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Welcome Travellers!This room is filled with treasures and trovesSome important, some to ignoreYou will escape, you will prevailComplete the puzzles from ceiling to floorThe rules are simple as I'm not richfollow the instructions and don’t be a dickyour spells don’t work, neither your abilitiesmeta away, this is out of game a bitDon’t break stuff either, it’s just a gameDon’t climb out a window, it won’t bring you fameJust follow the rules, I hope you have funBut if not, 1 hour to sit on your bumIf you get stuck, on the wall, there are some cluesNumbered for all the puzzles that you need to defusebe careful though, each on will cost an in-game priceso, think twice before your reach for that tantalising adviceNow, onto the game dear adventures for time has already begunIt started at sixty minutes, and will end at oneHere is your first clue and you know I'm stretching this outand drought, scout, stout, trout; no doubt all rhyme with 'out'Puzzle one is to open the Bosch wrapped in a chainDon’t break it open, I don’t want you to strainFour numbers you'll need but where to seek?Kneel at an altar where to gods you may speakSpellcasters might find 4 pictures in prayerThe world that we play book will help you compareWhich god beloved all righteous and greatand in the sequence of 10, 2, 4 AND 8 1100SharingG Z E Z U D T T C Y M M W E XC F L N E Q R J R S O U N Z SH I O R T T O A E C U R E R VJ N C C Z H U K K Y F S K E ZE A A D P T R E W H R S T L TS V T A C G R A M L I E Y C FG P E E E Y O V L M E N U R GM M A W R H F M O L N D B I KR S I O S E H C T O D N G C RO N X I A B T R H G S I N U RT W W C O L D T Z A F L I R LS E V F E A R N A C R B Y S PI D E N T I F Y U H V M R E LK N O C K E X U C H S O C I RE V A W R E D N U H T G S S CWord BankBLINDNESSFEARSACREDCHARMFRIENDSSCRYINGCUREIDENTIFYSHATTERCURSEKNOCKSTORMCIRCLELOCATETHUNDERWAVEENTHRALLMOCKERYWISHisY U K D K A Y A Q F S G N F YH U M A N R E R T N I P A I OC D D Z M D X F O H A B I G XR Y R E R N L E C L Q A R H LY G S A M B G Z A P W R A T FE L E O G N X D P M E D B E II I N O U O I P K Z A W R R RW K F D S N N N L C P P A W EN O I T I D E S Q A O P B N GR O G U E F B U E I N L X I NS R A R D S I J X N C P R T AL C U E Z U S F T H U E B A RE S C V Z N H J T T D V U Q WD L R O W Q R S C H A U Q W JA P Q C A R D R A Z I W G P GWord BankBARBARIANFIFTHHUMANBARDFIGHTERWARLOCKDRAGONSMONKWIZARDDUNGEONSPALADINORCEDITIONRANGERWEAPONWORLDROGUECOVERcaringY L P S K Z O K U W A W I R LI Y C U R T H J H J H B M K VU M C T E G M A N A C L E S LH K U P D N Y L L C W K N Z AO S O I D I S G O H H O G Y NL N H W A Y P W W B S E R D TY Z I J L F Y Z K I M A S B EK T M L X I N E O X U Y C T RR R I V D N V P W Q C R S B NT D L D M G U R I W O O O U HA F I J C A N L Q W A O W M VO X T Y C M E Y B L K N Z S FM L A N J R P A L L U E D E OA D R Z A A R Q G A B A C U SM F Y E L L A G L L O R D E BWord BankABACUSLADDERSYMBOLBEDROLLLANTERNYEWWANDBOOKMAGNIFYINGSPYCHESTMANACLESPONYCROWBARPOISONMILITARYHOLYRELIQUARYGALLEYWritten on a whiteboard are the words:Books to buy!Lords of Chaos, Robert JordanTad Williams, Otherland SeriesLord of the Rings, the two TowersThe Name of the King – Patrick RothfussAndrew Champan – The Rings of Kether (Fighting Fantasy book!)Harry Potter, book 5Janet Evanovich – Explosive EighteenEJ Dawson – The Well of YouthThe words in bold are written in permanent marker.This reveals the clue - Lord of the Rings 518This is where the other 3 tickets are hidden.When the tickets are put together in order the code of 060144 can be discovered.Escape Room GuidelinesYou have 60 minutes to escape from the room. All the clues you need to solve the puzzles are in the room; you just need to find them and put them together. You do not need to access the internet or bring tools in from the outside.Our puzzles are designed to be solved using logic, critical (and often lateral) thinking, observation, insight, and communication. In short, brain power! Do not force, push or bang on furniture, walls and props. If a drawer doesn’t open, it’s because you need to find a way to do it or maybe because it will never be openedPhysical power is not required; if you feel brute force might be the solution to a puzzle, you are on the wrong track. You DO NOT need to break anything. Additionally, you DO NOT need to burn anythingDon’t stand or climb on furniture. There are no clues in or on the ceiling.??The escape room is only this one room only, however there is a bathroom in case you really need to go. No, we won’t pause the time if you do.You escape via a door. You do not escape through a window.Feel free to jiggle padlock/bike locks. They are new and do not ‘pop’ open when you put the code in.There is nothing hidden behind or under the furniture, so you don’t need to climb on any piece of furniture or open the ceiling hatches.Electrical and plumbing, plugs and switches are real and are not part of the game; therefore, you have not to manipulate themMost Important of all, HAVE FUN! The timer has already started!Hint RulesThere are two hints per puzzle, except for the final puzzle, where there is one hint. Hint one will refer to the first part of each puzzle. Hint two to the second part. It is up to you which hint you think you need to choose.Each hint will incur and in-game penalty to one Players character. As this is the case, you must choose who will take on this penalty prior to opening the hint. Puzzle 1, Hint 1: The pictures around the gods are spellsPenalty: 20 HP's off your max HP until your next long restPuzzle 1, Hint 2: the 4 spells all have level numbersPenalty: 1 level of exhaustionPuzzle 2, Hint 1: There are 3 incorrect labelled cards according to the map of Tz'AarmPenalty: Loss of All Hit DicePuzzle 2, Hint 2: All the cards have different numbers. Find the numbers, find the code.Penalty: Loss of % dice x10 GPPuzzle 3, Hint 1: look for the overlap lettersPenalty: Loss of 5 hero pointsPuzzle 3, Hint 2: Read the newspaper articlesPenalty: Wild magic surge for all spells for the next 4 hours of session time (must affect a magic user)Puzzle 4, Hint 1: Use the eraser on the whiteboardPenalty: You are unlucky for the next 4 hours of session time (DM's discretion on 3x rolls)Puzzle 4, Hint 2: the seat numbers give you the codePenalty: Disadvantage on attack rolls for the next 4 hours of session timeFinal Puzzle Hint: Follow the message on the phone with A4 cut-out pagesPenalty: loss of 1 attuned magical item, rolled randomly OR character ages 1d4x10 years (player choice) ................
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