Gregory Double Wing Playbook Edition 1

[Pages:192]Gregory Double Wing Playbook Edition 1 Contents ? Chapter 1 - The philosophy of the system (page 2) Chapter 2 ? Terms Chapter 3 ? Formations and motion Chapter 4 ? Calling the System Chapter 5 ? The Base Package and Adjustments Chapter 6 ? The Line (blocking schemes and coaching techniques) Chapter 7 ? The Backs (schemes and coaching techniques) Chapter 8 ? Super Power Support Plays Chapter 9 ? Loose Passing Game Chapter 10 ? Coaching the Passing Game Chapter 11 ? Coaching the System Chapter 12 ? Adjusting the System for Younger Kids (6 and 7 year olds) Chapter 13 ? Rocket Package Chapter 14 ? Bull and the Bear Package (This is a FREE PRODUCT and is not to be sold by anyone for any reason.)

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Chapter 1 ? The Philosophy of the System

My double-wing system is a different from the classic Wyatt or Markham systems. I have worked on tailoring this offense for kids and feel that the system itself is pretty easy for kids to not only understand but to execute as well. I have also found that the double-wing is easily adaptable to any type of youth league whether it is weight restricted or backfield/line restricted. This playbook is a conglomeration of lessons learned while running the double wing for six seasons at the youth level. I have taken these lessons learned from the last six seasons running the system, watching our lower level teams run it, and listening to other coaches that run the system and tried to correlate this into one effective system that any of our coaches could apply to their team and have success with it. Our main emphasis is always on the fundamentals first; stance, breakdown stance, explosion, blocking, handing the ball off (or tossing), running with the ball, faking, passing, and catching. All of these are important for an offense to be successful and has to be reinforced at each practice.

Some Key Points to our System:

1) We want to run the ball using power and deception. We do this with our core plays out of various formations to take advantage of what the defense is showing us. We excel in these three plays as they allow us to branch out to other plays that feed off of the base system.

2) We will use misdirection, play action passing, and a perimeter passing game to attack defenses that over pursue or over defend our base offense.

3) Keep our system simple and try to paint a mental picture for our players to follow as we teach each formation, scheme, and play to them.

4) We use Severe Angle Blocking vice the classic double team systems of GOA, GOD, or GOL and the Markham/Valloton Odd/Even system.

The Base Offense:

1) To tailor our offense for young players we base it on three core plays from which we derive our complete offensive playbook, the BB Wedge, the Super Power, and the CB Counter. We utilize numerous variances from these core plays to counter the defensive reaction.

2) At the youth level it is very important that you have a play that you can always go to that will sustain the drive. When a coach first starts installing this offensive system the first play to master is the BB Wedge as it will get you through the lean times while the team learns the nuances of the other two plays. As they master the other two plays and become more proficient with this system their dependence on the wedge decreases but is not eliminated. The Wedge provides you with the ability to settle your offense and drive down the field as they gain confidence in themselves if something goes wrong or you need to calm the team down.

3) Wedge is a simple teamwork play that is a portion of our power offense. It is based on the old single wing wedge. In our system we always have the center be the focus of the wedge unless we are in one particular formation and then it goes to the play side guard. Either way this play is about your line working as one unit driving one or two guys off the ball as the running back gets in behind the wedge. There are many ways to run this play and we have several variations that we use.

4) The Superpower is the other portion of our power running game. Where the wedge is power in the middle the Super Power is our power play at the edge of the offense or

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the classic off tackle hole. We have several ways to adapt this play to the defense that is being run at us; this allows us to run our base offense even while the defense adjusts to stop it. 5) The counter play is our main misdirection play against the defense when they start to over react to the super power/power. We have other misdirection plays but this play is the heart of our misdirection and it allows us to attack a defense that is looking to stop or super power/power with over pursuit from the backside. 6) The double wing uses all of these approaches to good effect to create an offense that couples power, misdirection, and good play-action passing game into one system that creates as much confusion in the defensive backfield as possible. The play action pass must be off actions the defense will see a lot and you are going to be successful at. So we use actions off the wedge, super power/power, and counter to force the defense to defend run as we pass. This reduces the pressure on the passer and receiver and allows us the cushion we need to succeed at completing the passes we throw. 7) The key to this offense is to know what the defense is doing and then attack it with the understanding of what will work against it.

Offensive Goal for Success:

My main goal is to control the ball and control the clock while scoring more points then the opposition. I do not consider my offense successful if I score a touchdown in one or two plays and then allow my opponent to score in a few plays. I want to push the ball down the field while running the clock out and wearing the defense out. That doesn't mean I won't score from anywhere on the field if I see the opportunity. It simply means I want to maximize the amount of time my offense is on the field. I like to see the offense get five to ten plays each series.

I consider this offense a four down offense and in most situations we will gear our strategy towards the use of all four downs in achieving a first down and driving the ball down the field. This lends to my strategy of ball and clock control as well. We keep our strategy simple; if we are having success running a play to a side we will keep running that play until the defense stops it. We will use our counters and playaction passing to attack a defense that over adjusts or over pursues against a play.

Anytime my offense gets past our twenty-yard line I consider us in four down territory. This gives us a cushion in achieving the yardage we need to get a first down. If you only have three downs that means you need 3.4 yards a down to achieve a first down in three downs while in four downs you only need 2.5 yards a down. If I am under my twenty-yard line then we are in a three down situation and I will consider quick kicking on either the second or third down to take advantage of the defense not being prepared for it.

Each year I set specific goals for our offense based on these criteria:

1) Talent level of our team (both physical and mental ability) 2) Talent level of our opposition 3) Coaching Staff Support & Parent Support 4) Attendance of key and support players (health, external functions) 5) Amount of Minimum Play Players

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I set the goals for both short term, long term, and end of season. I do this by using a simple system: I ask myself this question every time I set a goal for my team: S.M.A.R.T = Specific (is it specific and straight forward) Measurable (can we measure the success of this goal) Achievable (can we achieve our goal based on the above criteria) Realistic (is it a realistic goal for our team in its current and possible future condition) Time Specific (define short term as week to week or a game, I define long term as 3 to 4 weeks or 3 to 4 games, and I define end of season as by the last game played.

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Tactics of the Double Wing

To reiterate once more the primary focus of our philosophy is three base plays; the wedge, super power, and counter. These plays form the nucleus of our offense and we must be able to attack any team any where on the field with these three plays. The wedge and the super power form the power attack while the counter is the misdirection attack of our base offense. With these three plays you can begin to develop your preference of offense. I prefer misdirection enhanced by power but with that being said I will run a play until a defense shows me that they can stop it.

Note: It is essential that teams get good at the base offense first. Younger teams and teams new to the double wing should invest the time at getting good at the wedge as it will give them a simple power play while they refine the super power and counter.

When deciding how to first attack a defense look at two places; the middle of the defense for the wedge and the defensive ends for the super power. The linebackers and defensive backfield is the key to the counters; if they over pursue to the super power and over load on the wedge than they can be attacked with misdirection. If they play disciplined run defense than the play-action pass is the best way to misdirect the defense.

Questions to ask yourself: 1) Can I wedge the middle of the defense? Is the center overloaded if so can you wedge at the guard in an unbalanced formation? 2) What technique is the end man on the line of scrimmage (EMLOS) playing? Boxing? Reading/Slow playing? Pinching? or Sliding? Can he be kicked out effectively? Our does he have to be logged? 3) What formations will give our base offense the best advantage attacking this defense using our base plays? Can we widen the defense and run our base plays? Do we stay in compressed formations since they are defending the sweep and/or pass? Do we use a loose set to isolate a playside linebacker and then have the slot/wingback crack to the inside? 4) Does the defense over pursue or over commit to the super power and wedge? If so they can be countered or misdirected. 5) Does the defense play strict run assignment defense? If so the play-action pass is the best way to attack since it puts them in position of having to make a choice. 6) Is the defense over playing the outside run and the base running game? If so we can attack with a perimeter passing game.

Note: At the younger ages question 3), 5), and 6) should be avoided are simplified. At the younger age groups less formations is more effective unless you have the time to prepare your team for using them and lining them up correctly. At the younger age groups (6 to 9) a passing game is really not needed to be effective but if you can work on making one playaction pass effective it can open your offense up dramatically.

Note: This offense is a four back offense and it becomes more effective if you get your QB fully involved in the running game. You can do this in a variety of ways. By simply calling keeps on the super powers you create some playside misdirection. You can call QB wedges off the Buck and SP action as well. The best way to do it is get him moving outside with a run/pass option like Buck Waggle or SP Flood passes.

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An explanation of Lines of Force in the Running Attack

One of the major reasons this offense works well is due to the different lines of force it creates compared to some of the other offensive systems used at our level. Looking into the backfield and drawing a line between any two or three backs creates a line of force at the LOS. A line of force can be defined as the strongest point of attack an offense has due to the power that can be place directly at the LOS/gap by the offensive formation via two or more backs hitting that hole/gap. This is one reason that the Wing-T, Single Wing and the Double Wing are so effective. They create multiple lines of force and allow the offense to attack with strength at the defense.

An example of this using the standard I-wing and the Double-wing will explain what I mean.

ETG

GT E

A

Q

C

B

E T GC GT E

A

Q

B

C

Looking at these two formations the I-Wing formation has five lines of force two of those being with three backs right up the middle. The one problem with this formation is that it does not have a balance lines of force and this reduces it ability to be an effective misdirection offense and has a limited power attack. It also places its major lines of force at the strength of the defense. Look at the Tight formation of the Double-wing it has six lines of force balanced through out the formation. It also has two major lines of force but they are directed at the D gaps instead of the A gaps which means the main focus of this formation is pointed at the main weakness of most defenses. It also has one additional line of force compared to the I-Wing formation due to the balanced attack.

By using motion we can also alter the lines of force to point at the C gap or the B gap as well. Of course the I-wing can do this as well but not as effectively and not to both sides.

E T GC GT E

A

Q

C

B

By using our Rip and Liz motion we can alter the lines of force to take advantage of what the defense is not protecting.

(Thanks to Coach Clark Wilkins (aka Dum Coach) for explaining his Lines of Force theory in football.)

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Explanation of Misdirection When we say misdirection football what we are talking about is forcing the defense to react to one look while we do something else. Sounds generic but I did this for a reason. I personally think there are different forms of misdirection and having a good understanding of the different types and how to use them can only make you a better coach in my opinion.

1) Immediate Misdirection ? The offense at the snap of the ball executes several actions in the backfield (normally going in different directions or changing directions in mid step) forcing the defense to commit early to protecting their area of responsibility and isolating the area, gap, and defender that they are actually attacking. Several examples of this are: a cross buck action out of a split backfield, the spinner series out of Single Wing, and the buck lateral out of the single wing. Each of these forces the defense to immediately respond and attack.

2) Developing Misdirection ? The offense runs a base play forcing the defense to respond to that action and then counters off that action. A good example is the CrissCross of the Wing-T, the lead-draw of the I formation, and the infamous double wing counter. Each forces the defense to sit and wait while the base play develops which in turn forces the defenders at the point of attack to stop the base play by themselves as the rest of the defenders sit reading the counter off that action.

3) Play action passing game ? Yes this is a form of misdirection. You are faking a run action and forcing the defense to respond to that run-action all the while attempting to throw behind the defense or to the perimeter of the defense.

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Chapter 2 Terms

A-Back ? Left Wing Back; normally your most dependable power running back B-Back ? Full back; best blocking back, tough, mean, hard pounding inside runner C ? Back ? Right Wing Back; normally your fastest running back We call him our Counterback. Center ? the offensive lineman snapping the ball. Counter - Wingback opposite of motion gets the ball with an INSIDE handoff. This is also our blocking scheme for counter as well. Backside guard kicks out the EMLOS while the playside severe down blocks. EMLOS ? End Man on Line Of Scrimmage. End ? the last man on the line of scrimmage on each side of the ball. Guard ? the offensive lineman lined up each side of the center. Inside Handoff ? The wingback receives the ball from the QB while in between the LOS and the QB. Used in a counter play. Keep ? The QB follows his same path but KEEPS the ball and becomes the runner as the primary ball carrier fakes. Lead ? B-back leads into the hole and blocks first linebacker he comes to. LOF ? Line of Force; the imaginary line created when you take two or more backs and line them up in a manner that points them to the area you plan to run at. LOS - Line of Scrimmage; the imaginary line that runs down the width of the field to indicate the placement of the ball. Motion ? Movement of one player who is not on the LOS after the other members of the offense are set. He may continue his motion during the snap of the ball but must not simulate the snap of the ball or head towards the LOS. Motion-Back ? This is our version of A-back. He always carries out WB motion and is the primary play called ball carrier. Outside Handoff ? The QB hands off the ball to the wingback as he goes away from the LOS and under or behind the QB and not inside the QB. Used in a Reverse play. Power - This is our basic blocking and running scheme. The playside severe down block while the backside reaches hard to playside to seal off leakage. Tackle ? the offensive lineman lined up on the outside of the guards. Tight End ? the End lined up to the outside of the tackle or near the tackle. Trap ? Blocking scheme where the Back Side Guard (BSG) pulls and kicks out the first defender on the opposite side of the center. The Playside Tackle and End if there release and seals the first linebacker to the inside. Primary ball carrier is motion wingback. Reverse ? Uses an outside handoff and is run just like counter except the backside guard logs the EMLOS instead of kicking out. SAB ? Severe Angle Blocking. This along with Wedge blocking are our primary blocking schemes. Shifting ? Movement of one or more players for the offense sets. All players must come to rest and not move for one second before the ball is snapped or any motion occurs. Slot ? The Wing back who moves out to 8 yards in a receiver stance. Snap Count ? GO ? READYYYYYY-HIT is our snap count. We can add additional hits by saying on two or three. Split End ? the End lined up away from the tackle or split away form the line. Super - Tells QB to spin out as he tosses and seal the run force (CB). Sweep ? Tells all pulling lineman and BB to log block and PSWB to reach block. Wedge ? A form of blocking that has the offensive line collapse onto one defender, normally a nose tackle or defensive guard while forming a wedge that drives him back as if forms a

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