BattleTech: Tactical Operations

Take your warfare to a whole new level of excitement! Deploy under cover of exotic weather and severe planetary conditions. Surprise your enemy with your mastery of new battlefield tactics--from artillery to command-level comms to minefields-- as well as cutting-edge, prototype technologies! A daring commander can take advantage of any or all of these....if he's brave enough to seize the moment!

Tactical Operations is the one-source reference for advanced rules that apply to on-world operations. It includes new movement and combat options, an extensive Advanced Weapons and Equipment section, and the rules for playing and constructing advanced Support Vehicles and Mobile Structures.

Sample file

Under License From

?

?2008-2012 The Topps Company, Inc. All Rights Reserved. BattleTech Tactical Operations, Classic BattleTech, BattleTech, BattleMech, 'Mech, and the Topps logo are registered trademarks and/or trademarks of The Topps Company, Inc. in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.

WEBSITE:

Sample file

BATTLETECHTM

TACTICAL OPERATIONS

? CATALYST GAME LABS ?

Sample file

ES/RH The Fifth Free Worlds Guards battle the Second Donegal Guards in the blasted ruins of a factory complex.

Skidding

23

INTRODUCTION

Piloting Skill Rolls

8

Fumbles

23 23

Taking Damage

23

Advanced Rules

8

Leg Damage

24

Tactical Operations

8

Falling (Expanded)

24

Strategic Operations

8

Attempting to Stand

24

Interstellar Operations

8

Vehicles

24

Choose What You Like

9

Movement

24

Player Adjudication

9

Infantry

27

Fiction

9

Squad Deployment

27

Fiction Vs. Rules

9

Movement on Pavement

27

Fiction Vs. Art

10

Fast Movement

27

Components

10

Climbing

27

Support Vehicles

10

Movement Dice (Tips and Suggestions)

27

Mobile Structures

10

Planetary Conditions

28

Record Sheets

10

Expanded Movement Cost and Planetary Conditions Rules

28

Large Naval Vehicle Record Sheet

10

Base Terrain Types

30

Satellite Record Sheet

11

Buildings

30

Structure Record Sheet

11

Gravel Piles

30

Advanced Rules Record Sheets

11

Half Levels

31

Additional Record Sheets and Templates

13

Heavy Industrial Zone

31

Jungle

31

TACTICAL ANALYSIS

14

Level 1 Foliage

36

Magma

36

ADVANCED GROUND MOVEMENT18

Planted Fields Rough (Ultra)

38 39

Rubble (Ultra)

39

Movement Modes

18

Sand

39

Standing Still (Expanded: Movement Mode)

18

Sheer Cliffs

39

Sprinting (Movement Mode)

18

Tundra

40

Evading (Movement Mode)

18

Woods (Ultra-Heavy)

40

Shielding (Movement Mode)

19

Terrain Modifications

40

Physical Defense (Movement Mode)

20

Black Ice

40

Crawling (Movement Mode)

20

Bug Storms

40

Hurried Movement

20

Deep Snow

41

Hull Down

21

Extreme Depths

42

Backward Movement (Expanded)

22

Fire

43

Climbing and Leaping

22

Smoke

47

Stacking (Expanded)

22

Geyser

48

Hazardous Liquid Pools Ice Mud Rapids Rails Roads Swamp Thin Snow Torrent Water Flow Terrain Conditions Atmospheric Pressure (Density) Earthquake Electromagnetic Interference (EMI) High/Low Gravity Meteor Showers Tainted and Toxic Atmospheres Weather Conditions Fog Hail Light Rain Snow Wind Misc. Blowing Sand Extreme Temperature Bog Down Rules Careful Movement Heat Scale Modifiers Terrain Factor Rules Planetary Conditions Tables

GLANCING BLOW

ADVANCED COMBAT

General Rules Expanded Critical Hits and Damage Fumbles Floating Critical Rule Advanced Hit Locations Engine Explosions Called Shots

Weapons Attacks Line of Sight and Dead Zones Glancing/Direct Blows Missed Shots Damage Advanced Firing Partial Cover

Physical Combat Weight Class Physical Attack Modifiers New Physical Attack Weapons New Attack Types Charging Death From Above Intentional Falls From Above

Picking Up and Throwing Objects Picking Up Inanimate Objects Throwing 'Mechs and ProtoMechs Picking Up and Throwing Vehicles Picking Up and Throwing Battle Armor Dropping or Setting Down Inanimate Objects Dragging a 'Mech

Other Combat Weapons and Equipment Active Probes Anti-Missile Systems Autocannons ECM Suites Energy Weapons Gauss Weapons Machine Guns

Sample file

49

Missiles

102

50

Particle Projector Cannon (PPC)

103

50

Retractable Blade

104

50

Heat

104

51

Avoiding Shutdown

104

51

Rerouting Heat Sink Coolant ('Mechs only)

105

INTRODUCTION

51

Heat Sink Coolant Failure

105

52

Vehicles

107

52

Firing Arcs

107

52

Vehicle Effectiveness

107

54

VTOL Special Attacks

107

54

Infantry

108

ADVANCED

55

Digging In

108

GROUND MOVEMENT

55

Conventional Infantry Squad Deployment

108

55

Using Non-Infantry Units As Cover

108

56

Battle Armor Infantry

108

56

Weapon Resolution Dice (Tips and Ideas)

109

57

57

BOOM

57

ADVANCED

110

COMBAT

58

59 60

ADVANCED BUILDINGS 114

61

Structure Record Sheet

62

Advanced Building Classi cations

62

Building Classifications

62 62 62 62 62

Standard Rules Expansions Moving Through Advanced Buildings Advanced Building Critical Damage Armored Buildings Attacking Buildings From Within

68

Construction Factor (Expanded)

Building Collapse (Expanded)

70

Scaled Damage

114

114

ADVANCED

116

BUILDINGS

118

118

120

121 121

ADVANCED

121

SUPPORT

123

VEHICLES

126

Building Construction

128

Building Basics

74

The Design Process

Step 1: Establish Superstructure

74

Step 2: Add Armor

128

128

128

GENERAL

130

RULES

74

Step 3: Install Components

131

75

Step 4: Complete the Record Sheet

133

77

Advanced Building Equipment

133

77

Automated Weapons

77

Power Generators

78

Liquid Fuel/Chemical Storage Tanks

78

Environmental Sealing

133 133

ADVANCED

134

SUPPORT VEHICLE

136

CONSTRUCTION

79

Heavy Metal Superstructure

137

80

High/Low Ceilings

137

81

Industrial Elevators

137

83

Large Doors

84

Open Space Construction

87

Subsurface/Underwater Structures

88

Tunnels

138

ADVANCED

138

WEAPONS

140

AND EQUIPMENT

141

88

Castles Brian Complexes

141

88

88

BLOODY DIVIDENDS

144

91

91

INDEX

91 92

ADVANCED SUPPORT VEHICLES148

92 95 96 97 98 99 99 99 99

Satellites Movement (Outside of Game Play) Movement (During Game Play) Rail Movement Carrying Units Combat Charging Rail Vehicles Accidental Falls From Above

100 100 102 102 102

Large Naval Vessel Support Vehicles Movement Stacking Carrying Units Flight Decks

148

148

148

149

RECORD SHEETS

149

150

153

154

154

154

154

156

156

156

3

Naval Tractors Combat Critical Damage Electronic Equipment Unit Destruction Large Airship Support Vehicles Movement Stacking Carrying Units Flight Decks Combat Electronic Equipment Accidental Falls From Above Mobile Structures Movement Facing Collisions Buildings Stacking (Ground Mobile Structures) Carrying Units Flight Decks Combat Critical Hits Destroying a Mobile Structure Unit Displacement

INTO THE FIRE

GENERAL RULES

Advanced Scatter Advanced Altitude Bombing Scatter

Artillery Sequence of Play Artillery Not Directly on the Playing Area Targeting Damage Direct-Fire Artillery Counter-Battery Fire Planetary Conditions

Battle Armor Weights Battle eld Wreckage Boarding Actions (Non-Infantry)

Mounting Through A Bay Door (Into a Cargo Bay) Weapon Attacks in Cargo Bays Fire Due to Weapon Attacks in Cargo Bays Command-Level (Tactical) Comms Commanders Satellites Ejection and Abandoning Units 'Mechs Vehicles Naval Vessels Fatigue Improved Positions Infantry Vs. Infantry Actions Boarding Actions (Infantry) Infantry Vs. Infantry Action Inside A Building Resolving Infantry Vs. Infantry Actions Re-Converting Marine Points Score Crew Losses and Crew Hits Using A Captured Unit/Building Mine elds Conventional Minefields Command-Detonated Minefields Vibrabomb Minefields Active Minefields Combined Minefields Weapon-Delivered Minefields Clearing Minefields

Sample file

156 157 159 159 159 164 164 164 164 164 164 164 164 165 165 167 167 167 168 170 170 171 172 172 173

174

178

178 178 179 179 179 180 182 185 186 186 186 187 188 188 188 190 191 191 193 196 196 197 197 198 198 199 199 201 201 205 206 207 207 208 209 209 209 210 210 210

Morale

211

Morale Checks

211

Broken Morale

212

Recovering Nerve

213

Rearming Under Fire

213

Rolling Maps

214

Simultaneous Movement

215

Plotting Movement

215

Movement

215

Taking Control of A Unit

216

Abandoned Units

216

Swarming

217

Transport Bays (Expanded)

217

Vehicle Crews

218

Crew Numbers And Abilities

218

Zip Lines

219

Concealing Information

219

Record Sheets And Set-Up

219

Available Information

219

Scanning

219

Double-Blind Rules

220

Sequence of Play

220

Initiative Phase

220

Movement Phase (Spotting Phase)

220

Weapon Attack Phase

224

Underwater Combat

224

UNSUNG TECHNOLOGIES

226

ADVANCED SUPPORT VEHICLE

CONSTRUCTION

236

The Basics of Advanced Unit Design

236

Unit Type

236

Technology Base

237

Weight

237

Designing Advanced Support Vehicle Units

238

Step 1: Design the Chassis

238

Choose Advanced Support Vehicle Type

238

Choose Technology Base

239

Choose Weight

240

Allocate Weight for Internal Structure/Structural Integrity

242

Step 2: Install Engines And Control Systems

245

Install Engine

245

Determine Fuel Capacity

248

Determine Structural Integrity (Airships Only)

249

Add Lift/Dive Equipment

249

Determine Jump Capability

249

Add Control/Crew Systems

249

Special Enhancements

251

Step 3: Add Heat Sinks

251

Step 4: Add Armor

252

Step 5: Add Weapons, Ammunition And Other Equipment

254

Step 6: Complete The Record Sheet

258

Support OmniVehicles

258

Designing Mobile Structures

259

Step 1: Establish Function

259

Choose Mobile Structure Type

259

Choose Technology Base

260

Choose Class, Size, And Shape

261

Construction Factor and Internal Weight Capacity

261

Step 2: Install Power, Motive, And Control Systems

262

Install Power System

262

Install Motive System

263

Determine Fuel Capacity

263

Add Crew

264

Special Enhancements (Enviro Sealing, Modular Structure Linkage)

265

Step 3: Install Armor

266

Step 4: Install Weapons, Heat Sinks, And Equipment

266

Step 5: Complete The Record Sheet

269

THE EFFICIENCY OF ROME

270

................
................

In order to avoid copyright disputes, this page is only a partial summary.

Google Online Preview   Download