Strat-O-Matic Football
Football
SOLITAIRE PLAY CHARTS
OPPONENTS OFFENSE
After you have selected your defense – roll the white die to determine your solitaire opponent’s offensive play and the two colored dice to determine which player will get the ball. The opponent’s offensive play is largely determined by the current down and yardage situation.
White Die Chart
|Down |Yards to Go |White Die |White Die |White Die |White Die |White Die |White Die |
| | |1 |2 |3 |4 |5 |6 |
| |10 or less |Inside |Outside |Outside |Short |Short |Medium |
| | |Run |Run |Run |Pass |Pass |Pass |
| | | | | |Or Outside Run |Or Any Run |Or Any Run |
|2nd |11 or more |Short |Medium |Short |Long |Short |Long |
| | |Pass |Pass |Pass |Pass |Pass |Pass |
| | |Or Outside Run| | | |Or Any Run |Or Any Run |
| |7 – 10 |Outside |Short |Outside |Medium |Short |Long |
| | |Run |Pass |Run |Pass |Pass |Pass |
| | | |Or Outside Run| | |Or Any Run |Or Any Run |
| |6 or less |Inside |Outside |Outside Run |Medium |Short |Medium |
| | |Run |Run |Or Short Pass |Pass |Pass |Pass |
| | | | | | |Or Any Run |Or Any Run |
|3rd |3 or more |Medium |Short |Short |Long |Short |Medium |
| | |Pass |Pass |Pass |Pass |Pass |Pass |
| | | | | | |Or Any Run |Or Any Run |
| |2 or less |Inside |Inside |Outside |Outside |Short |Medium |
| | |Run |Run |Run |Run |Pass |Pass |
| | | | | |Or Short Pass |Or Any Run |Or Any Run |
Colored Dice Chart
|Colored Dice |RUNNING |Short Pass |Medium Pass / Long Pass |
|RESULT |Ball Carrier |Intended Receiver |Intended Receiver |
|2 |HB |TE |TE |
|3 |HB |HB |FL |
|4 |HB |SE |FB |
|5 |FB |FL |FL |
|6 |FB |TE |TE |
|7 |HB |FB |SE |
|8 |#1 Runner |SE |#1 Receiver |
|9 |#1 Runner |HB |FL |
|10 |FB |FL |HB |
|11 |QB/SE/FL |TE |SE |
|12 |HB |HB |#1 Receiver |
For APBA: SE is receiver in o1 slot, FL is receiver in o10 slot.
- NO LONG PASS ATTEMPTS INSIDE OF 30 YARD LINE
- NO Medium PASS ATTEMPTS INSIDE OF 15 YARD LINE
When there is a choice to either run or pass, look at the Run Ratio of the team at the time. If the Run ratio is currently lower than the team’s actual run ratio for the game being replayed, then choose the running play.
If the run ratio is currently higher than the team’s actual run ratio for the game being replayed, then choose the pass play.
#1 Runner – Runner who had the most carries in the actual game being replayed.
#1 Receiver – Pass catcher who had the most catches in the actual game being replayed.
Run Ratio = total run plays / (total run plays + total pass attempts + sacks)
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