Gamer Maker Glossary
Gamer Maker Glossary
Terms
• Sprites: Two-dimensional bitmap images drawn on a transparent background that are used to represent objects during game play. For example, in a Pac-Man game, sprites would be used to represent Pac-Man and the ghosts that chase him. Sprites can consist of any number of images that are used to generate animation.
• Objects: A logical representation of an item in a computer game. Objects provide the basis for creating things like ships, tanks, monsters, etc. Resources in games that you control and interact with what playing.
• Instances: the representation of an object within a computer application. One or more instances can be created for each object in a game. Instances are generally, though not always, represented by sprites.
• Scripts: Collections of code statements that outline the programming logic that controls the operation of object instances within games.
• Rooms: An area within a game where sprites interact with one another as the game is played.
• Backgrounds: A graphic image used to decorate a room and provide it with appropriate background scenery. Backgrounds can be tiled or stretched as necessary to fill a room.
• Sounds: audio files (wave and midi files) played when events occur during game play or played as background music in order to provide the game with appropriate atmosphere.
• Paths: A predetermined directions and course along which are played.
• Fonts: Definitions that specify the type, size, and other attributes of the fonts used to display text in games.
• Time Lines: Timers that execute predefine actions at predetermined intervals during game play.
Move Actions
|Category |Icon |Action |Description |
|Move | |Move Fixed |Moves an instance in one of a |
| | | |number of predefined directions |
|Move | |Move Free |Moves an instance in a specified|
| | | |direction |
|Move | |Move Towards |Specifies a position and speed |
| | | |an instance should move toward |
|Move | |Speed Horizontal |Sets the speed of an instance as|
| | | |it moves horizontally |
|Move | |Speed Vertical |Sets the speed of an instance as|
| | | |it moves vertically |
|Move | |Set Gravity |Specifies the direction and |
| | | |speed at which gravity affects |
| | | |an instance |
|Move | |Reverse Horizontal |Reverses the horizontal |
| | | |direction of an instance |
|Move | |Reverse Vertical |Reverses the vertical direction |
| | | |of an instance |
|Move | |Set Friction |Applies friction to an instance |
| | | |as it moves |
|Jump | |Jump to Position |Jumps an instance to a specific |
| | | |location |
|Jump | |Jump to Start |Jumps an instance to where is |
| | | |was created |
|Jump | |Jump to Random |Jumps an instance to a random |
| | | |location within a room |
|Jump | |Align to Grid |Ensures that instance’s location|
| | | |is kept in alignment with the |
| | | |rooms grid |
|Jump | |Wrap Screen |Moves an instance exiting one |
| | | |side of the room to the other |
| | | |side of the room |
|Jump | |Move to Contact |Moves an instance until it |
| | | |collides with another instance |
|Jump | |Bounce |Bounces an instant away from |
| | | |another instant when a collision|
| | | |occurs |
|Paths | |Set Path |Instructs an instance to follow |
| | | |a specific path |
|Paths | |End Path |Instructs an instance to stop on|
| | | |its specified path |
|Paths | |Path Position |Changes an instance’s position |
| | | |on a path |
|Paths | |Path Speed |Modifies the speed at which an |
| | | |instance moves along a path |
|Steps | |Step Towards |Instructs an instance to move |
| | | |toward a position on a path |
|Steps | |Step Avoiding |Moves an instance along a path |
| | | |while attempting to avoid any |
| | | |obstacles that may be in the way|
Main1
|Category |Icon |Action |Description |
|Objects | |Create Instance |Creates a new instance of a |
| | | |specified object |
|Objects | |Create Moving |Creates a new object, assigning |
| | | |it a speed and direction |
|Objects | |Create Random |Creates an instance using a pool|
| | | |of 1 to 4 objects at specified |
| | | |location |
|Objects | |Change Instance |Changes the current instance of |
| | | |an object into an instance of |
| | | |another object |
|Objects | |Destroy Instance |Destroys an instance of an |
| | | |object |
|Objects | |Destroy at Position |Destroys any instances within a |
| | | |specified area |
|Sprite | |Change Sprite |Changes the sprite or subimage |
| | | |used to represent an instance |
|Sprite | |Transform Sprite |Changes the size and orientation|
| | | |of an instance |
|Sprite | |Color Sprite |Changes a sprite’s color by |
| | | |blending its colors with a |
| | | |specified color |
|Sounds | |Play Sound |Plays a specified Sound resource|
|Sounds | |Stop Sound |Stops playback of a specified |
| | | |Sound resource |
|Sounds | |Checks Sound |Checks to see if a sound |
| | | |resource |
|Rooms | |Previous Room |Moves to the game’s previous |
| | | |room |
|Rooms | |Next Room |Moves to the game’s next room |
|Rooms | |Restart Room |Restarts a room back to its |
| | | |initial state |
|Rooms | |Different Room |Move to specified room |
|Rooms | |Check Previous |Checks to see if a previous room|
| | | |exists |
|Rooms | |Check Next |Checks to see if the next room |
| | | |exists |
Main 2 Action
|Category |Icon |Action |Description |
|Timing | |Set Alarm |Sets one of twelve alarm clocks |
| | | |for an instance |
|Timing | |Sleep |Pauses a scene for a specified |
| | | |amount of time |
|Timing | |Set Time Line |Assigns a timeline to an |
| | | |instance |
|Timing | |Time Line Position |Sets or modifies the positions |
| | | |within a timeline |
|Info | |Display Message |Displays a text string in a |
| | | |dialog window |
|Info | |Show Info |Displays game information in a |
| | | |window |
|Info | |Show Video |Plays a video |
|Game | |Restart Game |Restarts a game |
|Game | |End Game |Terminates a game |
|Game | |Save Game |Saves the current status of a |
| | | |game |
|Game | |Load Game |Loads game status for a |
| | | |previously saved game |
|Resources | |Replace Sprite |Replaces a sprite with an image |
| | | |form a graphic file |
|Resources | |Replace Sound |Replaces a sound with a sound |
| | | |loaded from an audio file |
|Resources | |Replace Background |Replaces a background with an |
| | | |image loaded from a graphic file|
Control Actions
|Category |Icon |Action |Description |
|Questions | |Check Empty |Determines if an instance would |
| | | |generate a collision if placed |
| | | |in a specified location |
|Questions | |Check Collision |Determines if a collision has |
| | | |occurred |
|Questions | |Check Object |Determines if an instance has |
| | | |come into contact with another |
| | | |specified instance |
|Questions | |Test Instance Count |Counts the total number of |
| | | |instance for specified object |
|Questions | |Test Chance |Generates a random value by |
| | | |rolling a virtual die |
|Questions | |Check Question |Interacts with the player by |
| | | |displaying a text string and |
| | | |prompts the player to click on |
| | | |Yes or No button |
|Questions | |Test Expression |Evaluates an expression and |
| | | |executes the next action if the |
| | | |expression evaluated as being |
| | | |true |
|Questions | |Check Mouse |Determines whether a mouse |
| | | |button is being pressed |
|Questions | |Check Grid |Determines whether an object is |
| | | |evenly aligned with the grid |
|Other | |Start Block |Specifies the beginning of a |
| | | |block of actions |
|Other | |Else |Executes the next action when |
| | | |the results of the previous |
| | | |evaluation proves false |
|Other | |Exit Event |Stops the execution of actions |
| | | |for the current event |
|Other | |End Block |Specifies the end of a block of |
| | | |actions |
|Other | |Repeat |Repeats the execution of one or |
| | | |more blocks a specified number |
| | | |of times |
|Other | |Call Parent Event |Calls an event within a parent |
| | | |object |
|Code | |Execute Code |Executes GML code typed into the|
| | | |action form |
|Code | |Execute Script |Executes GML code stored as a |
| | | |script |
|Code | |Comment |Ads a comment line to the action|
| | | |lists, displays text in italic |
|Variables | |Set Variable |Creates a variable and assigns a|
| | | |value to it |
|Variables | |Test Variable |Evaluates the value assigned to |
| | | |a variable |
|Variables | |Draw Variable |Draws the value assigned to a |
| | | |variable |
Score Actions
|Category |Icon |Action |Description |
|Score | |Set Score |Sets or changes the player’s |
| | | |score |
|Score | |Test Score |Evaluates the value of the |
| | | |player’s score |
|Score | |Draw Score |Draws the value assigned to the |
| | | |players score |
|Score | |Show Highscore |Displays the top ten scores for |
| | | |the game |
|Score | |Clear Highscore |Clears out the values stored in |
| | | |the highscore list table |
|Lives | |Set Lives |Sets or changes the number of |
| | | |lives the player has in one game|
|Lives | |Test Lives |Evaluates the value of lives the|
| | | |player has left in one game |
|Lives | |Draw Lives |Draws the number of lives the |
| | | |player has left in one game |
|Health | |Set Health |Sets or changes the players |
| | | |health |
|Health | |Test Health |Evaluates the value of the |
| | | |players health |
|Health | |Draw Health |Draws the value assigned to the |
| | | |players health |
|Health | |Score Caption |Allows you to specify whether |
| | | |game maker should display the |
| | | |players score , lives, and |
| | | |health in the game windows title|
| | | |bar |
Extra Actions
|Category |Icon |Action |Description |
|Particles | |Create Part System |Creates a particle System |
|Particles | |Destroy Part System |Destroys a particle system |
|Particles | |Clear Part System |Clears out any currently |
| | | |displayed particles |
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Draw Actions
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