Building the Game Engine - Tornado Design

Random rnd = new Random(System.DateTime.Now.Millisecond); // Create an enumerated type for left and right, used to know if a key has been pressed: enum Direction { Left, Right} bool[] BatMovement = new bool[2] { false, false }; // Create a font to use for the scores: Font Scores = new Font("Calibri", 28); bool BallChange = false; The score and lives should be obvious. “Rnd” is a random ... ................
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