Campaign Module JR1 - New Century Computers
Campaign Module JR1
THE FORGOTTEN CITY OF Al-ARIN
By John Riley
Copyright © 1988-2001 John Riley
An adventure for 4-12 characters of levels 10-14
INTRODUCTION
Tharizdun is breaking free of his ancient bonds! In league with Teronus, a Gargantuan Dragon, he is systematically destroying the Power Gems of Anu.
This adventure is suitable (or 6-12 characters of levels 10-14. Use of 1st Edition AD&D Rules is recommended, with additional use of UNEARTHED ARCANA encouraged. There is additional use of ORIENTAL ADVENTURES but any PC monks should be of the PLAYER'S HANDBOOK variety.
THE STORY SO FAR
Hundreds of years ago, the ancient and evil god Tharizdun ("The Dark One") was tricked by the deities Anu and St Cuthbert into entering a Stasis Chamber. Kept at Absolute Zero, Tharizdun's powers were negated, perhaps forever. A great Temple was built at the site of the chamber, a granite block deep below the earth, a block of purest black, within which hovered a dark shape...
One by one the clerics of the temple fell to feuding, and at the end but one loyal cleric remained. As the lesser clerics fled with Tharizdun's treasure, one alone kept his station, only finally surrendering to death.
Recently, however, the Stasis chamber was penetrated by a group of powerful adventurers. They cleared the temple and laid claim to its deep and forgotten treasures. Then they left, and forgot the cold and misery of that place. But the slight rise in temperature caused by their entry enabled things to happen. Tharizdun sought an ally, using the slight faltering in his prison to contact his old ally the Great Dragon Teronus.
Teronus heard, and preparations were mode. The last cleric of Tharizdun also was awoken to his calling once more.
Exhausted by his efforts, Tharizdun sank once more into Stasis, but his earthly minions were all set to rouse him for good ..
THE STASIS CHAMBER
Using The energy of the stars, distributed via a network of Power Gems and channeled through one Master Gem, the chamber holds Tharizdun in total stasis. This would last as long as the stars burn in the heavens.
The Stasis block does not exist in real time and space, and is linked to The Master Gem in an underground chamber at Al-Arin.
Al-Arin is located at the SW section of the WORLD OF GREYHAWK map, where it is marked as "Forgotten City" in the Sea of Dust. The Power Gems are situated at:
1 Ruins of Bengoy-Thorin
2 Ruins of the Sunken City of Pazar
3 Khaibar
4 Ber Gathay
5 Ruins Of Kel-Rhinz
6 Ruins of Lazin
7 City of Sensol
8 Ruins of Ty-Carthagin
At the start of the adventure, two Power Gems, at Khaibar and Lazin. have already been destroyed and the investigation of the resulting explosions at those places has brought the PCs to Al-Ann
Teronus is systematically bombing the locations with his flights of dragons, hoping to destroy the gems.
Every day there is a 10% cumulative chance that a Gem will be destroyed (Selected randomly). Every destruction of a gem releases a little of Tharizdun's essence, and he can (60% chance per day) attack the PCs in the following forms:
# Gems Form AC THACO DAMAGE
2 Ghast 4 15 1-4/1-4/1-8 + SA
3 Wraith 4 15 1-6 + 1 level
Mummy 3 13 1-12
Spectre 7 11 1-8-
Vampite 1 12 5-10
Ghost 0 10 Age
Lich
ding of The Forgotten
Temple of Ihuicdun IWG5).
Appendix 1 (NPC Capsules)
TTBONUS THE ULTIMATE DRAGON)
FktQUtNOY. Unique
No: Unique
AC-5
MY: tr/24"
HD;26
THACO- 1
hfj:20fct
% IN LAIR- Never me! randomly
in; Special
HAT: 3
0: I-3O/l-30/lM00/l-30[Ctow/cIaw/bile/laii!
MR: 50%
INT. Genius
Al:NE
5 : (75' long
PMONICS: Nil
i.'t
Languages: Common, Dragon Common, An evil
dragon tongues. NE. thieve's contains
Spells as MU 10:
1": Charm Person. Deteci Magic. Magic Missile.
Shocking Grasp
2-a: Know Alignment, Levitate. Tasha's
Uncontrollable Hideous laughter. web
3-q; Ctairaudience. Clairvoyance. Dispel magic
) : Polymorph Self. Polymorph Oilier
5th: Contact Other Plane. teleport
Breath weapon: A ctoud of Illusion Gas lha! acts
as any dragon breath weapon, doing exactly
the damage that would bad expected. The Breath
Weapon can be split into as many as Teionus
likes, up to a maximum of 208 hp of damage pei
day and a maximum of 93 hp of damage per
Breathing. The usual saving tnrow is applied rof
hall damage.
xpv tor leronus: 52,680
Tharizdun (THE DARK ONE) (Greater god)
Tharizdun has an the abilities detailed lore grealef gods in the WORLD OF GREYHAWK Fantasy Setting. He stands tor Evil. Eternal Dartcness and Decoy.
S25125 W20 025 C25 Ch -5 (25 to Evil creatures) An good aligned creatures that view Tharizdun must save Vs Death Magic or become insane until cured.
AC:-4 MY: 12" THACO -1 hp:
SAT 2
: 2-12+14 (Giant Black Mace. Save Vs spells or
be disintegrated)
MR: 80%
SZ: (7'
AL: NE
PLANE: Hades
CLERIC/DRUID: Cleric 20
FIGHTER/RANGER: Fighter 18
MAGIC USER/ILLUSIONIST: MU15/115
THIEF/ASSASSIN: Assassin 15
MONK/BARD: Nil
PSIONICS: Nil
There is no inlention that the PCs will meet Tharizdun in this adventure, at least let us hope not. Should the worst happen. Tharizdun would emerge into the world as a destroyer of an things, running on a rampage lore 1-10 days. After this time, he will seltle back to considering what scores have to be settled, and will begin to organise his rrtnions to find and destroy the PCs. Very slowly.
Hopefully, that is one adventure which can remain unwritten.
Appendix 2 (Maps)
Map 1 The Sea of Dust
Map 2 The Ruins of Al-Arin
Map 3 Dungeon Level One
Map 4 Dungeon Level Two
Map 5 The Temple to Tharizdun
Map 6 Dungeon Level Three Part One
Map 7 Dungeon Level Three Part Two
Map 8 Dungeon Level Four
Map 9 Dungeon Level Five
Map 10 Dungeon Level Six
Map 11 Dungeon Level Seven Part One
Map 12 Dungeon level Seven Part Two
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