AQA GCSE Electronic Products (45402)
AQA GCSE Electronic Products (45402)
Controlled Assessment Tasks
The following are the AQA set tasks for the GCSE Design and Technology:
Electronic Products specification. One of these tasks should be chosen when
doing the controlled assessment unit. In each case a context is provided.
Context
In today’s world, safety of the individual has become an important issue. The
ever-increasing use of roads by cars, motorcyclists, cyclists and pedestrians is
just one area where government is trying to improve levels of safety.
Design Task 1 – Road Safety
Road safety is important for all road users including pedestrians. Investigate
one aspect of road safety and design, and make a prototype which could be
used to help prevent accidents.
Context
Keeping property safe from theft has become a top priority in recent years.
Electronic products are used extensively to make property safe and secure.
Automated locks, sirens and flashing lights are used to deter and prevent crime.
Design Task 2 - Electronic Alarm System
Design and make an electronic alarm system that is capable of being fitted to a
variety of doors, windows or property.
Context
Advertising, promotions, entrepreneurs are words that are associated with the
world of selling, shops and shopping; designers have to catch the eye of their
customers to make them go into a shop by clever marketing ploys.
Design Task 3 - Promotional display
The manager of a local store has asked you to design a promotional display for
the entrance to a store that can be used to promote a product of your choice.
The display should attract the customers’ attention with movement, light or
sound, or a combination of these. The promotional display should operate when
someone enters the store or stands in front of the display. You have been
asked to design and make a working prototype of the display that can be
evaluated in the store.
Context
Raising funds for charity requires ingenuity; the UK has a long tradition of
raising funds for good causes, whether it be for lifeboats, Children in Need or for
a local scout hut.
Design Task 4 - Electronic Game
A local primary school has asked you to design an electronic game that can be
used at their Summer Fair to raise funds for the school. The game could be
based on chance, or involve skill, but must be fun to play and be suitable for all
ages.
Context
Teaching children the value of money, and how to spend and save, is now part
of the school curriculum.
Design Task 5 - Money Box
A local bank wishes to encourage young children to save their pocket money.
You have been asked to design and make a novelty device which will make it
fun for children to use and save their money.
Context
People find it useful to count and measure all sorts of activities in order to try
and give them a value or measure their effectiveness.
Design Task 6 - Counting System
Design and make a system which will count and display activities that occur in
everyday situations. It could be people entering buildings, cars entering and
leaving a car park, or a lap counter. You will need to consider how many events
you want to count and what type of display you will use.
Context
Designers have a responsibility to design products that address environmental
issues. Designing for sustainability, efficient use of energy, changes in climate
and reducing the ‘carbon footprint’ are areas of concern and have a high public
profile.
Design Task 7 - Environmental Control
Design and make a system which can monitor, and possibly control, different
environments. It could be checking the temperature of the bath water before the
baby is given a bath, monitoring the temperature levels of rooms, fridge and
freezer alarms, controlling light levels or water use, even checking temperature
levels when sun bathing – there are many other situations where a system
could be devised and used for environmental benefit.
Context
Modern technologies based on music and communication play an important
part in people’s lives today and can be used as strong personal statements.
Design Task 8 - Sound and Music
Design and make a product using sound or music. It could be a toy which plays
a lullaby for the baby, an MP3 player dock, doorbell chime, an amplifier for ring
tones, even a metronome - the product should reflect its application.
Context
In Science Fiction series such as ‘Dr Who’ or ‘Star Trek’ or in films such as ‘Star
Wars’, there are a lot of electronic body adornments such as shoulder
epaulettes with flashing lights, or weapons such as ‘light sabres’ and ‘sonic
screwdrivers’ which seem to feature lots of beams and glowing colours. They
are very much admired by children of all ages from five to ninety five!
Design Task 9 – Fancy Dress Jewellery
Design and make a piece of body jewellery / adornment or visual prop for a
fancy dress party which features lots of flashing lights and perhaps sound. An
extra dimension to the task could be if the piece of jewellery / adornment could
respond to a change of light or heat and might include the use of ‘smart
materials’ such as thermo chromic film or QTC.
Context
Remote control is a technology that is increasingly playing a major part in our
everyday lives, whether it be the ‘zapper’ for the TV, the car locking system or
‘wireless’ toys.
Design Task 10 – Remote Control
Design and make a product which uses remote control; it can be as simple as
remotely turning on an LED lamp or, more demanding, as a piece of kit for a
‘Laser Quest” game which counts the ‘hits’.
Context
Racing of ‘Scalextric’ style cars or remote control cars is a popular event in after
school clubs, and a reliable method of starting and measuring performance
would enhance the activity.
Design Task 11 – Start Gate
Design and make a starting gate which counts down for the ‘Scalextric’ version
of a Formula 1 grand prix. It can have both visual and audible outputs, and the
timing sequence can be physically or remotely activated.
Context
The era of cheap clothes which can almost be ‘throwaway items’ is coming to
an end. Clothes have to be more adaptable to make them ‘longer lasting’ and
they need to meet the demands of sustainability and environmental issues.
Design Task 12 - Garment
With the advent of smart materials and industrial textiles, clothes have the
ability to change in appearance and react to the environment. Incorporate
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