AQA GCSE Electronic Products (45402)



AQA GCSE Electronic Products (45402)

Controlled Assessment Tasks

The following are the AQA set tasks for the GCSE Design and Technology:

Electronic Products specification. One of these tasks should be chosen when

doing the controlled assessment unit. In each case a context is provided.

Context

In today’s world, safety of the individual has become an important issue. The

ever-increasing use of roads by cars, motorcyclists, cyclists and pedestrians is

just one area where government is trying to improve levels of safety.

Design Task 1 – Road Safety

Road safety is important for all road users including pedestrians. Investigate

one aspect of road safety and design, and make a prototype which could be

used to help prevent accidents.

Context

Keeping property safe from theft has become a top priority in recent years.

Electronic products are used extensively to make property safe and secure.

Automated locks, sirens and flashing lights are used to deter and prevent crime.

Design Task 2 - Electronic Alarm System

Design and make an electronic alarm system that is capable of being fitted to a

variety of doors, windows or property.

Context

Advertising, promotions, entrepreneurs are words that are associated with the

world of selling, shops and shopping; designers have to catch the eye of their

customers to make them go into a shop by clever marketing ploys.

Design Task 3 - Promotional display

The manager of a local store has asked you to design a promotional display for

the entrance to a store that can be used to promote a product of your choice.

The display should attract the customers’ attention with movement, light or

sound, or a combination of these. The promotional display should operate when

someone enters the store or stands in front of the display. You have been

asked to design and make a working prototype of the display that can be

evaluated in the store.

Context

Raising funds for charity requires ingenuity; the UK has a long tradition of

raising funds for good causes, whether it be for lifeboats, Children in Need or for

a local scout hut.

Design Task 4 - Electronic Game

A local primary school has asked you to design an electronic game that can be

used at their Summer Fair to raise funds for the school. The game could be

based on chance, or involve skill, but must be fun to play and be suitable for all

ages.

Context

Teaching children the value of money, and how to spend and save, is now part

of the school curriculum.

Design Task 5 - Money Box

A local bank wishes to encourage young children to save their pocket money.

You have been asked to design and make a novelty device which will make it

fun for children to use and save their money.

Context

People find it useful to count and measure all sorts of activities in order to try

and give them a value or measure their effectiveness.

Design Task 6 - Counting System

Design and make a system which will count and display activities that occur in

everyday situations. It could be people entering buildings, cars entering and

leaving a car park, or a lap counter. You will need to consider how many events

you want to count and what type of display you will use.

Context

Designers have a responsibility to design products that address environmental

issues. Designing for sustainability, efficient use of energy, changes in climate

and reducing the ‘carbon footprint’ are areas of concern and have a high public

profile.

Design Task 7 - Environmental Control

Design and make a system which can monitor, and possibly control, different

environments. It could be checking the temperature of the bath water before the

baby is given a bath, monitoring the temperature levels of rooms, fridge and

freezer alarms, controlling light levels or water use, even checking temperature

levels when sun bathing – there are many other situations where a system

could be devised and used for environmental benefit.

Context

Modern technologies based on music and communication play an important

part in people’s lives today and can be used as strong personal statements.

Design Task 8 - Sound and Music

Design and make a product using sound or music. It could be a toy which plays

a lullaby for the baby, an MP3 player dock, doorbell chime, an amplifier for ring

tones, even a metronome - the product should reflect its application.

Context

In Science Fiction series such as ‘Dr Who’ or ‘Star Trek’ or in films such as ‘Star

Wars’, there are a lot of electronic body adornments such as shoulder

epaulettes with flashing lights, or weapons such as ‘light sabres’ and ‘sonic

screwdrivers’ which seem to feature lots of beams and glowing colours. They

are very much admired by children of all ages from five to ninety five!

Design Task 9 – Fancy Dress Jewellery

Design and make a piece of body jewellery / adornment or visual prop for a

fancy dress party which features lots of flashing lights and perhaps sound. An

extra dimension to the task could be if the piece of jewellery / adornment could

respond to a change of light or heat and might include the use of ‘smart

materials’ such as thermo chromic film or QTC.

Context

Remote control is a technology that is increasingly playing a major part in our

everyday lives, whether it be the ‘zapper’ for the TV, the car locking system or

‘wireless’ toys.

Design Task 10 – Remote Control

Design and make a product which uses remote control; it can be as simple as

remotely turning on an LED lamp or, more demanding, as a piece of kit for a

‘Laser Quest” game which counts the ‘hits’.

Context

Racing of ‘Scalextric’ style cars or remote control cars is a popular event in after

school clubs, and a reliable method of starting and measuring performance

would enhance the activity.

Design Task 11 – Start Gate

Design and make a starting gate which counts down for the ‘Scalextric’ version

of a Formula 1 grand prix. It can have both visual and audible outputs, and the

timing sequence can be physically or remotely activated.

Context

The era of cheap clothes which can almost be ‘throwaway items’ is coming to

an end. Clothes have to be more adaptable to make them ‘longer lasting’ and

they need to meet the demands of sustainability and environmental issues.

Design Task 12 - Garment

With the advent of smart materials and industrial textiles, clothes have the

ability to change in appearance and react to the environment. Incorporate

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