The Zork Library
ZORK I: THE GREAT UNDERGROUND EMPIRE DATA: VERSION 1.0
|West of House |(take mailbox) It is securely anchored. |
|You are standing in an open field west of a white house, with a boarded front door. |(open mailbox) Opening the small mailbox reveals a leaflet. |
|[A secret path leads southwest into the forest.] |(east) The door is boarded and you can't remove the boards. |
|SMALL MAILBOX |(open door) The door cannot be opened. |
| |(take boards) The boards are securely fastened. |
| |(look house) The house is a beautiful colonial house which is painted white. It is clear that the owners must have been|
| |extremely wealthy. |
|North of House |(south) The windows are all boarded. |
|You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the |(open windows) The windows are boarded and can't be opened. |
|north a narrow path winds through the trees. |(break windows) You can't break the windows open. |
| |(take boards) The boards are securely fastened. |
|South of House |(north) The windows are all boarded. |
|You are facing the south side of a white house. There is no door here, and all the windows are boarded. |(open windows) The windows are boarded and can't be opened. |
| |(break windows) You can't break the windows open. |
| |(take boards) The boards are securely fastened. |
|Behind House |(west?) The window is slightly ajar, but not enough to allow entry. |
|You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a |(west) The kitchen window is closed. |
|small window which is slightly ajar[open]. |(Look in window) You can see what appears to be a kitchen. |
| |(open window) With great effort, you open the window far enough to allow entry. |
| |(close window) The window closes (more easily than it opened). |
|[Roof] |How do I get off the roof of the house? |
| |1. How did you get up there? |
| |2. Someone from Infocom would love to hear how you did it. |
|Forest Path | |
|This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree | |
|with some low branches stands at the edge of the path. | |
|Up a Tree |(drop nest) The nest falls to the ground, and the egg spills out of it, seriously damaged. |
|You are about 10 feet above the ground nestled among some large branches. The nearest branch above you is above |(drop egg) The egg falls to the ground and springs open, seriously damaged. |
|your reach. |(drop OBJ) The OBJECT falls to the ground. |
|[On the ground below you can see:] |(climb tree/up) You cannot climb any higher. |
|BIRD’S NEST | |
|JEWEL-ENCRUSTED EGG | |
|Forest (1) |(Random in forest areas) You hear in the distance the chirping of a song bird. |
|This is a forest, with trees in all directions. To the east, there appears to be sunlight. |(Listen to trees in forest areas) The pines and the hemlocks seem to be murmuring. |
| |(?)You cannot see the forest for the trees. |
| |(west) You would need a machete to go further west. |
| | |
| |(songbird material) |
| |The songbird is not here but is probably nearby. |
| |You can't hear the songbird now. |
| |It can't be followed. |
|Forest (2) |(north) The forest becomes impenetrable to the north. |
|This is a dimly lit forest, with large trees all around. | |
|Forest (3) |(south) Storm-tossed trees block your way. |
|This is a dimly lit forest, with large trees all around. |(east) The rank undergrowth prevents eastward movement. |
|Forest (Mountains) (4) |(east) The mountains are impassable. |
|The forest thins out, revealing impassable mountains. |(climb mountains) Don't you believe me? The mountains are impassable! |
|Clearing (1) |(north) The forest becomes impenetrable to the north. |
|You are in a clearing, with a forest surrounding you on all sides. A path leads south. |(move leaves) In disturbing the pile of leaves, a grating is revealed. |
|PILE OF LEAVES |With the leaves moved, a grating is revealed. |
|GRATING |You rustle the leaves around, making quite a mess. |
|[There is a grating securely fastened into the ground.] |Underneath the pile of leaves is a grating. As you release the leaves, the grating is once again concealed from view. |
|[There is an open grating, descending into darkness.] |(open grating) The grating is locked. |
| |The grating is closed. |
|Clearing (2) |(climb tree) (elsewhere too) There is no tree here suitable for climbing. |
|You are in a small clearing in a well marked forest path that extends to the east and west. | |
|Canyon View |(jump) Nice view, lousy place to jump. |
|You are at the top of the Great Canyon on its west wall. From here there is a marvelous view of the canyon and | |
|parts of the Frigid River upstream. Across the canyon, the walls of the White Cliffs join the mighty ramparts of | |
|the Flathead Mountains to the east. Following the Canyon upstream to the north, Aragain Falls may be seen, complete| |
|with rainbow. The mighty Frigid River flows out from a great dark cavern. To the west and south can be seen an | |
|immense forest, stretching for miles around. A path leads northwest. It is possible to climb down into the canyon | |
|from here. | |
|Rocky Ledge | |
|You are on a ledge about halfway up the wall of the river canyon. You can see from here that the main flow from | |
|Aragain Falls twists along a passage which it is impossible for you to enter. Below you is the canyon bottom. Above| |
|you is more cliff, which appears climbable. | |
|Canyon Bottom | |
|You are beneath the walls of the river canyon which may be climbable here. The lesser part of the runoff of Aragain| |
|Falls flows by below. To the north is a narrow path. | |
|End of Rainbow |(Cross rainbow) Can you walk on water vapor? |
|You are on a small, rocky beach on the continuation of the Frigid River past the Falls. The beach is narrow due to | |
|the presence of the White Cliffs. The river canyon opens here and sunlight shines in from above. A rainbow crosses | |
|over the falls to the east and a narrow path continues to the southwest. | |
|[POT OF GOLD] | |
|Kitchen |(look in window) You can see a clear area leading towards a forest. |
|You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A |(down) Only Santa Claus climbs down chimneys. |
|passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the |(enter chimney) You hit your head against the chimney as you attempt this feat. |
|east is a small window which is open[slightly ajar]. |(look at chimney) The chimney leads upward, and looks climbable. |
|BROWN SACK | |
|GLASS BOTTLE | |
|Attic | |
|This is the attic. The only exit is a stairway leading down. | |
|ROPE | |
|NASTY KNIFE | |
|Living Room |(take case) The trophy case is securely fastened to the wall |
|You are in the living room. There is a doorway to the east, (a wooden door with strange gothic lettering to the |(take carpet) The rug is too heavy to lift, but in trying to take it you have noticed an irregularity beneath it. |
|west, which appears to be nailed shut,)/( To the west is a cyclops-shaped opening in an old wooden door, above |(take carpet) The rug is extremely heavy and cannot be carried. |
|which is some strange gothic lettering,) a trophy case, and |(move carpet) With a great effort, the rug is moved to one side of the room, revealing the dusty cover of a closed trap|
|(and a large oriental rug in the center of the room.) |door. |
|(and a rug lying beside an open trap door.) |(move carpet) Having moved the carpet previously, you find it impossible to move it again. |
|(and a closed trap door at your feet.) |(look under carpet) Underneath the rug is a closed trap door. As you drop the corner of the rug, the trap door is once |
|(and an open trap door at your feet.) |again concealed from view. |
|TROPHY CASE |(sit on carpet) As you sit, you notice an irregularity underneath it. Rather than be uncomfortable, you stand up again.|
|CARPET |(sit on carpet) I suppose you think it's a magic carpet? |
|SWORD |(Down) The trap door is closed. |
|BRASS LANTERN |(west) The door is nailed shut. |
|TRAP DOOR |(?)You see a rickety staircase descending into darkness. |
|WOODEN DOOR |(open trap door) The door reluctantly opens to reveal a rickety staircase descending into darkness. |
| |(take nails) The nails, deeply imbedded in the door, cannot be removed. |
| |(open wooden door) The door cannot be opened. |
| |(read lettering) The engravings translate to "This space intentionally left blank." |
| | |
| |(if all treasures in case) An almost inaudible voice whispers in your ear, "Look to your treasures for the final |
| |secret." |
|Cellar |(upon entering) The trap door crashes shut, and you hear someone barring it. |
|You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west |(west) You try to ascend the ramp, but it is impossible, and you slide back down. |
|is the bottom of a steep metal ramp which is unclimbable | |
| |It's closed. |
| |The door is locked from above. |
| |The door closes and locks. |
|East of Chasm |(down)The chasm probably leads straight to the infernal regions. |
|You are on the east edge of a chasm, the bottom of which cannot be seen. A narrow passage goes north, and the path |(jump) This was not a very safe place to try jumping. |
|you are on continues to the east. |In the movies, your life would be passing before your eyes. |
|Gallery | |
|This is an art gallery. Most of the paintings have been stolen by vandals with exceptional taste. The vandals left | |
|through either the north or west exits. | |
|PAINTING | |
|Studio |(up) Going up empty-handed is a bad idea. |
|This appears to have been an artist's studio. The walls and floors are splattered with paints of 69 different |(up) You can't get up there with what you're carrying. |
|colors. Strangely enough, nothing of value is hanging here. At the south end of the room is an open door (also |(Look at chimney) The chimney leads upward, and looks climbable. |
|covered with paint). A dark and narrow chimney leads up from a fireplace; although you might be able to get up it, | |
|it seems unlikely you could get back down. | |
|The Troll Room |(west or east) The troll fends you off with a menacing gesture. |
|This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep | |
|scratches (perhaps made by an axe) mar the walls. | |
|Maze (1) This is part of a maze of twisty little passages, all alike. | |
|Maze (2) This is part of a maze of twisty little passages, all alike. | |
|Maze (3) This is part of a maze of twisty little passages, all alike. | |
|Maze (4) This is part of a maze of twisty little passages, all alike. | |
|Maze (5) This is part of a maze of twisty little passages, all alike. A skeleton, |(take skeleton) A ghost appears in the room and is appalled at your desecration of the remains of a fellow adventurer. |
|probably the remains of a luckless adventurer, lies here. |He casts a curse on your valuables and banishes them to the Land of the Living Dead. The ghost leaves, muttering |
|SKELETON |obscenities. |
|RUSTY KNIFE | |
|BURNED-OUT LANTERN | |
|SKELETON KEY | |
|LEATHER BAG OF COINS | |
|Maze (6) This is part of a maze of twisty little passages, all alike. | |
|Maze (7) This is part of a maze of twisty little passages, all alike. | |
|Maze (8) This is part of a maze of twisty little passages, all alike. | |
|Maze (9) This is part of a maze of twisty little passages, all alike. | |
|Maze (10) This is part of a maze of twisty little passages, all alike. | |
|Maze (11) This is part of a maze of twisty little passages, all alike. | |
|Maze (12) This is part of a maze of twisty little passages, all alike. | |
|Maze (13) This is part of a maze of twisty little passages, all alike. | |
|Maze (14) This is part of a maze of twisty little passages, all alike. | |
|Maze (15) This is part of a maze of twisty little passages, all alike. | |
|Dead End (1) You have come to a dead end in the maze | |
|Dead End (2) You have come to a dead end in the maze | |
|Dead End (3) You have come to a dead end in the maze | |
|Dead End (4) You have come to a dead end in the maze | |
|Grating Room |The grate is locked. |
|You are in a small room near the maze. There are twisty passages in the immediate vicinity. |You can't lock it from this side. |
|Above you is a grating locked with a skull-and-crossbones lock. |The grate is unlocked. |
|(Above you is a grating.) |The grating is closed! |
|(Above you is an open grating with sunlight pouring in.) |You can't reach the lock from here. |
| |Can you unlock a grating with a X? |
| |You can't pick the lock. |
| |A pile of leaves falls onto your head and to the ground. |
| |It won't fit through the grating. |
| |The X goes through the grating into the darkness below. |
| |The grating opens. |
| |The grating opens to reveal trees above you. |
|Cyclops Room |(east) The east wall is solid rock. |
|This room has an exit on the northwest, and a staircase leading up. |(up) The cyclops doesn't look like he'll let you past. |
|[The east wall, previously solid, now has a cyclops-sized opening in it.] | |
|CYCLOPS | |
|Strange Passage | |
|This is a long passage. To the west is one entrance. On the east there is an old wooden door, with a large opening | |
|in it (about cyclops sized). | |
|Treasure Room | |
|This is a large room, whose east wall is solid granite. A number of discarded bags, which crumble at your touch, | |
|are scattered about on the floor. There is an exit down a staircase. | |
|THIEF | |
|CHALICE | |
|East-West Passage | |
|This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room. | |
|Round Room | |
|This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by | |
|cave-ins. | |
|Narrow Passage | |
|This is a long and narrow corridor where a long north-south passageway briefly narrows even further. | |
|Mirror Room (south) |(take mirror) The mirror is many times your size. Give up. |
|You are in a large square room with tall ceilings. On the south wall is an enormous mirror which fills the entire |(look) There is an ugly person staring back at you. |
|wall. There are exits on the other three sides of the room. |(break mirror) You have broken the mirror. I hope you have a seven years' supply of good luck handy. |
|[Unfortunately, the mirror has been destroyed by your recklessness.] |(break mirror) Haven't you done enough damage already? |
| |(?) The mirror is broken into many pieces. |
| |(touch mirror) There is a rumble from deep within the earth and the room shakes. |
|Winding Passage | |
|This is a winding passage. It seems that there are only exits on the east and north. | |
|Cave | |
|This is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down. | |
|Entrance to Hades |(south) Some invisible force prevents you from passing through the gate. |
|You are outside a large gateway, on which is inscribed |(exorcise) You aren't equipped for an exorcism. |
| |(?)You must perform the ceremony. |
|Abandon every hope all ye who enter here! |(?) Only the ceremony itself has any effect. |
| |(talk to spirits) The spirits jeer loudly and ignore you. |
|The gate is open; through it you can see a desolation, with a pile of mangled bodies in one corner. Thousands of |(attack spirits) How can you attack a spirit with material objects? |
|voices, lamenting some hideous fate, can be heard. |(take spirits) You seem unable to interact with these spirits. |
|[The way through the gate is barred by evil spirits, who jeer at your attempts to pass.] | |
| |(ring bell) The bell suddenly becomes red hot and falls to the ground. The wraiths, as if paralyzed, stop their jeering|
| |and slowly turn to face you. On their ashen faces, the expression of a long-forgotten terror takes shape. In your |
| |confusion, the candles drop to the ground (and they are out). |
| |(wait too long) The tension of this ceremony is broken, and the wraiths, amused but shaken at your clumsy attempt, |
| |resume their hideous jeering. |
| |(light candles with match) The flames flicker wildly and appear to dance. The earth beneath your feet trembles, and |
| |your legs nearly buckle beneath you. The spirits cower at your unearthly power. |
| |(read book) Each word of the prayer reverberates through the hall in a deafening confusion. As the last word fades, a |
| |voice, loud and commanding, speaks: "Begone, fiends!" A heart-stopping scream fills the cavern, and the spirits, |
| |sensing a greater power, flee through the walls. |
| | |
| |The gate is protected by an invisible force. It makes your teeth ache to touch it. |
|Land of the Dead |(take bodies) A force keeps you from taking the bodies. |
|You have entered the Land of the Living Dead. Thousands of lost souls can be heard weeping and moaning. In the | |
|corner are stacked the remains of dozens of previous adventurers less fortunate than yourself. A passage exits to | |
|the north. | |
|CRYSTAL SKULL | |
|Engravings Cave |(read engravings) |
|You have entered a low cave with passages leading northwest and east. |The engravings were incised in the living rock of the cave wall by an unknown hand. They depict, in symbolic form, the |
|ENGRAVINGS (There are old engravings on the walls here.) |beliefs of the ancient Zorkers. Skillfully interwoven with the bas reliefs are excerpts illustrating the major |
| |religious tenets of that time. Unfortunately, a later age seems to have considered them blasphemous and just as |
| |skillfully excised them. |
| | |
| |What is the significance of all the engravings? |
| |The knowledgeable critic, I. Q. Roundhead, wrote a ten-volume study of the engravings of the ancient Zorkers. To make a|
| |long story short, he concluded that the Zorkers were very strange people. |
|Dome Room |(?)As you enter the dome you feel a strong pull as if from a wind drawing you over the railing and down. |
|You are at the periphery of a large dome, which forms the ceiling of another room below. Protecting you from a |(tie rope to railing) The rope drops over the side and comes within ten feet of the floor. |
|precipitous drop is a wooden railing which circles the dome. |(?)The rope drops gently to the floor below. |
|[Hanging down from the railing is a rope which ends about ten feet from the floor below.] |(?)The rope is tied to the railing. |
|RAILING |(down) You cannot go down without fracturing many bones. |
|Torch Room |(up) You cannot reach the rope. |
|This is a large room with a prominent doorway leading to a down staircase. Above you is a large dome. Up around the| |
|edge of the dome (20 feet up) is a wooden railing. In the center of the room sits a white marble pedestal. | |
|[A piece of rope descends from the railing above, ending some five feet above your head.] | |
|TORCH | |
|Temple |(read inscription) |
|This is the north end of a large temple. On the east wall is an ancient inscription, probably a prayer in a |The prayer is inscribed in an ancient script, rarely used today. It seems to be a philippic against small insects, |
|long-forgotten language. Below the prayer is a staircase leading down. The west wall is solid granite. The exit to |absent-mindedness, and the picking up and dropping of small objects. The final verse consigns trespassers to the land |
|the north end of the room is through huge marble pillars. |of the dead. All evidence indicates that the beliefs of the ancient Zorkers were obscure. |
|BRASS BELL | |
|Egyptian Room |(open coffin) The gold coffin opens. |
|This is a room which looks like an Egyptian tomb. There is an ascending staircase to the west. |A sceptre, possibly that of ancient Egypt itself, is in the coffin. The sceptre is ornamented with colored enamel, and |
|GOLD COFFIN |tapers to a sharp point. |
|Altar |(down) You haven't a prayer of getting the coffin down there. |
|This is the south end of a large temple. In front of you is what appears to be an altar. In one corner is a small | |
|hole in the floor which leads into darkness. You probably could not get back up it. |(pray) (to foret) |
|PAIR OF CANDLES |(pray while dead) From the distance the sound of a lone trumpet is heard. The room becomes very bright and you feel |
|BLACK BOOK |disembodied. In a moment, the brightness fades and you find yourself rising as if from a long sleep, deep in the woods.|
| |In the distance you can faintly hear a songbird and the sounds of the forest. |
|North-South Passage | |
|This is a high north-south passage, which forks to the northeast. | |
|Chasm |(down) Are you out of your mind? |
|A chasm runs southwest to northeast and the path follows it. You are on the south side of the chasm, where a crack | |
|opens into a passage. |(?) |
| |You look before leaping, and realize that you would never survive. |
| |It's too far to jump, and there's no bridge. |
| |The OBJ drops out of sight into the chasm. |
|Deep Canyon | |
|You are on the south edge of a deep canyon. Passages lead off to the east, northwest and southwest. A stairway | |
|leads down. (You can hear the sound of flowing water from below.)/( You can hear a loud roaring sound, like that of| |
|rushing water, from below.) | |
|Loud Room |(?)The rest of your commands have been lost in the noise. |
|This is a large room with a ceiling which cannot be detected from the ground. There is a narrow passage from east |(echo) The acoustics of the room change subtly. |
|to west and a stone stairway leading upward. (The room is deafeningly loud with an undetermined rushing sound. The | |
|sound seems to reverberate from all of the walls, making it difficult even to think.)/(The room is eerie in its |(?) A sound, like that of flowing water, starts to come from below. |
|quietness.)/( It is unbearably loud here, with an ear-splitting roar seeming to come from all around you. There is |(?) The roar of rushing water is quieter now. |
|a pounding in your head which won't stop. With a tremendous effort, you scramble out of the room.) |(?)All of a sudden, an alarmingly loud roaring sound fills the room. Filled with fear, you scramble away. |
|PLATINUM BAR | |
|Damp Cave |(south) It is too narrow for most insects. |
|This cave has exits to the west and east, and narrows to a crack toward the south. The earth is particularly damp | |
|here. | |
|Stream View |(west) The stream emerges from a spot too small for you to enter. |
|You are standing on a path beside a gently flowing stream. The path follows the stream, which flows from west to | |
|east. |(?) |
| |You can't swim in the stream. |
| |The other side is a sheer rock cliff. |
|Stream |(west) The channel is too narrow. |
|You are on the gently flowing stream. The upstream route is too narrow to navigate, and the downstream route is | |
|invisible due to twisting walls. There is a narrow beach to land on. | |
|Reservoir South |(north) You would drown. |
|You are in a long room on the south shore of a large lake, far too deep and wide for crossing. |(wait) The water level is now quite low here and you could easily cross over to the other side. |
|[You are in a long room. To the north is a large lake, too deep to cross. You notice, however, that the water level|(wait) You notice that the water level has risen to the point that it is impossible to cross. |
|appears to be dropping at a rapid rate. Before long, it might be possible to cross to the other side from here.] | |
|[You are in a long room, to the north of which was formerly a lake. However, with the water level lowered, there is| |
|merely a wide stream running through the center of the room.] |(?) |
|There is a path along the stream to the east or west, a steep pathway climbing southwest along the edge of a chasm,|There's not much lake left.... |
|and a path leading into a canyon to the southeast. |It's too wide to cross. |
| |You can't swim in this lake. |
| | |
|Reservoir |(east) The dam blocks your way. |
|You are on the lake. Beaches can be seen north and south. Upstream a small stream enters the lake through a narrow |(wait) The water level has dropped to the point at which the boat can no longer stay afloat. It sinks into the mud. |
|cleft in the rocks. The dam can be seen downstream. |(wait) The boat lifts gently out of the mud and is now floating on the reservoir. |
|[You are on what used to be a large lake, but which is now a large mud pile. There are "shores" to the north and |(wait) You notice that the water level here is rising rapidly. The currents are also becoming stronger. Staying here |
|south.] |seems quite perilous! |
|TRUNK OF JEWELS |(if on boat after full) The rising water carries the boat over the dam, down the river, and over the falls. Tsk, tsk. |
| |(if in while filling) You are lifted up by the rising river! You try to swim, but the currents are too strong. You come|
| |closer, closer to the awesome structure of Flood Control Dam #3. The dam beckons to you. The roar of the water nearly |
| |deafens you, but you remain conscious as you tumble over the dam toward your certain doom among the rocks at its base. |
|Reservoir North |(south) You would drown. |
|You are in a large cavernous room, north of a large lake | |
|[You are in a large cavernous room, the south of which was formerly a lake. However, with the water level lowered, | |
|there is merely a wide stream running through there.] | |
|[You are in a long room, to the north of which is a wide area which was formerly a reservoir, but now is merely a | |
|stream. You notice, however, that the level of the stream is rising quickly and that before long it will be | |
|impossible to cross here.] | |
|[You are in a large cavernous area. To the south is a wide lake, whose water level appears to be falling rapidly.] | |
|[You are in a cavernous area, to the south of which is a very wide stream. The level of the stream is rising | |
|rapidly, and it appears that before long it will be impossible to cross to the other side.] | |
|There is a slimy stairway leaving the room to the north. | |
|HAND-HELD AIR PUMP | |
|Dam |(turn bolt with wrench) The sluice gates close and water starts to collect behind the dam. |
|You are standing on the top of the Flood Control Dam #3, which was quite a tourist attraction in times far distant.|(turn bolt with wrench) The sluice gates open and water pours through the dam. |
|There are paths to the north, south, and west, and a scramble down. |(turn bolt) The bolt won't turn with your best effort. |
|(The sluice gates on the dam are closed. Behind the dam, there can be seen a wide reservoir. Water is pouring over |(turn bolt) The bolt won't turn using the X. |
|the top of the now abandoned dam.) |(turn bolt?) You can't with your bare hands. |
|(The sluice gates are closed. The water level in the reservoir is quite low, but the level is rising quickly.) |(grease bolt with gunk) Hmm. It appears the tube contained glue, not oil. Turning the bolt won't get any easier.... |
|(The sluice gates are open, and water rushes through the dam. The water level behind the dam is still high.) |(take bubble) It is an integral part of the control panel. |
|(The water level behind the dam is low: The sluice gates have been opened. Water rushes through the dam and |(?)Are you the little Dutch boy, then? Sorry, this is a big dam. |
|downstream.) | |
|There is a control panel here, on which a large metal bolt is mounted. Directly above the bolt is a small green | |
|plastic bubble [which is glowing serenely]. | |
|Dam Lobby |(north/east) The room is full of water and cannot be entered. |
|This room appears to have been the waiting room for groups touring the dam. There are open doorways here to the | |
|north and east marked "Private", and there is a path leading south over the top of the dam. | |
|TOUR GUIDEBOOK | |
|MATCHBOOK | |
|Maintenance Room |(take chests) The chests are so rusty and corroded that they crumble when you touch them. |
|This is what appears to have been the maintenance room for Flood Control Dam #3. Apparently, this room has been |(?)The chests are all empty. |
|ransacked recently, for most of the valuable equipment is gone. On the wall in front of you is a group of buttons |(open chests) The chests are already open. |
|colored blue, yellow, brown, and red. There are doorways to the west and south. |(push blue) There is a rumbling sound and a stream of water appears to burst from the east wall of the room |
|GROUP OF TOOL CHESTS |(apparently, a leak has occurred in a pipe). |
|WRENCH |(push blue) The blue button appears to be jammed. |
|TUBE |(push brown) Click. |
|SCREWDRIVER |(Push yellow) Click. |
| |(push red) The lights within the room (come on)/(shut off). |
| |(water level leak) The water level here is now |
| |up to your ankles. |
| |up to your shin. |
| |up to your knees. |
| |up to your hips. |
| |up to your waist. |
| |up to your chest. |
| |up to your neck. |
| |over your head. |
| |high in your lungs. |
| |I'm afraid you have done drowned yourself. |
|Dam Base | |
|You are at the base of Flood Control Dam #3, which looms above you and to the north. The river Frigid is flowing by| |
|here. Along the river are the White Cliffs which seem to form giant walls stretching from north to south along the | |
|shores of the river as it winds its way downstream. | |
|Frigid River (1) |(east) The White Cliffs prevent your landing here. |
|You are on the Frigid River in the vicinity of the Dam. The river flows quietly here. There is a landing on the |(wait) The flow of the river carries you downstream. |
|west shore. |(?)You cannot go upstream due to strong currents. |
| | |
| |(enter river) A look before leaping reveals that the river is wide and dangerous, with swift currents and large, |
| |half-hidden rocks. You decide to forgo your swim. |
| |(throw in water) The OBJ floats for a moment, then sinks. |
| |(throw in water) The OBJ splashes into the water and is gone forever. |
|Frigid River (2) |(east) The White Cliffs prevent your landing here. |
|The river turns a corner here making it impossible to see the Dam. The White Cliffs loom on the east bank and large|(west) Just in time you steer away from the rocks. |
|rocks prevent landing on the west. |(land) There is no safe landing spot here. |
|Frigid River (3) |(land) You can land either to the east or the west. |
|The river descends here into a valley. There is a narrow beach on the west shore below the cliffs. In the distance |(swimming?) You splash around for a while, fighting the current, then you drown. |
|a faint rumbling can be heard. | |
|Frigid River (4) |(swimming?) |
|The river is running faster here and the sound ahead appears to be that of rushing water. On the east shore is a |Another pathetic sputter, this time from you, heralds your drowning. |
|sandy beach. A small area of beach can also be seen below the cliffs on the west shore. | |
|RED BUOY | |
|Frigid River (5) |(wait) Unfortunately, the magic boat doesn't provide protection from the rocks and boulders one meets at the bottom of |
|The sound of rushing water is nearly unbearable here. On the east shore is a large landing area. |waterfalls. Including this one. |
| |(wait) In other words, fighting the fierce currents of the Frigid River. You |
| |to hold your own for a bit, but then you are carried over a waterfall and into some nasty rocks. Ouch! |
|White Cliffs Beach (north) |(south) The path is too narrow. |
|You are on a narrow strip of beach which runs along the base of the | |
|Cliffs. There is a narrow path heading south along the Cliffs and a tight passage leading west into the cliffs | |
|themselves. | |
|White Cliffs Beach (south) |(north) The path is too narrow. |
|You are on a rocky, narrow strip of beach beside the Cliffs. A narrow path leads north along the shore. | |
|Sandy Beach [in darkness] | |
|You are on a large sandy beach on the east shore of the river, which is flowing quickly by. A path runs beside the | |
|river to the south here, and a passage is partially buried in sand to the northeast. | |
|SHOVEL | |
|Sandy Cave |(dig in sand1) You seem to be digging a hole here. |
|This is a sand-filled cave whose exit is to the southwest. |(dig in sand2) The hole is getting deeper, but that's about it. |
|[BEAUTIFUL JEWELED SCARAB] |(dig in sand3) You are surrounded by a wall of sand on all sides. |
| |(dig in sand4) You can see a scarab here in the sand. |
| |(dig in sand5) The hole collapses, smothering you. |
|Shore | |
|You are on the east shore of the river. The water here seems somewhat treacherous. A path travels from north to | |
|south here, the south end quickly turning around a sharp corner. | |
|Aragain Falls |(Down) It's a long way... |
|You are at the top of Aragain Falls, an enormous waterfall with a drop of about 450 feet. The only path here is on | |
|the north end. | |
|On the Rainbow |(wave scepter) The structural integrity of the rainbow is severely compromised, leaving you hanging in mid-air, |
|You are on top of a rainbow (I bet you never thought you would walk on a rainbow), with a magnificent view of the |supported only by water vapor. Bye. |
|Falls. The rainbow travels east-west here. | |
|A beautiful rainbow can be seen over the falls and to the west. |(?)The Frigid River flows under the rainbow. |
|[A solid rainbow spans the falls.] | |
|Atlantis Room | |
|This is an ancient room, long under water. There is an exit to the south and a staircase leading up. | |
|CRYSTAL TRIDENT | |
|Cave | |
|This is a tiny cave with entrances west and north, and a staircase leading down. | |
|Twisting Passage | |
|This is a winding passage. It seems that there are only exits on the east and north. | |
|Mirror Room (north) | |
|You are in a large square room with tall ceilings. On the south wall is an enormous mirror which fills the entire | |
|wall. There are exits on the other three sides of the room. | |
|[Unfortunately, the mirror has been destroyed by your recklessness.] | |
|Cold Passage | |
|This is a cold and damp corridor where a long east-west passageway turns into a southward path. | |
|Slide Room |There is no granite wall here. |
|This is a small chamber, which appears to have been part of a coal mine. On the south wall of the chamber the |The wall isn't granite. |
|letters "Granite Wall" are etched in the rock. To the east is a long passage, and there is a steep metal slide |It only SAYS "Granite Wall". |
|twisting downward. To the north is a small opening. | |
| |You tumble down the slide.... |
| |The OBJ falls into the slide and is gone. |
| | |
| |What is meant by the "Granite Wall" in the Slide Room? |
| |Evidently the ancient Zorkers did not have strong truth-in-advertising laws. Take nothing for granite. |
|Mine Entrance | |
|You are standing at the entrance of what might have been a coal mine. The shaft enters the west wall, and there is | |
|another exit on the south end of the room. | |
|Squeaky Room | |
|You are in a small room. Strange squeaky sounds may be heard coming from the passage at the north end. You may also| |
|escape to the east. | |
|Bat Room |(if garlic) In the corner of the room on the ceiling is a large vampire bat who is obviously deranged and holding his |
|You are in a small room which has doors only to the east and south. |nose. |
|JADE FIGURINE |(no garlic) A large vampire bat, hanging from the ceiling, swoops down at you! |
|BAT |Fweep! |
| |Fweep! |
| |Fweep! |
| |The bat grabs you by the scruff of your neck and lifts you away.... |
| |(take) You can't reach him; he's on the ceiling. |
| |(throw) The bat ducks as the OBJ flies by and crashes to the ground. |
|Shaft Room |(down) You wouldn't fit and would die if you could. |
|This is a large room, in the middle of which is a small shaft descending through the floor into darkness below. To |(take basket) The cage is securely fastened to the iron chain. |
|the west and the north are exits from this room. Constructed over the top of the shaft is a metal framework to |(take basket) The basket is at the other end of the chain. |
|which a heavy iron chain is attached. |(raise basket) The basket is raised to the top of the shaft. |
|BASKET (At the end of the chain is a basket.) (From the chain is suspended a basket.) |(lower basket) The basket is lowered to the bottom of the shaft. |
| |(take chain) The chain is secure. |
| |(?)Perhaps you should do that to the basket. |
| |(?)The chain secures a basket within the shaft. |
|Smelly Room | |
|This is a small non-descript room. However, from the direction of a small descending staircase a foul odor can be | |
|detected. To the south is a narrow tunnel. | |
|Gas Room |(enter with torch, etc) Oh dear. It appears that the smell coming from this room was coal gas. I would have thought |
|This is a small room which smells strongly of coal gas. There is a short climb up some stairs and a narrow tunnel |twice about carrying flaming objects in here. |
|leading east. |** BOOOOOOOOOOOM ** |
|SAPPHIRE-ENCRUSTED BRACELET | |
| |How sad for an aspiring adventurer to light a X in a room which reeks of gas. Fortunately, there is justice in the |
| |world. |
| | |
| |(?) |
| |There is too much gas to blow away. |
| |It smells like coal gas in here. |
|Coal Mine (1) This is a non-descript part of a coal mine. | |
|Coal Mine (2) This is a non-descript part of a coal mine. | |
|Coal Mine (3) This is a non-descript part of a coal mine. | |
|Coal Mine (4) This is a non-descript part of a coal mine. | |
|Ladder Top | |
|This is a very small room. In the corner is a rickety wooden ladder, leading downward. It might be safe to descend.| |
|There is also a staircase leading upward. | |
|Ladder Bottom | |
|This is a rather wide room. On one side is the bottom of a narrow wooden ladder. To the west and the south are | |
|passages leaving the room. | |
|Dead End | |
|You have come to a dead end in the mine." | |
|SMALL PILE OF COAL | |
|Timber Room |(west) You cannot fit through this passage with that load. |
|This is a long and narrow passage, which is cluttered with broken timbers. A wide passage comes from the east and | |
|turns at the west end of the room into a very narrow passageway. From the west comes a strong draft. | |
|Drafty Room |(east) You cannot fit through this passage with that load. |
|This is a small drafty room in which is the bottom of a long shaft. To the south is a passageway and to the east a |(?) This room is drafty, and the match goes out instantly. |
|very narrow passage. In the shaft can be seen a heavy iron chain. |(?) A gust of wind blows out your candles! |
|BASKET | |
|Machine Room |(take machine) It is far too large to carry. |
|This is a large, cold room whose sole exit is to the north. In one corner there is a machine which is reminiscent |(open lid) The lid opens. |
|of a clothes dryer. On its face is a switch which is labelled "START". The switch does not appear to be manipulable|(open lid) The lid opens, revealing (a huge diamond). |
|by any human hand (unless the fingers are about 1/16 by 1/4 inch). On the front of the machine is a large lid, |(Close lid) The lid closes. |
|which is closed[open]. |(?) It's not clear how to turn it on with your bare hands. |
|MACHINE |(turn switch) You can't turn it with your hands... |
|[LARGE DIAMOND] |(turn switch with screwdriver) The machine doesn't seem to want to do anything. |
|[SMALL PIECE OF VITREOUS SLAG] |(Turn switch with screwdriver if coal inside) The machine comes to life (figuratively) with a dazzling display of |
| |colored lights and bizarre noises. After a few moments, the excitement abates. |
|Stone Barrow | |
|You are standing in front of a massive barrow of stone. In the east face is a huge stone door which is open. You | |
|cannot see into the dark of the tomb. | |
|Inside the Barrow | |
|As you enter the barrow, the door closes inexorably behind you. Around you it is dark, but ahead is an enormous | |
|cavern, brightly lit. Through its center runs a wide stream. Spanning the stream is a small wooden footbridge, and | |
|beyond a path leads into a dark tunnel. Above the bridge, floating in the air, is a large sign. It reads: All ye | |
|who stand before this bridge have completed a great and perilous adventure which has tested your wit and courage. | |
|You have mastered the first part of the ZORK trilogy. Those who pass over this bridge must be prepared to undertake| |
|an even greater adventure that will severely test your skill and bravery! | |
|The ZORK trilogy continues with "ZORK II: The Wizard of Frobozz" and is completed in "ZORK III: The Dungeon | |
|Master." | |
|[River God] | |
|[LAND BEYOND THE CHASM |How do I cross the chasm? |
| |There's no bridge. |
| |How do I build a bridge? |
| |1. An interesting idea... |
| |2. The timber might be useful. |
| |3. But then again, maybe not. |
| |4. A valiant attempt, but this is getting you nowhere. |
| |Why doesn't the magic word "plugh" work in the land beyond the chasm? |
| |1. "A hollow voice says Fool." |
| |2. Should nonsense words work anywhere in ZORK I? |
| |3. Remember the warning in the introduction. Do not let the presence or |
| | |
| |absence of questions, or the lengths of the answers, influence your game. |
| |After the meteor strike activates the long-dormant volcano and destroys the |
| | |
| |bridge, how do I get back across the chasm? |
| |Whew! (That might actually be an interesting addition to the game.) |
| | |
|OBJECT LIST | |
|LEAFLET |(read) |
|A small leaflet is on the ground. |WELCOME TO ZORK! |
| |ZORK is a game of adventure, danger, and low cunning. In it you will explore |
| |some of the most amazing territory ever seen by mortals. No computer should be |
| |without one! |
|BIRD’S NEST | |
|(int) Beside you on the branch is a small bird's nest. | |
|JEWEL-ENCRUSTED EGG |(open egg) The egg is already open. |
|(int) In the bird's nest is a large egg encrusted with precious jewels, apparently scavenged by a childless |(open egg) You have neither the tools nor the expertise. |
|songbird. The egg is covered with fine gold inlay, and ornamented in lapis lazuli and mother-of-pearl. Unlike most |(?)I doubt you could do that without damaging it. |
|eggs, this one is hinged and closed with a delicate looking clasp. The egg appears extremely fragile. |(open egg) The egg is now open, but the clumsiness of your attempt has seriously compromised its esthetic appeal. |
| |(?) Not to say that using the OBJ isn't original too... |
| |(?)The concept of using a OBJ is certainly original. |
| |(?)There is a noticeable crunch from beneath you, and inspection reveals that the egg is lying open, badly damaged. |
| |(?)Your rather indelicate handling of the egg has caused it some damage, although you have succeeded in opening it. |
| |(hatch egg) Bizarre! |
|BROKEN JEWEL-ENCRUSTED EGG | |
|There is a somewhat ruined egg here. | |
|BROKEN CANARY |(wind) There is an unpleasant grinding noise from inside the canary. |
|(int) There is a golden clockwork canary nestled in the egg. It seems to have recently had a bad experience. The | |
|mountings for its jewel-like eyes are empty, and its silver beak is crumpled. Through a cracked crystal window | |
|below its left wing you can see the remains of intricate machinery. It is not clear what result winding it would | |
|have, as the mainspring seems sprung. | |
|CANARY |(wind) The canary chirps blithely, if somewhat tinnily, for a short time. |
|(int) There is a golden clockwork canary nestled in the egg. It has ruby eyes and a silver beak. Through a crystal |(wind) The canary chirps, slightly off-key, an aria from a forgotten opera. From out of the greenery flies a lovely |
|window below its left wing you can see intricate machinery inside. It appears to have wound down. |songbird. It perches on a limb just over your head and opens its beak to sing. As it does so a beautiful brass bauble |
| |drops from its mouth, bounces off the top of your head, and lands glimmering in the grass. As the canary winds down, |
| |the songbird flies away. |
|PILE OF LEAVES |(count leaves) There are 69,105 leaves here. |
|On the ground is a pile of leaves. |(Burn leaves) The leaves burn. |
| |(burn leaves will holding) The leaves burn, and so do you. |
|BROWN SACK | |
|On the table is an elongated brown sack, smelling of hot peppers. | |
|(there is LUNCH inside) | |
|CLOVE OF GARLIC | |
|LUNCH |(smell lunch) It smells of hot peppers. |
|A hot pepper sandwich is here. | |
|GLASS BOTTLE |(?)The water spills to the floor and evaporates immediately. |
|A bottle is sitting on the table. |(?)The water spills to the floor and evaporates. |
|The glass bottle contains: a quantity of water |(?)The water splashes on the walls and evaporates immediately. |
| |(?)The water leaks out of the X and evaporates immediately. |
| |(?) The bottle is closed. |
| |(?) The bottle is now full of water. |
| |(?) The bottle hits the far wall and shatters. |
| |(?) A brilliant maneuver destroys the bottle. |
|QUANTITY OF WATER |(take water) The water slips through your fingers. |
| |(take water) It's in the bottle. Perhaps you should take that instead. |
| |(?)There is now a puddle in the bottom of the X. |
| |(pour) The OBJ is extinguished. |
| |(pour) The water spills over the OBJ, to the floor, and evaporates. |
|SWORD |Your sword is glowing with a faint blue glow. |
|(int) Above the trophy case hangs an elvish sword of great antiquity. |Your sword is glowing very brightly. |
| |Your sword has begun to glow very brightly. |
| |Your sword is glowing with a faint blue glow. |
| |Your sword is no longer glowing. |
|BRASS LANTERN |(?) The lamp has smashed into the floor, and the light has gone out. |
|(int) A battery-powered brass lantern is on the trophy case. |(turn on) A burned-out lamp won't light. |
|There is a brass lantern (battery-powered) here. |(?) The lamp has already burned out. |
| |The lamp has burned out. |
| |The lamp is on. |
| |The lamp is turned off. |
| |The lamp appears a bit dimmer. |
| |The lamp is definitely dimmer now. |
| |The lamp is nearly out. |
|ROPE | |
|A large coil of rope is lying in the corner. | |
|NASTY KNIFE | |
|On a table is a nasty-looking knife. | |
|PAINTING |(cut/break/destroy) Congratulations! Unlike the other vandals, who merely stole the artist's masterpieces, you have |
|(int) Fortunately, there is still one chance for you to be a vandal, for on the far wall is a painting of |destroyed one. |
|unparalleled beauty. | |
|A painting by a neglected genius is here. | |
|[There is a worthless piece of canvas here.] | |
|ZORK owner’s manual |(read) |
|(int) Loosely attached to a wall is a small piece of paper. |Congratulations! |
| | |
| |You are the privileged owner of ZORK I: The Great Underground Empire, a |
| |self-contained and self-maintaining universe. If used and maintained in |
| |accordance with normal operating practices for small universes, ZORK will |
| |provide many months of trouble-free operation. |
|TROLL |(talk to troll) The troll isn't much of a conversationalist. |
|A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room. |The troll, angered and humiliated, recovers his weapon. He appears to have an axe to grind with you. |
| |The troll, disarmed, cowers in terror, pleading for his life in the guttural tongue of the trolls. |
|[An unconscious troll is sprawled on the floor. All passages out of the room are open.] |The troll stirs, quickly resuming a fighting stance. |
| |The troll scratches his head in confusion, then takes the axe. |
|A troll is here. |You would have to get the X first, and that seems unlikely. |
| |The troll, who is remarkably coordinated, catches the X |
|(?)A pathetically babbling troll is here. |The troll, who is not overly proud, graciously accepts the gift |
| |and eats it hungrily. Poor troll, he dies from an internal hemorrhage and his carcass disappears in a sinister black |
| |fog. |
| |and, being for the moment sated, throws it back. Fortunately, the troll has poor control, and the |
| |falls to the floor. He does not look pleased. |
| |and not having the most discriminating tastes, gleefully eats it. |
| |(take troll) The troll spits in your face, grunting "Better luck next time" in a rather barbarous accent. |
| |The troll laughs at your puny gesture. |
| |Every so often the troll says something, probably uncomplimentary, in his guttural tongue. |
| |Unfortunately, the troll can't hear you. |
| | |
| |S323: "The troll swings his axe, but it misses." |
| |S324: "The troll's axe barely misses your ear." |
| |S325: "The axe sweeps past as you jump aside." |
| |S326: "The axe crashes against the rock, throwing sparks!" |
| |S327: "The flat of the troll's axe hits you delicately on the head, knocking you out." |
| |S328: "The troll neatly removes your head." |
| |S329: "The troll's axe stroke cleaves you from the nave to the chops." |
| |S330: "The troll's axe removes your head." |
| |S331: "The axe gets you right in the side. Ouch!" |
| |S332: "The flat of the troll's axe skins across your forearm." |
| |S333: "The troll's swing almost knocks you over as you barely parry in time." |
| |S334: "The troll swings his axe, and it nicks your arm as you dodge." |
| |S335: "The troll charges, and his axe slashes you on your X arm." |
| |S337: "An axe stroke makes a deep wound in your leg." |
| |S338: "The troll's axe swings down, gashing your shoulder." |
| |S339: "The troll hits you with a glancing blow, and you are momentarily stunned." |
| |S340: "The troll swings; the blade turns on your armor but crashes broadside into your head." |
| |S341: "You stagger back under a hail of axe strokes." |
| |S342: "The troll's mighty blow drops you to your knees." |
| |S343: "The axe hits your X and knocks it spinning." |
| |S345: "The troll swings, you parry, but the force of his blow knocks your X away." |
| |S347: "The axe knocks your X out of your hand. It falls to the floor." |
| |S349: "The troll hesitates, fingering his axe." |
| |S350: "The troll scratches his head ruminatively: Might you be magically protected, he wonders?" |
| |S351: "Conquering his fears, the troll puts you to death." |
|BLOODY AXE | |
|BURNED-OUT LANTERN | |
|The deceased adventurer's useless lantern is here. | |
|SKELETON KEY | |
|There is a skeleton key here. | |
|LEATHER BAG OF COINS | |
|An old leather bag, bulging with coins, is here. | |
|RUSTY KNIFE |(take knife) As you touch the rusty knife, your sword gives a single pulse of blinding blue light. |
|Beside the skeleton is a rusty knife.) |(attack) As the knife approaches its victim, your mind is submerged by an overmastering will. Slowly, your hand turns, |
| |until the rusty blade is an inch from your neck. The knife seems to sing as it savagely slits your throat. |
|CYCLOPS |(Listen to Cyclops) You can hear his stomach rumbling. |
|A cyclops, who looks prepared to eat horses (much less mere adventurers), blocks the staircase. From his state of |(tie Cyclops) You cannot tie the cyclops, though he is fit to be tied. |
|health, and the bloodstains on the walls, you gather that he is not very friendly, though he likes people. |(talk to) The cyclops prefers eating to making conversation. |
|[The cyclops is standing in the corner, eyeing you closely. I don't think he likes you very much. He looks |(talk to) No use talking to him. He's fast asleep. |
|extremely hungry, even for a cyclops.] |(take Cyclops) The cyclops doesn't take kindly to being grabbed. |
|[The cyclops, having eaten the hot peppers, appears to be gasping. His enflamed tongue protrudes from his man-sized|(?)"Do you think I'm as stupid as my father was?", he says, dodging. |
|mouth.] |(?) The cyclops shrugs but otherwise ignores your pitiful attempt. |
|[The cyclops is sleeping blissfully at the foot of the stairs.] |(give lunch) The cyclops says "Mmm Mmm. I love hot peppers! But oh, could I use a drink. Perhaps I could drink the |
|[The cyclops is sleeping like a baby, albeit a very ugly one.] |blood of that thing." From the gleam in his eye, it could be surmised that you are "that thing". |
|[A hungry cyclops is standing at the foot of the stairs.] |(give bottle) The cyclops apparently is not thirsty and refuses your generous offer. |
| |(give bottle) The cyclops takes the bottle, checks that it's open, and drinks the water. A moment later, he lets out a |
| |yawn that nearly blows you over, and then falls fast asleep (what did you put in that drink, anyway?). |
| |(give Cyclops ?) The cyclops may be hungry, but there is a limit. |
| |(give Cyclops other) The cyclops is not so stupid as to eat THAT! |
| |(odysseus) The cyclops, hearing the name of his father's deadly nemesis, flees the room by knocking down the wall on |
| |the east of the room. |
| |(odysseus elsewhere) Wasn't he a sailor? |
| |(wake up Cyclops) The cyclops yawns and stares at the thing that woke him up. |
| |(wait) The cyclops seems somewhat agitated. |
| |(wait) The cyclops appears to be getting more agitated. |
| |(wait) The cyclops is moving about the room, looking for something. |
| |(wait) The cyclops was looking for salt and pepper. No doubt they are condiments for his upcoming snack. |
| |(wait) The cyclops is moving toward you in an unfriendly manner. |
| |(wait) You have two choices: 1. Leave 2. Become dinner. |
| |(wait) The cyclops, tired of all of your games and trickery, grabs you firmly. As he licks his chops, he says "Mmm. |
| |Just like Mom used to make 'em." It's nice to be appreciated. |
| | |
| |S307: "The Cyclops misses, but the backwash almost knocks you over." |
| |S308: "The Cyclops rushes you, but runs into the wall." |
| |S309: "The Cyclops sends you crashing to the floor, unconscious." |
| |S310: "The Cyclops breaks your neck with a massive smash." |
| |S311: "A quick punch, but it was only a glancing blow." |
| |S312: "A glancing blow from the Cyclops' fist." |
| |S313: "The monster smashes his huge fist into your chest, breaking several ribs." |
| |S314: "The Cyclops almost knocks the wind out of you with a quick punch." |
| |S315: "The Cyclops lands a punch that knocks the wind out of you." |
| |S316: "Heedless of your weapons, the Cyclops tosses you against the rock wall of the room." |
| |S317: "The Cyclops grabs your X, tastes it, and throws it to the ground in disgust." |
| |S319: "The monster grabs you on the wrist, squeezes, and you drop your X in pain." |
| |S321: "The Cyclops seems unable to decide whether to broil or stew his dinner." |
| |S322: "The Cyclops, no sportsman, dispatches his unconscious victim." |
|THIEF |Someone carrying a large bag is casually leaning against one of the walls here. He does not speak, but it is clear from|
| |his aspect that the bag will be taken only over his dead body. |
|There is a suspicious-looking individual, holding a large bag, leaning against one wall. He is armed with a deadly |You feel a light finger-touch, and turning, notice a grinning figure holding a large bag in one hand and a stiletto in |
|stiletto. |the other. |
| |Your opponent, determining discretion to be the better part of valor, decides to terminate this little contretemps. |
|The thief is a slippery character with beady eyes that flit back and forth. He carries, along with an unmistakable |With a rueful nod of his head, he steps backward into the gloom and disappears. |
|arrogance, a large bag over his shoulder and a vicious stiletto, whose blade is aimed menacingly in your direction.|The holder of the large bag just left, looking disgusted. Fortunately, he took nothing. |
|I'd watch out if I were you. |A seedy-looking individual with a large bag just wandered through the room. On the way through, he quietly abstracted |
| |some valuables from the room and from your possession, mumbling something about "Doing unto others before..." |
| |The thief just left, still carrying his large bag. You may not have noticed that he (robbed you blind |
| |first.)//appropriated the valuables in the room.) |
| |The thief, finding nothing of value, left disgusted. |
| |A "lean and hungry" gentleman just wandered through, carrying a large bag. Finding nothing of value, he left |
| |disgruntled. |
| |The thief just left, still carrying his large bag. You may not have noticed that he robbed you blind first." |
| |The thief, finding nothing of value, left disgusted. |
| |The thief seems to have left you in the dark. |
| |You hear, off in the distance, someone saying "My, I wonder what this fine X is doing here." |
| |The thief is a strong, silent type. |
| |The thief, being temporarily incapacitated, is unable to acknowledge your greeting with his usual graciousness. |
| |You evidently frightened the robber, though you didn't hit him. He flees X, but the contents of his bag fall on the |
| |floor." |
| |(throw knife) You missed. The thief makes no attempt to take the knife, though it would be a fine addition to the |
| |collection in his bag. He does seem angered by your attempt. |
| |Your proposed victim suddenly recovers consciousness. |
| |(give OBJECT) The thief is taken aback by your unexpected generosity, but accepts the X and stops to admire its beauty.|
| |The thief places the X in his bag and thanks you politely. |
| |(take) Once you got him, what would you do with him? |
| |(Listen to) The thief says nothing, as you have not been formally introduced." |
| |The robber, somewhat surprised at this turn of events, nimbly retrieves his stiletto. |
| |The robber revives, briefly feigning continued unconsciousness, and, when he sees his moment, scrambles away from you. |
| |The robber, rummaging through his bag, dropped a few items he found valueless. |
| |You suddenly notice that the OBJ vanished. |
| | |
| |You hear a scream of anguish as you violate the robber's hideaway. Using passages unknown to you, he rushes to its |
| |defense. |
| |The thief gestures mysteriously, and the treasures in the room suddenly vanish. |
| |As the thief dies, the power of his magic decreases, and his treasures reappear: |
| |The chalice is now safe to take. |
| |(?)His booty remains. |
| | |
| |S352: "The thief stabs nonchalantly with his stiletto and misses." |
| |S353: "You dodge as the thief comes in low." |
| |S354: "You parry a lightning thrust, and the thief salutes you with a grim nod." |
| |S355: "The thief tries to sneak past your guard, but you twist away." |
| |S356: "Shifting in the midst of a thrust, the thief knocks you unconscious with the haft of his stiletto." |
| |S357: "The thief knocks you out." |
| |S358: "Finishing you off, the thief inserts his blade into your heart." |
| |S359: "The thief comes in from the side, feints, and inserts the blade into your ribs." |
| |S360: "The thief bows formally, raises his stiletto, and with a wry grin, ends the battle and your life." |
| |S361: "A quick thrust pinks your left arm, and blood starts to trickle down." |
| |S362: "The thief draws blood, raking his stiletto across your arm." |
| |S363: "The stiletto flashes faster than you can follow, and blood wells from |
| |your leg." |
| |S364: "The thief slowly approaches, strikes like a snake, and leaves you wounded." |
| |S365: "The thief strikes like a snake! The resulting wound is serious." |
| |S366: "The thief stabs a deep cut in your upper arm." |
| |S367: "The stiletto touches your forehead, and the blood obscures your vision." |
| |S368: "The thief strikes at your wrist, and suddenly your grip is slippery with blood." |
| |S369: "The butt of his stiletto cracks you on the skull, and you stagger back." |
| |S370: "The thief rams the haft of his blade into your stomach, leaving you out |
| |of breath." |
| |S371: "The thief attacks, and you fall back desperately." |
| |S372: "A long, theatrical slash. You catch it on your " |
| |S373: ", but the thief twists his knife, and the " |
| |S374: " goes flying." |
| |S375: "The thief neatly flips your " |
| |S376: " out of your hands, and it drops to the floor." |
| |S377: "You parry a low thrust, and your " |
| |S378: " slips out of your hand." |
| |S379: "The thief, a man of superior breeding, pauses for a moment to consider the propriety of finishing you off." |
| |S380: "The thief amuses himself by searching your pockets." |
| |S381: "The thief entertains himself by rifling your pack." |
| |S382: "The thief, forgetting his essentially genteel upbringing, cuts your throat." |
| |S383: "The thief, a pragmatist, dispatches you as a threat to his livelihood." |
| |S384: "coins" |
| |S385: "jewels" |
| | |
| |There is a suspicious-looking individual, holding a bag, leaning against one wall. He is armed with a vicious-looking |
| |stiletto. |
| |There is a suspicious-looking individual lying unconscious on the ground. |
|CHALICE |(take chalice) You'd be stabbed in the back first. |
|There is a silver chalice, intricately engraved, here. |(?) You can't. It's not a very good chalice, is it? |
|THIEF’S SACK |Sadly for you, the robber collapsed on top of the bag. Trying to take it would wake him. |
| |The bag will be taken over his dead body. |
| |It would be a good trick. |
| |Getting close enough would be a good trick. |
| |The bag is underneath the thief, so one can't say what, if anything, is inside. |
|Stiletto | |
|Beautiful Brass Bauble | |
|Torch |(extinguish torch) You nearly burn your hand trying to extinguish the flame. |
|Sitting on the pedestal is a flaming torch, made of ivory. |(burn) The torch is burning. |
| |(pour water??) The water evaporates before it gets close. |
|BRASS BELL / RED HOT BELL |(take) The bell is very hot and cannot be taken. |
|On the ground is a red hot bell. |(?) The bell is too hot to touch. |
| |(?)The heat from the bell is too intense. |
| |(ring bell) The bell is too hot to reach. |
| |(pour water) The water cools the bell and is evaporated. |
| |(wait) The bell appears to have cooled down. |
|GOLD COFFIN | |
|The solid-gold coffin used for the burial of Ramses II is here. | |
|SCEPTRE |(wave) A dazzling display of color briefly emanates from the sceptre. |
|An ornamented sceptre, tapering to a sharp point, is here. |(wave) Suddenly, the rainbow appears to become solid and, I venture, walkable (I think the giveaway was the stairs and |
| |bannister). A shimmering pot of gold appears at the end of the rainbow. |
| |(wave) The rainbow seems to have become somewhat run-of-the-mill. |
|PAIR OF CANDLES |The candles grow shorter. |
|On the two ends of the altar are burning candles. |The candles are becoming quite short. |
| |The candles won't last long now. |
| |(light) Alas, there's not much left of the candles. Certainly not enough to burn. |
| |The candles are already lit. |
| |The candles are lit. |
| |The candles are not lighted. |
| |The candles are burning. |
| |The candles are out. |
| |You realize, just in time, that the candles are already lighted. |
| |(light with torch) The heat from the torch is so intense that the candles are vaporized. |
| |(count) Let's see, how many objects in a pair? Don't tell me, I'll get it. |
| |(extinguish) The flame is extinguished." |
|BLACK BOOK |(read) |
|On the altar is a large black book, open to page 569 |Commandment #12592 |
| | |
| |Oh ye who go about saying unto each: "Hello sailor": |
| |Dost thou know the magnitude of thy sin before the gods? |
| |Yea, verily, thou shalt be ground between two stones. |
| |Shall the angry gods cast thy body into the whirlpool? |
| |Surely, thy eye shall be put out with a sharp stick! |
| |Even unto the ends of the earth shalt thou wander and |
| |Unto the land of the dead shalt thou be sent at last. |
| |Surely thou shalt repent of thy cunning. |
| | |
| |(Hello sailor) Nothing happens here. |
| |(open book) The book is already open to page 569. |
| |(Close book) As hard as you try, the book cannot be closed. |
| |(?)Beside page 569, there is only one other page with any legible printing on it. Most of it is unreadable, but the |
| |subject seems to be the banishment of evil. Apparently, certain noises, lights, and prayers are efficacious in this |
| |regard. |
|Platinum Bar | |
|On the ground is a large platinum bar. | |
|TOUR GUIDEBOOK |(read) |
|Some guidebooks entitled "Flood Control Dam #3" are on the reception desk. |Flood Control Dam #3 |
| | |
| |FCD#3 was constructed in year 783 of the Great Underground Empire to harness |
| |the mighty Frigid River. This work was supported by a grant of 37 million |
| |zorkmids from your omnipotent local tyrant Lord Dimwit Flathead the Excessive. |
| |This impressive structure is composed of 370,000 cubic feet of concrete, is 256 |
| |feet tall at the center, and 193 feet wide at the top. The lake created behind |
| |the dam has a volume of 1.7 billion cubic feet, an area of 12 million square |
| |feet, and a shore line of 36 thousand feet. |
| | |
| |We will now point out some of the more interesting features of FCD#3 as we |
| |conduct you on a guided tour of the facilities: |
| |1) You start your tour here in the Dam Lobby. You will notice on your |
| |right that.... |
|MATCHBOOK |(read) |
|There is a matchbook whose cover says "Visit Beautiful FCD#3" here. |(Close cover before striking) |
| | |
| |YOU too can make BIG MONEY in the exciting field of PAPER SHUFFLING! |
| | |
| |Mr. Anderson of Muddle, Mass. says: "Before I took this course I was a lowly |
| |bit twiddler. Now with what I learned at GUE Tech I feel really important and |
| |can obfuscate and confuse with the best." |
| | |
| |Dr. Blank had this to say: "Ten short days ago all I could look forward to was |
| |a dead-end job as a doctor. Now I have a promising future and make really big |
| |Zorkmids." |
| | |
| |GUE Tech can't promise these fantastic results to everyone. But when you earn |
| |your degree from GUE Tech, your future will be brighter. |
| |(count matches) You have 5 matches. |
| | |
| |I'm afraid that you have run out of matches. |
| |One of the matches starts to burn. |
| |The matchbook isn't very interesting, except for what's written on it. |
|WRENCH | |
|TUBE |(Read tube) |
|There is an object which looks like a tube of toothpaste here. |---> Frobozz Magic Gunk Company ................
................
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