University of Southern California



| |3D Digital Toolbox: 3D Design |

| |ACAD 187 (2 Units) |

|Catalogue Description |3D Digital Tools for Design will teach students 3d modeling, rendering, digital capture and physical output of 3D |

| |objects for product, packaging and environmental design. |

| | |

| |This class will focus on elemental skills, concepts, and problem solving methods in these programs and challenge |

| |students to apply these building blocks creatively in a variety of increasingly sophisticated and innovative |

| |design solutions. |

| | |

| |Software instruction will include Maya, and Fusion360. Output methods will include 2d renders, 3d animations, and|

| |both additive and subtractive prototyping. the range of 3D printing and Prototyping technologies, and their |

| |application in modern industrial, design, and creative fields. |

|Objective |To explore the most effective and current computer tools used in creating design for product, packaging and |

| |environmental design. |

| |The explore the tools and techniques available through 3D software programs. |

| |To raise awareness about design and its implementation in the digital environment. |

| |To critically analyze design use of basic 3D digital tools. |

| |To gain a thorough understanding of 3D design tools and to explore best practices for creating both physical and |

| |digital designs. |

| |Foster problem solving and critical thinking when given open and interpretive design challenges. |

|Software, Hardware, and other|Autodesk Maya (2014, 2015, or 2016 are preferred, 2017 is okay) |

|tools |Autodesk Fusion 360 |

| |Other software such as Meshlab or Meshmixer may be used |

| |Photogrammetry with a digital camera, Autodesk 123D |

| |Laser cutter |

| |Fused deposition modeling (FDM) 3D printer |

| | |

| |SUPPLIES: |

| |Laptop Notebook or access to a computer + lab |

| |Sketchbook |

| |Drawing tools – pens, pencils |

| |External drives, zip/jump drives, or other external storage devices for use in transferring digital files |

| |Scissors/ exacto knife / other cutting tools. |

|Instructor |Lance S. Winkel |

| |E-mail: winkel@usc.edu |

| |Tel: 213/740.9959 |

| |Office: OHE 530 H |

| |Office Hours: |

| |Mon/Wed 8:30am-10am |

| |Tue/Thur 8:30am-9:45am |

|Hours |3 hours |

|Course Structure |Details for projects, labs, and due dates are detailed in the syllabus below and also on Blackboard. |

| |Students are expected to attend all classes and arrive promptly. Attendance will be taken and can impact your |

| |grade. Due to the limited number of class hours and contact time, the in-class instruction will focus on lectures |

| |and critiques. Students are expected to complete projects, exercises and additional studio time outside of class —|

| |a complete listing of computer labs/ hours on campus will be provided. Mutual respect in the classroom is |

| |critical. Critique is inevitable. Criticism will be constructive, and is based in the appropriateness of the idea |

| |and not the dignity of the individual. It is imperative to meet the deadlines given, every class day a project is |

| |late the student will be penalized one grade. |

| |Assignments are to be done on time at the beginning of class and presented professionally as stipulated in the |

| |assignment. You will be graded down a full grade for each class the work is turned in late. |

| |3 tardies = 1 absence |

| |2 missed classes = grade goes down one letter, and each successive absence brings your grade down one more letter |

| |grade. |

| |This is a class you cannot miss! Many of the processes are successive, and online tutorials do not cover the exact|

| |content of the class. If you miss one part it is very easy to get lost and at certain points your absence may |

| |jeopardize the success of other team members who are relying on you. You must have a written doctor’s note for |

| |excused absences. |

| |All handouts, thumbnails, sketches, comps, will be collected in a binder. SAVE EVERYTHING YOU DO IN THIS CLASS, I |

| |will look at both your binder and mounted work during exam week. |

|Textbook(s) |Autodesk Maya Support Documents and Online Tutorials |

| |Autodesk Fusion 360 Support Documents and Online Tutorials |

| | |

| | tutorials for software packages used throughout production. is free for USC students and |

| |faculty and is available at the home screen of your Blackboard account. |

| |Lynda Maya Essentials |

| |Autodesk Fusion Tutorials |

| | |

| |Other online resouces as necessary to project and coursework: |

| | |

|Grading |Project 1 – 10 points |

| |Project 2 – 10 points |

| |Project 3 – 20 points |

| |Project 4 – 20 points |

| |Project 5 – 20 points |

| |Project 6 – 50 points |

| |Presentation – 20 points |

| |Final Exam – 50 points |

| |Total = 200 points |

|Grading Scale |Letter grades will be assigned according to the following scale: |

| |93%+ |

| |A |

| | |

| |90-92% |

| |A- |

| | |

| |87-89% |

| |B+ |

| | |

| |83-86% |

| |B |

| | |

| |80-82% |

| |B- |

| | |

| |77-79% |

| |C+ |

| | |

| |73-76% |

| |C |

| | |

| |70-72% |

| |C- |

| | |

| |69 |

| |D+ |

| | |

| |67-68 |

| |D |

| | |

| |66 |

| |D- |

| | |

| |65 and below |

| |F |

| | |

| |Half percentage points will be rounded up to the next whole percentage. So for instance, 89.5% is an A-, but 89.4%|

| |is a B+. |

|Homework |All homework will be submitted on Blackboard if not presented in class. For work presented in class, digital |

| |stills, digital source files, or other documentable materials should be provided. Detailed instructions and |

| |resources for each assignment will be posted on Blackboard. |

|Policies |Make-up policy for exams: To make up for a missed exam, the student must provide a satisfactory reason (as |

| |determined by the instructor) along with proper documentation. Make-up exams are generally only offered in |

| |emergency situations. |

| | |

| |Various labs across campus have different policies and procedures. If using ITP’s labs, remember that before |

| |logging off a computer, students must ensure that they have saved any work to either a USB drive or a service such|

| |as Dropbox. Any work saved to the computer will be erased after restarting the computer. ITP is not responsible |

| |for any work lost. |

| | |

| |ITP offers Open Lab use for all students enrolled in ITP classes. These open labs are held beginning the second |

| |week of classes through the last week of classes. Hours are listed at: . |

| | |

| |The purpose of a critique is to provide feedback to a student. Positive criticism and negative criticism are both |

| |useful tools in helping us further understand concepts and the visual language. Critiques prove useful in helping |

| |us see alternative ways to improve a design solution. You are expected to participate and offer constructive help |

| |in the critiques. |

| |Statement on Academic Conduct and Support Systems |

| |Academic Conduct |

| |Plagiarism – presenting someone else’s ideas as your own, either verbatim or recast in your own words – is a |

| |serious academic offense with serious consequences. Please familiarize yourself with the discussion of plagiarism |

| |in SCampus in Section 11, Behavior Violating University Standards |

| |. Other forms of |

| |academic dishonesty are equally unacceptable. See additional information in SCampus and university policies on |

| |scientific misconduct, . |

| | |

| |Discrimination, sexual assault, and harassment are not tolerated by the university. You are encouraged to report |

| |any incidents to the Office of Equity and Diversity or to the Department of Public Safety |

| |. This is important for the |

| |safety whole USC community. Another member of the university community – such as a friend, classmate, advisor, or |

| |faculty member – can help initiate the report, or can initiate the report on behalf of another person. The Center |

| |for Women and Men provides 24/7 confidential support, and the sexual |

| |assault resource center webpage sarc.usc.edu describes reporting options and other resources. |

| | |

| |Support Systems |

| |A number of USC’s schools provide support for students who need help with scholarly writing. Check with your |

| |advisor or program staff to find out more. Students whose primary language is not English should check with the |

| |American Language Institute , which sponsors courses and workshops specifically for |

| |international graduate students. The Office of Disability Services and Programs |

| | provides certification for students with |

| |disabilities and helps arrange the relevant accommodations. If an officially declared emergency makes travel to |

| |campus infeasible, USC Emergency Information will provide safety and other updates, |

| |including ways in which instruction will be continued by means of blackboard, teleconferencing, and other |

| |technology. |

|A Further Note on Plagiarism |In this class, all homework submissions will be compared with current, previous, and future students’ submissions |

| |using MOSS, which is a code plagiarism identification program. If your code significantly matches another |

| |student’s submission, you will be reported to SJACS with the recommended penalty of an F in the course. |

| | |

| |It is okay to discuss solutions to specific problems with other students, but it is not okay to look through |

| |another student’s code or source material. It does not matter if this code is online or from a student you know, |

| |it is cheating. Do not share your code with anyone else in this or a future section of the course, as allowing |

| |someone else to copy your code carries the same penalty as you copying the work yourself. |

Week 1 – Introduction to the Maya 3D Polygon workflow

Monday:

• Intro to course and syllabus review

• Software, tutorials, and resources

• Intro to Maya interface

o Navigation and GUI

o Transforms and Cartesian coordinates

o Basic object creation and manipulation

Tuesday:

• Fundamental Mesh Editing Tool Set:

o SplitPolygonTool;

o Cut Faces

o Edge Deletion

o Polygon Extrusion

• Modeling workflow

• Object duplication, instancing

• Booleans and complex attachments

Lab/Project:

Project 1: Introduction to 3D primitive creation. Using the Lego design specification and the in-class design challenge as a launching point, accurately build functional Lego blocks in 3D using the Maya primitive creation and mesh editing modeling tools.

Week 2 – Intermediate tools and Maya 3D Polygon workflows

Monday:

• Fundamental Mesh Editing Tool Set:

o SplitPolygonTool;

o Cut Faces

o Edge Deletion

o Polygon Extrusion

• Mirror Geometry, tricks for symmetry

• Precision object and primitive creation

• Precision measurement

Tuesday:

• Booleans and complex attachments

• Combining meshes

• Cleanup

• Non-manifold vs two-manifold geometry

• Airtight meshes and printability

Lab/Project:

Project 2: Custom Functional Lego Piece. Further exploring the Lego design specification and using any and all Maya polygon creation tools, accurately build a prototype original and functional Lego block or piece with a unique functionality in 3D using the Maya primitive creation and mesh editing modeling tools. Cleanup, export, and print the prototype 3D piece.

Week 3 – NURBS workflow and Exporting for 3D Printing

Monday:

• Understanding NURBS:

o Curves vs. Surfaces

o Curve creation tools

o Surface creation tools

• NURBS production workflow

• NURBS to polygon conversion

Tuesday:

• Text creation workflow with NURBS

• Predicting resultant topology for conversion to printing

• Similarities between NURBS and CAD

Lab/Project:

Project 3: Design a container for a small plant or other non-human living thing. You should make the container to scale and test the design with a real plant. The container must be modeled using NURBS and polygon modeling techniques with attention to edge flow, and tessellation for curvature. If you are not able to work to this scale, you must include models and experiments that demonstrate the container’s viability. Deliverable: 1 final 3d print with a design brief

Week 4 – Design Visualization

Monday:

• Materials, Texturing, and Rendering

• Understanding and working with UV coordinates

• Benefits of a NURBS workflow when texturing

Tuesday:

• Cameras and Lighting

• 2014-2016 Renderman

• 2017 Arnold

• VRay and other Renderers

• Animation

• Visualizing automation

• Rendering out image sequences and encoding for QuickTime and other media

Lab/Project:

Project 4: Create a micro-commercial, assembly animation, functionality demonstration, and/or turnaround of each of your previous two projects. Cleanup any remaining modeling problems, add materials and textures, lighting, and animation necessary to professionally showcase the work. Render out the sequence as image sequences and render them into a finished Quicktime movie suitable for inclusion on Youtube or as part of a Kickstarter campaign. Minimum resolution HD 540 (960x540). Minimum length 10 seconds.

Week 5 – Introduction to CAD and Fusion 360

Monday:

• Workflow differences between 3D modeling packages and CAD

• Drawing / Sketch tools

• Constraints and Precision controls

• Extrusions and operations

Tuesday:

• Offline vs. Online Cloud workflow

• Best practices for project creation

• Building part negatives for pre-existing parts or objects

Lab/Project:

Project 5: CAD assembly project. Demonstrate facility with Fusion 360’s tools and workflow by designing and building an assembly of two or more parts that fits onto or with a pre-existing manufactured object.

Week 6 – Intermediate CAD and Fusion 360

Monday:

• Project teams and management

• Versioning and logging design changes

Tuesday:

• Further topics and tools

• Building complex assemblies

• Threading, busses, and other interfaces

Lab/Project:

Project 6: Group design project. Details to be presented in class.

Week 7 – Special Topics

Monday:

• Review group design concepts and progress.

Tuesday:

• Topics as necessary based on group designs and project needs

Lab/Project:

Complete Project 6

Week 8 – Closing up loose ends and final project presentations

Monday:

• Pipelines between Fusion 360 and Maya

• Interoperability between CAD, FORM, and Maya files

Tuesday:

• Final Group Project presentations in-class

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