Online gaming in relation to negative consequences and ill ...

Online gaming in relation to negative consequences and ill health

among adolescents

Charlotta Hellstr?m Licentiate exam

Department of Public Health and Caring Sciences Uppsala University Centre for Clinical research

V?stmanland County Hospital, V?ster?s Uppsala University

"Logic will get you from A to B. Imagination will take you everywhere."

Albert Einstein (1879-1955)

Principal supervisor:

Cecilia ?slund, Ph.D.

Co-supervisors:

Professor Kent Nilsson Professor Jerzy Leppert, M.D.

Examination committee: Per Binde, Docent/Associate Professor. G?teborgs universitet. Anne H Berman, Docent/Associate Professor. Karolinska Institutet. Fredrik Spak, Docent/Associate Professor. G?teborgs universitet.

List of Papers

This thesis is based on the following papers. I. Hellstr?m, C., Nilsson, K. W., Leppert, J., & ?slund, C. Influences of motives to play and time spent gaming on the negative consequences of adolescent online computer gaming. Computers in Human Behavior 2012, 28(4):1379? 1387. II. Hellstr?m, C., & ?slund, C. Motives for playing and online gaming time in relation to depression, musculoskeletal symptoms and psychosomatic symptoms: a populationbased cross-sectional study of Swedish adolescents. Submitted

Reprints were made with permission from Computers in Human Behavior. ISBN: 978-91-506-2376-5

Abbreviations and glossary

CI

Confidence interval

DALYs

Disability-adjusted life years

DSM-IV

Diagnostic and Statistical Manual of Mental Disorders, 4th edition

DSRS

Depression Self-Rating Scale

GAMING

Playing on video or computer games

GAMBLING

Gaming with monetary reward features

HPA

Hypothalamic?pituitary?adrenal

IRL

In real life

LEVEL

The virtual world that exists within a game, often including different

tracks or levels. To proceed in a game, a player "levels up" by moving up

to the next level after finishing the level below.

MMORPG

Massively multiplayer online role-playing game

MMOG

Massively multiplayer online game

ONLINE GAME Video or computer games played online through the Internet

OR

Odds ratio

SALVe 2008

Survey of Adolescent Life in Vestmanland 2008

SD

Standard deviation

SES

Socio-economic status

2

Chi-squared

WHO

World Health Organization

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