral if you pursue it. Among the Thubani encounters, there is one in particular where you will be ambushed and captured. You will find out that these Thubani have killed your best friend at the Iron Wall. Butcher them as you wish. If you allow your companion to deal with them as she wishes, you will lose karma. Before the assault on Hakeshet, if you approach the city, you will have to deal with numerous thubani. Eventually, you will have to turn back. While traveling, you will meet a salamander with a broken tail. If you decide to treat it despite it not looking any better, you will result in a moral loss for your party. However, the salamander does get better. Later, you will have an encounter seeing it sunbathe. While traveling, you may meet an injured deer or dog. Treating an injured deer requires a noncombat skill check but results in a karma boost while butchering it gives you meat and a negative karma. If you treat a dog, the dog may give you food. There is a random encounter with four genies, the Circle of Elements. They give you good items if you beat them. Do not attempt to do so until you obtain at least three companions. Since they are genies, you may still die. Cave of Wonders: There is a random encounter in a city (ie, Meshom or Al-Murrat) during which a former thief (Jalal) asks you for money in exchange of information about where a bandits’ treasure cache is. Hear him out. If you really treasure every last coin, beat up the former thief and take it back. Regardless, this information grants you access to a thief’s cave between Ber-Ismah and Meshom. Between Vajunaptra and Ber-Ismah, you will meet a Tarzan-like character who will come to Kepri’s rescue. You may meet this boy’s father in a tavern (ie, in Ber-Ismah). There are traveling and camping encounters with angels and demons. Depending on your karma, you may be attacked by these creatures or rewarded. In Vasena, there is a traveling encounter that allows you to capture horses. Passing all noncombat checks grants you either the War Horse or the Arabian. There are occasional encounters in Illyria where you pick up an Old Nag. Lamia War: One of the more prominent quests in Vasena is the Lamia War. You must have one of the two encounters during which you gain the trust of one of the tribes. Nar Agaani are located between Ashbah and Pria Fortress. Leyl Agaani are located between Vajunaptra and Ber-Ismah. Provided you have enough health and horses, there is a way to make a ton of gold. You can buy the best, non-magical spears from Nar Agaani. Solve situations in both camps. Be interested in history. You will find out more about trolls that way. After solving both situations, you will be confronted by some assassins to stay out of this war. For the best rewards, push for peace. I am not sure what happens if you accept their offer of gold. When you get to the hideout for assassins between Ber-Ismah and Gath, you will be barraged with attacks. I highly recommend coming here after obtaining your sixth person. By having perfect noncombat skills, you will be able to find Sadiya’s notebook. Only the delivery of goods to Gathenport (below) seems time sensitive. Other quests are not time sensitive. After reporting your task, you will broker peace between the two parties. With good noncombat skills, you can persuade both parties to compromise and obtain Sunder as your reward. With peace at last, visit both camps. You will be rewarded with an increase in strength, agility, or intelligence if you continue to be curious about the trolls. I was unable to find any relevant encounters regarding the journal entries Sadiya’s Notebook and Whispers in the Dark. Quests on the Illyrian Road: Two of the random encounters in Illyria are focused on collecting items. You do get a reward for collecting all these items so take the time to explore. You can also upgrade nonmagical items at least once through one of these collectors (Tarsinyon). If you collect everything for Tani, you become a friend of the gypsies. There is an encounter in Koumar regarding Dorothy’s Shoes. Gaining these shoes results in your teleportation elsewhere. Thieves Guild: You get a letter from Sparrow and are accepted into the Thieves Guild. The best thing about the Thieves Guild is the access to a fence. A prominent encounter in Illyria is with the red and blue mages. Earn the trust of one. Visit towns (ie, Vetalan) to encounter their stores. These items may provide boosts for noncombat skills or may be lower quality weapons. I think I sided with the blue mages before backstabbing them and joining the red ones. There are plenty of encounters with these mages in Narcenia (from my experience).Green Gale Rangers: Another encounter in Illyria is the Green Gale Rangers’s tower. For best results (from a good character’s standpoint), invest in your noncombat skills. There are some encounters with trainers who offer training at a reduced cost. Coming out of Vasena to Koumar, you may get an encounter with a wyvern/dragon. It is highly recommended to wear flame resistant armor. Using the best armor available in Vasena, I took minimal damage from the wyvern. There is an encounter in which you will see a large amount of wreckage. A scholar comes to see you and explains that this was the genie who was responsible for holding up the Iron Wall. If you pass noncombat checks, you will gain an un-enchanted shield. I do not think you gain anything if you decide to free the genie by killing its physical body. In Illyria, you will meet some patrols. Depending on your decision of how to treat Illyria, killing these patrols may net you negative karma. As priestess of Illyria, you may get an encounter during which you can cure the infectious disease caused by the oversized bugs. The men will be grateful. You gain karma. There is a tavern encounter in Vasena, during which a man will ask you if you have seen dragons. I answered yes. Of course, no one believes him. Later, you have a tavern encounter with his friend. The man had apparently sought and found a dragon and was eaten. The friend’s village and family were destroyed by the said dragon.Gathenport Delivery: There are some encounters based on your decision of how Vasena reacts to Illyria. For instance, you may be tasked to deliver goods to Gathenport. From finishing the game, the special items you can obtain are: Ankh (amulet from the Tomb of Nhali-Ra), Tectonic (shield from Circle of Elements), Soulkeeper (amulet from a dungeon (I think)), Fiendhunter (a sword from a dungeon), Windrider (cloth-based armor from Circle of Elements), Sunder (2-H weapon from Lamia War), Frozen (amulet from Circle of Elements), Eternal (2-H weapon from Circle of Elements), and KingMaker (helmet from a dungeon (I think)). Ankh: +1 to all statsTectonic: +1 to Strength and Lightning damage added (low blocking skill)Soulkeeper: +1 to Intellect and Immunity to CurseFiendHunter: Curse DamageWindrider: No magical effectsSunder: +1 to StrengthFrozen: Resistance to WaterEternal: +1 to Strength and Agility and Fire damageKingMaker: 50% resistance to curse, fire, lightning, and poison.TOI 3:Main quest is highly dependent on the country of origin. For all quests noncombat skills are highly important in ensuring success of your missions. So far, I have played Nycenia and Tortha. Tortha:Locations of the objectives are given in the game. You do not remember who you are. For the main quest to proceed, you will need to camp a lot. Eventually, you will encounter a couple foes that attempt to slay you. You will, no doubt, need to kill them. You are nearly half way through the main quest when you are sent to Lulln or Illviriam. I chose the path of discovering who I was first before going to Illviriam. I have tried different choices, but going to Illviriam first seemed to eliminate the choice of curing your condition. This game was played in a very early version so the choices may have changed. You will be sent to Gathenport from Lulln to undertake an initiation test of sorts. Explore each region completely before moving on in this initiation test. You will not be given a choice to come back. Afterwards, go back to Lulln. You may need to prevent an assassination attempt each time you visit him. If you choose the way of your kin, you will still experience black outs but will gain +1 to strength and agility and -2 to intelligence. If you choose to cure yourself, you will gain +2 intelligence and -1 to strength and agility and the end of blackouts. If you choose to not decide on either, there is no stat change. Perks of leaving this apothecary alive are that the guy treats your injuries for free (once every visit to the town). When he initially offered to treat me for wine, I refused. I do not know if this has any bearing on whether or not the injury treatment is free. Next you will be sent to Dalgarby or Illviriam. I have tried different branches. I found the most satisfying one to be heading to Illviriam, having the fighters’ guild call my kins’ murderer for examination, passing a check (I think it was the attempted assassination of the fighters’ guild leader), which results in the murderer fighting me. One of the possible rewards are that the leader of the guild reinstates my kin into the guild. You can ask for gold instead. The most profitable option is to head to Dalgarby. If you head to Dalgarby from Illviriam to investigate the murderers’ activities, almost all evidence is gone. You will need to prevent an assassination attempt on the fighters’ guild leader as well. By heading to Dalgarby right away, you can find the murderers. You are given an option to rescue some of your surviving kin. By all means rescue them so that they can give you a reward. Afterwards, slaughter everyone else there. You may gain some negative karma for stealing out of a pantry. However, I obtained so much food by repeatedly stealing. My regret was that I had too few horses to carry all that food. Much of it spoiled before I sold it since I was overburdened by food. You are not given an option to go to Illviriam, especially since you just committed murder instead of bringing it to justice. Perks of the Torthan main quest is that you can now convince some of your kin to not attack you. This is great news since your kin can do a whole lot of damage to your party per fight. At level 20, it also appears that they have about 240 health as well. Nycenia:You are about to be sacrificed when an assassin comes to your rescue. All other potential sacrifices have been killed. The assassin asks you if you can be a source of help later on. Since this is your main quest, accept. I have not accepted before so I do not know what happens. The location of your next encounter is not shown. From my memory, it was in Chransos. I just kept visiting the town in an attempt to get a city-based encounter. The game appears to go through all potential encounters before getting to the main quest-based one. Read the note. Meet the assassin in Fithry. The assassin wants your help in the assassination of someone in the Thieves guild. Meet the thieves’ guild’s recruiter via a town encounter. Unfortunately, I do not have my notes about the main quest anymore so I am not 100% sure if I was visited in Fithrity, Blitegan, Sullande, Vodeed, Monchiard or Narcena. I think I met my recruiter in Fithrity. The initiation task cocured in Chransos. After completing the initiation task, you will need to meet the recruiter via a town encounter again. The same city (ie, Vodeed) should do. Since the quest proceeds by random encounters, it may take multiple tries to get through the quest. You will be sent to Narcena to meet with the guild leader. After the assassination, the friendly assassin will join as your companion. Random encounters and short subquests: There are at least one origin-based tavern encounter. In Tortha origins, you overhear that Elric (from TOI 1) is dying. Eventually, you will hear an insult in a Hysperian tavern regarding Elric and Torthans. I, of course, reacted quickly, saying that I was a Torthan. The result was a decrease in reputation. After playing TOI 1, I thought it was worth it, putting those Hysperians back in their place. In Nycenia origins, someone (I think in Feylandor) will claim that you are part of the thieves guild. Of course, this is disadvantageous to your reputation. With a noncombat skill check, you can avoid the confrontation. Camping is highly recommended in this game. While you may end up fighting demons, wraiths, angels, undead, and wolves during the night, there is an encounter in which you may have opportunities to dig up treasure or read melodies sung by your party members. There are also a ton of companion-based encounters that require camping. Use taverns only for drinking. To get encounters, I usually saved before I camped. I reloaded if I did not get an encounter. If I reloaded several times in that pathway, I reload and camp elsewhere. There are traveling encounters involving plants. Some of these plants can be used to lure horses, some can be gathered as food/gold, and some may attract enemies. You will need to pass an alchemy check. Another encounter involves passing an alchemy check and using some water to make an herb tea that rids of your wounds.There are traveling and camping encounters with angels and demons. Depending on your karma, you may be attacked by these creatures or rewarded. In Vasena, there is a traveling encounter that allows you to capture horses. Passing all noncombat checks grants you either the War Horse or the Arabian. There are occasional encounters in Illyria where you pick up an Old Nag or a Draft Horse. Possible animal encounters in this game: three-legged dog, begging dogs, injured deer, and many cats. Just give food to dogs/cats for positive karma/moral boost. The three-legged dog is a unique encounter. You will need to care for it (random travel encounter). Later on, you will need to camp to see it again. (I think you get to name it.) The last encounter with the dog is in a town (happened in Nycenia for me in Vodeed). There is a town/travel encounter with a cat. If you do not own one, you have an opportunity to get a cat and name it. The cat may occasionally barf in your bag, spoil your furs, bring you a mouse (unfortunately, the event does not give you +1 food), bring you a trinket (worth several gold), and give you a moral boost (in events where you play with the cat). A Special Shop in Nycenia: Longway home is located between Sullande and Vodeed. It is a lower quality/cheaper version of Candyman and a good way to get enchanted items quickly. (Best equipment is Legendary quality instead of Epic.) Save before you go there. If you manage to answer three riddles correctly, you get a bow The Terrible Trio that does (I think) weakness, sleep, and curse damage. The bow is of Legendary quality. The Temple of Forgetting: You can re-spec your characters between Ber-Ismah and Ber-Kamal. The location of the Temple of Forgetting is closer to Ber-Kamal than to Ber-Ismah. In Vasena, you will encounter various Thubani ambushes. You may also get a travel encounter, during which you smell food. With good noncombat skill, you can ambush the Thubani and take their food. Dungeons are somewhat generic in TOI 3, but much more frequent than in TOI 1 or TOI 2. In Vasena, the dungeons are much more dangerous but more rewarding than ones in Illyria. In a tomb, you will (towards the end) have a chance to get a stat increase. At the end, if you choose to take the crown off of a mummy, you will be exposed to black death. However, even if all party members get black death, the crown is worth 1000 gold. The gain is worth it. You will need to defeat the mummy. In dungeons in Illyria your last encounter is a bunch of cultists who spawn a wraith, demon, or genie. There is one unique dungeon in Illyria at the end of which you go to the plane of hell and fight a demon. You will gain a Hellfork (a legendary trident that does fire damage). The Age of Mythic Beasts: In Koumar, you may overhear in a tavern (ie, Setatch) that there is a bounty for a dragon. After accepting the bounty in Niskelmast, visit the dragon’s home in Foreldstem and Korvas. There are three options here. One is to slay the dragon as intended. It nets you the reward as intended. I think there is also a sword you can get from the dragon’s treasure horde. However, the more rewarding option is to accept the dragon’s challenge (if you beat it than it will give you a scale (as proof of the deed) and will pretend to be dead). You get an exquisite 2-H Fire Sword for beating the dragon. Of course, the third option is to suggest that the dragon merely needs to change its hunting grounds since its current hunting grounds interfere with the Niskelmast noble’s building plans. This option avoids the fight with the dragon but requires a noncombat skill check. You will get a 2-H Fire Sword as well as a scale. Go back to Niskelmast for your reward. Suspiciously Familiar: In one of the taverns, you will overhear about Erica Forestall (I think I overheard the story in Hysperia). You can meet her in Mintak. It turns out her popularity has turned her into a self-righteous, pompous fool. You may attack her and bring her to senses, insult her and allow her to attack to bring her to senses, or persuade her otherwise. High noncombat skills are recommended. At the end of this encounter, you may kill her off for negative karma (I do not remember getting any special loot from killing her.) If you choose to spare her and leave cordially, you will see her once more in a random encounter with a troll. You will injure the troll upon successfully defeating it. Erica will then come to your rescue and fight the troll before leaving you.There are various travel encounters that break the 4th wall. For instance, some of the travelers refer to different strategies that your main character has no idea what they are talking about. One particular encounter is with some travelers. When you encounter them, they have finished packing up loot. Unfortunately, the best you can do is let them go off with the loot. Even at lvl 20 with six party members, when I tried to kill these adventurers, they knocked my entire party down (via strong story magic). I ended up having to go to a chapel to heal my character and a tavern to heal my character’s broken pride. There is a travel encounter in Vasena. I most often see it in the path between Ber-Ismah and Ber-Kamal. A person who mutters blood begets blood and dies. If you bury the person, you will have another encounter. With a sufficient noncombat skill check and choosing the latter option nets you a good scimitar. The Blood Worm: One of the random encounters possible is with an encounter with the blood worm. You will first see a random encounter with a huge region of disturbed ground and blood everywhere. Then, you will see a random encounter during which your main character narrowly misses getting harmed by the blood worm. (I triggered the quest while traveling between Keshva and Narkum.) You will gain a journal entry to gather more information in Meshom. After asking about it, it turns out that no one knows anything about how to get rid of the bloodworm. Later, you will encounter the bloodworm again. If your character decides to rush at the bloodworm, your character will find that there is no way to injure the bloodworm. You will get eaten. Fortunately, you are not killed right away. With some noncombat skills, you can destroy the heart of the bloodworm from the inside. Unfortunately, this results in the bloodworm exploding to billions of tiny bloodworms. You just doomed Vasena. You can still report to Meshom and persuade for some gold reward. Unfortunately, I do not know how to kill the bloodworm without dooming Vasena. There may be an encounter to get specialized bombs to injure the bloodworm. There is a frequent encounter where a person asks to kill the undead and save his family. It yields minimal reward. There is an encounter with peasants (who at first look like a raggedy group of trouble-makers). If you help them, you get a reputation boost and a large amount of provisions. If you steal from them, you lose reputation.If you encounter unknown travelers, it may be a diseased person, skill trainer, or a bandit/thubani waiting for ambush. Not killing the diseased person will give you positive karma. You are likely to have the disease once you meet the diseased person. The skill trainer may provide you an opportunity to train skills at a reduced cost. There is a travel encounter early on with a bomb shop. The shop keeper will try to convince everyone to buy bombs. Unfortunately, he gets injured by trolls. Fortunately for you, he gives you access to his supplies. You gain 3 Shrapnel bombs, 2 poison bombs, and 2 flash bombs. I highly recommend using the shrapnel bombs against the trolls. They die in one hit. I have tried to conserve the bombs, but the trolls are just way too high level. They will kill you quickly. Unfortunately, it seems there is only one such encounter with the bomb shop. If you do not plan on buying bombs from the online store, save it for boss battles (ie, boss battle in your main quest or in some of the store-bought quest, especially the Trow Treasure Hunt quest (see below)). Otherwise, use it in tough battles with trolls and wraiths. In (I think) Runturille, you may have an encounter during which the villagers are trying to kill an infected villager (infected by the oversized bugs). The father is trying to protect his son. You can convince the father to stand down. Unfortunately, you can only kill the son. The son is too heavily infected and is about to turn. There are many riddle encounters. If you solve them correctly, you get more provisions. If you do not, your moral decreases. I have answered almost all of them wrong in the Tortha playthrough and answered every one of them correctly (so far) in the Nycenia playthrough, but there does not seem to be a special reward for either choice. There is a shore/town encounter in which a somewhat dishonest-looking man asks you to take back a ship for him. There is a companion (see below) Cenna that is yet to be implemented. If you get the companion, accepting this quest results in Cenna leaving your party. If you accept the quest, it will result in a massacre of the ship’s crew. If you stop this massacre and ask the captain about it, he will forgive you enough to not turn you over to the authorities. I have not seen what happens if you slay the captain. There is a town encounter during which an evil clown burns your face. This is a repeatable encounter. If you really dislike the clown, you can kill the clown for a reputation decrease and negative karma. In my Nycenia play through, I prefer getting a moral boost by kicking the clown in an improper place every single time. Most likely, the clown will not be able to have kids. There is a repeatable travel encounter during which a bounty hunter takes a look at you and insults you. If you kick him off his horse, you will have a moral boost and negative karma. If you leave him alone, your moral will decrease. If you kill him, you get negative karma and decrease in reputation. After encountering him many times, he does get annoying. There is a repeatable quest during which a peasant threatens you to get money. You can warn him the first time and give him money/food. Next time, you can give him money/food, kill him or ignore him. If you kill him, his wife starts begging for money/food instead. The wife is carrying a baby and explains that someone killed her husband. You can give her food/money or ignore her. The most profitable option is to ignore them every single time. Even if you give then food/money for multiple encounters, the family never does honest work for a living. In Koumar, you may meet Fey bandits. They may give you an option to pay the toll unless you have a positive reputation in Koumar. Some WIP encounters are the Gullack Egg (I am not sure where I can get a second opinion, but I am hoping to have another pet other than my cat.) and the Giant Purple Spider. I bought the spider and lemon juice, but I have not had the encounter yet to use the lemon juice on the spider. I am kind of hoping that it is a type of unique mount. (It would be really nice to ride on a giant purple spider.) But, it is most likely a trinket. House quests and reputation:The house quests are similarly formatted. It is recommended to get a party of 6. You gain maximum gold rewards when reporting finished jobs with 6-membered parties at level 20 (1500 gold, I think). You initially gain reputation by doing Mages’ guild and Fighters’ guild quests. Go to the capital only when you have a ‘liked’ or ‘well-known’ reputation. Narcenia and Vasena are rivals, Tortha and Hysperia are rivals, and Koumar and Feylandor are rivals. In your first quest, you are assigned to spy for the nation. You will gain negative reputation for almost each quest. To avoid severe negative reputation (With a negative reputation, encounters such as wyverns landing near townspeople or wyverns/undead attacking towns appear to cease. Encounters such as people throwing insults/rocks at you and people trying to take your bounty become frequent.), I recommend that you do at least one or two guild quest(s) for the opposing nation. Your next several quests comprise of stealing something from the opposing nation, killing/apprehending/bribing/tricking guards to let traders from your nation through, and defending a fortress. Noncombat skills are required to succeed in defending a fortress. Along the way, you will gain a title for the nation upon visiting the throne room. I am not sure what the title does. Your last quest is going to the opposing nation’s capital and assassinating a prominent citizen. After this quest, visit the throne room. You have permission to buy a house there. If you have saved every bit of coin from your house quest, you should now be able to buy an estate in the capital. The benefits of the capital are that you can automatically fill your canteens til they are full, you have unlimited storage of provisions, horses, saddles, equipment, and gold. You can also fast travel (without any time cost) to any other estates you own via a portal. Thus, having many estates are highly recommended. Highest reputation is esteemed. The order in which you should do quests for the estates are as follows: Narcena, Feylandor, and Hysperia. The capitals of the three nations lie in close proximity to one another. So, you should be able to finish the quests for one or two of the nations by the end of one year. I finished those of Narcena and Feylandor first. During late fall, I headed to Koumar and improved my reputation to liked (Keep refusing guild quests until you get both a mages’ guild quest and fighters’ guild quest in the same location. For best results, make sure the location of the quests is located before arriving to the next guild location.) In Koumar, I also meet slave traders carrying Vasena citizens. Freeing them improves my reputation with Vasena as well. During winter, I headed to Vasena (to avoid using furs). I improved my reputation with Vasena and started doing quests for Vasena late winter/early spring. In late winter, I can avoid use of furs by going on ships (and getting lucky). After finishing these quests, I moved to Hysperia and Tortha. Store-bought quests:There are four quest bundles as of v6.02.The Thieves Guild quest provides additional opportunities to gain money. The best thing about the Thieves Guild is their fence. I do not know what the guild looks like or if the guild is available without buying the quest expansion since I bought the mega bundle before ever entering the Thieves Guild. It is one of the few ways to train sneak and scouting (other than occasional trainers, a traveling encounter in Koumar with a rogue, or a town encounter with a thief). Failing some of the Thieves Guild quest results in a decrease in reputation.. The Hunters Guild quest gives you several hunting quests to kill nonhumans. You are sometimes faced with difficult decisions. Locations for the Hunters Guild quest are shown. In some of the encounters, you may find that you are given an option to let the monster go. This results in the failure of the quest. This is a role-playing decision. Save before each encounter. You will find that monsters sometimes betray your trust. I have yet to encounter those monsters again. (Based on the journal entry, it seemed like I may encounter them again.) At the end, you will need to prove your guild master’s innocence. You will need high noncombat skills. Otherwise, you will have a reputation decrease or will be required to keep quiet about what happened to your master. After freeing the guild master and letting him recover, you will see him in another town. He will give you an item. (I do not remember which item. I think it was an exquisite bow. It may be one of the items I have listed in the ‘Items that I have not recorded in my notes’ section. I have yet to come across it in the Nycenia playthrough.)The Hero Worship quest gives you an opportunity to be a hero… sort of. Basically, you visit taverns and buy drinks to trigger the encounter. You hear about a relic of power in Higdngard. Unfortunately, there is a line of ‘heroes’. The dungeon guardian throws people around and sends them back outside. After you are told to go to Vajunaptra, you get hurled outside as well. If you have good noncombat skills, you will eventually find out via rat spawner in Narkum and the actors in a cavern that your skills are put to test by actors. After a while, you get a medal in Illviriam. Eventually, you get an assignment from Agmar, an old retired hero. His estate is located between Menelen and Alevet. After your first visit there, you will have the option to come back again. On your first time visiting again, Agmar gives you an exquisite, un-enchanted 2-H sword. The Trow’s Terrific Treasure Hunt is a quest filled with riddles. You are required to find the location yourself. The riddles may be a bit difficult. If you do not want to figure out what the riddle means yourself, read on. The first location is between Al-Murrat and Ber-Kamal. The second path is between Foreldstem to Korvas. I have not yet gotten to the other pathways in my current play through. The next paths are in Nycenia, Tortha, Hysperia, and last one in Feylandor (between Kathgathe and Janchley). Be prepared when you come to Feylandor. There are 14 events total, including the initial encounter with Toadmoon. I will be updating the guide as I play through. In the meanwhile, you can take a look at the guide provided by JP. I have copied a portion of JP’s guide below. I recommend high noncombat skills before proceeding with most of the quests. You have an opportunity to be involved in Toadmoon’s personal affairs. If you give him good advice, he eventually becomes your friend. With all trows against you, I recommend obtaining Toadmoon’s friendship. I have not treated him poorly so I do not know what the outcome is. There is a surprise battle at the end. Your final enemies are yourself with the exact same equipment. If you were like me, most likely your party was at its final stage with multiple magic resistances. It meant that I was completely immune to magic except for the store-bought meteor skill (and a few debuff resistances). During my Tortha run through, I did not have Head Shot or Coup De Grace to help me in my fight. Since my mages were extremely fast, they were capable of spell buffing and healing very quickly. I was using three mages and three fighters during this encounter. So, I managed to finish off two enemies by myself, but needed to use shrapnel bombs since my mages and my main character (melee) were virtually invulnerable. Possible rewards are Beef (ring that gives +5 Strength), a shield (gives immunity to Stun and Curse), Eyeball (bow that gives +3 agility and high damage), increase in stats, and more gold. You can also obtain treasure from Toadmoon. You may gain two personal treasures from Toadmoon but you will lose Toadmoon’s friendship. I have yet to encounter Toadmoon again (most likely a random encounter; possibly a camping encounter). I am told you will have this encounter if you helped Toadmoon on his marriage quest. So, I do not know what effect demanding two personal treasures will have. Additional perks to this quest are that you get to be a romance adviser to Toadmoon and you get to name a cow (provided you do not turn her into food out of annoyance/pity). I have yet to encounter the cow again after naming it. The naming encounter occurred while I was camping. Other cow encounters occurred while I was traveling. JP’s FAQs to The Trow’s Terrific Treasure HuntHow do I start the?Trow?IAP questline?Just wander around in any forest to trigger the starting event. You must have at least one other party member. You must have also purchased the?Trow?IAP questline, either individually or as part of the?Quest?or Megabundle ;)What level must I be to start the questline?You can be any level. This questline is designed to focus more on puzzles, and less on combat.Help! I don't understand this clue. What does it all mean? (non-spoiler)The clues usually refer to a kingdom's flag, and will mention something about the description of a certain village, town or city. The next event will trigger?on the trail to the left or right of the settlement?described.SpoilersI give up. What is the location mentioned in the First Clue?Look on the trail near al-Murrat in Vasena.What is the location referred in the Second Clue?Halfway between?Foreldstem to Korvas in Kourmar.Third Clue?On the trail near Castle Blitegan in Nycenia.Fourth Clue?On the trail near Dalgarby in Tortha.Fifth Clue?On the trail near Hiven in Hysperia.Sixth and last Clue?Near Castle Kathgate in FeylanorI can't solve the door puzzle?quest. Help!Every playthrough, you will be randomly assigned one random path through the Door Puzzle Stage. You must discover the?one?right path before you can proceed to the next stage. You can either blunder through with blind luck, or pay attention to the audio and visual clues. If you pick the wrong door or option,?you will hear a sinister snigger and see a black screen. This will thrown you into a brief random Purgatory scenario, before the puzzle resets and you are brought back to the room of five doors where you must try again. If you picked the right door,?you will hear a chiming sound?before you are taken to the next stage. Pay attention to that chiming sound, because this will tell you that you picked the right option. If you are wrong, the screen will go black and there will be that snigger before you are sent to Purgatory and back to the beginning. Try again! Memorize which is the right door and choice as you progress further and further, and then you will reach the end of this Door Puzzle.How do I solve the Riddle of the Statues?Remember the spirit's clues and you cannot go wrong. Some statues are trickier than others. For instance, some weapons look like swords, but they are actually daggers. Some statues look like they're wearing helms, but they're not.What kind of treasure can I get from Toadmoon in the final treasure room? (Spoiler!)You can easily get 3,000 to 8,000 gold depending on your choices. Or, if you prefer to choice a special magic item, there are items tailored for warriors, mages and archers.What happens if I demand two personal treasures from Toadmoon?Then you can get two treasures, but you might lose his favor.Will I see Toadmoon again after I beat his treasure hunt?It depends if you helped him with his?trow?bride?quest!Companion Quests: See below under the section of ‘List of companions’. Each companion quest is unlocked after an initial talk with the companion. They are concluded after having a “What now?” discussion with them. The “What now?” discussions usually result in moral boost for the specific companion/main character and may result in positive/negative karma. Items that I have not recorded in my notes: Items that you may gain are the Water Trident (water damage) and Artemis (legendary club that gives +3 to strength and +1 to agility). I do have an item Frailty in one of my saves from (I think) Candyman that gives 82 resistance to weakness and slow, sleep, and weakness damage. List of companions as of v6.02Note: All companions are level 1 and have Stats of 1 in Strength, Agility, and Intelligence. Conditions for obtaining each companion are listed in the table below. The companions’ initial skills correspond to their personality. For more information about the companions’ recruitment and quests, see the tables below. The following list summarizes each companions’ character and their quest. It is possible to lose companions (and the items they are equipped with) during their quest if you do not act in their favor. Aome – A vengeful assassin. To recruit her, do the Nycenia main quest or find her in a town encounter. If you played before the v6.02 update, you will not be able to get Aome’s personal quest when playing Narcenia origins. Aome will also not have options to throw bombs or to change the AI mid-battle. So, you cannot ever turn off or change her AI. Aome’s quest is triggered by traveling on a trail. You will be sent to Runturille. Busarba – A being from the heavens with neutral karma. He takes the form of a talking wolf. Since you cannot change his armor/weapons, I would recommend making him a mage in late game. Frank – A sentient undead who does not know why he came back alive. To recruit Frank, listen to what he has to say. Do not attack him. I had his quest trigger in a camp between Meydatha and Ethyl. I was sent to an area between Latchil and Hiven. His last quest before the “What now?” talk is in Alenedy. You may choose to abandon Frank’s quest but will lose him as a companion. By the end, you will find out how Frank came to life and what resulted from the sacrifice of his life as a soldier. Gallea – A knight bent on ending the patriarchal society. Her quest was triggered in a camp between Jerich and Pria. I ended up killing merchants while traveling from Akstet to Meshom. There is a noncombat check before killing your opponents to reduce the number of opponents. My last talk was triggered in a camp between Biladeld and Kathgathe. Grimm – A wanderer capable of raising the dead. He has been interested in raising the dead ever since his family was killed. His quests are triggered via random encounters only. To trigger his first encounter, camp. I camped between Korvas and Keshva. I had a talk with him in Akstet (which proceeded his quest). He may attempt to revive a child in Monchiard. Unfortunately, things do not go well. Hazura – An evil demon/god-like being. She describes herself as an agent of chaos. She is recruited by camping in Vasena. You have a dreamless sleep before you are dragged from your bed into the air in front of a Vasenian woman. I recruited her in a camp between Ashbah and Narkum. To trigger her quest, I talked to her in camp between Akstet and Meshom. I have also triggered it while camping between Ashbah and Narkum. I triggered her next quest while traveling between Meshom to Akstet. I destroyed a fortress on the path between Akstet and Gath. My last talk was in a camp between Pria and Jerich. You will get karma gain/loss in the last talk. Kromgar – A neutral karma berserker bent on killing anyone that insults him. He is focused on being the only powerful being (besides his allies like your main character). To recruit him, travel in Koumar on any trail. Once you see a lone figure surrounded by dozens of dead people, approach him and fight him. Once you defeat him, he will join you. I triggered his quest in a camp between Ashbah and Narkum. You will need to travel to Blitegan and then to Rudil. In Rudil, you may feel some remorse for Kromgar’s victims when you see why he killed them. To keep Kromgar, stick by his side. Should you side against Kromgar, you will kill Kromgar. You also see that his opponent is ill-mannered and ungrateful. Lydia – A fey thief who takes a chance on joining a company in hopes of obtaining better loot. To recruit Lydia, convince the fey thief to stand down. Do not kill her. You will trigger her quest in a tavern. I usually triggered it in a Torthan tavern in Hysperia’s mainland. You will ambush a caravan between Narkum and either Dalgarby and Illviriam. If you wish to travel to Vasena without triggering her quest, travel by the path in Koumar, the ship, or the portals.Odyssey – A rich, pampered man who lives only for self-pleasure. He is not opposed to frivolous spending. He is recruited from a tavern. I triggered his quest in a tavern (Fithry). I was sent to Narcena. His last talk is in a tavern. Orai – Does not have much knowledge of what a normal human male does. He initially sucks at whistling. He wants to mend the relation between the humans and the fish people. His first chat occurred in a path between Terranel and Algat. His quest is located in Runturille. Noncombat skill checks are required to pass this quest completely successfully. I have only tried the options of splitting ways between Orai and my party. I also tried going with Orai. These two ways result in success. If you are not able to pass the noncombat skill check in persuading the human leader to stop the bombardment, you will end up killing him. If you go with Orai, you will battle a genie. Shamina – A magic-wielding bounty hunter who intends to get as rich as possible. Her primary target is a master thief. To trigger her quest, I camped between Gath and Ber-Ismah. I have also triggered it when I camped between Gath and Akstet. You are sent to a place between Algat and Terranel to kill for a bounty. I had her last talk while traveling between Dalgavus and Vetalan. Stuert – A bookworm who initially did research on a flame spell with his master. Unfortunately, his master was murdered. He is encountered in a tavern. Do not let people bully him. You will need to camp to trigger his quest. Afterwards, he will have a town encounter. You will be sent to Ber-Kamal and Keshva. Depending on what you let Stuert do in dealing with his master’s murderer, Stuert may change his alignment from good to neutral. Werdna – A crazy, evil man with a dagger. He is somewhat like Cicero in Skyrim. To get him, get a town encounter. When he asks about the proving grounds, ask about the proving grounds. You will see him killing cats. Select the option that suggests you like how he slaughters cats. (Fortunately, he does not kill your cat.) I triggered his quest in a town encounter in Akstet as well as Keshva. His next quest was triggered in the path between Hiven and Latchil. Kronga – WIP (not released)Cenna – WIP (not released)Recruitment and Quest Conditions: NameRecruitment Trigger LocationConditionsInitial Meeting TextQuest Trigger LocationInitial Journal Entry TextAomeTown in NyceniaAs long as you are not from Nycenia or you complete the Nycenia Origins quest.Someone grabs your arm and pulls you into a side alley. They're wearing all black and their head is hidden behind a dark hood. You can only make out their eyes, shining brilliantly even while cast in shadow.Any TrailWhile traveling, you happen to glance over at Aome. You remember the way she first appeared, dressed in those form-fitting leathers, and how she carried herself in a way that would trick most into believing they were dealing with a man. Disguise was probably a critical part of her work.BusarbaAny TrailHey. Hey, you!Any Town not in VasenaYou're about to move, but you can't. The world feels... slow, somehow. You look toward the man and his coins and stand amazed at what you see.CennaCamp in Any Trail not in VasenaYou wake in the middle of the night to spy a dark form slipping into your tent. Feigning sleep, you peer from beneath your eyelids until you determine that the intruder is a woman.FrankAny Trail in FeylandorThe journey is quiet enough that you hear the soft crushing of leaves in the near distance. When you inspect, you see an undead wandering the wilderness.Camp on Any TrailYou warm your hands over the soft, red glow of coals. Frank does the same, careful not to let his dried flesh catch alight. Suddenly, his eyes dart up behind you.GalleaAny Town in TorthaYou're stopped mid-step by a woman dressed in the armor of a knight. Her rough manner puts you on edge at once.Camp on Any TrailNext to you beside the fire, Gallea shuffles her foot roughly in the dirt. Her hand is shaking. Her face twists into a snarl. She shoots from her seat and shouts.HazuraCamp in Any Trail in VasenaRestful sleep is hard to come by on the hard ground of the Vasenian trail. You're grateful for how quickly you passed out tonight. It's dreamless, for a moment.Any Trail in VasenaWhile meandering along the path, kicking a pebble down the road, you see something in the far distance ahead.Priests, as it were. From Meshom, by the embroidery on the fringes of their robes. When you hear a scratching sound, you turn to see Hazura. Her eye twitches. A long nail works in rhythm down her cheek.KromgarAny Trail in KourmarA sound in the distance has been growing louder and louder, and when you finally find the source of the noise, it surprises you.Camp on Any TrailThe night is quiet, the camp, peaceful. You sip away at Vasenian coffee. Suddenly, Kromgar rises and goes off toward some trees to take care of things.While he's gone, a group of strangers approaches the camp, asking if they can settle in with you for a short moment.LydiaAny Forest TrailYou're moving along when a figure seems to drop out of nowhere. Before you can blink, a bow is pointed at your face from a few inches away.Any Tavern in TorthaCounter-corner from you at the table, Lydia swirls a fingertip in her drink. Her eyes are focused on a pair of muttering men across the room. She raises the cup to her mouth and whispers to you from behind it.I heard the words 'big prize' in the middle of their blathering. We should make ourselves privy to the rest of it.OdysseyAny Tavern in NyceniaThe tavern around you is explosively loud. You've never seen people celebrating quite like this in one small room. You find the source of the noise soon after.Any TavernIn the middle of your meal, Odyssey gives you a light elbow. He points a pinkie toward two clergymen talking to a ruffian. The lout smiles and leads the other two upstairs. Odyssey opens a toothy grin.Orai FarSeaAny Coastal Cliffs TrailMust have 4 other party membersYou're eyeing a pair of seagulls swooping particularly low when you notice someone further down the coastal road. A man in blue robes stands with his back towards you. Judging by his stillness, he's either deep in thought or waiting for someone.Any Coastal Cliffs TrailYou've just finished a snack overlooking a picturesque stretch of a beach when you notice that Orai is missing.You look all around and spot the mage near the water, where a single ocean dweller stands. They appear to be having a serious conversation.After half a minute, you carefully approach. Seeing you, the ocean dweller scrutinizes your manner before turning back to Orai.ShaminaAny TrailWhile passing a ruined windmill on a hillside, you're approached by a bedraggled woman carrying an assassin's blade.Any CampYou awake with a start from your short rest feeling uneasy. With a body full of water, you walk out to the edge of the camp for relief.StubertAny Tavern not in VasenaIn the corner of the tavern, you see a number of ruffians poking fun at a young man who seems to be trying to read.Any CampBeside you, Stubert seems lost in thought. The fire reflects brightly in his eyes.It takes a few nudges to draw him from his daydream. He shuffles to allow room between the two of you to talk.WerdnaAny TownApart from the crowd in the street, a robed man shakes like no illness you've ever seen. When he nears, he all but throws himself at you. His voice is loud and shrill.Any Town not in HysperiaBefore you can take another step, Werdna puts an arm up to bar your path. He's pointing straight at a handful of robed men, academics, talking near a lamppost. He seems stricken with both anger and fear.GrimmAny CampShortly after you've turned in for the night, you hear screams outside your tent. You rush out to find the camp completely surrounded by undead. They close in slowly, as if the world is moving at a snail's pace.Any TrailYou notice Grimm lagging behind the group, quietly mulling something over. Now might be a good time to get to know him a little better and learn about some of his personal troubles.Game Category:Fantasy, RPGAdditional Category for TOI 3:Open WorldLinks:Play the TOI series through your Android.TOI 1: 2: 3: the Author:Dansaske is an avid player of RPG and strategy games. This is his first guide. Feel free to provide constructive feedback. Updated 1/20/16 ................
................

In order to avoid copyright disputes, this page is only a partial summary.

Google Online Preview   Download