USER EXPERIENCE ON AN ECOMMERCE WEBSITE A CASE STUDY
USER EXPERIENCE ON AN ECOMMERCE WEBSITE ? A CASE STUDY
Jyv?skyl? University School of Business and Economics
Master's Thesis
2020
Author: Saima Ritonummi Subject: Digital Marketing and Corporate Communication
Supervisor: Outi Niininen
ABSTRACT
Author
Saima Ritonummi
Title
User Experience on an Ecommerce Website ? A Case Study
Subject
Type of work
Digital Marketing and Corporate Communication Master's thesis
Date
Number of pages
April 2020
76 + 23
Abstract
User Experience (UX) consists of user interacting with a system in a specific context.
Usability addresses efficiency, effectiveness, and satisfaction (i.e. user's ability to use an
interface), whereas UX describes the whole interaction, including user's thoughts and
feelings about the interaction. In user-centered design practice, the goal is to help users
work more efficiently and effortlessly. User needs are two-fold: the interaction should
fulfill both pragmatic and hedonic user needs. Good UX is an important factor of efficient,
satisfactory online customer journey. In this study, customer journey is the path user goes
through on an ecommerce website. Planning the customer journey carefully will help
users perform tasks efficiently and accomplish their goals and ease their decision-making
process. Task performance and user satisfaction are predictors for positive UX, which
predicts consumer trust and purchase intention. Ultimately, the goal for an ecommerce
website is to generate more sales and increase customer satisfaction.
The purpose of website usability testing is to discover successful and unsuccessful
features; pain points and problems that prevent users from accomplishing their goals and
are likely to affect UX negatively. This study is conducted for a case company using
qualitative usability testing method, cognitive walkthrough. Cognitive walkthrough
helps to discover potential usability problems, reasons behind them, and possible
solutions to them. In addition, exit interview includes UX questions, where participants
evaluate their own subjective experience of the interaction.
This study aims to answer if the website facilitates good UX and customer journey.
Findings suggest that case company's website is successful when it comes to usability, the
pragmatic quality of the interaction. However, UX, the hedonic quality of interaction
suffers from some design choices. The shopping process on the website is simple and
intuitive, but at the same time one usability problem caused uncertainty and hesitation
before purchase decision. Research findings support the idea that user needs are two-fold,
and users have both pragmatic and hedonic expectations for interaction.
Key words
User experience, usability, web design, ecommerce, online customer journey, consumer
decision-making
Place of storage
Jyv?skyl? University Library
TIIVISTELM?
Tekij?
Saima Ritonummi
Ty?n nimi
K?ytt?kokemus nettikaupassa ? tapaustutkimus
Oppiaine
Ty?n laji
Digitaalinen Markkinointi
Pro gradu -tutkielma
Aika
Sivum??r?
Huhtikuu 2020
76 + 23
Tiivistelm?
K?ytt?kokemus (UX) koostuu k?ytt?j?n sek? k?ytt?liittym?n vuorovaikutuksesta tietyss?
kontekstissa, sis?lt?en my?s kokemukseen liittyv?t tunteet sek? ajatukset. K?ytett?vyys
puolestaan k?sitt?? k?ytt?liittym?n tehokkuuden sek? k?ytt?j?n tyytyv?isyyden.
K?ytt?j?keskeisen vuorovaikutussuunnittelun tavoite on luoda tehokkaampia ja
vaivattomampia k?ytt?liittymi?, esimerkiksi nettisivuja. Suunnittelussa on huomioitava
k?ytt?jien kahtalaiset tarpeet; vuorovaikutuksen tulee t?ytt?? sek? k?yt?nn?n tarpeet ett?
hedoniset tarpeet. Hyv? k?ytt?kokemus on t?rke? tekij? toimivan asiakaspolun
luomiseksi verkossa. T?ss? tutkimuksessa asiakaspolku k?sitt?? nettisivulla tapahtuvan
ostoprosessin. Asiakaspolun suunnittelu auttaa kuluttajaa saavuttamaan tavoitteensa
sek? helpottaa p??t?ksentekoprosessia, jotka ennustavat positiivista k?ytt?kokemusta ?
mik? lis?? kuluttajan luottamusta sek? ostoaikeita.
K?ytt?testauksella selvitet??n, mitk? elementit ja ominaisuudet ovat onnistuneita
k?ytt?j?n n?k?kulmasta ja mitk? toisaalta aiheuttavat hankaluuksia sek? est?v?t k?ytt?j??
saavuttamasta tavoitteitaan, vaikuttaen negatiivisesti k?ytt?kokemukseen. T?m?
tutkimus toteutetaan cognitive walkthrough -metodilla tapaustukimuksena yrityksen
nettisivuille. Cognitive walkthrough on k?ytt?testauksessa laajalti k?ytetty metodi, jonka
avulla paikannetaan mahdollisia ongelmia k?ytett?vyyteen liittyen. Lis?ksi tutkimukseen
osallistuvat t?ytt?v?t haastattelun, joka sis?lt?? k?ytt?kokemukseen liittyvi? kysymyksi?
ja arvioinnin siit?, millainen k?ytt?kokemus heid?n mielest??n oli.
Tutkimuksen tavoitteena on selvitt??, ovatko yrityksen nettisivujen k?ytt?kokemus
sek? asiakaspolku onnistuneita. Tulokset viittaavat siihen, ett? k?ytett?vyyden ja
k?yt?nn?llisyyden puolesta nettisivut ovat onnistuneet, mutta itse k?ytt?kokemus k?rsii
hieman suunnittelussa tehdyist? valinnoista. Ostoprosessi nettisivuilla on yksinkertainen
ja intuitiivinen, mutta yksi k?ytett?vyysongelma aiheutti osallistujissa ep?varmuutta
liittyen ostop??t?ksen tekoon. Tutkimustulokset tukevat teoriaa, jonka mukaan k?ytt?j?n
tarpeet vuorovaikutukselle ovat kahtalaiset; pragmaattisen k?ytett?vyyden lis?ksi my?s
vuorovaikutukseen liittyv?t tunteet vaikuttavat arvioon k?ytt?kokemuksesta.
Avainsanat
K?ytt?kokemus, k?ytett?vyys, k?ytt?liittym?suunnittelu, nettikauppa, asiakaspolku,
kuluttajak?ytt?ytyminen
S?ilytyspaikka
Jyv?skyl?n yliopiston kirjasto
CONTENTS
1 INTRODUCTION................................................................................................. 1 1.1 Background of user experience............................................................... 1 1.2 Background of online customer journeys.............................................. 2 1.3 Research problem and objectives ........................................................... 3 1.4 Structure of the study ............................................................................... 3
2 USER EXPERIENCE ............................................................................................ 5
2.1 What UX is ................................................................................................. 5
2.1.1
Factors of UX .................................................................................. 6
2.1.2
Time span of UX ............................................................................ 8
2.1.3
Emotional UX ................................................................................. 8
2.1.4
UX and user interfaces ................................................................ 11
2.1.5
Measuring UX .............................................................................. 13
2.2 Usability ................................................................................................... 14
2.2.1
Usability and UX.......................................................................... 15
2.2.2
Usability heuristics ...................................................................... 16
2.3 Web design considerations .................................................................... 19
2.3.1
User centered design ................................................................... 19
2.3.2
Responsive design ....................................................................... 20
2.3.3
Aesthetics and visual attractiveness ......................................... 21
2.3.4
Online flow experience ............................................................... 23
2.3.5
Designing for trust....................................................................... 25
3 CREATING SATISFYING ONLINE CUSTOMER JOURNEYS .................. 26
3.1 Online customer journey ....................................................................... 26
3.1.1
Journey stages and touchpoints................................................. 27
3.1.2
Journey analysis for ecommerce websites ............................... 28
3.1.3
Customer experience on ecommerce websites ........................ 29
3.2 Consumer decision-making on ecommerce websites........................ 31
3.2.1
Cognitive load and user experience.......................................... 31
3.2.2
Perceived website quality on ecommerce websites ................ 35
3.2.3
Perceived irritation on ecommerce websites ........................... 36
3.2.4
Non-buyer behavior .................................................................... 37
3.2.5
Measuring ecommerce website performance .......................... 39
4 METHODOLOGY .............................................................................................. 40
4.1 Research strategy .................................................................................... 40
4.1.1
Cognitive Walkthrough as a research method ........................ 40
4.1.2
UX evaluation in usability testing ............................................. 42
4.2 Research participants ............................................................................. 44
4.3 Data collection ......................................................................................... 44
4.3.1
Case company and website structure ....................................... 44
4.3.2
Cognitive Walkthrough task list................................................ 45
4.3.3
Data capture process ................................................................... 46
4.3.4
Pilot study ..................................................................................... 46
4.4 Cognitive walkthrough and UEQ data analysis................................. 47
5 FINDINGS ........................................................................................................... 49
5.1 Target segment and participant demographics.................................. 49
5.2 Cognitive walkthrough task analysis .................................................. 50
5.2.1
Usability heuristics and design principles ............................... 52
5.3 User Experience Questionnaire results................................................ 54
6 DISCUSSION ...................................................................................................... 57
6.1 Theoretical contribution......................................................................... 57
6.1.1
UX friendly website design ........................................................ 57
6.1.2
Satisfying online customer journeys ......................................... 59
6.2 Managerial implications ........................................................................ 61
6.3 Research limitations................................................................................ 63
6.4 Future research suggestions .................................................................. 63
7 CONCLUSIONS ................................................................................................. 65
REFERENCES............................................................................................................... 67
APPENDICES............................................................................................................... 77 Appendix 1. Website wireframes: homepage ................................................ 77 Appendix 2. Website wireframes: product category page ........................... 79 Appendix 3. Website wireframes: product page ........................................... 80 Appendix 4. Website wireframes: shopping cart .......................................... 82 Appendix 5. Cognitive walkthrough task list ................................................ 83 Appendix 6. Exit interview ............................................................................... 85 Appendix 7. Privacy policy............................................................................... 88 Appendix 8. Pilot study demographics .......................................................... 89 Appendix 9. Pilot study findings ..................................................................... 90 Appendix 10. Participant demographics ........................................................ 93 Appendix 11. Cognitive walkthrough task analysis ..................................... 94
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