Advanced CADD



Computer Animation

Course 56706

Project Check Sheets

Cumulative Grading Packet

Name: _______________________________________________________

Class Period: _________________________________________________

JBC 5/2010

(Blank)

Class Description

As we enter the 21st century, the use of the computer as a tool for precise computer applications will continue to evolve. Computer Animation (also known as Computer-Generated Imagery or CGI) utilizes 3D and 2D computer graphics in a variety of applications including films, advertisements and computer games. This course will examine the basics of 2D and 3D scene development, key frame animation, real-time animation, computer game logic and multimedia portfolios. Computer Animation is specifically related to computer arts, graphic design, technical and architectural design, historical re-creation, computer game development, multimedia presentations, animated films and commercial advertising.

Class Outline

Course Orientation (page 6)

• Definitions and Uses

• History and Evolution

• Programs and Options

Careers in Animation (page 12)

• Careers related to Animation

• Resumes and Portfolios

Portfolio Process and Project Planning (page 17)

• The Portfolio Process

• Project Planning

Two-Dimensional Animation (page 22)

• Key-Frame Animation Techniques

• Pivot Animation

• Flash Animation

Three-Dimensional Animation (page 31)

• 3D Modeling and Texturing

• Animation Techniques and Considerations

• Character Animation

Real-Time 3D Animation (page 40)

• 3D Physics (particles, fabric, water, forces)

• Real-Time in Animated Clips

Two-Dimensional Game Logic (page 50)

• Game Design Concepts

• 2D Game Design Concepts

• 2D Game Development

Three-Dimensional Game Logic (page 61)

• 3D Design Concepts

• 3D Game Design Components

• 3D Game Development

Independent Projects (page 72)

• Project Planning and Documentation

• Project Development

Technical Presentations (page 78)

• Documentation Preparation

• Final Presentation

Portfolio Process

The portfolio is used to describe your project to others, regardless of their knowledge of the subject matter. The portfolio will be printed to a specific size and format so it fits within the DVD case of your final project. The project should be written using consistent fonts and text sizes (Arial or Times New Roman, 10 points). Here are the required components of a well-written portfolio:

Cover Page:

The following information should be displayed on the cover page:

Name

Computer Animation

Course 56706

Central Dauphin High School

2010-2011

A picture related to your project should also be included on the cover.

Course Description Page:

This page will include the course description and paragraphs discussing the following:

• Your personal interest and reason for taking the class

• Background and prior experiences

• Where these skills can be used in your everyday life

Major Project Areas and Images:

You will include a one page written description and one page of images for each main project area (2D animation, 3D animation, real-time and physics, 2D games, 3D games, and independent project). The written description will include the following:

• What you had hoped to learn about the area of study (2D, 3D, etc.).

• The projects you completed or planned to complete.

• Problems you encountered along the way and the solutions to those problems.

• The most interesting things you learned about the projects.

• Specific, practical applications of the project.

Conclusions Page:

The conclusions page is where you summarize and reflect on your entire experience for the year. Included here:

• How has the year shaped your thought of computer animation?

• What would you do again differently or build upon?

• What have you learned and could apply in the future?

Video Portfolio Process

The written portfolio is used to describe your project to others, regardless of their knowledge of the subject matter. The Video Portfolio is a visual representation of all your work and will be a video CD or DVD. The Video will be presented in the following format:

Layout and Design:

Your video should be dynamic using appropriate scene transitions (cross fades, dissolves, wipes) and background music. Text styles and sizes should be consistent and appropriate for the project.

Production Logo:

The production logo is a short “branding” animation that introduces your video. Like most movies display at the beginning and TV shows display at the end.

Introduction:

This will either be a still image or an animation. It will display the following information:

Name

Computer Animation

Course 56706

Central Dauphin High School

2010-2011

Major Project Areas and Images:

Each major project area (2D animation, 3D animation, real-time and physics, 2D games, 3D games, and independent project) will be represented in your video with the following (minimum requirements):

• Title screen or animation of the area of study

• Images of any planning used (i.e. storyboard, design details).

• 2-3 screen-shots of your project in each of the software packages used.

• Animations of the actual project.

Closing:

You will close your video giving credit to all items in the video that were not your work (i.e. music, models by others, etc.) and fade to an ending.

Unit Topic: Class Orientation

Unit: Class Orientation

Concept: Class Orientation- Definitions and Uses of Animation

Essential Question:

What will we be doing in the computer animation class this year and how will we be completing projects?

Frayer Diagram

Unit: Class Orientation

Concept: Class Orientation- Definitions and Uses of Animation

Vocabulary:

2D Animation-

3D Animation-

Computer-Generated-Imagery (CGI)-

Real-Time Animation-

Unit: Class Orientation

Concept: History and Evolution of Animation

Essential Question:

How has animation changed over the years?

Timeline of Major Events

(Internet search)

Event Importance

1971- ________________

1973- ________________

1977- ________________

1981- ________________

1982- ________________ First film to use Particle Effects

1982- ________________ 15 minutes of full CGI animation, early facial

expression. Famous Light Cycle sequence.

1984- ________________ Uses CGI for all spaceship shots, replacing

traditional models.

1985- ________________ Lucasfilm creates the first photorealistic CGI

character

1986- Labyrinth

1988- ________________ First photorealistic use of morphing effect in a

feature film

1989- ________________ First digital 3D water effect.

1990- Total Recall

1993- ________________ First photo-realistic creatures

1995- Toy Story

2001- ________________ First film to use “off-the-shelf” software

2001- Lord of the Rings

2004- ________________ First movie to use Motion capture for all actors.

Unit: Class Orientation

Concept: History and Evolution of Animation

Vocabulary:

Stop-Motion Animation-

Key-Frame Animation-

Motion-Capture Animation-

Unit: Class Orientation

Concept: Programs and Options

Essential Question:

What tools will we be working with this year?

Unit Topic: Careers in Animation

Unit: Careers in Animation

Concept: Careers

Essential Question:

Where can I find jobs using computer animation?

Unit: Careers in Animation

Concept: Careers

Animation Career Research Activity

Using the internet and other resources, select a career in computer animation and complete the following.

Selected Career: _______________________________________________

Salary Range: $_____________- $______________

Job Responsibilities:

Required Education:

Where can you get this education?

Where are these jobs?

Unit: Careers in Animation

Concept: Resumes and Portfolios

Essential Question:

How would I display my various skills in computer animation?

[pic]

Unit: Careers in Animation

Concept: Resumes and Portfolios

Vocabulary:

Multimedia Portfolios-

Resumes-

Unit Topic: Portfolio Process and Project Planning

Unit: Portfolio Process and Project Planning

Concept: The Portfolio Process

Essential Question:

How do I develop a detailed multimedia portfolio?

Unit: Portfolio Process and Project Planning

Concept: The Portfolio Process

Output Formats in the Lab:

Images

BMP (Bitmap) - BMP files are uncompressed, hence they are large; the advantage is their simplicity and wide acceptance in Windows programs.

JPG (or JPEG) - (Joint Photographic Experts Group) Used widely on web and camera formats. Some image distortion can occur in JPEGs.

GIF - (Graphics Interchange Format) is limited to an 8-bit palette, or 256 colors. This makes the GIF format suitable for storing graphics with relatively few colors such as simple diagrams, shapes, logos and cartoon style images. The GIF format supports animation and is still widely used to provide image animation effects.

PNG - (Portable Network Graphics) file format was created as the free, open-source successor to the GIF. The PNG file format supports truecolor (16 million colors) while the GIF supports only 256 colors. Transparency is also supported.

Video

RAW – An uncompressed format with high quality, but very large file sizes. Often cannot be played back smoothly because of the large file size. Often used in video cameras for high-quality output.

AVI - (Audio Video Interleave) developed my Microsoft and can be compressed for size and quality using a variety of compressors called CODECs.

WMV – (Windows Media Video) Another Microsoft video format that can be compressed using different CODECs. The WMV advantage is file size.

MPG (MPEG) - (Moving Pictures Expert Group) is the most common format found on the web and used by video DVD. Often smaller file sizes and better quality than AVI formats.

MOV – (QuickTime) movie format, developed by Apple, is used on the web.

SWF – (Shockwave) is a Macromedia, Flash format used on the web that requires an additional component to be installed to play.

Unit: Portfolio Process and Project Planning

Concept: Project Planning

Essential Question:

What are the elements of a well-planned project?

Unit: Portfolio Process and Project Planning

Concept: Project Planning

Storyboards:

[pic]

Design Documents:

Catch the Clown

Game objects

There will be just two game objects: the clown and the wall. The wall object has a square like image. The wall surrounding the playing area is made out of these objects. The wall object does nothing. It just sits there to stop the clown from moving out of the area. The clown object has the image of a clown face. It moves with a fixed speed. Whenever it hits a wall object it bounces. When the player clicks on the clown with the mouse the score is raised with 10 points. The clown jumps to a random place and the speed is increased with a small amount.

Sounds

We will use two sounds in this game. A bounce sound that is used when the clown hits a wall, and a click sound that is used when the player manages to click with the mouse on the clown.

Controls

The only control the player has is the mouse. Clicking with the left mouse button on the clown will catch it

.

Game flow

At the start of the game the score is set to 0. The room with the moving clown is shown. The game immediately begins. When the player presses the key the game ends.

Levels

There is just one level. The difficulty of the game increases because the speed of the clown increases after each successful catch.

Unit Topic: 2D Animation

Unit: 2D Animation

Concept: Key-Framing Techniques in 2D

Essential Question:

How do I develop key-frame animations in 2D applications?

Vocabulary:

Key-Assist Animation-

Lead Animation-

Interpolations (IPO)-

Unit: 2D Animation

Concept: Pivot Animation

Essential Question:

How do I develop stick-figure animations in Pivot?

Vocabulary:

Lines-

Segments-

Joints-

Figures-

Animated GIF files-

Unit: 2D Animation

Concept: Pivot Animation

Pivot Animation Project

Project Description:

For our Pivot animation project, you will develop a storyboard and animation with the following requirements:

• Completed Storyboard (on next page).

• Animation size of 720 pixels wide by 480 pixels high.

• The animation must contain at least 120 frames (approx. 10 seconds at 12 fps).

• Contain an appropriate background image (or images).

• Have at least 2 animated characters.

GIF format settings:

• All optimization settings checked

• Frame delay set to 8.3 (approx. 12 frames per second).

Project Grading:

Completeness (10 pts.):

Quality and Neatness (10 pts.):

Degree of Complexity (10 pts.):

Use of Time (10 pts.):

TOTAL PROJECT POINTS: ____/40

Unit: 2D Animation

Concept: Pivot Animation

Storyboard- Pivot Animation

Your Name: ___________________________________ Period _____

Project Title: ______________________________________________

Unit: 2D Animation

Concept: Flash Animation

Essential Question:

How do I utilize Adobe Flash to complete industry standard animations used in web and advertising applications?

Vocabulary:

Object Based Animation-

Kinematics-

Transformers-

Timelines-

Tweening-

Unit: 2D Animation

Concept: Flash Animation

Flash Animation Project

Web Ad

Project Description:

For our Flash animation project, you will develop a storyboard and animation with the following requirements:

• Completed Storyboard (on next page).

• Animation size of 720 pixels wide by 480 pixels high.

• The animation must contain at least 60 frames (approx. 5 seconds at 12 fps).

• Contain a product, company or team name.

• A slogan or advertisement text.

• At least 3 animated graphic features.

Project Grading:

Completeness (10 pts.):

Quality and Neatness (10 pts.):

Degree of Complexity (10 pts.):

Use of Time (10 pts.):

TOTAL PROJECT POINTS: ____/40

Unit: 2D Animation

Concept: Flash Animation

Storyboard- Flash Animation

Your Name: ___________________________________ Period _____

Project Title: ______________________________________________

Unit Summary- 2D Animation

At the end of the year, you will be required to assemble a written and video portfolio of all projects completed this year. The final portfolio will be compiled from these unit summaries. For a more detailed discussion, please see pages 4-5 of these check sheets.

Written documentation of the unit:

You will include a one page written description and one page of images for each main project area (2D animation, 3D animation, real-time and physics, 2D games, 3D games, and independent project). The written description will include the following:

• What you had hoped to learn about the area of study (2D, 3D, etc.).

• The projects you completed or planned to complete.

• Problems you encountered along the way and the solutions to those problems.

• The most interesting things you learned about the projects.

• Specific, practical applications of the project.

Video documentation of the unit:

Each major project area (2D animation, 3D animation, real-time and physics, 2D games, 3D games, and independent project) will be represented in your video with the following (minimum requirements):

• Title screen or animation of the area of study

• Images of any planning used (i.e. storyboard, design details).

• 2-3 screen-shots of your project in each of the software packages used.

• Animations of the actual project.

Project Grading:

Completeness (10 pts.):

Quality and Neatness (10 pts.):

Video Completeness (10 pts.):

Use of Time (10 pts.):

TOTAL PROJECT POINTS: ____/40

Unit Topic: 3D Animation

Unit: 3D Animation

Concept: 3D Modeling and Texturing

Essential Question:

How do I develop 3D models using a variety of editing tools and texturing techniques?

Vocabulary:

Meshes-

Modifiers-

Transformers-

Mapping-

Constraints-

Unit: 3D Animation

Concept: 3D Modeling and Texturing

3D Modeling Project

The Desk

Project Description:

For our 3D modeling project, you will make a simple desk surface, containing some everyday items you would find on a desk. Our goal is to develop a photo-realistic image. The project will contain the following:

• The desk surface detailed and textured.

• A desk lamp of your design and style.

• At least 2 other items normally found on a desk.

• Appropriate wall textures behind the desk.

• Ray-traced surface reflections, refractions and shadowing.

Your final output will be a jpeg image rendered at 1280 x 1024.

Project Grading:

Completeness (10 pts.):

Quality and Neatness (10 pts.):

Degree of Complexity (10 pts.):

Use of Time (10 pts.):

TOTAL PROJECT POINTS: ____/40

Unit: 3D Animation

Concept: Animation Techniques and Consideration

Essential Question:

What are the various methods of animating 3D models?

Vocabulary:

Key-framing-

Paths-

Interpolations-

Curves-

Child-Parent-

Unit: 3D Animation

Concept: Animation Techniques and Consideration

Mechanical Animation Project

A Simple Machine

Project Description:

For our 3D mechanical animation project, you will develop a simple machine and animation. The project will contain the following:

• A simple machine with at least 3 moving parts.

• Use of a screw, spin or spin duplicate feature.

• A 250 frame animation with camera motion on a path.

• A buffer shadow lamp.

Your final output will be animated at NTSC settings in MPEG (.mpg) format.

Project Grading:

Completeness (10 pts.):

Quality and Neatness (10 pts.):

Degree of Complexity (10 pts.):

Use of Time (10 pts.):

TOTAL PROJECT POINTS: ____/40

Unit: 3D Animation

Concept: Character Animation

Essential Question:

How do I develop characters using bones and constraints?

Vocabulary:

Constraints-

Armatures-

Inverse Kinematics-

Meta Shapes-

Unit: 3D Animation

Concept: Character Animation

Character Animation Project

Flubber

Project Description:

For our character animation project, you will develop a storyboard and a Flubber character that will dance across your previously made desk scene. The project will contain the following:

• Completed Storyboard (on next page).

• A simple armature system with jointed legs and arms.

• A meta-shape body.

• A 300 frame (10 seconds) animation.

• Raytracing where appropriate.

Your final output will be animated at NTSC settings in MPEG (.mpg) format.

Project Grading:

Completeness (10 pts.):

Quality and Neatness (10 pts.):

Degree of Complexity (10 pts.):

Use of Time (10 pts.):

TOTAL PROJECT POINTS: ____/40

Unit: 3D Animation

Concept: Character Animation

Storyboard- Flubber 3D Animation

Your Name: ___________________________________ Period _____

Project Title: ______________________________________________

Unit Summary- 3D Animation

At the end of the year, you will be required to assemble a written and video portfolio of all projects completed this year. The final portfolio will be compiled from these unit summaries. For a more detailed discussion, please see pages 4-5 of these check sheets.

Written documentation of the unit:

You will include a one page written description and one page of images for each main project area (2D animation, 3D animation, real-time and physics, 2D games, 3D games, and independent project). The written description will include the following:

• What you had hoped to learn about the area of study (2D, 3D, etc.).

• The projects you completed or planned to complete.

• Problems you encountered along the way and the solutions to those problems.

• The most interesting things you learned about the projects.

• Specific, practical applications of the project.

Video documentation of the unit:

Each major project area (2D animation, 3D animation, real-time and physics, 2D games, 3D games, and independent project) will be represented in your video with the following (minimum requirements):

• Title screen or animation of the area of study

• Images of any planning used (i.e. storyboard, design details).

• 2-3 screen-shots of your project in each of the software packages used.

• Animations of the actual project.

Project Grading:

Completeness (10 pts.):

Quality and Neatness (10 pts.):

Video Completeness (10 pts.):

Use of Time (10 pts.):

TOTAL PROJECT POINTS: ____/40

Unit Topic: Real-Time Animation and Physics

Unit: Real-Time Animation and Physics

Concept: 3D Physics

Essential Question:

How do I develop 3D models using force, fabric, wind and water settings?

Frayer Diagram

Unit: Real-Time Animation and Physics

Concept: 3D Physics

Vocabulary:

Soft Bodies-

Elasticity-

Force-

Mass-

Friction-

Unit: Real-Time Animation and Physics

Concept: 3D Physics

Physics Animation Project

Sports Logo

Project Description:

For our physics animation project, you will develop a storyboard and an animated sports logo from a team of your choice. The project will contain the following:

• Completed Storyboard (on next page).

• A logo of your team, accurately represented (model from an image).

• Contain at least one of each- particles, softbody or fabric, and fluids.

• A 300 frame (10 seconds) animation.

• Raytracing where appropriate.

Your final output will be animated at NTSC settings in MPEG (.mpg) format.

Project Grading:

Completeness (10 pts.):

Quality and Neatness (10 pts.):

Degree of Complexity (10 pts.):

Use of Time (10 pts.):

TOTAL PROJECT POINTS: ____/40

Unit: Real-Time Animation and Physics

Concept: 3D Physics

Storyboard- Physics Animation

Your Name: ___________________________________ Period _____

Project Title: ______________________________________________

Unit: Real-Time Animation and Physics

Concept: Real-Time Animation in Clips

Essential Question:

How do I apply physics setting to interpolations (animations)?

Vocabulary:

Actor-

Bake Settings-

Physics-to-IPO Recording-

Unit: Real-Time Animation and Physics

Concept: Real-Time Animation in Clips

Real-Time Animation Project

Rube Goldberg Invention

Project Description:

For our real-time animation project, you will develop a storyboard and an animated machine using the physics to record an animation. The project will contain the following:

• Completed Storyboard (after sample page).

• Textured meshes in an appropriate scene.

• Contain at least 3 parts that move due to physics.

• A 300 frame (10 seconds) animation.

• Appropriate camera animation.

Your final output will be animated at NTSC settings in MPEG (.mpg) format.

Project Grading:

Completeness (10 pts.):

Quality and Neatness (10 pts.):

Degree of Complexity (10 pts.):

Use of Time (10 pts.):

TOTAL PROJECT POINTS: ____/40

Unit: Real-Time Animation and Physics

Concept: Real-Time Animation in Clips

Rube Goldberg Inventions

Rube Goldberg was a cartoonist, best known for his “inventions”, Rube’s early years as an engineer formed his most acclaimed work. A Rube Goldberg contraption – an elaborate set of arms, wheels, gears, handles, cups, and rods, put in motion by balls, canary cages, pails, boots, bathtubs, paddles, and live animals – takes a simple task and makes it extraordinarily complicated. He had solutions for How To Get The Cotton Out Of An Aspirin Bottle, imagined a Self-Operating Napkin, and created a Simple Alarm Clock – to name just a few of his hilariously depicted drawings.

[pic]

[pic]

[pic]

Unit: Real-Time Animation and Physics

Concept: Real-Time Animation in Clips

Storyboard- Real-Time Animation

Your Name: ___________________________________ Period _____

Project Title: ______________________________________________

Unit Summary- Real-Time and Physics

At the end of the year, you will be required to assemble a written and video portfolio of all projects completed this year. The final portfolio will be compiled from these unit summaries. For a more detailed discussion, please see pages 4-5 of these check sheets.

Written documentation of the unit:

You will include a one page written description and one page of images for each main project area (2D animation, 3D animation, real-time and physics, 2D games, 3D games, and independent project). The written description will include the following:

• What you had hoped to learn about the area of study (2D, 3D, etc.).

• The projects you completed or planned to complete.

• Problems you encountered along the way and the solutions to those problems.

• The most interesting things you learned about the projects.

• Specific, practical applications of the project.

Video documentation of the unit:

Each major project area (2D animation, 3D animation, real-time and physics, 2D games, 3D games, and independent project) will be represented in your video with the following (minimum requirements):

• Title screen or animation of the area of study

• Images of any planning used (i.e. storyboard, design details).

• 2-3 screen-shots of your project in each of the software packages used.

• Animations of the actual project.

Project Grading:

Completeness (10 pts.):

Quality and Neatness (10 pts.):

Video Completeness (10 pts.):

Use of Time (10 pts.):

TOTAL PROJECT POINTS: ____/40

Unit Topic: Two-Dimensional Game Logic

Unit: Two-Dimensional Game Logic

Concept: Game Design Concepts

Essential Question:

What considerations should be addressed when designing a good game?

Frayer Diagram

Unit: Two-Dimensional Game Logic

Concept: Game Design Concepts

Vocabulary:

Design Documentation-

Arcade Games-

Puzzle Games-

Strategy/Adventure Games-

Shooter Games-

Sport/Racing Games-

Simulation Games-

Unit: Two-Dimensional Game Logic

Concept: Game Design Concepts

Making a Good Computer Game

Playing computer games is fun. But it is actually more fun to design your own computer games and let other people play them. Unfortunately, creating computer games is not easy. Commercial computer games as you buy nowadays typically take one to three years of development with teams of anywhere between 10 and 50 people. Budgets easily reach in the millions of dollars. And all these people are highly experienced: programmers, art designers, sound technicians, etc.

So does this mean that it is impossible to create your own computer games? The answer is no with programs like Blender and GameMaker. Of course, you should not expect to create your own Quake or Age of Empires within a few weeks. Simpler games, like Tetris, Pacman, Space Invaders, etc. are also fun to play and a lot easier to create.

The Design Concept

In order to make a good game, you should first develop a good plan. Consider the following:

Design Brief:

This is where you develop the name for your game and a short description to catch the player’s attention. Here is an example of a simple game developed in GameMaker:

Catch the Clown

Catch the Clown is a little action game. In this game a clown moves around in a playing field. The goal of the player is to catch the clown by clicking with the mouse on him. If the player progresses through the game the clown starts moving faster and it becomes more difficult to catch him. For each catch the score is raised and the goal is to get the highest possible score. Expected playing time is just a few minutes.

The brief should include the game name; game type; field description; action description; goals and levels; and estimated playing time.

Design Document:

The second step in creating a game is to write a more precise design document. You are recommended to always do this before making your game, even if it is very simple. Here is the design document for Catch the Clown:

Catch the Clown

Game objects

There will be just two game objects: the clown and the wall. The wall object has a square like image. The wall surrounding the playing area is made out of these objects. The wall object does nothing. It just sits there to stop the clown from moving out of the area. The clown object has the image of a clown face. It moves with a fixed speed. Whenever it hits a wall object it bounces. When the player clicks on the clown with the mouse the score is raised with 10 points. The clown jumps to a random place and the speed is increased with a small amount.

Sounds

We will use two sounds in this game. A bounce sound that is used when the clown hits a wall, and a click sound that is used when the player manages to click with the mouse on the clown.

Controls

The only control the player has is the mouse. Clicking with the left mouse button on the clown will catch it

.

Game flow

At the start of the game the score is set to 0. The room with the moving clown is shown. The game immediately begins. When the player presses the key the game ends.

Levels

There is just one level. The difficulty of the game increases because the speed of the clown increases after each successful catch.

Unit: Two-Dimensional Game Logic

Concept: 2D Game Design Components

Essential Question:

How do I develop a functional game?

Vocabulary:

Sprites-

Objects-

Actions-

Events-

Rooms-

Scenes-

Sounds-

Executables-

Unit: Two-Dimensional Game Logic

Concept: 2D Game Design Components

Simple 2D Game Project

Project Description:

For our simple 2D game component practice, develop a simple 1-actor, one level game of a genre of your choice. The project will contain the following:

• Completed Design Document (next page).

• One actor with animated sprite.

• A single level with a defined goal and interactive objects.

• Appropriate game sounds.

• Scoring text.

Your final output will be written into an executable file.

Project Grading:

Completeness (10 pts.):

Quality and Neatness (10 pts.):

Degree of Complexity (10 pts.):

Use of Time (10 pts.):

TOTAL PROJECT POINTS: ____/40

Unit: Two-Dimensional Game Logic

Concept: 2D Game Design Components

Computer Game Design Document

Game Name: ________________________________________________

Game Genre: (circle)

Arcade Puzzle Strategy/Adventure Sport/Racing Simulation

Design Brief:

Game Objects:

Sounds:

Controls:

Game Flow:

Levels:

Unit: Two-Dimensional Game Logic

Concept: 2D Game Development

Essential Question:

How do I develop and compile a complete game in a selected genre?

Vocabulary:

Multi-Level-

Multi-Player-

Installers-

Icons-

Unit: Two-Dimensional Game Logic

Concept: 2D Game Development

Multi-Level 2D Game Project

Project Description:

For our multi-level 2D game component practice, develop a simple 1-actor, two or more levels game of a genre of your choice. The project will contain the following:

• Completed Design Document (next page).

• One actor with animated sprite.

• 2 or more levels with a defined goal and interactive objects.

• Appropriate game sounds.

• Scoring text.

• Game compiled into an installer with legal notices and icons.

Your final output will be written into an executable file.

Project Grading:

Completeness (10 pts.):

Quality and Neatness (10 pts.):

Degree of Complexity (10 pts.):

Use of Time (10 pts.):

TOTAL PROJECT POINTS: ____/40

Unit: Two-Dimensional Game Logic

Concept: 2D Game Development

Computer Game Design Document

Game Name: ________________________________________________

Game Genre: (circle)

Arcade Puzzle Strategy/Adventure Sport/Racing Simulation

Design Brief:

Game Objects:

Sounds:

Controls:

Game Flow:

Levels:

Unit Summary- 2D Game Logic

At the end of the year, you will be required to assemble a written and video portfolio of all projects completed this year. The final portfolio will be compiled from these unit summaries. For a more detailed discussion, please see pages 4-5 of these check sheets.

Written documentation of the unit:

You will include a one page written description and one page of images for each main project area (2D animation, 3D animation, real-time and physics, 2D games, 3D games, and independent project). The written description will include the following:

• What you had hoped to learn about the area of study (2D, 3D, etc.).

• The projects you completed or planned to complete.

• Problems you encountered along the way and the solutions to those problems.

• The most interesting things you learned about the projects.

• Specific, practical applications of the project.

Video documentation of the unit:

Each major project area (2D animation, 3D animation, real-time and physics, 2D games, 3D games, and independent project) will be represented in your video with the following (minimum requirements):

• Title screen or animation of the area of study

• Images of any planning used (i.e. storyboard, design details).

• 2-3 screen-shots of your project in each of the software packages used.

• Animations of the actual project (for games, we will need to use CamStudio for animation capture)

Project Grading:

Completeness (10 pts.):

Quality and Neatness (10 pts.):

Video Completeness (10 pts.):

Use of Time (10 pts.):

TOTAL PROJECT POINTS: ____/40

Unit Topic: Three-Dimensional Game Logic

Unit: Three-Dimensional Game Logic

Concept: 3D Design Concepts

Essential Question:

What considerations should be addressed when designing 3D game models?

Unit: Three-Dimensional Game Logic

Concept: 3D Design Concepts

Vocabulary:

Mesh Counts-

UV Texture Mapping-

Environments-

Animation Considerations-

Unit: Three-Dimensional Game Logic

Concept: 3D Game Design Components

Essential Question:

How do I develop a functional game?

The Technology Cycle

Unit: Three-Dimensional Game Logic

Concept: 3D Game Design Components

Vocabulary:

Actor Settings-

Physics Settings-

Controllers-

Sensors-

Actuators-

Executable Settings-

Unit: Three-Dimensional Game Logic

Concept: 3D Game Design Components

3D Maze Game Project

Project Description:

For our Design Components unit, you will make a simple one-room maze game. The project will contain the following:

• Completed Design Document (next page).

• One actor with simple motion physics.

• A single room with a defined start and finish.

• Appropriate UV texturing.

• Doors and other interactive elements.

• Appropriate game sounds.

• Scoring text.

Your final output will be written into an executable file.

Project Grading:

Completeness (10 pts.):

Quality and Neatness (10 pts.):

Degree of Complexity (10 pts.):

Use of Time (10 pts.):

TOTAL PROJECT POINTS: ____/40

Unit: Three-Dimensional Game Logic

Concept: 3D Game Design Components

Computer Game Design Document

Game Name: ________________________________________________

Game Genre: (circle)

Arcade Puzzle Strategy/Adventure Sport/Racing Simulation

Design Brief:

Game Objects:

Sounds:

Controls:

Game Flow:

Levels:

Unit: Three-Dimensional Game Logic

Concept: 3D Game Development

Essential Question:

How do I develop and compile a complete game in a selected genre?

The Complete Game

Vocabulary:

Multi-Level-

Multi-Player-

Installers-

Icons-

Unit: Three-Dimensional Game Logic

Concept: 3D Game Development

3D Multi-Level Game Project

Project Description:

For our multi-level project, you will make a two or more level game in a genre of your choice. The project will contain the following:

• Completed Design Document (next page).

• One actor.

• Two or more levels with a defined start and finish.

• Appropriate UV texturing.

• Doors and other interactive elements.

• Appropriate game sounds.

• Scoring text.

• Game compiled into an installer with legal notices and icons.

Your final output will be written into an executable file.

Project Grading:

Completeness (10 pts.):

Quality and Neatness (10 pts.):

Degree of Complexity (10 pts.):

Use of Time (10 pts.):

TOTAL PROJECT POINTS: ____/40

Unit: Three-Dimensional Game Logic

Concept: 3D Game Development

Computer Game Design Document

Game Name: ________________________________________________

Game Genre: (circle)

Arcade Puzzle Strategy/Adventure Sport/Racing Simulation

Design Brief:

Game Objects:

Sounds:

Controls:

Game Flow:

Levels:

Unit Summary- 3D Game Logic

At the end of the year, you will be required to assemble a written and video portfolio of all projects completed this year. The final portfolio will be compiled from these unit summaries. For a more detailed discussion, please see pages 4-5 of these check sheets.

Written documentation of the unit:

You will include a one page written description and one page of images for each main project area (2D animation, 3D animation, real-time and physics, 2D games, 3D games, and independent project). The written description will include the following:

• What you had hoped to learn about the area of study (2D, 3D, etc.).

• The projects you completed or planned to complete.

• Problems you encountered along the way and the solutions to those problems.

• The most interesting things you learned about the projects.

• Specific, practical applications of the project.

Video documentation of the unit:

Each major project area (2D animation, 3D animation, real-time and physics, 2D games, 3D games, and independent project) will be represented in your video with the following (minimum requirements):

• Title screen or animation of the area of study

• Images of any planning used (i.e. storyboard, design details).

• 2-3 screen-shots of your project in each of the software packages used.

• Animations of the actual project (for games, we will need to use CamStudio for animation capture)

Project Grading:

Completeness (10 pts.):

Quality and Neatness (10 pts.):

Video Completeness (10 pts.):

Use of Time (10 pts.):

TOTAL PROJECT POINTS: ____/40

Unit Topic: Independent Projects

Unit: Independent Projects

Concept: Project Planning and Documentation

Essential Question:

What documentation and planning must I complete in order to start my project?

Project Planning

Project Name: ___________________________________________________________

Describe what your project will consist of when completed:

Storyboards and Design Documents:

2D/3D Models:

Project Animation/Executables:

Divide your project into 2 benchmark goals- one for each month. Write a weekly

goal for each.

April:

Main Goal:

Week #1 Plan:

Week #2 Plan:

Week #3 Plan:

Week #4 Plan:

May:

Main Goal:

Week #1 Plan:

Week #2 Plan:

Week #3 Plan:

Week #4 Plan:

Unit: Independent Projects

Concept: Project Development

Essential Question:

How do I develop my long-term plans and stick to them?

April Progress Schedule

Week #1 Progress Check:

Work Completed: 1: _____

2: _____

3: _____

Total: _______

Week #2 Progress Check:

Work Completed: 1: _____

2: _____

3: _____

Total: _______

Week #3 Progress Check:

Work Completed: 1: _____

2: _____

3: _____

Total: _______

Week #4 Progress Check:

Work Completed: 1: _____

2: _____

3: _____

Total: _______

Unit: Independent Projects

Concept: Project Development

Monthly Project Check-April

Attach drawings, screen shots, storyboards, and etc. completed. Place any videos in the assigned T: drive folder for grading.

Completeness:

Quality and Neatness:

Degree of Complexity:

Use of Time:

TOTAL POINTS ____/40

Unit: Independent Projects

Concept: Project Development

Essential Question:

How do I develop my long-term plans and stick to them?

May Progress Schedule

Week #1 Progress Check:

Work Completed: 1: _____

2: _____

3: _____

Total: _______

Week #2 Progress Check:

Work Completed: 1: _____

2: _____

3: _____

Total: _______

Week #3 Progress Check:

Work Completed: 1: _____

2: _____

3: _____

Total: _______

Week #4 Progress Check:

Work Completed: 1: _____

2: _____

3: _____

Total: _______

Unit Summary- Independent Project

At the end of the year, you will be required to assemble a written and video portfolio of all projects completed this year. The final portfolio will be compiled from these unit summaries. For a more detailed discussion, please see pages 4-5 of these check sheets.

Written documentation of the unit:

You will include a one page written description and one page of images for each main project area (2D animation, 3D animation, real-time and physics, 2D games, 3D games, and independent project). The written description will include the following:

• What you had hoped to learn about the area of study (2D, 3D, etc.).

• The projects you completed or planned to complete.

• Problems you encountered along the way and the solutions to those problems.

• The most interesting things you learned about the projects.

• Specific, practical applications of the project.

Video documentation of the unit:

Each major project area (2D animation, 3D animation, real-time and physics, 2D games, 3D games, and independent project) will be represented in your video with the following (minimum requirements):

• Title screen or animation of the area of study

• Images of any planning used (i.e. storyboard, design details).

• 2-3 screen-shots of your project in each of the software packages used.

• Animations of the actual project (for games, we will need to use CamStudio for animation capture)

Project Grading:

Completeness (10 pts.):

Quality and Neatness (10 pts.):

Video Completeness (10 pts.):

Use of Time (10 pts.):

TOTAL PROJECT POINTS: ____/40

Unit Topic: Technical Presentations

Unit: Technical Presentations

Concept: Document Preparation

Essential Question:

How do I compile my written and video documentation into a final presentation?

Written Component: (for detailed explanation, see page 4)

The written portfolio should be compiled into the booklet template sheets to fit into the DVD package. Pay close attention to page numbers when inserting information to maintain sequence. Images for each area should have captions. Points will be lost for inconsistent fonts, sizes and page formatting.

Video Component: (for detailed explanation, see page 5)

The video portfolio should be formatted to be played from a CD or video DVD (with menus and backgrounds). The video format should follow standard NTSC settings of 720 x 480 pixels at 30 fps, MPEG2 format. If you completed all area videos throughout the year, assembly and formatting of the final video should be easy. Add appropriate black screens, transitions, text segments and audio to pull the project together.

Unit: Technical Presentations

Concept: Final Presentations

Essential Question:

How do I present my portfolio to others?

Final Project Grading

Written Portfolio (guidelines on page 4)

Format and Cover (25 pts.):

Major Project Area Discussions (25 pts.):

Major Project Area Images (25 pts):

Conclusions (25 pts.):

TOTAL WRITTEN PORTFOLIO POINTS: ____/100

Unit: Technical Presentations

Concept: Final Presentations

Final Project Grading

Video Portfolio (guidelines on page 5)

Required Sequence (25 pts.):

Production Logo/Intro/Credits (25 pts.):

Presentation and Flow (25 pts):

Project Components (25 pts.):

TOTAL VIDEO PORTFOLIO POINTS: ____/100

-----------------------

Additional Information/Resources:

We will examine our course goals for the year and review a timeline of important animation history.

Vocabulary:

Flash Animation

Blender

GIMP

Game Maker

Pivot

Vocabulary:

Stop-Motion Animation

Key-Frame Animation

Motion-Capture Animation

Vocabulary:

2D Animation

3D Animation

Computer-Generated-Imagery (CGI)

Real-Time Animation

Game Logic

Lesson Essential Questions:

What tools will we be working with this year?

Lesson Essential Questions:

How has animation changed over the years?

Lesson Essential Questions:

What will we be doing in the computer animation class this year and how will we be completing projects?

Concept:

Programs and Options

Exemplary: 25 pts.

All work is represented with good descriptions; demonstrates the design process from start-to-finish; good sequence.

Proficient: 20 pts.

Some work not represented or lacks some steps of the design process; sequence issues..

Basic: 10 pts.

Project components missing; difficult to understand the design process.

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Exemplary: 25 pts.

Good transitions and timing; correct grammar with consistent text style and sizes; good audio selection.

Proficient: 20 pts.

Some inconsistent timing and transitions; minor grammatical and text style errors.

Basic: 10 pts.

Inconsistencies in timing and transitions; little consideration to text size and style consistency.

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Exemplary: 25 pts.

All components included; all credit information given; intro represented creatively.

Proficient: 20 pts.

Some components incomplete; missing some credit info; intro information not represented well.

Basic: 10 pts.

Missing several components; no credits or intro.

Incomplete: 0 pts.

Not turned in or completed with no reflection of stated guidelines.

Incomplete: 0 pts.

Not turned in or completed with no reflection of stated guidelines.

Basic: 10 pts.

Sequence not followed with missing components.

Proficient: 20 pts.

Sequence mostly followed, some elements may be incomplete.

Exemplary: 25 pts.

Sequence followed as outlined and includes all elements.

Exemplary: 25 pts.

Answered all questions thoroughly and thoughtfully; Good ties to future uses, thoughtful reflection.

Proficient: 20 pts.

Answered all questions, but some insight and thought in answers; some grammatical errors; limited reflection.

Basic: 10 pts.

Not all questions answered fully; little thought and understanding displayed, grammatical errors, little reflection.

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Exemplary: 25 pts.

Good selection of project images; adequate captions; all projects well represented. Good arrangement on sheet

Proficient: 20 pts.

Inappropriate or missing captions; not all projects represented; unusual sheet arrangement.

Basic: 10 pts.

No captions; some projects not represented; poor selection of images or poor arrangement

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Exemplary: 25 pts.

Good description of the project areas, all areas included, insightful discussions, complete.

Proficient: 20 pts.

Most questions answered with insight; all areas represented

Basic: 10 pts.

Missing several components with grammatical errors and understanding.

Incomplete: 0 pts.

Not turned in or completed with no reflection of stated guidelines.

Incomplete: 0 pts.

Not turned in or completed with no reflection of stated guidelines.

Basic: 10 pts.

Sequence not followed, missing components. Inconsistent fonts

Proficient: 20 pts.

Sequence mostly followed, some elements may be incomplete.

Exemplary: 25 pts.

Sequence followed as outlined; excellent style and consistency

Concept:

History and Evolution of Animation

Concept:

Class Orientation-

Definitions and Uses of Animation

Key Learning:

Computer Animation is displayed in many aspects of our lives. We will examine how animation has changed and where it is used in society today.

Unit Essential Question:

What is computer animation?

Key Learning:

Computer Animation is used in a wide variety of careers and content areas. We will examine some of these career options and where to find them.

Unit Essential Question:

Where is computer animation used?

Concept:

Careers in Animation

Concept:

Resumes and Portfolios

Concept:

Lesson Essential Questions:

Where can I find jobs using computer animation?

Lesson Essential Questions:

How would I display my various skills in computer animation?

Lesson Essential Questions:

Vocabulary:

Animation Studios

Freelance

Architectural Animation

Advertising/Marketing Animation

Vocabulary:

Multimedia Portfolios

Resumes

Vocabulary:

Additional Information/Resources:

Students will research a career related to animation. We will also review basic applications and resumes.

Additional Information/Resources:

Students will review the elements of a multimedia portfolio and storyboard concepts. We will also identify proper practices when dealing with copyrighted materials.

Vocabulary:

Vocabulary:

Storyboards

Design Documentation

Copyrights

Vocabulary:

Output Formats

Written Expression

Lesson Essential Questions:

Lesson Essential Questions:

What are the elements of a well-planned project?

Lesson Essential Questions:

How do I develop a detailed multimedia portfolio?

Concept:

Concept:

Project Planning

Concept:

The Portfolio Process

Unit Essential Question:

How do I develop and display a good animation project?

Key Learning:

Projects can take many forms and be displayed many ways. We will examine good planning and portfolios procedures for the class.

Additional Information/Resources:

Students will complete several storyboards and projects demonstrating 2D animation skills.

Vocabulary:

Object Based Animation

Kinematics

Transformers

Timelines

Tweening

Vocabulary:

Lines

Segments

Joints

Figures

Animated GIF files

Vocabulary:

Key-Assist Animation

Lead Animation

Interpolations (IPOs)

Lesson Essential Questions:

How do I utilize Adobe Flash to complete industry standard animations used in web and advertising applications?

Lesson Essential Questions:

How do I develop stick-figure animations in Pivot?

Lesson Essential Questions:

How do I develop key-frame animations in 2D applications?

Concept:

Flash Animation

Unit Essential Question:

How do I develop 2D animated videos?

Key Learning:

2D Animation is used in a variety of ways in movies, the internet, and advertising. We will examine 2 computer programs for developing 2D animations.

Concept:

Pivot Animation

Concept:

Key-Framing Techniques in 2D

Key Learning:

3D Animation is used in a variety of ways in movies, the internet, and advertising. We will utilize Blender to develop 3D models and animations.

Unit Essential Question:

How do I develop 3D models and animations?

Concept:

3D Modeling and Texturing

Concept:

Animation Techniques and Consideration

Concept:

Character Animation

Lesson Essential Questions:

How do I develop 3D models using a variety of editing tools and texturing techniques?

Lesson Essential Questions:

What are the various methods of animating 3D models?

Lesson Essential Questions:

How do I develop characters using bones and constraints?

Vocabulary:

Meshes

Modifiers

Transformers

Mapping

Constraints

Vocabulary:

Key-framing

Paths

Interpolations

Curves

Child-Parent

Vocabulary:

Constraints

Armatures

Inverse Kinematics

Meta Shapes

Additional Information/Resources:

Students will complete several models and simple animations demonstrating various techniques.

Key Learning:

Using physics modules in 3D animation programs can save time and create realistic results that can’t be easily achieved through key-frame animation. Simulations can also be developed.

Unit Essential Question:

How can physics be used in 3D modeling environments?

Concept:

3D Physics

Concept:

Real-Time Animation in Clips

Concept:

Lesson Essential Questions:

How do I develop 3D models using force, fabric, wind and water settings?

Lesson Essential Questions:

How do I apply physics setting to interpolations (animations)?

Lesson Essential Questions:

Vocabulary:

Soft Bodies

Elasticity

Force

Mass

Friction

Vocabulary:

Actor

Bake Settings

Physics-to-IPO Recording

Vocabulary:

Additional Information/Resources:

Students will complete several models and simple animations demonstrating 3D physics applications.

Key Learning:

2D Games can be seen everywhere. They can be fun to play, but difficult to make. What makes a game successful and fun to play? How are they developed?

Unit Essential Question:

How do we develop a variety of 2D game styles?

Concept:

Game Design Concepts

Concept:

2D Game Design Components

Concept:

2D Game Development

Lesson Essential Questions:

What considerations should be addressed when designing a good game?

Lesson Essential Questions:

How do I develop a functional game?

Lesson Essential Questions:

How do I develop and compile a complete game in a selected genre?

Vocabulary:

Design Documentation

Arcade Games

Puzzle Games

Strategy/Adventure Games

Shooter Games

Sport/Racing Games

Simulation Games

Vocabulary:

Sprites

Objects

Actions

Events

Rooms

Scenes

Sounds

Executables

Vocabulary:

Multi-Level

Multi-Player

Installers

Icons

Additional Information/Resources:

Students will complete several Design Documents and simple games in a variety of genres.

Key Learning:

3D Games can be seen everywhere. They can be fun to play, but difficult to make. What makes a game successful and fun to play? How are they developed and how do they differ from 2D games?

Unit Essential Question:

How do we develop 3D games?

Concept:

3D Design Concepts

Concept:

3D Game Design Components

Concept:

3D Game Development

Lesson Essential Questions:

What considerations should be addressed when designing 3D game models?

Lesson Essential Questions:

How do I develop a functional game?

Lesson Essential Questions:

How do I develop and compile a complete game in a selected genre?

Vocabulary:

Mesh Counts

UV Texture Mapping

Environments

Animation Considerations

Vocabulary:

Actor Settings

Physics Settings

Controllers

Sensors

Actuators

Executable Settings

Vocabulary:

Multi-Level

Multi-Player

Installers

Icons

Additional Information/Resources:

Students will complete several Design Documents and simple games in a variety of genres.

Key Learning:

Planning for long-term projects can be difficult. As we move into the independent project phase, students will need to develop schedules and be able to stick to them.

Unit Essential Question:

How do I develop my plans and long-term projects?

Concept:

Project Planning and Documentation

Concept:

Project Development

Concept:

Lesson Essential Questions:

What documentation and planning must I complete in order to start my project?

Lesson Essential Questions:

How do I develop my long-term plans and stick to them?

Lesson Essential Questions:

Vocabulary:

Storyboards

Design Documentation

Planners

Vocabulary:

Monthly/Weekly Goals

Weekly Evaluations

Vocabulary:

Additional Information/Resources:

Students will develop a detailed plan and project of their choice from an area of previous study.

Key Learning:

Without a detailed presentation, it can be difficult of others to understand the amount of work you have placed in a project. Written documentation, along with a video presentation, can demonstrate your comprehension.

Unit Essential Question:

How do I compose my final presentation?

Concept:

Documentation Preparation

Concept:

Final Presentation

Concept:

Lesson Essential Questions:

How do I compile my written and video documentation into a final presentation?

Lesson Essential Questions:

How do I present my portfolio to others?

Lesson Essential Questions:

Vocabulary:

Formats

Portfolios

Vocabulary:

Vocabulary:

Additional Information/Resources:

Students will compile their year-long work and present their portfolios.

Computer Animation

Examples:

Non-Examples:

Characteristics:

Definition:

Computer

Animation

Class

2D Animation Software:

In Lab:

In Industry:

3D Animation Software:

In Lab:

In Industry:

2D Game Software:

3D Game Software:

Supporting Software:

Computer Animation

Careers

Entertainment:

Other Areas:

In Advertising:

On The Web:

The Written Portfolio

The Video Portfolio

Computer Animation

Project

The Legal Issues:

Summary/Reflection:

Design Documentation:

Storyboards:

Key-frame Animation

Examples:

Non-Examples:

Characteristics:

Definition:

Exemplary: 10 pts.

Research and learning is evident in the project; growth through project is apparent.

Proficient: 8 pts.

Some research and learning is evident in the project; growth through project is noticeable.

Basic: 6 pts.

Little research and learning is evident in the project; little growth is apparent.

Exemplary: 10 pts.

All project components completed and included; assembled into final formats. Detailed storyboard.

Proficient: 8 pts.

Missing some project components or incomplete; not presented in final format. Storyboard errors.

Basic: 6 pts.

Missing several project incomplete components; not in final format. Storyboard errors.

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Exemplary: 10 pts.

All project components are accurately presented in professional formats; good style and formats. Smooth Animation.

Proficient: 8 pts.

Most project components are accurately presented in professional formats; some roughness in animation.

Basic: 6 pts.

Little consideration for standards and neatness; final project assembly is not very neat. Very rough animation.

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Incomplete: 0 pts.

Not turned in or completed; no research and learning is evident.

Exemplary: 10 pts.

Focus remains consistent through- out the project; evidence of extensive outside planning.

Proficient: 8 pts.

Adequate focus with some downtime or misuse; evidence of some outside planning.

Basic: 6 pts.

Misuse of lab time and downtime; little or no evidence of outside planning

Incomplete: 0 pts.

Not turned in or completed; high downtime; no evidence of outside planning.

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Exemplary: 10 pts.

Research and learning is evident in the project; growth through project is apparent.

Proficient: 8 pts.

Some research and learning is evident in the project; growth through project is noticeable.

Basic: 6 pts.

Little research and learning is evident in the project; little growth is apparent.

Exemplary: 10 pts.

All project components completed and included; assembled into final formats. Detailed storyboard.

Proficient: 8 pts.

Missing some project components or incomplete; not presented in final format. Storyboard errors.

Basic: 6 pts.

Missing several project incomplete components; not in final format. Storyboard errors.

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Exemplary: 10 pts.

All project components are accurately presented in professional formats; good style and formats. Smooth Animation.

Proficient: 8 pts.

Most project components are accurately presented in professional formats; some roughness in animation.

Basic: 6 pts.

Little consideration for standards and neatness; final project assembly is not very neat. Very rough animation.

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Incomplete: 0 pts.

Not turned in or completed; no research and learning is evident.

Exemplary: 10 pts.

Focus remains consistent through- out the project; evidence of extensive outside planning.

Proficient: 8 pts.

Adequate focus with some downtime or misuse; evidence of some outside planning.

Basic: 6 pts.

Misuse of lab time and downtime; little or no evidence of outside planning

Incomplete: 0 pts.

Not turned in or completed; high downtime; no evidence of outside planning.

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Exemplary: 10 pts.

Research and learning is evident in the project; growth through project is apparent.

Proficient: 8 pts.

Some research and learning is evident in the project; growth through project is noticeable.

Basic: 6 pts.

Little research and learning is evident in the project; little growth is apparent.

Exemplary: 10 pts.

All project components completed and included; assembled into final formats.

Proficient: 8 pts.

Missing some project components or incomplete; not presented in final format.

Basic: 6 pts.

Missing several project incomplete components; not in final format.

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Exemplary: 10 pts.

All project components are accurately presented in professional formats; good style and formats. Excellent use of Ray.

Proficient: 8 pts.

Most project components are accurately presented in professional formats; good use of Ray

Basic: 6 pts.

Little consideration for standards and neatness; final project assembly is not very neat. Ray tracing not used adequately.

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Incomplete: 0 pts.

Not turned in or completed; no research and learning is evident.

Exemplary: 10 pts.

Focus remains consistent through- out the project; evidence of extensive outside planning.

Proficient: 8 pts.

Adequate focus with some downtime or misuse; evidence of some outside planning.

Basic: 6 pts.

Misuse of lab time and downtime; little or no evidence of outside planning

Incomplete: 0 pts.

Not turned in or completed; high downtime; no evidence of outside planning.

Exemplary: 10 pts.

Research and learning is evident in the project; growth through project is apparent.

Proficient: 8 pts.

Some research and learning is evident in the project; growth through project is noticeable.

Basic: 6 pts.

Little research and learning is evident in the project; little growth is apparent.

Exemplary: 10 pts.

All project components completed and included; assembled into final formats.

Proficient: 8 pts.

Missing some project components or incomplete; not presented in final format.

Basic: 6 pts.

Missing several project incomplete components; not in final format.

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Exemplary: 10 pts.

All project components are accurately presented in professional formats; good style and formats. Excellent use of Ray.

Proficient: 8 pts.

Most project components are accurately presented in professional formats; good use of Ray

Basic: 6 pts.

Little consideration for standards and neatness; final project assembly is not very neat. Ray tracing not used adequately.

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Incomplete: 0 pts.

Not turned in or completed; no research and learning is evident.

Exemplary: 10 pts.

Focus remains consistent through- out the project; evidence of extensive outside planning.

Proficient: 8 pts.

Adequate focus with some downtime or misuse; evidence of some outside planning.

Basic: 6 pts.

Misuse of lab time and downtime; little or no evidence of outside planning

Incomplete: 0 pts.

Not turned in or completed; high downtime; no evidence of outside planning.

Exemplary: 10 pts.

Research and learning is evident in the project; growth through project is apparent.

Proficient: 8 pts.

Some research and learning is evident in the project; growth through project is noticeable.

Basic: 6 pts.

Little research and learning is evident in the project; little growth is apparent.

Exemplary: 10 pts.

All project components completed and included; assembled into final formats. Detailed storyboard

Proficient: 8 pts.

Missing some project components or incomplete; not presented in final format. Storyboard errors

Basic: 6 pts.

Missing several project incomplete components; not in final format. Storyboard errors

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Exemplary: 10 pts.

All project components are accurately presented in professional formats; good style and formats. Excellent use of Ray.

Proficient: 8 pts.

Most project components are accurately presented in professional formats; good use of Ray

Basic: 6 pts.

Little consideration for standards and neatness; final project assembly is not very neat. Ray tracing not used adequately.

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Incomplete: 0 pts.

Not turned in or completed; no research and learning is evident.

Exemplary: 10 pts.

Focus remains consistent through- out the project; evidence of extensive outside planning.

Proficient: 8 pts.

Adequate focus with some downtime or misuse; evidence of some outside planning.

Basic: 6 pts.

Misuse of lab time and downtime; little or no evidence of outside planning

Incomplete: 0 pts.

Not turned in or completed; high downtime; no evidence of outside planning.

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Real-Time

and

Physics

Examples:

Non-Examples:

Characteristics:

Definitions:

Exemplary: 10 pts.

Research and learning is evident in the project; growth through project is apparent.

Proficient: 8 pts.

Some research and learning is evident in the project; growth through project is noticeable.

Basic: 6 pts.

Little research and learning is evident in the project; little growth is apparent.

Exemplary: 10 pts.

All project components completed and included; assembled into final formats. Detailed storyboard

Proficient: 8 pts.

Missing some project components or incomplete; not presented in final format. Storyboard errors

Basic: 6 pts.

Missing several project incomplete components; not in final format. Storyboard errors

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Exemplary: 10 pts.

All project components are accurately presented in professional formats; good style and formats. Excellent use of Ray.

Proficient: 8 pts.

Most project components are accurately presented in professional formats; good use of Ray

Basic: 6 pts.

Little consideration for standards and neatness; final project assembly is not very neat. Ray tracing not used adequately.

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Incomplete: 0 pts.

Not turned in or completed; no research and learning is evident.

Exemplary: 10 pts.

Focus remains consistent through- out the project; evidence of extensive outside planning.

Proficient: 8 pts.

Adequate focus with some downtime or misuse; evidence of some outside planning.

Basic: 6 pts.

Misuse of lab time and downtime; little or no evidence of outside planning

Incomplete: 0 pts.

Not turned in or completed; high downtime; no evidence of outside planning.

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Exemplary: 10 pts.

Research and learning is evident in the project; growth through project is apparent.

Proficient: 8 pts.

Some research and learning is evident in the project; growth through project is noticeable.

Basic: 6 pts.

Little research and learning is evident in the project; little growth is apparent.

Exemplary: 10 pts.

All project components completed and included; assembled into final formats. Detailed storyboard

Proficient: 8 pts.

Missing some project components or incomplete; not presented in final format. Storyboard errors

Basic: 6 pts.

Missing several project incomplete components; not in final format. Storyboard errors

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Exemplary: 10 pts.

All project components are accurately presented in professional formats; good style and formats. Excellent use of Ray.

Proficient: 8 pts.

Most project components are accurately presented in professional formats; good use of Ray

Basic: 6 pts.

Little consideration for standards and neatness; final project assembly is not very neat. Ray tracing not used adequately.

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Incomplete: 0 pts.

Not turned in or completed; no research and learning is evident.

Exemplary: 10 pts.

Focus remains consistent through- out the project; evidence of extensive outside planning.

Proficient: 8 pts.

Adequate focus with some downtime or misuse; evidence of some outside planning.

Basic: 6 pts.

Misuse of lab time and downtime; little or no evidence of outside planning

Incomplete: 0 pts.

Not turned in or completed; high downtime; no evidence of outside planning.

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Scene #___ Action:

Audio:

Exemplary: 10 pts.

Excellent order and fades, all images of planning material and screen shots, animations complete

Proficient: 8 pts.

Some transition errors or images missing, out of order.

Basic: 6 pts.

Major flow problems, images or animations missing.

Exemplary: 10 pts.

All project components completed and included; assembled into final formats.

Proficient: 8 pts.

Missing some project components or incomplete; not presented in final format.

Basic: 6 pts.

Missing several project incomplete components; not in final format.

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Exemplary: 10 pts.

All project components are accurately presented in professional formats; good style and formats. Thoughtful writing

Proficient: 8 pts.

Most project components are accurately presented in professional formats; Some insightful discussion

Basic: 6 pts.

Little consideration for standards and neatness; final project assembly is not very neat. Little insight and discussion

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Incomplete: 0 pts.

Not turned in or completed; no planning evident

Exemplary: 10 pts.

Focus remains consistent through- out the project; evidence of extensive outside planning.

Proficient: 8 pts.

Adequate focus with some downtime or misuse; evidence of some outside planning.

Basic: 6 pts.

Misuse of lab time and downtime; little or no evidence of outside planning

Incomplete: 0 pts.

Not turned in or completed; high downtime; no evidence of outside planning.

Exemplary: 10 pts.

Excellent order and fades, all images of planning material and screen shots, animations complete

Proficient: 8 pts.

Some transition errors or images missing, out of order.

Basic: 6 pts.

Major flow problems, images or animations missing.

Exemplary: 10 pts.

All project components completed and included; assembled into final formats.

Proficient: 8 pts.

Missing some project components or incomplete; not presented in final format.

Basic: 6 pts.

Missing several project incomplete components; not in final format.

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Exemplary: 10 pts.

All project components are accurately presented in professional formats; good style and formats. Thoughtful writing

Proficient: 8 pts.

Most project components are accurately presented in professional formats; Some insightful discussion

Basic: 6 pts.

Little consideration for standards and neatness; final project assembly is not very neat. Little insight and discussion

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Incomplete: 0 pts.

Not turned in or completed; no planning evident

Exemplary: 10 pts.

Focus remains consistent through- out the project; evidence of extensive outside planning.

Proficient: 8 pts.

Adequate focus with some downtime or misuse; evidence of some outside planning.

Basic: 6 pts.

Misuse of lab time and downtime; little or no evidence of outside planning

Incomplete: 0 pts.

Not turned in or completed; high downtime; no evidence of outside planning.

Exemplary: 10 pts.

Excellent order and fades, all images of planning material and screen shots, animations complete

Proficient: 8 pts.

Some transition errors or images missing, out of order.

Basic: 6 pts.

Major flow problems, images or animations missing.

Exemplary: 10 pts.

All project components completed and included; assembled into final formats.

Proficient: 8 pts.

Missing some project components or incomplete; not presented in final format.

Basic: 6 pts.

Missing several project incomplete components; not in final format.

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Exemplary: 10 pts.

All project components are accurately presented in professional formats; good style and formats. Thoughtful writing

Proficient: 8 pts.

Most project components are accurately presented in professional formats; Some insightful discussion

Basic: 6 pts.

Little consideration for standards and neatness; final project assembly is not very neat. Little insight and discussion

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Incomplete: 0 pts.

Not turned in or completed; no planning evident

Exemplary: 10 pts.

Focus remains consistent through- out the project; evidence of extensive outside planning.

Proficient: 8 pts.

Adequate focus with some downtime or misuse; evidence of some outside planning.

Basic: 6 pts.

Misuse of lab time and downtime; little or no evidence of outside planning

Incomplete: 0 pts.

Not turned in or completed; high downtime; no evidence of outside planning.

A

Good

Game

Design

Types:

Examples:

Planning:

Characteristics (What people want):

Exemplary: 10 pts.

Research and learning is evident in the project; growth through project is apparent.

Proficient: 8 pts.

Some research and learning is evident in the project; growth through project is noticeable.

Basic: 6 pts.

Little research and learning is evident in the project; little growth is apparent.

Exemplary: 10 pts.

All project components completed and included; assembled into final formats. Detailed Document

Proficient: 8 pts.

Missing some project components or incomplete; not presented in final format. Document errors

Basic: 6 pts.

Missing several project incomplete components; not in final format. Document errors

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Exemplary: 10 pts.

All project components are accurately presented in professional formats; good style and formats. Game flows well

Proficient: 8 pts.

Most project components are accurately presented in professional formats; Some control errors, flow errors

Basic: 6 pts.

Little consideration for standards and neatness; final project assembly is not very neat. Flow and control errors

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Incomplete: 0 pts.

Not turned in or completed; no research and learning is evident.

Exemplary: 10 pts.

Focus remains consistent through- out the project; evidence of extensive outside planning.

Proficient: 8 pts.

Adequate focus with some downtime or misuse; evidence of some outside planning.

Basic: 6 pts.

Misuse of lab time and downtime; little or no evidence of outside planning

Incomplete: 0 pts.

Not turned in or completed; high downtime; no evidence of outside planning.

Game

Software

Audio Design:

Packaging:

Graphic Design:

Game Design:

Exemplary: 10 pts.

Research and learning is evident in the project; growth through project is apparent.

Proficient: 8 pts.

Some research and learning is evident in the project; growth through project is noticeable.

Basic: 6 pts.

Little research and learning is evident in the project; little growth is apparent.

Exemplary: 10 pts.

All project components completed and included; assembled into final formats. Detailed Document

Proficient: 8 pts.

Missing some project components or incomplete; not presented in final format. Document errors

Basic: 6 pts.

Missing several project incomplete components; not in final format. Document errors

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Exemplary: 10 pts.

All project components are accurately presented in professional formats; good style and formats. Game flows well

Proficient: 8 pts.

Most project components are accurately presented in professional formats; Some control errors, flow errors

Basic: 6 pts.

Little consideration for standards and neatness; final project assembly is not very neat. Flow and control errors

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Incomplete: 0 pts.

Not turned in or completed; no research and learning is evident.

Exemplary: 10 pts.

Focus remains consistent through- out the project; evidence of extensive outside planning.

Proficient: 8 pts.

Adequate focus with some downtime or misuse; evidence of some outside planning.

Basic: 6 pts.

Misuse of lab time and downtime; little or no evidence of outside planning

Incomplete: 0 pts.

Not turned in or completed; high downtime; no evidence of outside planning.

Exemplary: 10 pts.

Excellent order and fades, all images of planning material and screen shots, animations complete

Proficient: 8 pts.

Some transition errors or images missing, out of order.

Basic: 6 pts.

Major flow problems, images or animations missing.

Exemplary: 10 pts.

All project components completed and included; assembled into final formats.

Proficient: 8 pts.

Missing some project components or incomplete; not presented in final format.

Basic: 6 pts.

Missing several project incomplete components; not in final format.

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Exemplary: 10 pts.

All project components are accurately presented in professional formats; good style and formats. Thoughtful writing

Proficient: 8 pts.

Most project components are accurately presented in professional formats; Some insightful discussion

Basic: 6 pts.

Little consideration for standards and neatness; final project assembly is not very neat. Little insight and discussion

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Incomplete: 0 pts.

Not turned in or completed; no planning evident

Exemplary: 10 pts.

Focus remains consistent through- out the project; evidence of extensive outside planning.

Proficient: 8 pts.

Adequate focus with some downtime or misuse; evidence of some outside planning.

Basic: 6 pts.

Misuse of lab time and downtime; little or no evidence of outside planning

Incomplete: 0 pts.

Not turned in or completed; high downtime; no evidence of outside planning.

3D Games

2D Games

Feedback

Process

Output

Proficient: 8 pts.

Some research and learning is evident in the project; growth through project is noticeable.

Exemplary: 10 pts.

Research and learning is evident in the project; growth through project is apparent.

Input

Basic: 6 pts.

Little research and learning is evident in the project; little growth is apparent.

Exemplary: 10 pts.

All project components completed and included; assembled into final formats. Detailed Document

Proficient: 8 pts.

Missing some project components or incomplete; not presented in final format. Document errors

Basic: 6 pts.

Missing several project incomplete components; not in final format. Document errors

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Exemplary: 10 pts.

All project components are accurately presented in professional formats; good style and formats. Game flows well

Proficient: 8 pts.

Most project components are accurately presented in professional formats; Some control errors, flow errors

Basic: 6 pts.

Little consideration for standards and neatness; final project assembly is not very neat. Flow and control errors

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Incomplete: 0 pts.

Not turned in or completed; no research and learning is evident.

Exemplary: 10 pts.

Focus remains consistent through- out the project; evidence of extensive outside planning.

Proficient: 8 pts.

Adequate focus with some downtime or misuse; evidence of some outside planning.

Basic: 6 pts.

Misuse of lab time and downtime; little or no evidence of outside planning

Incomplete: 0 pts.

Not turned in or completed; high downtime; no evidence of outside planning.

Opening:

Instructions:

Closing:

Levels:

Exemplary: 10 pts.

All project components completed and included; assembled into final formats. Detailed Document

Basic: 6 pts.

Little research and learning is evident in the project; little growth is apparent.

Proficient: 8 pts.

Some research and learning is evident in the project; growth through project is noticeable.

Exemplary: 10 pts.

Research and learning is evident in the project; growth through project is apparent.

Proficient: 8 pts.

Missing some project components or incomplete; not presented in final format. Document errors

Basic: 6 pts.

Missing several project incomplete components; not in final format. Document errors

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Exemplary: 10 pts.

All project components are accurately presented in professional formats; good style and formats. Game flows well

Proficient: 8 pts.

Most project components are accurately presented in professional formats; Some control errors, flow errors

Basic: 6 pts.

Little consideration for standards and neatness; final project assembly is not very neat. Flow and control errors

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Incomplete: 0 pts.

Not turned in or completed; no research and learning is evident.

Exemplary: 10 pts.

Focus remains consistent through- out the project; evidence of extensive outside planning.

Proficient: 8 pts.

Adequate focus with some downtime or misuse; evidence of some outside planning.

Basic: 6 pts.

Misuse of lab time and downtime; little or no evidence of outside planning

Incomplete: 0 pts.

Not turned in or completed; high downtime; no evidence of outside planning.

Exemplary: 10 pts.

Excellent order and fades, all images of planning material and screen shots, animations complete

Proficient: 8 pts.

Some transition errors or images missing, out of order.

Basic: 6 pts.

Major flow problems, images or animations missing.

Exemplary: 10 pts.

All project components completed and included; assembled into final formats.

Proficient: 8 pts.

Missing some project components or incomplete; not presented in final format.

Basic: 6 pts.

Missing several project incomplete components; not in final format.

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Exemplary: 10 pts.

All project components are accurately presented in professional formats; good style and formats. Thoughtful writing

Proficient: 8 pts.

Most project components are accurately presented in professional formats; Some insightful discussion

Basic: 6 pts.

Little consideration for standards and neatness; final project assembly is not very neat. Little insight and discussion

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Incomplete: 0 pts.

Not turned in or completed; no planning evident

Exemplary: 10 pts.

Focus remains consistent through- out the project; evidence of extensive outside planning.

Proficient: 8 pts.

Adequate focus with some downtime or misuse; evidence of some outside planning.

Basic: 6 pts.

Misuse of lab time and downtime; little or no evidence of outside planning

Incomplete: 0 pts.

Not turned in or completed; high downtime; no evidence of outside planning.

Incomplete: 0 pts.

Not turned in or completed with no reflection of planning or guidelines.

Basic: 5 pts.

Missed monthly goals; strayed from monthly planning; projects turned in, but incomplete; components missing from drawings, models, animations, or storyboard.

Proficient: 7 pts.

Goals met, but not detailed or complete; models or animations not finished or missing detail; incomplete or inappropriate storyboards and documents.

Exemplary: 10 pts.

Monthly goals met; models and animations to detail and complete; storyboards and design documents detailed

Incomplete: 0 pts.

Not turned in or completed with no reflection of industry standards or accuracy; neatness is at an unacceptable level.

Basic: 5 pts.

Drawings, models and animations show considerable errors in accuracy and scale; project is rushed showing considerable errors in neatness.

Proficient: 7 pts.

Drawings, models and animations show some errors in attention to scale and accuracy; project appears somewhat rushed with some errors in neatness.

Exemplary: 10 pts.

Monthly goals reached and project shows accuracy and attention to industry standards; models and animations show attention to scale and professionalism.

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines; project reflects no research and no push beyond prior knowledge.

Basic: 5 pts.

Drawings, models and animations show little challenge and learning beyond prior experiences; little or no research is evident.

Proficient: 7 pts.

Drawings, models and animations show some degree of challenge and learning beyond prior knowledge; limited research.

Exemplary: 10 pts.

Drawings, models and animations show a challenge in learning; research evident in results; student has pushed the limit of previous knowledge.

Basic: 5 pts.

Considerable downtime and inappropriate use of classroom time; little or no evidence of outside planning and research.

Incomplete: 0 pts.

High downtime and inappropriate use of classroom time; no evidence of outside planning and research.

Proficient: 7 pts.

Some downtime and inappropriate use of classroom time; some evidence of outside planning and research.

Exemplary: 10 pts.

Full and consistent use of class time; evidence of outside planning and research to maximize time in the lab.

Grading Scale: 1-4 points

1. Evidence of daily/weekly planning

2. Work progress and accuracy

3. Use of time/focus on project

Grading Scale: 1-4 points

1. Evidence of daily/weekly planning

2. Work progress and accuracy

3. Use of time/focus on project

Closing

Credits

Project

Areas

Videos

Video

Introduction

Production

Logo

Conclusions

Page

Project

Areas

Pages

Course

Description

Page

Cover

Page

Exemplary: 10 pts.

Excellent order and fades, all images of planning material and screen shots, animations complete

Proficient: 8 pts.

Some transition errors or images missing, out of order.

Basic: 6 pts.

Major flow problems, images or animations missing.

Exemplary: 10 pts.

All project components completed and included; assembled into final formats.

Proficient: 8 pts.

Missing some project components or incomplete; not presented in final format.

Basic: 6 pts.

Missing several project incomplete components; not in final format.

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Exemplary: 10 pts.

All project components are accurately presented in professional formats; good style and formats. Thoughtful writing

Proficient: 8 pts.

Most project components are accurately presented in professional formats; Some insightful discussion

Basic: 6 pts.

Little consideration for standards and neatness; final project assembly is not very neat. Little insight and discussion

Incomplete: 0 pts.

Not turned in or completed with no reflection of given guidelines.

Incomplete: 0 pts.

Not turned in or completed; no planning evident

Exemplary: 10 pts.

Focus remains consistent through- out the project; evidence of extensive outside planning.

Proficient: 8 pts.

Adequate focus with some downtime or misuse; evidence of some outside planning.

Basic: 6 pts.

Misuse of lab time and downtime; little or no evidence of outside planning

Incomplete: 0 pts.

Not turned in or completed; high downtime; no evidence of outside planning.

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