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Assignment front sheet
|Qualification |Unit number and title |
|Pearson BTEC Level 5 HND Diploma Creative Media Production |Unit 51 Computer Game Storytelling Techniques |
| |T/601/8363 |
|Student name |Assessor name |
| |Lee Ford |
|Date issued |Completion date |Submitted on |
|20th January 2014 |12th May 2014 | |
| | |
|Assignment title |Computer Game Storytelling Techniques |
|Learning Outcome | |Assessment Criteria |In this assessment you will have the opportunity to present evidence |Task no. | |
| |Learning Outcome | |that shows you are able to: | |Evidence |
| | | | | |(Page no) |
|LO1 |Be able to analyse |1.1 |Analyse examples of computer game storytelling |1 | |
| |computer game | | | | |
| |storytelling | | | | |
| | | |
|LO2 |Be able to create |2.1 |Originate an imaginative idea for a computer game story |2 | |
| |story for computer | | | | |
| |games | | | | |
| | |2.2 |use storytelling components imaginatively to create a fluent and |2 | |
| | | |compelling computer game story | | |
| | |2.3 |create characters with a well developed back-story for a computer |2 | |
| | | |game | | |
|LO3 |Be able to create |3.1 |create game story dialogue showing imagination and creativity |3 | |
| |computer game story | | | | |
| |dialogue. | | | | |
| | |3.2 |apply script writing techniques to present game story dialogue |3 | |
| | | |working to a standard acceptable to an employer or client. | | |
| | | |
|Learner declaration |
|I certify that the work submitted for this assignment is my own and research sources are fully acknowledged. |
| |
| |
|Student signature: Date: |
|In addition to the above PASS criteria, this assignment gives you the opportunity to submit evidence in order to achieve the following MERIT and |
|DISTINCTION grades |
| | | |
|Grade Descriptor |Indicative characteristic/s |Contextualisation |
|M1 Identify and apply strategies to find |An effective approach to study and research has been |You have identified and applied strategies to find |
|appropriate solutions |applied. |appropriate solutions. This would mean, for example that |
| | |effective judgements have been made, complex problems with |
| | |more than one variable have been explored and an effective |
| | |approach to study and research has been applied. |
| | |Task 2 |
|M2 Select / design and apply appropriate |A range of methods and techniques has been applied |Select/design and apply methods/techniques. This would |
|methods / techniques | |mean, for example, relevant theories and techniques |
| | |have been applied, the selection of methods and |
| | |techniques/ sources has been justified and complex |
| | |information/data has been synthesised and processed. |
| | |Task 3 |
|M3 Present and communicate appropriate |An appropriate structure and approach has been used |You have presented and communicated appropriate findings. |
|findings |(in the presentation and communication of your |This would mean showing, for example, a range of methods of |
| |findings). |presentation has been used and technical language has been |
| | |accurately used, communication |
| | |is appropriate for familiar and unfamiliar audiences |
| | |and coherent, logical development of principles/concepts |
| | |for the intended audience has taken place. |
| | |Task 1 |
|D1 Use critical reflection to evaluate own |Self-criticism of approach has taken place. |You have used critical reflection to evaluate your own work |
|work and justify valid conclusions | |and justify valid conclusions. |
| | |This would mean, for example, that self-criticism of |
| | |approach has taken place, conclusions have been arrived at |
| | |through synthesis of ideas and have been justified and |
| | |realistic improvements have been proposed against defined |
| | |characteristics for success. |
| | |Task 1 |
|D2 Take responsibility for managing and |Substantial activities, projects or investigations |Take responsibility for managing and organising activities. |
|organising activities |have been managed and organised. |This would mean, for example, autonomy/independence has been|
| | |demonstrated, activities have been managed and the |
| | |unforeseen has been accommodated. |
| | |Task 2 |
|D3 Demonstrate convergent/lateral/creative |Innovation and creative thought have been applied. |You have demonstrated convergent/lateral/creative thinking |
|thinking | |This would mean you have generated some new ideas and taken |
| | |effective decisions to present your material and you have |
| | |presented your research in an innovative and creative way. |
| | |Task 3 |
| | | |
|Assignment brief |
|Unit number and title |UNIT 51: COMPUTER GAME STORYTELLING TECHNIQUES |
|Qualification |Gaming HND Level 5 |
|Start date |20th January 2014 |
|Deadline/hand-in |12th May 2014 |
|Assessor |Lee Ford |
| |
|Assignment title |Computer Game Storytelling Techniques |
|Purpose of this assignment |
|This unit aims to provide you with an appreciation of the underlying principles of storytelling |
|and how they can enhance a player’s immersion in the game world. You will develop a |
|sound understanding of game story - writing strategies before applying them to their own |
|interactive narratives. |
|Scenario |
|You will develop an understanding of how to use elements such as narration, dramatic tension, monologue and dialogue to serve the purposes of their game story |
|and will apply their observations of human attitudes and emotions to the development of convincing characters for your game concept. |
|Task 1 (LO 1 AC 1.1 M3 D1 ) Submission Date: Monday 3rd March 2014 |
|Be able to analyse computer game storytelling |
| |
|In this task you will analyses different narrative based games. In your analysis you must consider: |
| |
|Storytelling structures: three-act structure; chapter structure; hero’s journey; limited and |
|unlimited series (soap operas) |
|Storytelling elements: representation (emotions, characterisation, stereotypes); emotional |
|themes (vengeance, happiness, fear, anger, perseverance, heroism, valour, hope, |
|competitiveness); forms of dramatic tension (internal, external, interpersonal) |
|Interactive storytelling: embedded; emergent; cinematics; cut-scenes; triggered events; player |
|control; agency (player influence on future events, player influence on outcome); character |
|customisation; linear approaches; nonlinear approaches; granularity; plot advancement |
|Analyse: genre (structure, iconography, characters); storytelling approaches; storytelling |
|elements; interactive storytelling; narrative flow; impact on player; clichés; overused |
|situations; overused themes |
| |
|Your findings will take the form of a PowerPoint/ Keynote/Prezi presentation lasting around 10 minutes in front of your peers and tutor and will be filmed. Also|
|submit a game log of the game you’ve played and identify the key elements of dramatic structure, game playability and dramatic themes. You will need to evaluate|
|your analyses material for suitability, collate your material and ensure that you have selected the appropriate material for your study. |
| |
|In order to work at merit and distinction level for this task, there must be evidence that: |
|M3 – You have presented and communicated appropriate findings |
|This means showing, for example, a range of methods of presentation has been used and technical language has been accurately used, communication is appropriate |
|for familiar and unfamiliar audiences and coherent, logical development of principles/concepts for the intended audience has taken place. |
|D1 - Use critical reflection to evaluate your work and be able justify valid conclusions the validity of results has been evaluated using defined criteria: - |
|for instance identify the story structures, the key storytelling elements, the controlling idea and explain how the story unfolds and what is the quest |
|element. |
| |
|Task 2 (LO AC 2.1, 2.2, 2.3 M1 D2) Submission Date: Monday 24th March |
|Be able to create story for computer games |
| |
|In this task you will go through the scriptwriting process. You will research an idea, produce a proposal, and pitch that proposal. |
| |
|2.1 Initially create an idea for a computer game story that is imaginative and original idea that has a story theme and quest/goal. A story that has a distinct |
|conflict and developing complications, the possibility of a MacGuffin and twist withins the plot. |
| |
|2.2 Use storytelling components imaginatively to create a fluent and compelling computer game story that can be told in either a linear or nonlinear storylines.|
|The storytelling elements must incorporate a plot device or devices, game player actions and three act structure that defines the setting, has elements of |
|suspense that builds to satifactory resolution and climax. |
| |
|2.3 You have to create a cast of characters including, an antagonist, protagonist, guardian, sidekick, player |
|character, non-player characters that have well developed back-stories, are identifiable character types and propel the narrative forward. |
| |
|You must present and pitch your research material in two formats: |
|as a piece of written with any accompanying graphic work contained in a presentation folder |
|the pitch should lasting around 10 minutes in front of your peers and tutor. |
| |
|In order to work at merit level for this task, there must be evidence that: |
|M1: you have identified and applied strategies to find appropriate solutions. This would mean, for example that effective judgements have been made, complex |
|problems with more than one variable have been explored and an effective approach to study and research has been applied. |
|D2: Take responsibility for managing and organising activities. This would mean, for example, autonomy/independence has been demonstrated, activities have been |
|managed and the unforeseen has been accommodated. |
|Task 3 (LO AC 3.1 3.2 M2 D3) Submission Date: Monday 12th May 2014 |
| |
|Be able to create computer game story dialogue |
| |
|In this task you will demonstrate your ability to write in script format for a computer game with imagination and creativity. |
|Your script must contain Characterisation techniques, that have clear tone of voice. |
|The script must be in a screenplay format, and have a clear narrative and is of a standard acceptable to both an employer or client. |
| |
|Your script must consider: |
| |
|Game dialogue elements: narration (first-person, third-person, voiceover, off screen); |
|monologue; dialogue |
|Characterization techniques: grammar; vocabulary; tone of voice; accent; sentence |
|complexity; speed of speaking |
|Script writing techniques: layout (action, scene headings, character name, extension, |
|dialogue, parenthetical, transition, shot, dual-dialogue); storyboard; flowchart |
| |
| |
|In order to work at a merit and distinction level for this task, there must be evidence that: |
|M2: select/design and apply methods/techniques. This would mean, for example, relevant theories and techniques have been applied, the selection of methods and |
|techniques/ sources has been justified and complex information/data has been synthesised and processed. – eg: character backstory, creating how voice over or |
|narration is incorporated. |
|D3: You have demonstrated convergent/lateral/creative thinking |
|This would mean you have generated some new ideas and taken effective decisions to present your material and you have presented your research in an innovative |
|and creative way. |
| |
|Evidence checklist |Summary of evidence required by student |Evidence presented |
|Task 1 |Presentation | |
| |Planned Proposals of your analyses | |
| | | |
| | | |
| | | |
| | | |
| | | |
|Task 2 |Pitch | |
|Task 3 |Script | |
Achievement Summary
| |Pearson BTEC Level 5 HND Diploma Creative Media | |Lee Ford |
|Qualification |Production |Assessor name | |
| |Unit 51 Gaming HND | | |
|Unit Number and title | |Student name | |
| |
|Criteria Reference |To achieve the criteria the evidence must show that the student is able to: |Achieved? |
| | |(tick) |
|1.1 |Present a well-focused analyses of computer game storytelling | |
|2.1 |Create an original idea for a computer game story that is imaginative and narrative based. That will be | |
| |pitched to the tutor and peers. | |
|2.2 |Has an identifiable controlling idea, a quest element and escalating plot and conflicts. | |
|2.3 |Has created and developed a cast of characters, including a protagonist and antagonist. | |
|3.1 |Produce a game script in screenplay format, that shows creative dialogue in either narration | |
| |first-person, third-person, voiceover, | |
| |Monologue or dialogue . | |
|3.2 |The script has to be of a standard that is acceptable to an employer or client. | |
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|Higher Grade achievements (where applicable) |Achieved? |
| |(tick) |
| | | | |
|Grade descriptor | |Grade descriptor |Achieved? |
| | | |(tick) |
|M1: Identify and apply strategies to find appropriate solutions | |D1: Use critical reflection to evaluate own work and | |
| | |justify valid conclusions | |
|M2: Select / design and apply appropriate methods / techniques | |D2: Take responsibility for managing and organising | |
| | |activities | |
| | | | |
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