PLEASANT VALLEY SCHOOL DISTRICT



PLEASANT VALLEY SCHOOL DISTRICT

PLANNED COURSE CURRICULUM GUIDE

INTRODUCTION TO 3D MODELING

Grades 9-12

I. COURSE DESCRIPTION AND INTENT:

Introduction to 3D Modeling is a studio course in the art, science, and technique of three-dimensional (3D) modeling utilizing several application software resources. During this course, students will learn to work within virtual 3-D space and build volumetric objects. Students will use these tools to build complex objects then learn the basic 3-D rendering tools and techniques including: surface channels, procedural textures, image mapping, light types and settings, camera settings and use, as well as a variety of rendering options, along with the art and science of 3D printing. Students will also learn the importance of file backup and management. This is a beginning class that introduces students to the 3D environment and tools. Its purpose is to familiarize the students with the 3D interface, and to build a working knowledge of the basic tools used in computer modeling and rendering.

II. INSTRUCTIONAL TIME:

Class Periods: Six (6) per six (6) day cycle

Length of Class Periods (minutes): 54

Length of Course: One (1) Quarter

Unit of Credit: .25

(New format - 1-2012 Updated June 2014

|COURSE: Introduction to 3D Modeling |GRADE(S): 9-12 |

|STRAND: 9.1.12, 9.2.12, 9.3.12, 9.4.12 |TIME FRAME: One Quarter |

|PA ACADEMIC STANDARDS |

| |

|9.1.12.A.B.C.D. E. F. G. H. - Production, Performance and Exhibition of Visual Arts |

|9.2.12.A.B.G.H. - Historical and Cultural Contexts |

|9.3.12.A.B.D. - Critical Response |

|9.4.12.A.B. - Aesthetic Response |

|ASSESSMENT ANCHORS |

|Teacher designed projects |

|Test and quizzes |

|Portfolio |

|Classroom Participation |

|Research assignment presentation |

|Students will demonstrate competency in the use of technology for each of the |

|3D Modeling and Animation units. |

|Students will explain how current and ongoing technology in 3D Modeling |

|and Animation affects hardware and software. |

|Students will apply current technology to solve 3D Modeling and Animation |

|problems. |

|RESOURCES |

|Computers |

|Software: |

|Google Sketch-Up Pro |

|Rhinoceros |

|Autodex Maya |

|Makerbot Makerware (3D scanner & 3D printer) |

| |

|Websites, On-line tutorials: |

|  (General Maya Intro) |

| (Character rigging) |

| (Character Rigging) |

|s (Pay for tutorials.) |

| (CG community) |

|s (CG community) |

| (Pencil Test Archive) |

| (Animation Community) |

| (Animation News/Blog) **** |

| Building Information Modeling |

| |

|OBJECTIVES |

|The learner will identify major contributions and developments in 3D modeling and CGI. The learner will develop knowledge through |

|instruction and research, culminating in a classroom presentation. |

|ESSENTIAL CONTENT |

|Formulate an understanding of the elements that were necessary for 3D animation to become an art form. |

|List several historical developments, which led to the present technological state of computer generated images. |

|Cite several examples of the sociological and technical impact animation has made upon the world. |

|Evaluate the various functions of the movies and games. |

|Create a presentation describing a monumental advancement in CGI or 3D modeling |

|INSTRUCTIONAL STRATEGIES |

| |

|Present History of 3D modeling and CGI 1940 to Present |

|Have students research further historical facts and present individual findings through a Powerpoint presentation. |

|Discuss the purpose of CGI and 3D modeling events and the historical impact they have. |

|ASSESSMENTS |

|Teacher designed projects |

|Test and quizzes |

|Portfolio |

|Classroom Participation |

|Research assignment presentation |

|Students will demonstrate competency in the use of technology for each of the |

|3D Modeling and Animation units. |

|Students will explain how current and ongoing technology in 3D Modeling |

|and Animation affects hardware and software. |

|Students will apply current technology to solve 3D Modeling and Animation |

|problems. |

|CORRECTIVES/EXTENSIONS |

|Correctives: |

|Video clips regarding various CGI and 3D modeling techniques. |

| |

|Extensions: |

|Research CGI and 3D modeling industry and determine current state of affairs and business models. |

|COURSE Introduction to 3D Modeling |GRADE(S): 9-12 |

|STRAND: 9.1.12, 9.2.12, 9.3.12, 9.4.12 |TIME FRAME: One Quarter |

|PA ACADEMIC STANDARDS |

|9.1.12.A.B.C.D. E. F. G. H. - Production, Performance and Exhibition of Visual Arts |

|9.2.12.A.B.G.H. - Historical and Cultural Contexts |

|9.3.12.A.B.D. - Critical Response |

|9.4.12.A.B. - Aesthetic Response |

| |

| |

|ASSESSMENT ANCHORS |

|Students will have the ability to: |

|• Demonstrate practical experience in each of the 3D Modeling and Animation |

|competencies. (User interface, objects and shapes, basic animation and controller |

|types, low poly modeling, materials, lighting and cameras, and rendering). |

|• Select and develop an effective portfolio of work done in 3D Modeling and animation |

|and related experiences. |

|• Use terminology and processes common to all modeling and animation strands. |

|• Solve a variety of 3D Modeling and Animation problems using technical verbal, |

|visual, and written skills. |

|• Work effectively collaborating with team members, instructor, and peers. |

|• Develop organizational, leadership, and problem solving skills. |

|• Identify social concerns and apply ethical behavior. |

|• Recognize the role of 3D Modeling and Animation in a global marketplace. |

|• Use effective compositional skills in making 3D Models and Animations. |

|• Design solutions to problems that effectively fulfill the purpose. |

|RESOURCES |

|Computers |

|Software: |

|Google Sketch-Up Pro |

|Rhinoceros |

|Autodex Maya |

|Makerbot Makerware (3D scanner & 3D printer) |

| |

|Websites, On-line tutorials: |

|  (General Maya Intro) |

| (Character rigging) |

| (Character Rigging) |

|s (Pay for tutorials.) |

| (CG community) |

|s (CG community) |

| (Pencil Test Archive) |

| (Animation Community) |

| (Animation News/Blog) **** |

|OBJECTIVES |

|The learner will become oriented on how to build objects in a three dimensional software programs. Gain proficiency in modeling |

|characters and other objects for games and cinema, as well as modeling for architectural, and product visualization. Students will |

|conduct an in-depth study of a public building officially registered as a US architectural historical structure and then produce a |

|3D model of the building for publishing and sharing online. |

|ESSENTIAL CONTENT |

| |

|3D architecture components within Google Sketch-Up Pro |

|Registered Landmarks Buildings |

|Basic Architecture components |

|Students will have the ability to: |

|Recognize language of animation - modeling elements, principles of design, movement, lighting, etc., and apply them to 3D Modeling |

|and Animation problems. |

|Discriminate differences among various types of animation and modeling techniques. |

|Use various conceptual and interdisciplinary approaches for the development of subject matter including imagination, observation, |

|and memory, verbal to visual and experimental approaches. |

|Understand and operate sophisticated computer hardware and software. |

|Collect and analyze data, interpret results of research to solve problems |

|Manage time to achieve long range goals. |

|Work individually. |

|• Work and stay within the set parameters. |

|INSTRUCTIONAL STRATEGIES |

| |

|Describe and locate the essential parts of the computer and explain their functions. |

|Demonstrate knowledge and skills necessary to fully operate Google Sketch-Up Pro. |

|Discuss the use of elements of art and design to effectively design your presentation. |

|Present the educational project to your students and explain the challenges and objectives involved. |

|Explain what they are expected to produce. |

|Establish a timeframe and work schedule for the project. |

|Select a public building, or buildings. |

|Organize the work to be carried out by the students. |

| |

|ASSESSMENTS |

| |

|Students will have the ability to: |

|• Demonstrate practical experience in each of the 3D Modeling and Animation |

|competencies. (User interface, objects and shapes, basic animation and controller |

|types, low poly modeling, materials, lighting and cameras, and rendering). |

|• Select and develop an effective portfolio of work done in 3D Modeling and animation |

|and related experiences. |

|• Use terminology and processes common to all modeling and animation strands. |

|• Solve a variety of 3D Modeling and Animation problems using technical verbal, |

|visual, and written skills. |

|• Work effectively collaborating with team members, instructor, and peers. |

|• Develop organizational, leadership, and problem solving skills. |

|• Identify social concerns and apply ethical behavior. |

|• Recognize the role of 3D Modeling and Animation in a global marketplace. |

|• Use effective compositional skills in making 3D Models and Animations. |

|• Design solutions to problems that effectively fulfill the purpose. Classroom Participation |

|Research assignment presentation |

|CORRECTIVES/EXTENSIONS |

|Correctives: |

|Video clips regarding various CGI and 3D modeling techniques. |

| |

|Extensions: |

|Research CGI and 3D modeling industry and determine current state of affairs and business models. |

|COURSE Introduction to 3D Modeling |GRADE(S): 9-12 |

|STRAND: 9.1.12, 9.2.12, 9.3.12, 9.4.12 |TIME FRAME: One Quarter |

|PA ACADEMIC STANDARDS |

| |

|9.1.12.A.B.C.D. E. F. G. H. - Production, Performance and Exhibition of Visual Arts |

|9.2.12.A.B.G.H. - Historical and Cultural Contexts |

|9.3.12.A.B.D. - Critical Response |

|9.4.12.A.B. - Aesthetic Response |

| |

| |

|ASSESSMENT ANCHORS |

|Students will have the ability to: |

|• Demonstrate practical experience in each of the 3D Modeling and Animation |

|competencies. (User interface, objects and shapes, basic animation and controller |

|types, low poly modeling, materials, lighting and cameras, and rendering). |

|• Select and develop an effective portfolio of work done in 3D Modeling and animation |

|and related experiences. |

|• Use terminology and processes common to all modeling and animation strands. |

|• Solve a variety of 3D Modeling and Animation problems using technical verbal, |

|visual, and written skills. |

|• Work effectively collaborating with team members, instructor, and peers. |

|• Develop organizational, leadership, and problem solving skills. |

|• • Recognize the role of 3D Modeling and Animation in a global marketplace. |

|• Use effective compositional skills in making 3D Models and Animations. |

|• Design solutions to problems that effectively fulfill the purpose. |

|RESOURCES |

| |

|Computers |

|Software: |

|Google Sketch-Up Pro |

|Rhinoceros |

|Autodex Maya |

|Makerbot Makerware (3D scanner & 3D printer) |

| |

|Websites, On-line tutorials: |

|  (General Maya Intro) |

| (Character rigging) |

| (Character Rigging) |

|s (Pay for tutorials.) |

| (CG community) |

|s (CG community) |

| (Pencil Test Archive) |

| (Animation Community) |

| (Animation News/Blog) **** |

|OBJECTIVES |

|Students will conduct an in-depth study of a 3D Logo and toy design and then produce a 3D model of a logo or toy for publishing and|

|sharing online. The learner will become oriented on how to build objects in a three dimensional software programs. Gain proficiency|

|in modeling characters and other objects for games and cinema, as well as modeling for product visualization. |

|ESSENTIAL CONTENT |

|3D image components within Rhinocros |

|3D Logo and Toy design |

|Basic static object components |

|Students will have the ability to: |

|Recognize language of animation - modeling elements, principles of design, movement, lighting, etc., and apply them to 3D Modeling |

|and Animation problems. |

|Discriminate differences among various types of animation and modeling techniques. |

|Use various conceptual and interdisciplinary approaches for the development of subject matter including imagination, observation, |

|and memory, verbal to visual and experimental approaches. |

|Understand and operate sophisticated computer hardware and software. |

|Collect and analyze data, interpret results of research to solve problems |

|Manage time to achieve long range goals. |

|Work individually. |

|• Work and stay within the set parameters. |

|INSTRUCTIONAL STRATEGIES |

|Demonstrate knowledge and skills necessary to fully operate rhinoceros, 3D scanner and 3D makerbot printer |

|Discuss the use of elements of art and design to effectively design your presentation. |

|Present the educational project to students and explain the challenges and objectives involved. |

|Explain what they are expected to produce. |

|Establish a timeframe and work schedule for the project. |

|Select a logo or toy as inspiration. |

|Organize the work to be carried out by the students. |

|ASSESSMENTS |

|Students will have the ability to: |

|• Demonstrate practical experience in each of the 3D Modeling and Animation |

|competencies. (User interface, objects and shapes, basic animation and controller |

|types, low poly modeling, materials, lighting and cameras, and rendering). |

|• Select and develop an effective portfolio of work done in 3D Modeling and animation |

|and related experiences. |

|• Use terminology and processes common to all modeling and animation strands. |

|• Solve a variety of 3D Modeling and Animation problems using technical verbal, |

|visual, and written skills. |

|• Work effectively collaborating with team members, instructor, and peers. |

|• Develop organizational, leadership, and problem solving skills. |

|• Identify social concerns and apply ethical behavior. |

|• Recognize the role of 3D Modeling and Animation in a global marketplace. |

|• Use effective compositional skills in making 3D Models and Animations. |

|• Design solutions to problems that effectively fulfill the purpose. |

|CORRECTIVES/EXTENSIONS |

|Correctives: |

|Video clips regarding various CGI and 3D modeling techniques. |

| |

|Extensions: |

|Research CGI and 3D projects on . Download 3D image and manipulate image to create unique object. |

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|COURSE: Introduction to 3D Modeling |GRADE(S): 9-12 |

|STRAND:9.1.12, 9.2.12, 9.3.12, 9.4.12 |TIME FRAME: One Quarter |

|PA ACADEMIC STANDARDS |

|9.1.12.A.B.C.D. E. F. G. H. - Production, Performance and Exhibition of Visual Arts |

|9.2.12.A.B.G.H. - Historical and Cultural Contexts |

|9.3.12.A.B.D. - Critical Response |

|9.4.12.A.B. - Aesthetic Response |

| |

| |

| |

|ASSESSMENT ANCHORS |

|Students will have the ability to: |

|• Demonstrate practical experience in each of the 3D Modeling and Animation |

|competencies. (User interface, objects and shapes, basic animation and controller |

|types, low poly modeling, materials, lighting and cameras, and rendering). |

|• Select and develop an effective portfolio of work done in 3D Modeling and animation |

|and related experiences. |

|• Use terminology and processes common to all modeling and animation strands. |

|• Solve a variety of 3D Modeling and Animation problems using technical verbal, |

|visual, and written skills. |

|• Work effectively collaborating with team members, instructor, and peers. |

|• Develop organizational, leadership, and problem solving skills. |

|• Identify social concerns and apply ethical behavior. |

|• Recognize the role of 3D Modeling and Animation in a global marketplace. |

|• Use effective compositional skills in making 3D Models and Animations. |

|• Design solutions to problems that effectively fulfill the purpose. |

|RESOURCES |

|Computers |

|Software: |

|Google Sketch-Up Pro |

|Rhinoceros |

|Autodex Maya |

|Makerbot Makerware (3D scanner & 3D printer) |

| |

|Websites, On-line tutorials: |

|  (General Maya Intro) |

| (Character rigging) |

| (Character Rigging) |

|s (Pay for tutorials.) |

| (CG community) |

|s (CG community) |

| (Pencil Test Archive) |

| (Animation Community) |

| (Animation News/Blog) **** |

|OBJECTIVES |

|Learners will be oriented to the concept of 3D scanning, editing and printing of 3D objects. Students will learn design concepts |

|of virtual space converting to physical space. The learner will become oriented on how to build objects in a three dimensional |

|software programs. Gain proficiency in modeling objects for games and product visualization. |

|ESSENTIAL CONTENT |

|3D image components within Rhinoceros |

|3D Logo and Toy design and creation (protyping |

|Basic static object components |

|Students will have the ability to: |

|Recognize language of animation - modeling elements, principles of design, movement, lighting, etc., and apply them to 3D Modeling |

|and Animation problems. |

|Discriminate differences among various types of animation and modeling techniques. |

|Use various conceptual and interdisciplinary approaches for the development of subject matter including imagination, observation, |

|and memory, verbal to visual and experimental approaches. |

|Understand and operate sophisticated computer hardware and software. |

|Collect and analyze data, interpret results of research to solve problems |

|Manage time to achieve long range goals. |

|Work individually. |

|• Work and stay within the set parameters. |

|Print final project on Makerbot 3D printer. |

|INSTRUCTIONAL STRATEGIES |

|Demonstrate knowledge and skills necessary to fully operate rhinoceros, 3D scanner and 3D makerbot printer |

|Discuss the use of elements of art and design to effectively design your presentation. |

|Present the educational project to students and explain the challenges and objectives involved. |

|Explain what they are expected to produce. |

|Establish a timeframe and work schedule for the project. |

|Select a logo or toy as inspiration. |

|ASSESSMENTS |

| Students will have the ability to: |

|• Demonstrate practical experience in each of the 3D Modeling and Animation |

|competencies. (User interface, objects and shapes, basic animation and controller |

|types, low poly modeling, materials, lighting and cameras, and rendering). |

|• Select and develop an effective portfolio of work done in 3D Modeling and animation |

|and related experiences. |

|• Use terminology and processes common to all modeling and animation strands. |

|• Solve a variety of 3D Modeling and Animation problems using technical verbal, |

|visual, and written skills. |

|• Work effectively collaborating with team members, instructor, and peers. |

|• Develop organizational, leadership, and problem solving skills. |

|• Identify social concerns and apply ethical behavior. |

|• Recognize the role of 3D Modeling and Animation in a global marketplace. |

|• Use effective compositional skills in making 3D Models and Animations. |

|• Design solutions to problems that effectively fulfill the purpose. |

|CORRECTIVES/EXTENSIONS |

|Correctives: |

|Video clips regarding various CGI and 3D modeling techniques. |

| |

|Extensions: |

|Research CGI and 3D modeling industry and determine current state of affairs and business models. |

| |

| |

| |

| |

| |

| |

| |

| |

| |

| |

| |

| |

| |

|COURSE: Introduction to 3D Modeling |GRADE(S): 9-12 |

|STRAND: 9.1.12, 9.2.12, 9.3.12, 9.4.12 |TIME FRAME: One Quarter |

|PA ACADEMIC STANDARDS |

|9.1.12.A.B.C.D. E. F. G. H. - Production, Performance and Exhibition of Visual Arts |

|9.2.12.A.B.G.H. - Historical and Cultural Contexts |

|9.3.12.A.B.D. - Critical Response |

|9.4.12.A.B. - Aesthetic Response |

|ASSESSMENT ANCHORS |

| Students will have the ability to: |

|• Demonstrate practical experience in each of the 3D Modeling and Animation |

|competencies. (User interface, objects and shapes, basic animation and controller |

|types, low poly modeling, materials, lighting and cameras, and rendering). |

|• Select and develop an effective portfolio of work done in 3D Modeling and animation |

|and related experiences. |

|• Use terminology and processes common to all modeling and animation strands. |

|• Solve a variety of 3D Modeling and Animation problems using technical verbal, |

|visual, and written skills. |

|• Work effectively collaborating with team members, instructor, and peers. |

|• Develop organizational, leadership, and problem solving skills. |

|• Identify social concerns and apply ethical behavior. |

|• Recognize the role of 3D Modeling and Animation in a global marketplace. |

|• Use effective compositional skills in making 3D Models and Animations. |

|• Design solutions to problems that effectively fulfill the purpose. |

|RESOURCES |

| |

|Computers |

|Software: |

|Google Sketch-Up Pro |

|Rhinoceros |

|Autodex Maya |

|Makerbot Makerware (3D scanner & 3D printer) |

| |

|Websites, On-line tutorials: |

|  (General Maya Intro) |

| (Character rigging) |

| (Character Rigging) |

|s (Pay for tutorials.) |

| (CG community) |

|s (CG community) |

| (Pencil Test Archive) |

| (Animation Community) |

| (Animation News/Blog) **** |

|OBJECTIVES |

|Learners will be oriented to the concept of modeling, rigging and animating 3D characters for online sharing. Students will learn |

|design concepts of building skeletal, muscular and pivot points on a character. The learner will become oriented on how to build |

|objects in a three dimensional software programs. Gain proficiency in modeling objects for games and product visualization. |

|ESSENTIAL CONTENT |

|3D image components Autodesk Maya |

|3D Modeling, rigging and animating characters |

|Basic animation components |

|Students will have the ability to: |

|Recognize language of animation - modeling elements, principles of design, movement, lighting, etc., and apply them to 3D Modeling |

|and Animation problems. |

|Discriminate differences among various types of animation and modeling techniques. |

|Use various conceptual and interdisciplinary approaches for the development of subject matter including imagination, observation, |

|and memory, verbal to visual and experimental approaches. |

|Understand and operate sophisticated computer hardware and software. |

|Collect and analyze data, interpret results of research to solve problems |

|Manage time to achieve long range goals. |

|Work individually. |

|• Work and stay within the set parameters. |

|INSTRUCTIONAL STRATEGIES |

|Demonstrate knowledge and skills necessary to fully operate rhinoceros, 3D scanner and 3D makerbot printer |

|Discuss the use of elements of art and design to effectively design your presentation. |

|Present the educational project to students and explain the challenges and objectives involved. |

|Explain what they are expected to produce. |

|Establish a timeframe and work schedule for the project. |

|Select a logo or toy as inspiration. |

|ASSESSMENTS |

|Students will have the ability to: |

|• Demonstrate practical experience in each of the 3D Modeling and Animation |

|competencies. (User interface, objects and shapes, basic animation and controller |

|types, low poly modeling, materials, lighting and cameras, and rendering). |

|• Select and develop an effective portfolio of work done in 3D Modeling and animation |

|and related experiences. |

|• Use terminology and processes common to all modeling and animation strands. |

|• Solve a variety of 3D Modeling and Animation problems using technical verbal, |

|visual, and written skills. |

|• Work effectively collaborating with team members, instructor, and peers. |

|• Develop organizational, leadership, and problem solving skills. |

|• Identify social concerns and apply ethical behavior. |

|• Recognize the role of 3D Modeling and Animation in a global marketplace. |

|• Use effective compositional skills in making 3D Models and Animations. |

|• Design solutions to problems that effectively fulfill the purpose. |

|CORRECTIVES/EXTENSIONS |

|Correctives: |

|Video clips regarding various CGI and 3D modeling techniques. |

| |

|Extensions: |

|Research CGI and 3D modeling industry and determine current state of affairs and business models. |

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