Sample Assignment Template - Ashley Smith's Online Work ...
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Assignment front sheet
|Qualification |Unit number and title |
|Pearson BTEC Level 5 HND Diploma Creative Media Production |Unit 73 3D Character Animation for Computer Games (D/601/8437) |
|Student name |Assessor name |
| |Shane Whittington |
|Date issued |Completion date |Submitted on |
|31/1/14 |W/C 23/5/14 | |
| | |
|Assignment title |‘Current Gen Remake’ |
|Learning Outcome | |AC |In this assessment you will have the opportunity to present |Task no. | |
| |Learning Outcome | |evidence that shows you are able to: | |Evidence |
| | | | | |Presented |
|LO 1 |Understand the characteristics and |1.1 |explain the characteristics of human and animal forms |1 | |
| |anatomy of human and animal forms | | | | |
| | |1.2 |explain the anatomy of human and animal forms |1 | |
|LO 2 |Be able to plan 3D animated |2.1 |develop imaginative ideas for a 3D animated character for a |2 | |
| |characters for computer games | |computer game | | |
| | |2.2 |complete all pre-production work for a 3D animated character for|2 | |
| | | |a computer game working to a standard acceptable to an employer | | |
| | | |or client | | |
|LO 3 |Be able to create 3D animated |3.1 |complete a 3D character animation for a computer game |3 | |
| |characters for computer games | |working to a standard acceptable to an employer or | | |
| | | |client | | |
|LO 4 |Be able to reflect on own 3D |4.1 |critically evaluate own finished 3D character animation against |4 | |
| |character animation work | |agreed criteria and make recommendations for improvements | | |
| | |4.2 |critically evaluate own production skills against agreed |4 | |
| | | |criteria and make recommendations for improvements. | | |
|Learner declaration |
|I certify that the work submitted for this assignment is my own and research sources are fully acknowledged. |
| |
| |
|Student signature: Date: |
| |
|In addition to the above PASS criteria, this assignment gives you the opportunity to submit evidence in order to achieve the following MERIT and DISTINCTION grades |
| | | |
|Grade Descriptor |Indicative characteristic/s |Contextualisation |
|M1 Identify and apply strategies to find |An effective approach to study and research has been applied. |To achieve M1 you must identify and evidence the use of a range of appropriate research methods and strategies to allow |
|appropriate solutions | |you explain the characteristics and anatomy of human and animal forms. (Task 1) |
|M2 Select / design and apply appropriate |A range of methods and techniques has been applied |To achieve M2 you must apply a range of appropriate methods and techniques in the production of your 3D animation. (Task|
|methods / techniques | |3) |
|M3 Present and communicate appropriate findings|An appropriate structure and approach has been used (in the |To achieve M3 you must use an appropriate and structured approach to the presentation of your work. You should use |
| |presentation and communication of your findings). |appropriate technical language. Your portfolio should be neat and well organised. (Task 2) |
| | | |
| | | |
| | | |
| | | |
|D1 Use critical reflection to evaluate own work|Self criticism of approach has taken place. |To achieve D1 you must critically evaluate your work and draw conclusions. You must be critical of your 3D animation and|
|and justify valid conclusions | |suggest ways in which it could have been improved. You should compare your final animation to your original intentions. |
| | |(Task 4) |
|D2 Take responsibility for managing and |Substantial activities, projects or investigations have been managed |To achieve D2 you will demonstrate that you have taken responsibility for planning and creating your 3D animation. This |
|organising activities |and organised. |can be done through your presentation of work and your planning portfolio. (Task 2) |
|D3 Demonstrate convergent/lateral/creative |Innovation and creative thought have been applied. |To achieve D3 you must be able to demonstrate that you have applied innovative and creative thought to the animation |
|thinking | |that you have created. You will have considered the needs of the client and the audience and demonstrated your |
| | |creativity throughout the animation process. (Task 3) |
|Assignment brief |
|Unit number and title |Unit 73 3D Character Animation for Computer Games (D/601/8437) |
|Qualification |Pearson BTEC Level 5 HND Diploma in Creative Media Production |
|Start date |31/1/14 |
|Deadline/hand-in |23/5/14 |
|Assessor |Shane Whittington |
| |
|Assignment title |‘Current Gen Remake’ |
|Purpose of this assignment |
|This unit aims to develop learners’ understanding of and skills in character animation for computer games to the standard required to work in the computer games|
|industry. |
|Scenario |
|You are working as part of a small development team which has been tasked with remaking a game from the 5th console generation or earlier. |
| |
|You have been asked to remake one of the most famous scenes from you chosen game for current generation platforms. You should show your creativity when planning|
|your animation as you have the freedom to make as many changes as you feel are necessary. |
| |
|Your animation should be at least 30 seconds in duration and should be submitted in an appropriate format and should include a soundtrack. |
|Task 1 (LO1: 1.1, 1.2 and M1) – Deadline: 17th February 2014 |
|Individually you will explain the characteristics and anatomy of human and animal forms. You must consider; |
| |
|Characteristics: size and shape; movement; skin; hair; fur; feathers; facial features; sex; gender |
|Anatomy: skeleton; musculature; lever systems, cardiorespiratory |
| |
|In order to achieve this you will research and analyse the different aspects of human and animals, including real examples as well as characters. You will |
|submit your explanation of the characteristics and anatomy of human and animal forms in an appropriate format. This could be written, online, a presentation or |
|video or any other format that will effectively communicate your understanding. It is expected that you will include a range of examples to support your |
|explanations. |
| |
|To achieve M1 you must identify and evidence the use of a range of appropriate research methods and strategies to allow you explain the characteristics and |
|anatomy of human and animal forms. |
|Task 2 (LO2: 2.1, 2.2 and M3, D2) – Deadline 24th March 2014 |
|You must develop imaginative ideas for a 3D animated character for a computer game and develop all pre-production work for this character to a standard |
|acceptable to an employer or client. You will produce a pre-production portfolio which will include evidence of: |
| |
|Plan: ideas; content; style |
|Develop ideas: proposals; treatments; mood boards |
|Pre-production: scripts; storyboards; gathering materials, eg textures, images, sound effects, music; scheduling |
| |
|You should show thorough development of your ideas and your pre-production portfolio should be detailed and complete. |
| |
|To achieve M3 you must use an appropriate and structured approach to the presentation of your work. You should use appropriate technical language. Your |
|portfolio should be neat and well organised. |
| |
|To achieve D2 you will demonstrate that you have taken responsibility for planning and creating your 3D animation. This can be done through your presentation of|
|work and your planning portfolio. |
|Task 3 (LO3: 3.1 and M2, D3) – Deadline 28th April 2014 |
|You must complete your 3D character animation working to a standard acceptable to an employer of client. |
| |
|Working to the plan you created for task 2 you will now create your 3D animated sequence. Your completed animation should show consideration of; |
| |
|Characters: humans; animals; fantasy creatures; conveying character, eg role, social status, |
|personality, emotion, moods, posture, gait, facial expressions, voice, noises |
|Techniques: 12 principles of animation (timing, squash and stretch, anticipation, staging, straight ahead action and pose to pose, follow through and |
|overlapping action, slow in and slow out, arching, secondary action, exaggeration, solid drawing, appeal); software eg 3DS Max, Maya, Lightwave, Blender |
|Technical considerations: file formats; compression; output; audio; frame rates |
|Production: 3D animation, eg movements, actions, facial expressions; sound and music dubs; lip sync; lighting; texturing; appropriate file formats |
|Post-production: editing, eg rough cut, final edit; effects, eg sound, graphics, transitions; rendering; exporting, eg file type, file size |
| |
|You must present your completed animation to your client and peers as well as preparing and delivering a talk on how the animation was created. |
| |
|To achieve M2 you must demonstrate the use of a range of animation methods and techniques in your project. You must explain and justify your use of these |
|methods as you present your work. |
| |
|To achieve D3 you must be able to demonstrate that you have applied innovative and creative thought to the animation that you have created. You will have |
|considered the needs of the client and the audience and demonstrated your creativity throughout the animation process. |
|Task 4 (LO4: 4.1, 4.2 and D1) – Deadline 12th May 2014 |
|You must critically evaluate your own finished 3D character animation against agreed criteria and make recommendations for improvements. You must also |
|critically evaluate your own production skills and make recommendations for improvements. Within your critical evaluation you should consider; |
| |
|Finished animation: technical quality; aesthetic quality; fitness for purpose; audience and peer review |
|Skills: technical; creative; achievement of objectives; teamworking; own contribution |
| |
|You must decide upon an appropriate format for your critical review (eg. Written, making of documentary, presentation) but you must ensure that you include a |
|range of examples to support your points as well as comparing to your original intentions. |
| |
|To achieve D1 you must critically evaluate your work and draw conclusions. You must be critical of your completed animation and suggest ways in which it could |
|be improved. You should compare your final animation with your initial intentions. |
|Evidence checklist |Summary of evidence required by student |Evidence presented |
|Task 1 |Agreed format for evidence of explanations of the characteristics and anatomy of human and animal forms. | |
|Task 2 |Preproduction portfolio. | |
|Task 3 |Completed animation on disc as a video file | |
| |Completed project files | |
| |Print outs of any resources used in the presentation of work and talk on how it was created. | |
| |Video evidence of talk on creation of project. | |
|Task 4 |Critical review in agreed format | |
Achievement Summary
| |Pearson BTEC Level 5 HND Diploma Creative Media | | |
|Qualification |Production |Assessor name |Shane Whittington |
| |Unit 73 3D Character Animation for Computer Games | | |
|Unit Number and title | |Student name | |
| |
|Criteria Reference |To achieve the criteria the evidence must show that the student is able to: |Achieved? |
| | |(tick) |
|LO1 | | |
|1.1 |explain the characteristics of human and animal forms | |
|1.2 |explain the anatomy of human and animal forms | |
|LO2 | | |
|2.1 |develop imaginative ideas for a 3D animated character for a computer game | |
|2.2 |complete all pre-production work for a 3D animated character for a computer game working to a standard | |
| |acceptable to an employer or client | |
|LO3 | | |
|3.1 |complete a 3D character animation for a computer game working to a standard acceptable to an employer or | |
| |client | |
|LO4 | | |
|4.1 |critically evaluate own finished 3D character animation against agreed criteria and make recommendations | |
| |for improvements | |
|4.2 |critically evaluate own production skills against agreed criteria and make recommendations for | |
| |improvements. | |
| |
| |
|Higher Grade achievements (where applicable) |
| | | | |
|Grade descriptor |Achieved? |Grade descriptor |Achieved? |
| |(tick) | |(tick) |
|M1: Identify and apply strategies to find appropriate solutions | |D1: Use critical reflection to evaluate own work and | |
| | |justify valid conclusions | |
|M2: Select / design and apply appropriate methods / techniques | |D2: Take responsibility for managing and organising | |
| | |activities | |
|M3: Present and communicate appropriate findings | |D3: Demonstrate convergent/lateral/creative thinking | |
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