Razer Inc.



OSVR unveils OPEN SOURCE 2160 x 1200 dual display headsetOSVR ecosystem strengthened with updated hardware and fresh line up of content.For Release on June 13, 2016:LOS ANGELES (E3 2016) – Razer and Sensics, co-founders and organizers of Open Source Virtual Reality (OSVR), the largest open source virtual reality consortium in the world, today unveiled the latest Hacker Development Kit, the HDK 2. The HDK 2 features an upgraded display for a visual experience on par with the Oculus Rift and HTC Vive.The HDK 2 is equipped with custom designed lenses for clearer more vibrant images and a 90hz low-persistence OLED dual-display with a total resolution of 2160x1200. It also includes unique IQE (Image Quality Enhancer) technology for a reduced screen door effect. Capable of displaying VR experiences at 90 frames-per-second, the HDK 2 hardware specifications are comparable to the best virtual reality headsets available now. Unlike other current generation HMDs, the HDK 2 will be available at $399 and will ship in July. The HDK 1.4 will continue to be available at $299.“The HDK 2 allows us to meet the needs of VR fans and gamers and provide developers with affordable open-source hardware to innovate with,” says Christopher Mitchel, OSVR Lead, Razer. “With the HDK 2 being able to deliver a visual experience on par with industry leaders, we will now be able to represent hardware agnostic VR media and games in all their glory for future headsets to adopt through the open source ecosystem.”“We are on a mission to democratize VR by offering open, affordable, high-performance software and hardware solutions with nearly-universal device and game engine compatibility,” says Yuval Boger, CEO of Sensics and co-founder of OSVR. “Powered by the effort of the core Sensics and Razer engineering teams, participation of OSVR partners and contributions from VR enthusiasts worldwide, we look forward to sharing new and exciting capabilities.”Demos and new content at E3:The HDK 2 will be available to demo from Razer’s E3 booth at the Los Angeles Convention Center. Also available for demo at E3 will be the Gloveone motion tracking gloves from Neurodigital Technologies. Upon public release, the gloves will be available as a controller option for the HDK and all OSVR supporting head-mounted displays in the open ecosystem. Content available to demo include:RedOut by 34BigThingsRedOut is the fastest futuristic AG racing game. Rush through the stunning low poly landscapes of a post-apocalyptic Earth at breakneck speed!Theme Park Studio by Pantera EntertainmentTheme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks of their own design. The Hum: Abductions by Totwise StudiosThe Hum: Abductions is a First Person Horror game inspired by the alien abductions folklore, with strong story, realistic graphics and VR support.Infinite by Project Gateway VR Studios GmbHInfinite is an exploration game to be released in 5 episodes. The game focusses on Riley, searching for a way home after crashing on a foreign planet.A-10 by Futuretown IncA-10 VR is a VR take on a classic sci-fi gallery shooter. Hone your sharp shooting skills in 3 game modes in this outer space gallery shooter.And many more.Both HDKs support a wide range of content technologies including SteamVR and native experiences. Additional content plans will be announced soon.Annex:Comparison Chart:HDK 2Oculus RiftHTC ViveDisplayOLEDOLEDOLEDResolution2160x12002160x12002160x1200Refresh Rate90hz90hz90hzPlatformOSVROculus HomeSteamVRField of view110 degrees110 degrees110 degreesTracking area 8 x 9 feet5 x 11 feet15 x 15 feetBuilt in audioNoYesNoBuilt in micNoYesNoControllerAny OSVR compatible VR hardware, Any PC compatible gamepad.Oculus Touch, Xbox One Controller or any PC compatible gamepad.Lighthouse controllers, any PC compatible gamepadSensorsAccelerometer, Gyroscope, magnetometer, 360-degree positional tracking.Accelerometer, Gyroscope, magnetometer, 360-degree positional tracking.Accelerometer, Gyroscope, laser sensor, front-facing camera.ConnectionsHDMI, USB 2.0, USB 3.0HDMI, USB 2.0, USB 3.0HDMI, USB 2.0, USB 3.0RequirementsNVIDIA GeForce GTX 970 /Radeon R9 280 equivalent or greaterIntel Core i5-4590 equivalent or greater8GB+ of RAMCompatible HDMI 1.3 video output2 x USB 2.0 portNVIDIA GeForce GTX 970 / AMD 290 equivalent or greaterIntel i5-4590 equivalent or greater8GB+ RAMCompatible HDMI 1.3 video output2x USB 3.0 portsWindows 7 SP1 or newerNVIDIA GeForce GTX 970 /Radeon R9 280 equivalent or greaterIntel Core i5-4590 equivalent or greater4GB+ of RAMCompatible HDMI 1.3 video output1x USB 2.0 portPrice$400$600$800HDK 2 SpecificationsFaceplate ModuleMainboardDisplay ModuleOptics ModuleHMD Mechanical ModuleBelt Box ModuleIR Faceplate providing positional information with 360-degree tracking for responsive, multi directional es with an IR Camera operating at 100hz.Sensor hub with integrated accelerometer, gyroscope and compass?External USB 3.0 connection for additional accessories?Additional 2 x USB 3.0 connectors for internal expansion?Re-programmable for additional functionality.Dual Display 2160x1200 display technology running at 90fps. Features a low persistence OLED silver screen with 441 PPI.IQE (Image Quality Enhancer) technology for reduced screen door effect.High performance dual lens system for ultra-sharp images?Enlarged eye-box for fuss-free setup, right out-of-box?Low geometric distortion and color corrected image for faster rendering?Individual eye focus for personalized use without glasses.?*diopters cover +4.5 to -2 adjustments to cater to majority of users.Removable face mask?Bamboo charcoal microfiber foam layer for additional comfortThicker foam padding for cheekbones & nose bridge rubber insert for enhanced comfortAdditional USB 3.0 connectivity?Surround Sound Audio codec integrated?Easier cable management and ergonomics?Signal boosters??????Images: For more information on the HDK 2 visit hdk2Register your interest at buyAbout OSVR:OSVR? is the world’s largest open source VR software platform designed to set an open standard for virtual reality input devices, games and output to enable the development of a cohesive VR ecosystem which provides enhanced compatibility and hardware choices to anyone looking to enjoy VR. Supported by industry leaders, the OSVR framework unites developers and gamers alike under a single platform. Plug in. Play Everything.For the full list of OSVR supporters go to Like OSVR on FB: OSVR on Twitter: .Press Contacts:press@# # # ................
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