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?Technical Considerations Overview2D Technical Considerations OverviewWe will be doing all our 2D work digitally using Photoshop and Substance Painter for concept art, UI design, and texturing. We are using Huion graphics tablets alongside mouse and keyboard. The project will likely be made with a 2K resolution with a 16:9 aspect ratio, this means all of the textures will be made in 2K. Sprites and tiles will not be used and the animations will be very limited as to where they are used so they will be placed in the ‘assets’ folder. We plan to make the game cel shaded using Unity’s built in cell shading function to keep with the games art style.3D Technical Considerations OverviewFor 3D we will be using Maya for modelling and unwrapping, and we will be building our game using the Unity engine. We plan on texturing them in either Photoshop or Substance Painter. We will be using PBR shaders and we will attempt to keep our polycount low, as our game will be cel-shaded. Our engine’s scale factor and rotation will match the editor’s 1:1 and we will keep the art style consistent through good communication. We are lighting directional light and the assets will be imported as FBX files and arranged as such: Assets Folder -> (Name of assets) Folder -> Model, Textures, Animations Folders.Animation Technical Considerations OverviewAnimations will be done in Maya and will be done using blend shapes, as they fit the blobby theme the best. We will not need facial animations but we could try them. We will be using Unity 2018.2.2f1 and we will be using PBR shaders. VFX Technical Considerations OverviewFor VFX we will be using Unity 2018.2.2f1 focusing on using particle effects to create the laser beam effects along with the explosions and thrusters for the ships. We also have plans to use the particle systems in order to create the appearance of stars in in space and a sun. If time allows, we could record some game play footage and create a trailer for our game using adobe After Effects. Currently we are not planning on using any plugins however this could change throughout the project. There will be no actors and all the VFX will be interacting with the in-game assets. We will plan to use composition for any cutscenes in the game and potentially in a trailer if time allows. Programming/Game Design Technical Considerations OverviewFor the scripting of our game, we will be working utilising Microsoft Visual Studio 2017 in C#, via Unity 2018.2.2f1. The files will be sorted by categories, like Asset, Script, Materials, etc and all files will be backed up onto E: Drive, My Portable Hard Drive and my PC at home. Textures will be in 2k in PNG format. We will also be using this engine for level design, block-out and to make the game itself. We will be using a variety of resources to create game mechanics, such as visual effects tied to scripts to create shooting that destroys enemy game objects. ................
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