Activities:



Day 16 Chapter 5: Repeating Program Instructions, pages 269 – 348

Objectives:

In this Chapter you will be able to:

• Include the repetition strucure in pseudocode and in a flowchart

• Write a For…Next statement

• Calculate a periodic payment using the Financial.Pmt method

• Include a list box and a combo box in an interface

• Write a Do…Loop statement

• Initialize and update counters and accumulators

• display a dialog box using the InputBox function

• Create a multiline text box that cannot be edited

• Animate a control by moving it across a form

• Have the computer sound a beep

I. Discussion/Lecture

Listen an introductory lecture and/or video introducing Chapter 5 and its concepts. Be prepared to share in a discussion of the chapter concepts.

II. Activities

Before completing any programming activities, follow your teacher’s directions to create a Master folder called Visual Basic on your H: drive. You will use it to store all of your programming activities. Next, create a sub-folder within the Visual Basic folder called Chapter 5.Follow the directions of the numbered activities below. Check off each completed activity. Remember to personalize your work and highlight the Key Code. Put a copy of the .exe file on the P: drive for teacher evaluation. Finally, when you complete any written work, such as the Review Questions or the Review Exercises – Short Answer or a Crossword Puzzle or other forms of review of the Key Terms, put your answers on the Answer/Score sheet provided.

Activity 5.1 How To…

_____ 1. Review the “How To…” items and study the accompanying figures on pages 270 – 301.

Activity 5.2 Test Drive Example Programs

_____ 2. From the Student Data, test the following programs and compare your results to the related figures. Check off each item as you complete it.

a. _____ 01 “Payment Calculator Solution-in chapter”, page 277.

b. _____ 02 “List Box Example Solution-Version 1-in chapter”, page 283.

c. _____ 03 “List Box Example Solution-Version 2-in chapter”, page 287.

d. _____ 04 “Payment Calculator Solution-list box-in chapter”, page 288.

e. _____ 05 “Combo Box Example Solution-in chapter”, page 291.

f. _____ 06 “Payment Calculator Solution-combo box-in chapter”, page 292.

g. _____ 07 “Sales Express Solution-in chapter”, page 303.

Activity 5.3 Programming Tutorial

_____ 3. */** Creating the Car Race Game Application: pages 307 – 325. Follow the numbered steps in the pink shaded pages of the book. As you work, use the figures and screen shots to guide you in your work. DO NOT GUESS. If you get lost, or are not sure of what to do, ASK FOR HELP. First check with someone in your group for help. If you cannot get help within your group, raise you hand and ask the teacher for help. Again, DO NOT GUESS. Your goal is to complete all the steps within the pink shaded pages and to match your results to the figures shown. Save and submit your work for evaluation.

End Day 16

Day 17 Continue Chapter 5

Objectives:

Chapter 5 objectives continued

Activity 5.4 Unfinished Business

_____ 4 */**. If you did not complete Activity 5.3 above, do so quickly before moving on to Activity 5.5 below.

Activity 5.5 Programming Example

_____ 5. */** Grade Calculator: pages 326 – 339. Follow the numbered steps in the lime-green shaded pages of the book. As you work, use the figures and screen shots to guide you in your work. DO NOT GUESS. If you get lost, or are not sure of what to do, ASK FOR HELP. First check with someone in your group for help. If you cannot get help within your group, raise you hand and ask the teacher for help. Again, DO NOT GUESS. Your goal is to complete all the steps within the lime-green shaded pages and to match your results to the figures shown. Save and submit your work for evaluation.

Activity 5.6 Internet Review Games

_____ 6. Follow the teacher’s instructions to play a series of “Key Terms” review games (Matching, Concentration, Flash Cards, and Word Search). Use the Internet address provided by the teacher.

Activity 5.7 Wrap-up

_____ 7. Quick Review: Review pages 330 – 332.

_____ 8. Key Terms: Review pages 332 – 333.

_____ 9. Self-Check Questions and Answers: Check yourself by going over the self-review #1 – 10, pages 333 – 334. The answers are found at the end of the questions.

III. Class/Homework

_____ 10. Do Review Questions: #1 – 20, pages 335 – 338. Put your answers on the Answer/Score sheet.

_____ 11. Do Review Exercises – Short Answer: #1; 3 – 10, page 338. Put your answers on notebook paper.

_____ 12. Review for Quiz 5, pages 269 – 348.

_____ 13. Read Chapter 6, pages 349 – 398.

End Day 17

Day 18 Conclude Chapter 5 / Introduce Chapter 6

IV. Quiz 5 – Chapter 5, pages 269 – 348

_____ 1. Hand in your Chapter 5 “Answer/Guide” sheet with attached printouts.

_____ 2. Follow the teacher’s directions and take the quiz.

Chapter 6: String Manipulation and More Controls, pages 349 – 430

Objectives:

In this Tutorial you will able to:

• Determine the number of characters contained in a string

• Remove characters from a string

• Replace one or more characters in a string

• Insert characters within a string

• Search a string for one or more characters

• Access characters contained in a string

• Compare strings

• Include radio buttons in an interface

• Include check boxes in an interface

I. Introduction

Be sure you have read Chapter 6, pages 349 – 398 before the start of class.

II. Discussion/Lecture

Listen to an introductory lecture and/or video a video introducing Chapter 6 and its concepts. Be prepared to share in a discussion of the chapter concepts.

III. Activities

Before completing any programming activities, follow your teacher’s directions to create a Master folder called Visual Basic on your H: drive. You will use it to store all of your programming activities. Next, create a sub-folder within the Visual Basic folder called Chapter 6.Follow the directions of the numbered activities below. Check off each completed activity. Remember to personalize your work and highlight the Key Code. Put a copy of the .exe file on the P: drive for teacher evaluation. Finally, when you complete any written work, such as the Review Questions or the Review Exercises – Short Answer or a Crossword Puzzle or other forms of review of the Key Terms, put your answers on the Answer/Score sheet provided.

Activity 6.1 How To…

_____ 1. Review the “How To…” items and study the accompanying figures on pages 350 – 398.

Activity 6.2 Test Drive/Teacher Demo Example Programs

_____ 2. From the Student Data, test the following programs and compare your results to the related figures. Check off each item as you complete it.

a. _____ 01 “Zip Codes Solution”, page 351.

b. _____ 02 “City Names Solution”, page 355.

c. _____ 03 “Social Security Solution”, page 357.

d. _____ 04 “Modified Social Security Solution”, page 360.

e. _____ 05 “Phone Solution-in chapter”, page 363.

f. _____ 06 “Item Prices Solution”, page 366.

g. _____ 07 “Date Solution”, page 369.

h. _____ 08 “Sales Tax Solution”, page 373.

i. _____ 09 “Part Number Solution”, page 377.

j. _____ 10 “Count Solution”, page 380.

k. _____ 11 “Name Solution”, page 384.

l. _____ 12 “Alphabet Solution”, page 386.

m. _____ 13 “Modified Alphabet Solution”, page 390.

n. _____ 14 “Gentry Supplies Solution-radio buttons”, page 395.

o. _____ 15 “Gentry Supplies Solution-check box”, page 397.

Activity 6.3 Programming a Game Tutorial

_____ 3. */** Hangman Game: pages 299 – 410. Follow the numbered steps in the pink shaded pages of the book. As you work, use the figures and screen shots to guide you in your work. DO NOT GUESS. If you get lost, or are not sure of what to do, ASK FOR HELP. Your goal is to complete all the steps within the pink shaded pages and to match your results to the figures shown. Save and submit your work for evaluation.

End Day 18

Day 19 Continue Chapter 6

Objectives:

Chapter 6 objectives continued

Activity 6.4 Unfinished Business

_____ 4. */** If you did not complete Activity 6.3 above, do so quickly and move on to Activity 6.5 below.

Activity 6.5 Programming Example

_____ 5. */** Glasgow Health Club Dues Calculator Application: pages 410 – 416. Follow the numbered steps in the lime-green shaded pages of the book. As you work, use the figures and screen shots to guide you in your work. DO NOT GUESS. If you get lost, or are not sure of what to do, ASK FOR HELP. Your goal is to complete all the steps within the lime-green shaded pages and to match your results to the figures shown. Save and submit your work for evaluation.

Activity 6.6 Internet Review Games

_____ 6. Follow the teacher’s instructions to play a series of “Key Terms” review games (Matching, Concentration, Flash Cards, and Word Search). Use the Internet address provided by the teacher.

Activity 6.7 Wrap-up Reviews – Use Internet Review Games, Puzzles And Quizzes

_____ 7. Quick Review: Review pages 417 – 418.

_____ 8. Key Terms: Review pages 418 – 419.

_____ 9. Self-Check Questions and Answers: Check yourself by going over the self-review #1 – 10, pages 419 – 420. The answers are found at the end of the questions.

IV. Class/Homework

_____ 10. Do Review Questions: #1 – 20, pages 420 – 422. Put your answers on the Answer/Score sheet.

_____ 11. Do Review Exercises – Short Answer: #1 – 3; 7, page 423. Put your answers on notebook paper.

_____ 12. Review for Quiz 6, pages 349 – 430.

_____ 13. Plan ahead for Project 3. Review the Chapter 5 and 6 “Computer Exercise” and “Case Projects”, pages 340 – 348 and pages; 424 – 430.

End Day 19

Days 20 – 21 Quiz 6 and Project 3

I. Quiz 6 – Chapter 6, pages 349 – 430

_____ 1. Hand in you Chapter 6 “Answer/Guide” sheet with attached printouts.

_____ 2. Follow the teacher’s directions and take the quiz.

II. Project 3 Chapters 5 – 6 Computer Exercises/Case Projects

Do each of the selected assignments shown on the Project 3 Answer/Score handout. Follow the directions below in preparing your finished work, for teacher evaluation.

Files: Save your completed project files to your H: drive. Also, put a copy on the P: drive for the teacher to check. Put the project inside the your Visual Basic folder, in a new sub-folder called Project 3.

Printouts: Follow the teacher’s direction for printing, labeling and highlighting key code. Attach the printouts, in order, to the back of the Answer/Score sheet.

Optional Enhancements: Make a list of changes you have made so the teacher can check the additional changes

you have made. On your printout, circle the code you have added.

III. Class/Homework – Review for Test 3

Start reviewing for Test 3— Chapters 5 and 6.

_____ 1. Concepts (Written) and Labs (Exercises):

a. Chapter 5, pages 269 – 348

b. Chapter 6, pages 349 – 430

End Days 20 – 21

Day 22 Chapters 5 and 6—Evaluation

I. Test 3 – Chapters 5 and 6, pages 269 – 430

Take the written/lab test over the concepts and labs covered in Chapters 5 – 6, pages 269 – 430.

II. Class/Homework – Introduce Unit 4: Chapters 7 and 8

_____ 1. Get Guides Sheets 4 from the teacher, covering Chapters 7 and 8.

_____ 2. Read Chapter 7, pages 431 – 455.

End of Unit 3

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