LNCS 5545 - Tools for Procedural Generation of Plants in ...
model buildings and cities [1,2], roads [3], buildings [4,5], houses [6], textures [7], vegetation [8,9] and sky [10]. Specifically for games, procedural systems have also been used to model 2D maps [11] and game levels [12]. Usually one of the requirements of games is to present realistic vegetation. ................
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