BattleTech: Tactical Operations
Take your warfare to a whole new level of excitement! Deploy under cover of exotic weather and severe planetary conditions. Surprise your enemy with your mastery of new battlefield tactics--from artillery to command-level comms to minefields-- as well as cutting-edge, prototype technologies! A daring commander can take advantage of any or all of these....if he's brave enough to seize the moment!
Tactical Operations is the one-source reference for advanced rules that apply to on-world operations. It includes new movement and combat options, an extensive Advanced Weapons and Equipment section, and the rules for playing and constructing advanced Support Vehicles and Mobile Structures.
Sample file
Under License From
?
?2008-2012 The Topps Company, Inc. All Rights Reserved. BattleTech Tactical Operations, Classic BattleTech, BattleTech, BattleMech, 'Mech, and the Topps logo are registered trademarks and/or trademarks of The Topps Company, Inc. in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.
WEBSITE:
Sample file
BATTLETECHTM
TACTICAL OPERATIONS
? CATALYST GAME LABS ?
Sample file
ES/RH The Fifth Free Worlds Guards battle the Second Donegal Guards in the blasted ruins of a factory complex.
Skidding
23
INTRODUCTION
Piloting Skill Rolls
8
Fumbles
23 23
Taking Damage
23
Advanced Rules
8
Leg Damage
24
Tactical Operations
8
Falling (Expanded)
24
Strategic Operations
8
Attempting to Stand
24
Interstellar Operations
8
Vehicles
24
Choose What You Like
9
Movement
24
Player Adjudication
9
Infantry
27
Fiction
9
Squad Deployment
27
Fiction Vs. Rules
9
Movement on Pavement
27
Fiction Vs. Art
10
Fast Movement
27
Components
10
Climbing
27
Support Vehicles
10
Movement Dice (Tips and Suggestions)
27
Mobile Structures
10
Planetary Conditions
28
Record Sheets
10
Expanded Movement Cost and Planetary Conditions Rules
28
Large Naval Vehicle Record Sheet
10
Base Terrain Types
30
Satellite Record Sheet
11
Buildings
30
Structure Record Sheet
11
Gravel Piles
30
Advanced Rules Record Sheets
11
Half Levels
31
Additional Record Sheets and Templates
13
Heavy Industrial Zone
31
Jungle
31
TACTICAL ANALYSIS
14
Level 1 Foliage
36
Magma
36
ADVANCED GROUND MOVEMENT18
Planted Fields Rough (Ultra)
38 39
Rubble (Ultra)
39
Movement Modes
18
Sand
39
Standing Still (Expanded: Movement Mode)
18
Sheer Cliffs
39
Sprinting (Movement Mode)
18
Tundra
40
Evading (Movement Mode)
18
Woods (Ultra-Heavy)
40
Shielding (Movement Mode)
19
Terrain Modifications
40
Physical Defense (Movement Mode)
20
Black Ice
40
Crawling (Movement Mode)
20
Bug Storms
40
Hurried Movement
20
Deep Snow
41
Hull Down
21
Extreme Depths
42
Backward Movement (Expanded)
22
Fire
43
Climbing and Leaping
22
Smoke
47
Stacking (Expanded)
22
Geyser
48
Hazardous Liquid Pools Ice Mud Rapids Rails Roads Swamp Thin Snow Torrent Water Flow Terrain Conditions Atmospheric Pressure (Density) Earthquake Electromagnetic Interference (EMI) High/Low Gravity Meteor Showers Tainted and Toxic Atmospheres Weather Conditions Fog Hail Light Rain Snow Wind Misc. Blowing Sand Extreme Temperature Bog Down Rules Careful Movement Heat Scale Modifiers Terrain Factor Rules Planetary Conditions Tables
GLANCING BLOW
ADVANCED COMBAT
General Rules Expanded Critical Hits and Damage Fumbles Floating Critical Rule Advanced Hit Locations Engine Explosions Called Shots
Weapons Attacks Line of Sight and Dead Zones Glancing/Direct Blows Missed Shots Damage Advanced Firing Partial Cover
Physical Combat Weight Class Physical Attack Modifiers New Physical Attack Weapons New Attack Types Charging Death From Above Intentional Falls From Above
Picking Up and Throwing Objects Picking Up Inanimate Objects Throwing 'Mechs and ProtoMechs Picking Up and Throwing Vehicles Picking Up and Throwing Battle Armor Dropping or Setting Down Inanimate Objects Dragging a 'Mech
Other Combat Weapons and Equipment Active Probes Anti-Missile Systems Autocannons ECM Suites Energy Weapons Gauss Weapons Machine Guns
Sample file
49
Missiles
102
50
Particle Projector Cannon (PPC)
103
50
Retractable Blade
104
50
Heat
104
51
Avoiding Shutdown
104
51
Rerouting Heat Sink Coolant ('Mechs only)
105
INTRODUCTION
51
Heat Sink Coolant Failure
105
52
Vehicles
107
52
Firing Arcs
107
52
Vehicle Effectiveness
107
54
VTOL Special Attacks
107
54
Infantry
108
ADVANCED
55
Digging In
108
GROUND MOVEMENT
55
Conventional Infantry Squad Deployment
108
55
Using Non-Infantry Units As Cover
108
56
Battle Armor Infantry
108
56
Weapon Resolution Dice (Tips and Ideas)
109
57
57
BOOM
57
ADVANCED
110
COMBAT
58
59 60
ADVANCED BUILDINGS 114
61
Structure Record Sheet
62
Advanced Building Classi cations
62
Building Classifications
62 62 62 62 62
Standard Rules Expansions Moving Through Advanced Buildings Advanced Building Critical Damage Armored Buildings Attacking Buildings From Within
68
Construction Factor (Expanded)
Building Collapse (Expanded)
70
Scaled Damage
114
114
ADVANCED
116
BUILDINGS
118
118
120
121 121
ADVANCED
121
SUPPORT
123
VEHICLES
126
Building Construction
128
Building Basics
74
The Design Process
Step 1: Establish Superstructure
74
Step 2: Add Armor
128
128
128
GENERAL
130
RULES
74
Step 3: Install Components
131
75
Step 4: Complete the Record Sheet
133
77
Advanced Building Equipment
133
77
Automated Weapons
77
Power Generators
78
Liquid Fuel/Chemical Storage Tanks
78
Environmental Sealing
133 133
ADVANCED
134
SUPPORT VEHICLE
136
CONSTRUCTION
79
Heavy Metal Superstructure
137
80
High/Low Ceilings
137
81
Industrial Elevators
137
83
Large Doors
84
Open Space Construction
87
Subsurface/Underwater Structures
88
Tunnels
138
ADVANCED
138
WEAPONS
140
AND EQUIPMENT
141
88
Castles Brian Complexes
141
88
88
BLOODY DIVIDENDS
144
91
91
INDEX
91 92
ADVANCED SUPPORT VEHICLES148
92 95 96 97 98 99 99 99 99
Satellites Movement (Outside of Game Play) Movement (During Game Play) Rail Movement Carrying Units Combat Charging Rail Vehicles Accidental Falls From Above
100 100 102 102 102
Large Naval Vessel Support Vehicles Movement Stacking Carrying Units Flight Decks
148
148
148
149
RECORD SHEETS
149
150
153
154
154
154
154
156
156
156
3
Naval Tractors Combat Critical Damage Electronic Equipment Unit Destruction Large Airship Support Vehicles Movement Stacking Carrying Units Flight Decks Combat Electronic Equipment Accidental Falls From Above Mobile Structures Movement Facing Collisions Buildings Stacking (Ground Mobile Structures) Carrying Units Flight Decks Combat Critical Hits Destroying a Mobile Structure Unit Displacement
INTO THE FIRE
GENERAL RULES
Advanced Scatter Advanced Altitude Bombing Scatter
Artillery Sequence of Play Artillery Not Directly on the Playing Area Targeting Damage Direct-Fire Artillery Counter-Battery Fire Planetary Conditions
Battle Armor Weights Battle eld Wreckage Boarding Actions (Non-Infantry)
Mounting Through A Bay Door (Into a Cargo Bay) Weapon Attacks in Cargo Bays Fire Due to Weapon Attacks in Cargo Bays Command-Level (Tactical) Comms Commanders Satellites Ejection and Abandoning Units 'Mechs Vehicles Naval Vessels Fatigue Improved Positions Infantry Vs. Infantry Actions Boarding Actions (Infantry) Infantry Vs. Infantry Action Inside A Building Resolving Infantry Vs. Infantry Actions Re-Converting Marine Points Score Crew Losses and Crew Hits Using A Captured Unit/Building Mine elds Conventional Minefields Command-Detonated Minefields Vibrabomb Minefields Active Minefields Combined Minefields Weapon-Delivered Minefields Clearing Minefields
Sample file
156 157 159 159 159 164 164 164 164 164 164 164 164 165 165 167 167 167 168 170 170 171 172 172 173
174
178
178 178 179 179 179 180 182 185 186 186 186 187 188 188 188 190 191 191 193 196 196 197 197 198 198 199 199 201 201 205 206 207 207 208 209 209 209 210 210 210
Morale
211
Morale Checks
211
Broken Morale
212
Recovering Nerve
213
Rearming Under Fire
213
Rolling Maps
214
Simultaneous Movement
215
Plotting Movement
215
Movement
215
Taking Control of A Unit
216
Abandoned Units
216
Swarming
217
Transport Bays (Expanded)
217
Vehicle Crews
218
Crew Numbers And Abilities
218
Zip Lines
219
Concealing Information
219
Record Sheets And Set-Up
219
Available Information
219
Scanning
219
Double-Blind Rules
220
Sequence of Play
220
Initiative Phase
220
Movement Phase (Spotting Phase)
220
Weapon Attack Phase
224
Underwater Combat
224
UNSUNG TECHNOLOGIES
226
ADVANCED SUPPORT VEHICLE
CONSTRUCTION
236
The Basics of Advanced Unit Design
236
Unit Type
236
Technology Base
237
Weight
237
Designing Advanced Support Vehicle Units
238
Step 1: Design the Chassis
238
Choose Advanced Support Vehicle Type
238
Choose Technology Base
239
Choose Weight
240
Allocate Weight for Internal Structure/Structural Integrity
242
Step 2: Install Engines And Control Systems
245
Install Engine
245
Determine Fuel Capacity
248
Determine Structural Integrity (Airships Only)
249
Add Lift/Dive Equipment
249
Determine Jump Capability
249
Add Control/Crew Systems
249
Special Enhancements
251
Step 3: Add Heat Sinks
251
Step 4: Add Armor
252
Step 5: Add Weapons, Ammunition And Other Equipment
254
Step 6: Complete The Record Sheet
258
Support OmniVehicles
258
Designing Mobile Structures
259
Step 1: Establish Function
259
Choose Mobile Structure Type
259
Choose Technology Base
260
Choose Class, Size, And Shape
261
Construction Factor and Internal Weight Capacity
261
Step 2: Install Power, Motive, And Control Systems
262
Install Power System
262
Install Motive System
263
Determine Fuel Capacity
263
Add Crew
264
Special Enhancements (Enviro Sealing, Modular Structure Linkage)
265
Step 3: Install Armor
266
Step 4: Install Weapons, Heat Sinks, And Equipment
266
Step 5: Complete The Record Sheet
269
THE EFFICIENCY OF ROME
270
................
................
In order to avoid copyright disputes, this page is only a partial summary.
To fulfill the demand for quickly locating and searching documents.
It is intelligent file search solution for home and business.
Related download
- ky national guard history welcome
- experimental technical readout davion
- armor battles of the waffen ss 1943 45 stackpole military
- battletech tactical operations
- may 11 2020 congressional record—senate
- turkish fighter in turaf inventory beyond 2030s
- aiken high school njrotc alamance burlington school
- previews 297 vol
- previews 290 vol
- space gods revisited