(1) Steals are allowed, but the runner may advance just ...



Capitol City Little League - AA Division Rules

To the extent not covered by the following local rules approved by the Board of Directors, Little League International’s Official Regulation rule book and Little League Operating Manual standard will apply to CapCity’s AA division. Managers are responsible for familiarizing themselves with these rules.

Players allowed on the field

All players must be officially registered and assigned by CCLL. No one who is not registered, and whose name does not appear on the official league roster may EVER play in a League game, or practice with a CCLL team. Due to insurance requirements, no other persons (including siblings or non-volunteer parents) are allowed on the field or in the dugout during a game or practice.

All players on a team shall wear numbered uniforms in identical color, trim, and style and a hat. Jerseys shall be tucked into the pants. (Rule 1.11). Failure to wear the appropriate uniform or hat shall not disqualify the player from playing a game.

Players must not wear jewelry such as, but not limited to, rings, watches, bracelets, or necklaces unless the jewelry alerts medical personnel to a specific medical condition. (Rule 1.11).

All male players must wear athletic supporters (Rule 1.17)

Number of players, lineup, and field positions

A team shall field nine players on defense. A team may start a game even if the team does not have enough players to fill each defensive position.

No team will be considered to have forfeited because they cannot field 9 players. Instead, the games will be played using whatever number of players the team can field.

If any team does not have enough players for a regular season game, the manager should ask if the team may borrow a player from the opposing team, or, if time allows, may request one or more players from a “pool of players” from existing regular season teams comprised of players willing to participate in extra games during the regular season. These players must be assigned by the Player Agent or Commissioner, under the following Little League guidelines (regulation V(c)):

1 – The Player Agent or Commissioner will create and run the pool. The pool may include Minors players from the AA division. The Player Agent will use the pool to assign players to teams that are short of players on a rotating basis.

2 – Managers and coaches will not have the right to pick and choose players but may suggest players who are willing to play.

3 – Under the option, when a player participates in a game on a team other than his/her own team, such player will not be permitted to pitch or catch in that game and will bat last in order. Both managers may agree to waive this rule.

4 – Pool players that are called and show up at the game site must play at least nine (9) consecutive defensive outs and bat once in a six inning game.

All players present for a given game must be included in the lineup. The batter order shall be followed throughout the game regardless of which players are on the field in the previous or upcoming inning. The continuous batting rule is mandatory. (Rule 4.04).

CCLL imposes greater playing requirements than Little League rules to encourage player development and to provide players with opportunities at all positions. Coaches will make all efforts toward playing each player 3 innings in the field in a 6 inning game.  Each player must, at a minimum, play at least two defensive innings of every game that they attend and for which they are available. If a player has not played the minimum requirement, the player involved shall start the next scheduled game for which he or she is available. Regulation IV(i).

No player will be asked to sit out for a second inning until every other player on the team has sat out at least one inning.  (The goal is that there should never be a situation where some players have played the entire game and other players are sitting out more than one inning.) This rule does not supersede the rules regarding pitchers or catchers below.

Starting and ending the Game and scoring

Coaches will make every effort to ensure that games start and finish on time.

Home/visitor designation will be as indicated in the season schedule. The home team has the first base dugout. The home team may take infield practice first but must start no later than 15 before game time and end 10 minutes before game time. The away team may take infield practice after the home team and at least 10 minutes before game time and end 5 minutes before game time.

The managers of each team shall convene at home plate just preceding the established time to meet with the umpire and cover ground rules The coaches also shall discuss any field or weather issues. The managers may, but are not required to, provide the opposing team’s manager a copy of the batting order.

o As a courtesy, each manager should alert the other manager of any late players or early departures and whether the defensive team may need substitutes from the opposing team during any innings. If requested, the opposing team should provide the last player to bat in the previous inning.

A game shall not exceed six innings or two hours; the bottom of the sixth will only be played if the home team is behind.

• The exceptions to playing six innings are:

o No inning may begin with less than 15 minutes left before the next game is about to start.  For example, an inning may not begin at 3:16 if a 3:30 game is scheduled.

o If the two-hour mark arrives before the end of an inning and there is no scheduled game following, the teams should complete the inning. Coaches should work with umpires and each other to finish innings if at all possible. [The beginning of an inning was subsequently interpreted to mean the minute that the third out was achieved in the half-inning before, since that was the closest bright line in time. Otherwise, the team out in the field would have to go through warmups etc before the first pitch]

o Game is called due to weather

o Game is called due to darkness

o Lightning/ Thunder immediately cancels the game

A half-inning ends when the batting team has scored five runs. If the last batter drives in more than one run, any trailing runs shall count (up to 8 total runs).

Pitching and the role of the manager

Little League rules for pitchers will be enforced. To the extent that Little League rules are stricter than the rules below, they shall apply. Managers must be familiar with pitch count and rest rules. Managers also are encouraged to designate a separate player, coach, or parent to maintain the pitch count.

In the event that rainouts or re-schedules result in games scheduled close together CCLL’s rescheduling policy applies and Little League pitching rest requirements must be strictly enforced. The 2018 pitch counts for players league age 14 and under are as follows:

66+ pitches: 4 days rest

51-65 pitches: 3 days rest

36-50 pitches: 2 days rest

21-35 pitches: 1 day rest

1-20 pitches: no rest

League age 9 and 10 year old players may pitch no more than 75 pitchers, and league age 7 and 8 year old players may pitch no more than 50 pitches per day. If a pitcher reaches one of these limits, the pitcher may continue to pitch until:

1. The batter reaches base;

2. The batter is put out; or

3. The third out is made to complete the half-inning or game.

A day is defined as a calendar day and is not based on 24 hours. For example, if a pitcher pitches 70 pitches during a 2:00 pm game on Sunday, the pitcher may not pitch until Friday, even if there is a 6:00 pm game on Thursday. Monday – Thursday count as four calendar days irrespective of the time the player pitched.

Under Little League rules, if a pitcher throws 40 pitches or less, he/she can subsequently play catcher in the same game (if more than 40 pitches thrown, they may not).

Regardless of pitch count, pitchers may not pitch more than three (3) innings in one game.

Batting

• The bat must be a baseball bat which meets the USA Baseball Bat standard (USABat) as adopted by Little League. (Rule 1.10) A bat shall not be more than 33 inches in length; not more than 2 5/8 inches in diameter, and if wood, not less than 15/16 inches in diaeter (7/8 inch for bats less than 30”) at its smallest part. Solid one-piece wood barrel bats do not require a USA Baseball logo.\

• Bunting is permitted.

• The dropped third strike rule does NOT apply in AA.

• There is no on deck circle in the AA Division. Players may not swing a bat unless they are in the batter's box. The only exception is for games played at Chevy Chase field.

Field Rules

• Base runners may not lead off or run until the ball crosses the plate. The offending runner must return to the original base.

• Steals of second base and home only are allowed, and the runner may advance just one base per steal attempt. Steals of third base are not permitted.

• The infield fly rule will NOT be in effect.

• No more than one manager and two coaches are permitted on the field or in the dugout during a game. (Rule 2.00).

• No one is allowed on the field, the bench, or dugout, whether during a game or practice, unless they are a rostered player or have been cleared as a volunteer following submission of a volunteer application and background check. Violation of this rule contravenes Little League’s Children Protection Plan and can result in disciplinary review. Managers are strongly encouraged to request that any parents who will have repetitive access or contact with players or the team to submit a volunteer application.

Safety rules

• No player can swing a bat unless they are in the batter's box. As noted above, there is an exception for game played at Chevy Chase field.

• No head first sliding except returning to a base.

• A player must slide (feet first) into home where the catcher or fielder is making a play at the plate. Failure to do may constitute an automatic out at the umpire’s discretion.

• Male catchers must wear the metal, fibre, or plastic type cup, and approved long or short model chest protectors. All catchers must wear a mask, “dangling” type throat protector, and catcher’s helmet during infield/outfield practice, pitcher warm-up, and games. (Rule 1.17)

• Coaches should keep a player emergency contact list with them during practices and games.

• There is a first aid kit at each field. Coaches should also ensure they have a first aid kit and adequate ice packs.

• Keep climbers off fences.

• If lightning is seen or thunder is heard, play must be stopped.

• Teams must report injuries that require medical attention or first aid to the Safety Officer. at safety@. Teams must also report any potential violation of Little League or CCLL rules. Please be over-inclusive about what you report.

 

Special Games including Playoffs (Reg. IX):

Special games are defined as non-regular season games. AA does not hold post-season games in the fall season. The fall is considered a developmental program.

Following the conclusion of the regular spring season, coaches may agree to participate in post-season special games. If the division determines to hold post-season games, the Commissioner preferably should use a double-elimination format to the extent time allows.

Rain Procedures

CCLL follows the DC Park and Rec guidelines for field playability.Please pay attention to “All Grass Fields” as the alert from DPR. If in doubt about field conditions, call the DC Park and Rec alerts at . You can also sign up for text alerts. If grass fields are indicated as closed/not playable then games or practices for that day are cancelled.

Coaches should follow CCLL’s rescheduling policy.

In the event of rain where DPR has not closed the field, the two coaches for a given game will decide, in consultation with the commissioner, whether their game is to be played two (2) hours before game-time. If they cancel a game, they must CALL AND TEXT the umpire supervisor Donnie Mayer at 301-848-1905 to make sure the umps don’t show up.

Shed Combinations

Will send via email

Practice Plans and Drills:

Big Al Baseball is an online training and development program for baseball and softball coaches that CCLL has licensed for the year. All of the materials are separated by age group (either 4-8 years or 9-12 years), making it easy to find exactly what you need.

1.    Go to and click on the Membership Code button in the top right corner of the webpage.

2.    If you are coaching a team that is in the 4-8 age group please select the Coach 4-8 Program.

3.    If you are coaching a team that is in the 9-12 age group please select the Coach 9-12 Program. Note – if you are coaching in both age groups, pick one to start and then follow 4-8 below. Once complete, go back to the home page (without logging out) and start again for the other age group (it is abbreviated!)

4.    To activate your program fill in the registration fields and click CONTINUE.

5.    Enter your Membership Code CAPCCOACH in the box and then click on the APPLY button.  (This will recalculate your membership cost to 00.00.)

6.    Read and Accept the Terms and Conditions and click on the CHECKOUT button.

7.    You will be taken to the Login page.  Login with your Username and Password.  (Note: depending on your browser and computer settings you may need to enter you UN and PW twice.)

8.    Please click on the link to your T&D program on the MY PROGRAMS page and enjoy!

   

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