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SENTAI
HEROES
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A
TOY BATTLE SYSTEMTM
GAME FROM
RADIOACTIVE PRESS
WRITTEN BY Ken Lewis
ADDITIONAL IDEAS, MATERIAL, AND EDITING BY Casey Loufek, Steven "Cyborg Trucker" Rohde, Brian Smaka, Carlos Ferr?o, Iv?n de la Osa
COVER & INTERIOR ART BY Matias Festa
TABLE OF CONTENTS Introduction Chapter 1: Team Members Chapter 2: Statistics Chapter 3: Abilities and Powers Chapter 4: Playing Field Chapter 5: Sequence of Play Chapter 6: Combat Chapter 7: Toy Battle System
Pg. 2 Pg. 4 Pg. 9 Pg. 11 Pg. 28 Pg. 32 Pg. 36 Pg. 47
Sentai Heroes is copyright ? 2011 Radioactive Press. All rights reserved. No part of this book may be reproduced in any manner without written permission from the author with the exception of the Team record sheet
and the quick reference sheet, both of which may be duplicated as needed.
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INTRODUCTION
INTRODUCTION Sentai Heroes is a turn based combat game for two or more players set in a world where a team of high tech heroes is the earth's only chance of stopping an alien invasion.
Sentai Heroes gives players complete control over the creation of their team. Players can create an existing team from popular media or one from their own imagination. The possibilities are endless.
The object of the game is to stop the opposing player's team from succeeding in their plans.
Sentai Heroes is a standalone game that can also be used as an expansion for any other Toy Battle SystemTM game.
Unfortunately for him by the time he had succeeded in creating a weapon capable of fighting the Jin his health had begun to fail.
Unable to use the weapons he created Anki had no choice but to entrust a group of young Earth warriors with the alien technology in the hopes that they could do what he was no longer able to.
Thus the Sentai Heroes were created, a group of young warriors hidden behind the protective secrecy of alien battle suits and armed with alien weapons. They are the Earth's only hope of ever bringing an end to the terror of the Jin.
CREATION
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INVASION
The Jin first arrived on the planet in
GUIDELINES
Below is a series of steps to help guide you through the creation of your
the late 50's. No one knew of their arrival or even suspected their existence until the late
team. All of the steps will be discussed in greater detail in their appropriate chapters.
70's when their name became associated with several well known terrorist attacks
1. FIGURES
around the world.
The first thing you need before you can
At first it was thought that they were
create your team is a group of figures to
just another extremist group with a political
represent it.
agenda however, their use of highly
All figures being used should be similar
sophisticated alien technology and total
in scale to one another. The recommended
lack of regard for life of any kind quickly
figure size is 2-4", but figures of any size
distinguished them for the invaders they
can be used.
really were. If it wasn't for the timely arrival of an
2. POINT TOTAL
ailing alien known only as Anki the Jin
Before you can create your team all
would have succeeded in throwing the
players must agree on how many creation
entire world into total chaos.
points you will have to buy statistics and
Anki was the last of a species whose
powers. An average team costs 200
planet fell victim to the destructive Jin.
creation points.
Because of this he dedicated the rest of his
life to developing a way to fight the Jin.
2
3. ARCHETYPES
The first thing you must decide for your team is what member types it will contain.
The different archetypes are used to determine the team members' starting statistics as well granting each individual member a special ability.
WHAT YOU NEED
TO PLAY
To play Sentai Heroes you will need the following items:
Sentai Heroes core rulebook
1 team per player (5-7 figures per) Pen or pencil A copy of the team record sheet or a
blank piece of paper.
Tape measure or similar measuring device marked in inches
At least three 10-sided dice (abbreviated d10)
A place to play that is at least 3' x 3' with suitable terrain
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4. STATISTICS
Once you have picked your team members' archetypes you need to buy their statistics. Some statistics are not bought. These are discussed further in Chapter 2: Statistics
5. ABILITIES AND POWERS
Now buy special abilities and powers for your individual team members. Abilities and powers are the unique skills granted to a team member from his gear.
6. DETAILS
This step is not required but it does help enhance the atmosphere of the game if you give your team a name and a history. How did they get their abilities? Is their gear from an alien source or a magical source? The details are for you to decide.
3
CHAPTER ONE:
TEAM MEMBERS
ASSEMBLING
A TEAM
In order to create a great team of heroes the team must have a well balanced selection of members that complement each other.
When you are building your team you must first determine how many members it will contain. All teams must have between 3 and 7 team members. Each player gets to choose how many members their team will contain within that range.
Once you have chosen how many members your team will contain you must assign each member an archetype. When assigning archetypes no team member may be given the same archetype as another team member
ARCHETYPES
Below is a list of the different archetypes that can be chosen for the members of your team. All archetypes are laid out as follows.
Name: This is the common name for that archetype. It can be changed to fit the concept of your team.
Initiative Bonus: When rolling for initiative some team members add a bonus to the die roll.
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Common Color: It is common for each team member to wear an outfit of a different color. This is where you will find the color that is commonly used by that archetype.
Description: This is where you will find a brief description about the role that archetype plays in the team.
Special Ability: Every archetype has a special ability. This is where it will be detailed.
Starting Statistics: When you include an archetype in your team the team member that has that archtype starts the game with the statistic ratings listed in the starting column of his archetype's statistics table. These statistics may be altered with creation points.
Maximum Statistics: When raising a team member's statistics they cannot be raised above the rating listed in his archetype's max column.
ALPHA
Initiative Bonus: +2 Common Color: Red
The alpha is the leader of the team. It is his responsibility to keep the team working together as a whole and to know the strengths and weaknesses of his teammates.
Special Ability, Teamwork: The alpha is skilled at leading his team into
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