Brandon Valley Middle School - Brent Deckert



Brandon Valley Middle School

Physical Education

Flag and Touch Football

Historical Facts about Flag and Touch Football

■ “Touch football” is entered in Webster’s Dictionary, 1933

■ “Flag football” is entered in Webster’s Dictionary, 1954.

■ Flag football is believed to have begun in the U.S. military during World War II to prevent injury to military personnel playing football.

■ Fort Meade in Maryland has the first recorded history of flag football and is generally accepted as its birthplace.

■ Local leagues were formed as military personnel returned home in the 1950s and 1960s.

Flag and Touch Football Equipment

Ball: A regulation leather or rubber-coated football can be used. It is generally recommended that a smaller sized football be used for younger children.

Flags: Flags should measure 12 to 15 inches in length and 2 inches in width. They can be made of plastic or cloth and can be tucked in the top of the gym pant if belts are not available.

Goals: Although goal posts are not necessary, extra points must be run in after a touchdown if goal posts are not available. Cones may be used as goals.

Flag and Touch Football Rules

The game allows players to participate in a relatively safe situation while still retaining many of the skills used in football. The rules for touch football and flag football are generally the same. However, when laying flag football, the rules for blocking, fumbling, and tackling must be strictly enforced. In flag football, any ball carrier without two flags is considered tackled. In order to minimize hazardous play, the following precautionary measures are suggested:

■ No blocking, tackling, or holding the ball carrier.

■ Defensive players must maintain contact with the ground.

■ Ball carriers may not employ straight-arm or body contact.

Length of Game

■ Four 10- to 12-minute periods constitute a game with a 1-minute rest between periods and a 5-minute rest between halves.

Players

■ A team generally consists of seven players, and the offensive team must have a at least three layers on the line of scrimmage when the ball is put into play. Any number of substitutions may be made at any time during a stoppage of play.

Overtime

Tie games may be decided by one of the following methods:

■ Award the game to the team with the greater number of penetrations inside the opponent’s 20-yard line.

■ Award the game to the team with the greater number of first downs.

■ Give each team four downs from the 20-yard line and award the game to the team advancing the ball farther.

Timeouts

■ Each team is allowed two timeouts per half. Timeouts are taken:

■ When the ball goes out of bounds.

■ After a score is made.

■ While a penalty is being enforced.

■ At the direction of the referee.

■ At the end of each period.

Scoring

■ Scoring is the same as regulation football:

■ Touchdown = 6 points.

■ Field Goal = 3 points.

■ Safety = 2 points.

■ Kick after touchdown = 1 point (2 points by run or pass).

Flag and Touch Football Playing Regulations

Putting the Ball in Play

■ The ball is put into play by a place kick from the kicker’s 20-yard line at the start of the game, after a score, and at the beginning of the third quarter.

■ Defensive players must be 10 yards away when the ball is kicked.

■ Members of the kicking team must be behind the ball.

■ The ball must travel 10 yards or be rekicked.

■ If the ball goes out of bounds after 10 yards, the opponent has the choice of beginning play where it went out of bounds or placing it on his or her own 20-yard line.

■ If the ball is kicked into the end zone and the opponents choose not to run it back, play begins on their 20-yard line.

Fumbled Ball

■ A fumbled ball at any time is considered a dead ball and belongs to the team that committed the fumble.

■ The down and point to be gained remains the same.

■ A fumbled forward pass is ruled as an incomplete pass.

Downed Ball

■ In touch football, the ball is dead or the player is downed when an opponent touches him or her with one hand between the shoulders and knees.

■ In flag football, the ball is downed or the player is tackled when one flag is detached from the belt or the ball carrier loses his or her flag.

First Downs

■ Each team has four chances to move the ball from one 20-yrad zone to the next.

■ If a team is not successful at moving the ball from one zone to the next in four downs, the ball is awarded to the opponents on the sport where the last stoppage of play occurred.

Passing

■ All players on both teams are eligible to catch passes.

■ Forward passes may be thrown from any point back of the line of scrimmage.

■ Lateral passes may be thrown anywhere on the field.

■ Any number of passes may be thrown in a series of downs.

Flag and Touch Football Penalties

5-Yard Penalty Infractions (Taken from Line of Scrimmage)

■ Offside

■ Delay of game

■ Less than three players on the line of scrimmage

■ Illegal motion

■ Unnecessary roughness: pushing, tackling, shoving, tripping, holding

■ Clipping

■ Pass interference

Flagrant rule violations result in ejection from the game.

Flag and Touch Football Terms

Backs Players on the team who are stationed behind the linemen and who ordinarily carry or pass the ball on offense.

Block Action of offensive linemen and backs in which they used their bodies to ward off defensive players from the ball carrier.

Button Hook A forward pass play in which the receiver runs toward the defender, turns, and runs back toward the passer to receive the pass.

Clipping A blocking action in which a player throws his or her body across the back of the leg(s) of a player not carrying the ball. This can cause injury and is a personal foul.

Cut-Back An offensive maneuver in which the back starts wide and then cuts back toward center of the line.

Fair Catch A player may make a fair catch on a kickoff, return kick, or kick from scrimmage by raising a hand clearly above his or her head before making the catch. He or she may not be tackled or take more than two steps after receiving the ball.

Flanker An offensive maneuver in which a layer lines up nearer the sideline than a designated opponent.

Forward Pass An offensive play in which the ball is thrown toward the line of scrimmage.

Handoff An offensive play in which one back hands off the ball to another back who attempts to advance the ball.

Lateral Pass An offensive play in which the ball is passed sideward or backward to the line of scrimmage.

Line of Scrimmage An imaginary line, or vertical plane, passing through the end of the ball nearer a team’s goal line and parallel to the goal lines. There is a line of scrimmage for each team, and the area between the two lines is called the neutral zone. Any player of either team is offside if he or she encroaches upon the neutral zone before the ball is snapped.

Neutral zone The imaginary line that passes between the lines of scrimmage of each team. Either team is offside if it moves across the neutral zone before the ball is snapped.

Offside When an offensive player is ahead of the ball before it is snapped. (The penalty is five yards.)

Safety A score made when a free ball, or one in possession of a player defending his or her own goal, becomes dead behind the goal, provided the impetus that caused it to cross the goal was supplied by the defending team.

Screen Pass An offensive maneuver in which a nave of eligible receivers converge in the area where a pass is to be thrown.

Shotgun Offense A formation in which the quarterback lines up five to six yards behind the center. Usually one or both halfbacks may line up one to two yards on either side of the quarterback and one yard in front of the quarterback.

Shovel Pass An offensive maneuver in which a pass is thrown, underhand, usually forward to a back behind the line of scrimmage.

Touchback When a ball that is legally in possession of a player guarding his own goal becomes dead behind the opponent’s goal line, provided the impetus that caused it to cross the goal line was supplied by an opponent. No pints are scored on the play, and the ball is put in lay at the 20-yard line.

Football Quiz(6th grade

Name _____________________ Teacher ______________________

DATE ______________________ CLASS NUMBER _________________

TRUE OR FALSE: READ EACH STATEMENT BELOW CAREFULLY. IF THE STATEMENT IS TRUE, PUT A CHECK IN THE TRUE BOX IN THE COLUMN TO THE LEFT OF THE STATEMENT. IF THE STATEMENT IS FALSE, PUT A CHECK IN THE FALSE BOX IN THE COLUMN TO THE LEFT OF THE STATEMENT. IF USING A GRID SHEET, BLACKEN IN THE APPROPRIATE COLUMN FOR EACH QUESTION, MAKING SURE TO USE THE CORRECTLY NUMBERED LINE FOR EACH QUESTION AND ITS ANSWER.

True False

1. To keep possession of the ball, a team must be able to move the line of scrimmage forward at least 10 yards in 4 downs.

2. Opposing players can wait for the next play on either side of the line of scrimmage.

3. Passes, handoffs, running the ball, and blocking for the ball carrier are plays of the defensive team.

4. A team scores a touchdown when it carries or catches the ball in its opponent’s end zone.

5. Once the ball is moved in front of the line of scrimmage, the ball carrier can pass it forward to a different teammate.

6. If the ball changes hands while it is still behind the line of scrimmage, the defensive team may rush the carrier of the ball even though “seven Mississippi” has not been called.

7. In order to legally stop the ball carrier from gaining more yardage, one must pull a flag off the ball carrier’s belt.

8. To be a good defensive player, you should never let the person you cover get behind you.

9. If a ball that is passed is not caught, the line of scrimmage does not move forward and all players must return to the same spot they were in before for the next play.

10. If a player runs out of bounds with the ball, the new line of scrimmage is no closer to the end zone than where the ball was taken out of bounds.

Extra Credit: Match the columns:

_____1. Catching the ball a. Illegal in class

_____2. Interception b. Push off left foot

_____3. Tackling c. Watch the ball into your hands

_____4. Square right d. Starting the game

_____5. Kickoff/throw-off e. The defense catches the ball

Football Quiz(7th grade

Name _____________________ Teacher ______________________

DATE ______________________ CLASS NUMBER _________________

TRUE OR FALSE: READ EACH STATEMENT BELOW CAREFULLY. IF THE STATEMENT IS TRUE, PUT A CHECK UNDER THE TRUE BOX IN THE COLUMN TO THE LEFT OF THE STATEMENT. IF THE STATEMENT IS FALSE, PUT A CHECK UNDER THE FALSE BOX IN THE COLUMN TO THE LEFT OF THE STATEMENT. IF USING A GRID SHEET, BLACKEN IN THE APPROPRIATE COLUMN FOR EACH QUESTION, MAKING SURE TO USE THE CORRECTLY NUMBERED LINE FOR EACH QUESTION AND ITS ANSWER.

True False

1. Teams should choose to punt on the fourth down when on their own 20-yard line.

2. An offsides penalty results when a team player is ahead of the ball before the play begins.

3. A receiver who is told to “square in” must line up closer to the sideline than the center of the field.

4. The defense is never allowed to score in football.

5. Once the ball is in front of the line of scrimmage, the ball carrier can throw it to someone behind him or next to him.

6. The player who stays back to count “seven Mississippi” gives the quarterback endless time to throw the ball and the receivers unlimited time to get open.

7. A player unable to intercept a pass but able to touch the ball should try to bat the ball down to the ground.

8. Defensive players should keep their own end zone to their back and the player they are responsible for in front of them.

9. It is better to punt so that the ball lands in bounds at the 10-yard line before bouncing out-of-bounds than it is to have it land in the end zone.

10. No one on the offensive team can pass the ball if the quarterback gives the ball to a teammate and runs in front of the line of scrimmage.

DO NOT COMPLETE EXTRA CREDIT!!

Extra Credit: Match the columns.

_____1. Pass interference a. Moving the ball from the ground to the quarterback

_____2. The snap b. Protecting the quarterback without a defensive line

_____3. The punt c. Illegal, loss of yardage, play repeated

_____4. “Five Mississippi” d. Pushing the receiver away from the ball

_____5. Hidden flags e. A kick that takes place behind the line of scrimmage

Football Quiz(8th grade

Name _____________________ Teacher ______________________

DATE ______________________ CLASS NUMBER _________________

TRUE OR FALSE: READ EACH STATEMENT BELOW CAREFULLY. IF THE STATEMENT IS TRUE, PUT A CHECK UNDER THE TRUE BOX IN THE COLUMN TO THE LEFT OF THE STATEMENT. IF THE STATEMENT IS FALSE, PUT A CHECK UNDER THE FALSE BOX IN THE COLUMN TO THE LEFT OF THE STATEMENT. IF USING A GRID SHEET, BLACKEN IN THE APPROPRIATE COLUMN FOR EACH QUESTION, MAKING SURE TO USE THE CORRECTLY NUMBERED LINE FOR EACH QUESTION AND ITS ANSWER.

True False

1. Teams should punt on the fourth down when on their opponent’s 10-yard line.

2. Grabbing opponents’ clothes or tackling is considered unnecessarily rough play in flag football.

3. A receiver told to “square in” should line up closer to the sideline than the center of the field.

4. A player who has the ball and is stopped in her own end zone has permitted her opponents to score even though they never had possession of the ball.

5. A ball in front of the line of scrimmage can be passed as long as the pass is lateral or moves backward.

6. The player who counts “seven Mississippi” should count with his hands at his sides.

7. A player able to touch the ball but unable to intercept should bat the ball to the ground.

8. Defensive players should keep their own end zone to their back and the player they are responsible for in front of them.

9. It is better to punt so that the ball lands in bounds at the 10-yard line before bouncing out-of-bounds than it is to have it land in the end zone.

10. If the quarterback gives the ball to a teammate behind the line of scrimmage and then runs in front of the line of scrimmage, the defense should go after the new ball carrier because no one on the offensive team can pass the ball.

Match the columns:

___11. Safety a. Ahead of the ball before it is snapped

___12. Offsides b. Anticipates the ball on the scrimmage line after

counting to seven Mississippi

___13. Blocking c. Runner should plant it before cutting to the left

___14. Defensive center d. Player covering an area that is behind the rest of his team’s defense

___15. Right foot e. Creating a moving wall between your own teammate and an opponent.

[pic]

Diagram: From the diagram, identify the running pattern that best describes the question and then put the correct number in the margin to the left.

___ 16. Which is a slant pattern?

___ 17. Which player’s pattern allows the quarter-back to hand off to him early or, if not, throw later?

___ 18. Which pattern has the receiver running in front of the quarterback?

___ 19. If the cones to the left represent first down markers, which receiver is running to receive the ball at the next first down?

___ 20. Which receiver is expecting to come back to the ball?

................
................

In order to avoid copyright disputes, this page is only a partial summary.

Google Online Preview   Download