You Don't Say



Career & College Readiness Lesson Plans

Name That Job!

Career Exploration

Overview

Students will participate in a group activity game to explore tasks and activities performed in a variety of occupations. Students will reflect on experience and express new knowledge orally and in writing.

Learning Outcomes

At the end of this lesson, students will be able to:

• Identify an occupation based on terms related to that occupation.

• Participate in a group activity game by using context to determine meaning.

• Identify an occupation for further exploration.

Language Objectives

At the end of this lesson, students will be able to:

• Describe an occupation they were able to identify from the clues given, and describe an occupation they had little or no previous knowledge of by using academic vocabulary words that signal contrast.

Standards Alignment

• California Common Core State Standards: College & Career Readiness

Anchor Standards:

o RI. 5.3; W. 5.4, 5.10; SL. 5.1, 5.2, 5.6

• California Career Technical Education Anchor Standards:

o 5, 7

• California Standards for Career Ready Practice:

o 2

• National Career Development Guidelines:

o PS1, PS3, ED2, CM2, CM3

• International Society for Technology in Education Standards:

o 3, 4

• English Language Development Standards:

o Part I: 4–5, 12

o Part II: 3–4

o Part III

Materials

1. Handouts

• “Name That Job!” Game Rules (p. 4; make one copy for each team of students)

• “Name That Job!” Game Cards (pp. 5–7; cut up one set of game cards for each group of students)

2. Timer for each group (or access to a clock with a second hand)

3. Online Resource

• Lesson Plan Start-Up Video []

Academic Vocabulary

• Career: The body of work—all jobs and occupations—and life experiences that a person experiences during his or her lifetime.

• Occupation: A cluster of jobs with common characteristics that require similar skills (e.g., photographer).

Activity

Students will learn about occupations by participating in the “Name That Job!” game.

Lesson Procedures

1. Show students the Lesson Plan Start-Up Video (link in Materials section).

2. Introduce the “Name That Job” game. Divide your students into groups of six (or more). Within each group, divide the students into two teams. Then distribute one copy of the Game Rules to each team and review them together.

3. Select two students to help model the game. You are the Clue Giver, one student is the Clue Receiver (Team A). After one round modeling the game, have a team come up and model what it will look like with all team members playing.

4. Distribute the Game Cards to each group and begin playing “Name That Job”. Instruct students to write down any occupations they have never heard of or have trouble guessing.

5. Culmination of activity. After a sufficient amount of time, write the following frames for all students to see:

• One occupation I was able to identify based on the clues was __________.

• However, an occupation I was not able to identify was _____________.

Have students Think-Pair-Share using the sentence frames.

6. Quick write: Write the following prompt for all students to see:

• “While playing the career exploration guessing game, one occupation I was unfamiliar with and would like to learn more about is______________”.

• “I can explore this occupation by___________________”.

7. Teacher collects the quick write at end of class period.

Estimated Time

One class session

Evaluation

• Each student participates in the game.

Attribution

This lesson was adapted from the Sparking the Future Curriculum, Lesson 5, Career Interests, “You Don’t Say” Career Game [PDF], Office of the Superintendent of Public Instruction, State of Washington. The Web address is .

Name that Job! Rules

Can You Guess The Mystery Occupation?

Preparing to Play

Join your assigned group. Make sure your group has a pack of cards and a timer (or access to a clock with a second hand).

Break your group into two teams: Team A and Team B.

Team A begins. One player from Team A should be the first Clue Giver. The Clue Giver sits facing teammates so that the teammates cannot see the Clue Giver’s card.

Playing a Round

The Clue Giver draws from the top of the deck of cards. The word in all capital letters at the top of the card is the occupation. The Clue Giver is trying to get the teammates to name the occupation. The Clue Giver can use any words to describe the occupation and can start with the three clues on the card.

As soon as a card is drawn, the timer is started. The Clue Giver shouts out clues using the prompt, “An individual in this occupation __________” and his or her teammates shout out the names of possible occupations based on those clues.

Example: “An individual in this occupation works in a hospital.” “An individual in this occupation works with patients.” “An individual in this occupation uses a stethoscope.” (The occupation is nurse.)

The Clue Giver can use words or sentences as clues. However, no gestures, sound effects, noises, “sounds like,” “rhymes with,” or initials are allowed. If the Clue Giver does any of these, s/he must put the card back in the deck and draw another card.

Scoring Points

Take two minutes for each round. If the team guesses the occupation before the end of the round, the Clue Giver should read the occupation title and definition on the card (for example, Electrician: Installs and repairs electrical) and then draw a new card and keep going until the two minutes is up.

Teams alternate taking a turn until the total time allowed for the game is done.

Assign a scorekeeper. Add one point to the team’s score for each occupation correctly guessed.

................
................

In order to avoid copyright disputes, this page is only a partial summary.

Google Online Preview   Download