Weebly



Unit 62 Digital Video Production - Research TaskResearch the following and defineDigital Video CaptureDigital video capture is the process of converting an analogue video signal, such as that produced by a video camera or DVD player, to digital video. The resulting digital data are computer files referred to as digital video stream, or ore often simply video stream. This is in contrast with screenwriting, in which previously digitized video is captured while displayed on a digital monitor. Compression – What do the terms Lossy and Lossless mean?Lossy is the class of data encoding methods that uses inexact approximations (or partial data discarding) for representing the content that has been encoded. Such compression techniques are used to reduce the amount of data that would otherwise be needed to store, handle, and/or transmit the represented content. The different versions of the photo of the cat at the right demonstrate how the approximation of an image becomes progressively coarser as more details of the data that made up the original image are removed. The amount of data reduction possible using lossy compression can often be much more substantial than what is possible with lossless data compression techniques. Lossless compression reduces a file's size with no loss of quality. This seemingly magical method of reducing file sizes can be applied to both image and audio files. While JPEGs and MP3s use lossy compression, newer compression algorithms, such as JPEG 2000 and Apple Lossless compression, can be used to create lossless compressed files.Lossless compression basically rewrites the data of the original file in a more efficient way. However, because no quality is lost, the resulting files are typically much larger than image and audio files compressed with lossy compression. For example, a file compressed using lossy compression may be one tenth the size of the original, while lossless compression is unlikely to produce a file smaller than half of the original size.Research the following Formats Who uses them? On which platforms? And why? What’s the difference between them all? Which designers use it?Which platforms?Why is it used?Unique selling points?.Mpg WindowsWebsitesprovides a series of technologies for developers, for various service-providers and for end users .Mp4AppleWebsites.movAppleWebsites.avi AVI playerWebsites.flvFlashWebsites.swfFlash Websites.3GPMobile MediaApps.ASFAtmel WebsitesResearch and Explain the Following Streaming MethodsDownloading: The term downloading is distinguished from the related concept of streaming, which indicates the receiving of data that is used nearly immediately as it is received, while the transmission is still in progress and which may not be stored long-term, whereas in a process described using the term downloading, this would imply that the data is only usable when it has been received in its entirety.Increasingly, websites that offer streaming media or media displayed in-browser, such as YouTube, and which place restrictions on the ability of users to save these materials to their computers after they have been received, say that downloading is not permitted. In this context, download implies specifically "receive and save" instead of simply "receive". However, it is also important to note that downloading is not the same as "transferring" (i.e., sending/receiving data between two storage devices would be a transferal of data, but receiving data from the Internet would be considered a download).Progressive Downloading: A progressive download is the transfer of digital media files from a server to a client, typically using the HTTP protocol when initiated from a computer. The consumer may begin playback of the media before the download is complete. The key difference between streaming media and progressive download is in how the digital media data is received and stored by the end user device that is accessing the digital media.A media player that is capable of progressive download playback relies on Meta data located in the header of the file to be intact and a local buffer of the digital media file as it is downloaded from a web server. At the point in which a specified amount of data becomes available to the local playback device, the media will begin to play. This specified amount of buffer is embedded into the file by the producer of the content in the encoder settings and is reinforced by additional buffer settings imposed by the media player.Streaming: Streaming media is multimedia that is constantly received by and presented to an end-user while being delivered by a provider. The verb "to stream" refers to the process of delivering media in this manner; the term refers to the delivery method of the medium rather than the medium itself. A client media player can begin playing the data (such as a movie) before the entire file has been transmitted. Distinguishing delivery method from the media distributed applies specifically to telecommunications networks, as most of the delivery systems are either inherently streaming (e.g.,?radio, television) or inherently no streaming (e.g.,?books, video cassettes, audio CDs). For example, in the 1930s, elevator music was among the earliest popularly available streaming media; nowadays Internet television is a common form of streamed media. The term "streaming media" can apply to media other than video and audio such as live closed captioning, ticker tape, and real-time text, which are all considered "streaming text". The term "streaming" was first used in the early 1990s as a better description for video on demand on IP networks; at the time such video was usually referred to as "store and forward video",[1] which was misleading nomenclature. Live streaming, which refers to content delivered live over the Internet, requires a form of source media (e.g. a video camera, an audio interface, screen capture software), an encoder to digitize the content, a media publisher, and a content delivery network to distribute and deliver the content.Research and Define Data Transfer rate: The data transfer rate is commonly used to measure how fast data is transferred from one location to another. For example, a hard drive may have a maximum data transfer rate of 480 Mbps, while your ISP may offer an Internet connection with a maximum data transfer rate of only 1.5 Mbps.Data transfer rates are typically measured in bits per second (bps) as opposed to bytes per second, which can be understandably confusing. Because there are eight bits in a byte, a sustained data transfer rate of 80 Mbps is only transferring 10MB per second. While this is confusing for consumers, Internet service providers must enjoy measuring data transfer rates in bps since it makes their Internet access speeds sound 8x faster than they really are.Research the Following File SizeWhat does it mean?Why is it important?ResolutionData rateFrame rateKey frame rateCompressorResearch and Define Aspect Ratios (use images to support your points).4:3…………………………………………………………………………………………………………………………………………………………………………………………………………………………16:9…………………………………………………………………………………………………………………………………………………………………………………………………………………………Research and Define DRM – Digital Rights Management: also give examples of systems that protect digital video.Digital rights management (DRM) is a class of technologies that are used by hardware manufacturers, publishers, copyright holders, and individuals with the intent to control the use of digital content and devices after sale; there are, however, many competing definitions. With first-generation DRM software, the intent is to control copying; with second-generation DRM, the intent is to control executing, viewing, copying, printing, and altering of works or devices. The term is also sometimes referred to as copy protection, copy prevention, and copy control, although the correctness of doing so is disputed. DRM is a set of access control technologies. In 1998, the Digital Millennium Copyright Act (DMCA) was passed in the United States to impose criminal penalties on those who make available technologies whose primary purpose and function are to circumvent content protection technologies. The use of digital rights management is not universally accepted. Some content providers claim that DRM is necessary to fight copyright infringement and that it can help the copyright holder maintain artistic control or ensure continued revenue streams. Proponents argue that digital locks should be considered necessary to prevent "intellectual property" from being copied freely, just as physical locks are needed to prevent personal property from being stolen. Those opposed to DRM contend there is no evidence that DRM helps prevent copyright infringement, arguing instead that it serves only to inconvenience legitimate customers, and that DRM helps big business stifle innovation and competition. Furthermore, works can become permanently inaccessible if the DRM scheme changes or if the service is discontinued. Digital locks placed in accordance with DRM policies can also restrict users from exercising their legal rights under copyright law, such as backing up copies of CDs or DVDs, lending materials out through a library, accessing works in the public domain, or using copyrighted materials for research and education under the US fair use laws, and under French law. The Electronic Frontier Foundation (EFF) and the Free Software Foundation (FSF) consider the use of DRM systems to be anti-competitive practice. ................
................

In order to avoid copyright disputes, this page is only a partial summary.

Google Online Preview   Download

To fulfill the demand for quickly locating and searching documents.

It is intelligent file search solution for home and business.

Literature Lottery