Invent Your Own Computer Games with Python
Invent Your Own Computer Games with Python 3rd Edition
By Al Sweigart
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Copyright ? 2008-2015 by Albert Sweigart Some Rights Reserved. "Invent Your Own Computer Games with Python" ("Invent with Python") is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. You are free:
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Share Alike -- If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one. Your fair use and other rights are in no way affected by the above. There is a human-readable summary of the Legal Code (the full license), located here: The source code in this book is released under a BSD 2-Clause license, located here: Book Version 3.0.1, ISBN 978-1503212305 Attribution: Treasure chest icon by Victor Escorsin, Sonar icon by Pantelis Gkavos
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For Caro, with more love than I ever knew I had.
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A Note to Parents and Fellow Programmers
Thank you for reading this book. My motivation for writing it came from a gap I saw in today's literature for kids interested in learning to program. I started programming in the BASIC programming language with a book similar to this one. During the course of writing this, I've realized how a modern language like Python has made programming far easier and versatile for a new generation of programmers. Python has a gentle learning curve while still being a serious language used by programmers professionally. The current crop of programming books fall into two categories. First, books that didn't teach programming so much as "game creation software" or a dumbed-down languages to make programming "easy" to the point that it is no longer programming. Or second, they taught programming like a mathematics textbook: all principles and concepts with little application given to the reader. This book takes a different approach: show the source code for games right up front and explain programming principles from the examples. I've also made this book available under the Creative Commons license, which allows you to make copies and distribute this book (or excerpts) with my full permission, as long as attribution to me is left intact and it is used for noncommercial purposes. (See the copyright page.) I want to make this book a gift to a world that has given me so much.
What's New in the 3rd Edition?
The third edition features no new content since the second edition. However, the third edition has been streamlined to cover the same content with 20% fewer pages. Explanations have been expanded where needed and ambiguities clarified. Chapter 9 was split into chapters 9 and 9? to keep the chapter numbering the same. The source code has intentionally been kept the same as the second edition to prevent confusion. If you've already read the second edition, there's no reason to read this book. However, if you are new to programming, or introducing a friend to programming, this third edition will make the process easier, smoother, and more fun.
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Who is this book for?
Programming isn't hard. But it is hard to find learning materials that teach you to do interesting things with programming. Other computer books go over many topics most newbie coders don't need. This book will teach you how to program your own computer games. You'll learn a useful skill and have fun games to show for it! This book is for:
Complete beginners who want to teach themselves computer programming, even if they have no previous experience programming.
Kids and teenagers who want to learn programming by creating games. Adults and teachers who wish to teach others programming. Anyone, young or old, who wants to learn how to program by learning a professional
programming language.
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