Trench Warfare Simulation - Weebly



Trench Warfare Simulation

Allies vs. Central Powers

Tuesday, March 25, 2014

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Procedures

The simulation will consist of four 30 minute battles and four 10 minute truces.

During each of the battles, you are responsible for maintaining your trench system, keeping track of munitions and supplies, retrieving your teammates, capturing POWs, and advancing/attacking the enemy forces.

During the time allotted for truces, your team is responsible for transporting your casualties to the Red Cross, collecting any artillery left in No Man’s Land, and rebuilding or extending your trench system.

Since there is no way that your teachers will be able to see everything, we are counting on you to play by the rules outline for you in this package. We will not tolerate disruptive behavior and/or cheating. If you are caught doing either, you will be removed from the simulation immediately and sent to the office.

We are excited about being able to create this opportunity for you and know that the success of this simulation rests in your ability to follow the rules, play with integrity, and enjoy the experience of learning about history outside of the classroom.

Roles

Each team will elect one Commanding Officer, Red Cross volunteer, light artillery clerk,

and heavy artillery clerk per battle. No student may do the same job twice! All other students are considered active/reserve service men.

|Commanding Officer |Red Cross Volunteer |Light Artillery Clerk |Heavy Artillery Clerk |

|Responsible for leading the |Responsible for keeping track of|Responsible for keeping track of|Responsible for keeping track of|

|troops during the battle. |deaths/wounded/and POWs. |light artillery. |heavy artillery. |

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|This student will be required to|This student will be required to|This student will be required to|This student will be required to|

|draft a battle plan (with |complete a casualty scorecard, |complete an inventory report |complete an inventory report |

|support from the rest of the |bandage up wounded soldiers, and|prior to, during, and after the |prior to, during, and after the |

|group) and ensure the plan is |keep track of deaths/POWs on the|battle. |battle. |

|followed during the battle. |battlefield. | | |

| | |Active soldiers are only able to|Active soldiers are only able to|

|Commanders will use the |During truce time, Red Cross |check in/out two pieces of light|check in/out one piece of heavy |

|surveillance maps created in the|Volunteers must organize |artillery at a time. |artillery at a time. |

|morning to assist in their |stretcher-bearers to transport | | |

|planning. |deceased soldiers to the Red |During truce time, Light |During truce time, Heavy |

| |Cross station in order to |Artillery Clerks must tally the |Artillery Clerks must tally the |

|Commanders will be given a |reenter the next battle. |light artillery used and the |heavy artillery used and heavy |

|‘secret strategy’ envelope at | |light artillery lost. |artillery lost. |

|the start of each battle from HQ|All scorecards must be given to | | |

|and must implement the contents |the commanding officers at the |All scorecards must be given to |All scorecards must be given to |

|during their battle. |end of the truce so that they |the commanding officers at the |the commanding officers at the |

| |may be returned to headquarters.|end of the truce so that they |end of the truce so that they |

|Commanders are required to | |may be returned to headquarters.|may be returned to headquarters.|

|collect all score sheets | | | |

|post-war and bring them to | | | |

|headquarters in the cafeteria | | | |

|for scoring | | | |

Rules

Trenches Each group of soldiers is responsible for constructing a system of trenches for their respective team. Soldiers may only move within the trench systems. Once in a trench, all soldiers must follow the trenches (you are not able to break new trail/trench if you infiltrate a trench!)

Boundaries The simulation will only take place in the courtyard. Pylons will be used as markers to indicate where the boundaries of the simulation are. If students go outside of the set boundaries, they will be sent to the Red Cross Station and may only re-enter the simulation after a truce is called.

Barbed Wire Each team will be responsible for setting up a line of barbed wire in front of their front line. You may only cross into No Man’s Land by digging/crawling under the barbed wire. Also, you may only infiltrate the opposition’s trenches by digging/crawling under their barbed wire. Students who attempt to go over the wire will be sent to the Red Cross Station as an injured soldier and may only re-enter the simulation after a truce is called.

Munitions We will be using both heavy and light artillery. Each team will be given an equal amount of munitions at the beginning of the simulation. Your team may replenish their supplies by picking up already used materials in No Man’s Land (thrown by your team or the opposition). However, if you pick up previously thrown munitions you must report them back to your supply trenches before they are used. During truce time, soldiers on both sides may hunt through the field in search of munitions.

Heavy artillery will be represented by Frisbees and Footballs. In order to use heavy artillery, students must be standing in, or behind, their support line. If a Frisbee/Football lands in, or falls into, a trench the person closest to the Frisbee will be considered dead and must report immediately to the Red Cross Station until the next truce. In addition, the area of the trench where the Frisbee/Football lands must also be destroyed. This means that after your team retrieves the Frisbee (as it is now part of your supplies), you must collapse an arm-span of your trench. Please remember that you may not catch or swat away the heavy artillery as this would cause them to explode and kill you upon impact.

Light Artillery will be represented by dodge balls and other assorted materials. Each student will be permitted to carry two pieces of light artillery into No Man’s Land. When you are out of artillery, you must report back to your supply trench in order to receive more. If injured or captured, whatever artillery remains with you will be given to the respective teams (see Injuries and POWs for more information)

Injuries Injuries occur when soldiers on either side sustain a hit on their arms, hands, legs, and/or feet. If you are hit you are considered out of play. You must take off your pinny and remain standing in No Man’s Land until you are retrieved by your team or captured by the opposing team (see POWs for more information on capture). In order for you to re-enter the simulation, one of your team members must tag you. In doing so, they must be given any ammunition you have and you must report to the Red Cross Station where you will be administered first aid and released back to your team. The difficulty with an injury is that you will be branded with it for the duration of the battle.

For example: You are hit in the right arm. You take off your pinny and stand in No Man’s Land until you are tagged by one of your teammates. You give him/her your remaining artillery and report to the Red Cross Station. At the station you are treated for your wounds and your right arm is amputated. You will be discharged as soon as your injury is treated and may re-enter the battlefield with your right arm tied to your torso so that you may not use it. During the next truce, you will return to the Red Cross station and return your bandages. You are free to play the next battle without injury.

POWs Prisoners of War can only be taken if the opposing soldier sustains a hit on their arms, hands, legs, and/or feet. In order to capture prisoners, the opposition must tag an injured soldier before their own team reaches them. Once tagged, the injured soldier must give any ammunition to the opposition and report to the opposition trench line in order to perform manual labor (trench digging) until the next truce is called (after which they will return to their team unharmed).

Deaths Soldiers are considered dead when they are the closest person to a heavy artillery explosion or have been hit in the torso (abdomen, chest, back) with light/heavy artillery. Once hit, you are to remove your pinny, drop your artillery, and remain where you are until a truce is called and the Stretcher Bearers from your team can come and remove you from the simulation. The Stretcher Bearers will bring you to the Red Cross Station, you will be revived, and you may re-enter the simulation at the end of the truce.

Red Cross At the Red Cross you will be administered First Aid and rehabilitated for re-entry to battle. The Red Cross Station will provide you with any first aid materials necessary. The only time that a student is permitted to enter the Station is if they are wounded, deceased, or during a 10 minute truce. The Red Cross nurses will keep track of the number of casualties each side suffers.

Supplies Each student is responsible for dressing appropriately. We are going to be outside, in knee deep snow, for 2.5 hours. It is very important that you bring extra hats, mitts, boots, and clothing to change into if you get wet/cold. Also, students are requested to bring any other materials they think will be useful in the simulation. Tarps, crates, cardboard boxes, shovels could all be used inside your trenches; sleighs could be used to transport munitions, supplies, and bodies; ropes and hockey/ringette sticks could be used to create your barbed wire. The more supplies you have, the more successful your team will most likely be. If a team infiltrates your trench they may take any two of the supplies that exist within your trench system and use them until they are recaptured by your team or the simulation is over.

Special Weapons

More details will be received from Head Quarters before each battle, but here is the basic information.

|Battle of YPres |The Somme |Vimy Ridge |Passchendaele |

|Chlorine Gas (Black Frisbees) |Ross Riffles (foam tennis |Ridge (snow pile) will be |Tanks (horse back ride) will be |

|will be thrown from the Central |balls/scoops) will be carried |constructed in No Man’s Land and|made up of two students. One |

|Power front line. |into No Man’s Land by the Allied|utilized by the Central Powers. |student will be the tank |

| |troops. | |(crawling on their hands and |

|If it lands in the Allied trench| |Central Powers soldiers will |knees) and the other will be |

|system, all soldiers within will|Allied soldiers may only use |move their supplies to the |driver (riding on their backs). |

|be fatalities of war. |Ross Riffles for the first half |ridge. | |

| |of the battle | |Tanks are slow but |

| | | |indestructible. |

Outcome

Battles will be scored based on casualties, fatalities, munitions used, munitions gained, and advancements made. Score sheets will be collected by Commanders at the end of each battle and given to Head Quarters.

Battle Plans: Each battle fought in WWI had very specific advantages and disadvantages associated with it. This simulation will attempt to portray these advantages/disadvantages by manipulating the number of soldiers fighting, quality of ammunition used, and introduction of ‘special’ weapons/strategies. Students are encouraged to review their texts/notes on the battles of WWI and adjust their plans accordingly.

Complete the following chart to ensure each role is filled. This plan may not change (unless you have a major issue)

Team Central Powers Team Allies

(circle your team)

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| |Commander |Red Cross |Light Artillery |Heavy Artillery |

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|YPres | | | | |

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|Somme | | | | |

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|Vimy | | | | |

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|Passchendaele | | | | |

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|YPRES: In April 1915, the second Battle of Ypres (Belgium) established the reputation of the Canadians as a fighting force. The |

|1st Canadian Division had just arrived on the Western Front when they won recognition by holding their ground against a new weapon |

|of modern warfare - chlorine gas. It was also in the trenches at the second Battle of Ypres that John McCrae wrote the poem In |

|Flanders Fields when a close friend was killed, one of 6000 Canadian casualties in just 48 hours. |

| |

|SOMME: Comprising the main Allied attack on the Western Front during 1916, the Battle of the Somme is famous chiefly on account of|

|the loss of 58,000 British troops (one third of them killed) on the first day of the battle, 1 July 1916, which to this day remains|

|a one-day record.  The attack was launched upon a 30 km front, from north of the Somme river between Arras and Albert, and ran from|

|1 July until 18 November, at which point it was called off. |

| |

|VIMY RIDGE: The Battle of Vimy Ridge began at dawn on Easter Monday, April 9, 1917, when all four divisions of the Canadian Corps |

|attacked Vimy Ridge above the Douai Plain in France. The Commander of the Canadian Corps was Lieutenant-General Sir Julian Byng, |

|who later became Governor General of Canada. The Commander of the First Division was Major-General Arthur Currie. The Battle of |

|Vimy Ridge was part of the Allies' effort to push the Germans out of France. Vimy Ridge was key to the German defence system, and |

|previous attacks by the French and British had failed. |

| |

|PASSCHENDAELE: Arguments over strategy, heavy rains, and mud marked the controversial three-month Battle of Passchendaele, also |

|known as the Third Battle of Ypres. July 31 - mid-November, 1917. The Canadian Corps began their attack on October 26, 1917. |

|Village of Passchendaele, Belgium, near Ypres. Over 15,000 Canadians dead and wounded |

Red Cross Score Sheet

Red Cross Volunteer: ___________________________ Team: __________________

Battle: __________________________________________________________________

Number of Active Soldiers: ___________ Number of Deceased Soldiers: __________

Number of Injured Soldiers: ___________ Number of POWs: ________

Injury Log

|Soldiers Name |Injury |Status |

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|Soldiers Name |Injury |Status |

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Light Artillery Clerk

Light Artillery Clerk: ___________________________ Team: __________________

Battle: __________________________________________________________________

Amount of artillery @ start: ___________ Amount of artillery @ end: __________

Amount of artillery gained: ___________ Amount of artillery lost: ________

Inventory List

|Soldiers Name |Checked Out |Returned |

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|Soldiers Name |Checked Out |Returned |

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Heavy Artillery Clerk

Heavy Artillery Clerk: ___________________________ Team: __________________

Battle: __________________________________________________________________

Amount of artillery @ start: ___________ Amount of artillery @ end: __________

Amount of artillery gained: ___________ Amount of artillery lost: ________

Inventory List

|Soldiers Name |Checked Out |Returned |

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|Soldiers Name |Checked Out |Returned |

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Commander

Commanding Officer: ___________________________ Team: __________________

Battle: __________________________________________________________________

Active Service Men @ start: ________ Active Service Men @ end: _______

# of men wounded: ____ # of men killed: ____ # of men captured: _____

Battle Plan

|Division of Labour | |

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|(# of squadrons, jobs, | |

|responsibilities) | |

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|Active Service Plan | |

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|(plans for light artillery use) | |

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|Reserve Forces Plan | |

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|(plans for heavy artillery use) | |

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|Retreat Plan | |

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|(plans for strategic withdrawl) | |

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