How to install sse engine fixes part 2
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How to install sse engine fixes part 2
From Step Modifications Wiki by Nukem, Ryan, aers Game: SkyrimSE Download: Nexus Mod Group: 09-Fixes Baseline: n/a Links: Forum CR Patch: No LW Patch: No Existing Guides0.3.0b1.0.0Version-specific Recommendations must use a Version string equal to that of both ModList and Guide!Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field
below.Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC. Download and install the (Part 1) Engine Fixes Main File in MO. Download the (Part 2) Engine Fixes - skse64 Preloader and TBB Lib Main File. Extract the contents of the second archive to
the root Skyrim SE directory (e.g. ..\Steam\SteamApps\Common\Skyrim Special Edition\) Once installed open and ensure the following settings in EngineFixes.toml are configured: [Patches] EnableAchievementsWithMods = true FormCaching = true MaxStdio = true TreeLODReferenceCaching = true WaterflowAnimation = true WaterflowSpeed = 16.0 20.0 = default. Smaller = slower, larger = faster. [Fixes]
ArcheryDownwardAiming = true AnimationLoadSignedCrash = true DoublePerkApply = true LipSync = true MemoryAccessErrors = true MO5STypo = true SlowTimeCameraMovement = true TreeReflections = true VerticalLookSensitivity = true Notice: Leave the remainder of the settings at their defaults, unless the changes are known and desired. Port of SSE Engine Fixes from Skyrim SE for Skyrim VR.
Current working patches: Max STDIO patch Enabled AchievementsWithMods Form Caching TreeLODReference Caching Double Perk Apply Fix PatchMemoryAccessErrors PatchLipSync PatchCellInit PatchGHeapLeakDetectionCrash PatchAnimationLoadSignedCrash PatchBSLightingAmbientSpecular PatchCalendarSkipping PatchConjurationEnchantAbsorbs PatchEquipShoutEventSpam
PatchPerkFragmentIsRunning PatchRemovedSpellBook PatchSleepWaitTimeModifier FixAbilityConditionBug - Implemented c++ version of meh321's BugFixesSSE c# project FixBuySellStackSpeechGain - Implemented c++ version of meh321's BugFixesSSE c# project To install drop in your SKSE/Plugins the dll and ini file. Configure the ini file if you want to disable features. Also the "(Part 2) Engine
Fixes - skse64 Preloader and TBB Lib" zip file needs to be extracted to your main SkyrimVR folder or the plugin will not load correctly Credits Most I have done here is fix offsets and update some assembly code to match the VR binary. All code design and original ideas credit goes to aers and the people they list in the mod page credits: aers - original SSE mod author Nukem - more stuff than I can mention
Sniffleman/Ryan - Misc Fixes + CommonLibSSE meh321 - research into tree LOD function (SSE fixes), bugfixes LE & port permissions, and for making BugFixesSSE source available so I can port it sheson - skse plugin preloader for LE alongside meh himika - scatter table implementation from libskyrim (LE), plus tons of research function/variable names kassent - useful information from the source code of
various skse plugins Kole6738 - cosave cleaner idea+code LStewieAL - Things ported from here Tools used Ghidra Cheat Engine Reclass Visual Studio SKSE Source skse64 plugin to fix various issues with the Skyrim Special Edition engine. Requirements Address Library for SKSE Plugins Microsoft Visual C++ Redistributable for Visual Studio 2019 SKSE64 Permissions and credits Credits and
distribution permission Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources Upload permission You can upload this file to other sites but you must credit me as the creator of the file Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator Conversion
permission You can convert this file to work with other games as long as you credit me as the creator of the file Asset use permission You are allowed to use the assets in this file without permission as long as you credit me Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other
platforms Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets This author has not provided any additional notes regarding file permissions meh321 - sse fixes research, skyrim LE bug fixes (ported with permission)Nukem - form cache code, additional research for the tree LOD alpha stuff, pointing me at the
waterflow timer, tree reflection fix, mutex stuffhimika - scatter table implementation from libskyrim (LE), plus tons of research function/variable names This mod is opted-in to receive Donation Points Changelogs Add GlobalTime fix CleanSKSECosaves is no longer enabled by default Reworked MemoryManager patch Added ScaleformAllocator patch Added SafeExit patch Removed UseTBBMalloc
experimental patch Improved error reporting mechanisms Reduce plugin conflicts by using SKSE's shared trampoline Fixed a bug with creating the log Fix for sleep/wait timer Updated tbb dependency Fixed sleep/wait time patch Adjusted exit patch Actually included the dll this time Fixed a bug where configs would not load Renamed and adjusted UnequipAllCrash to NullProcessCrash Added
TorchLandscape fix Added CreateArmorNodeNullptrCrash fix Updated tbb distro CellInit fix is no longer experimental Exited beta phase Modified experimental `CellInit` patch Updated experimental `CellInit` patch Fixed a bug where `ConjurationEnchantAbsorbs` was hooking the wrong spot Added `UnequipAllCrash` crash fix Added experimental `CellInit` patch Added `WeaponBlockScaling` fix Fixed a bug
where CleanSKSECosaves failed to clean cosaves from MO2 profiles Support version 1.5.39-1.5.97 via meh's offset library (Ryan, meh) Fixed a bug where `PatchDisableChargenPrecache` was enable by the wrong setting Adjusted archery downward aiming patch to spawn the arrow from your eyeballs Fixes to GetKeywordItemCount to cause less issues Fixed a crash when serializing sound categories
Disable GetKeywordItemCount fix by default since it crashes some people apparently Add a fix for a bug causing parallax lighting shaders to work improperly if specular is not enabled Fix a bug with object LOD reflection fix If you use "Animation Limit Crash Fix" please diable AnimationLoadSignedCrash in EF Add a fix for the condition function "GetKeywordItemCount" which returns the wrong values in
some situations. (Ryan) Update for SSE 1.5.97. Memory Patch also updated. Fix an improper signed cast in the animation loader. Should allow more animations to load before the game CTDs. (submitted by CakeTheLiar) Disable Tree Reflection fix if ENB is detected due to conflict. ENB contains its own fix for this bug. Fix verbose logging. TimeManagerSkipping - Fixes the bug listed under Notes on this
page (Ryan) Split the MemoryManager/UseTBBMalloc patches into their own DLL. The main DLL no longer pre-loads, but the pre-load archive is still required since you need tbb.dll. This was done due to incompatibilities with newer versions of CommonLibSSE and preloading, but will also help people having issues with the preloader not working correctly. If you need the MemoryManager patch to play the
game, download the optional DLL. Allow plugin to load on SSE 1.5.73 since the offsets are the same in both versions. Add a patch to allow the game to successfully create save games larger than 64 MB (uncompressed). This won't be necessary for most folks, but if you have a long playthrough that begins to crash when you try and save, this might fix it. Disabled by default. Thanks to SevereArtisan for
helping debug this. Fix broken offset causing memory patch to crash. Add lip sync fix from meh's LE bug fixes (Ryan) Update skse crosshair ref fix so it works with 1.5.80 Update for SSE 1.5.80/skse64 2.0.16 Disable alpha testing on ENVMAP lighting shaders. Should fix texture issues on armor caused by EF (TBD Tavern Clothes for example). Add Cobb's Archery downward aiming fix (see ported by Ryan
Add a fix for spell absorb triggering on conjuration summons from enchanted items. (see: Thanks to Ryan for the fix as ever. Fix the code I re-added, shouldn't be any more 3rd person camera CTDs now Fix Engine Fixes bug causing third person camera to break Update for SSE 1.5.73/skse64 2.0.15 Disable addon node warning temporarily Add temporary fix for skse64 2.0.15 that makes the crosshair ref
handler dispatch like it used to (fix for QuickLoot RE) Add fix for broken object LOD. If this causes graphical glitches elsewhere, you can just disable it for now, it won't cause anything but visual glitches if there are bugs. Add fix for a crash in scaleform's heap (Ryan) Add back vertical sensitivity fix Rewrite sound category saving to fix a bunch of crashes. Bugfix for tree stuff..again.. Fix a bug where the
"EquipShout" script would fire the "shout equipped" event even if the shout failed to equip. Fixes the XPMSSE/High Hrothgar crash that XPMSSE released a work-around for a while back. (Ryan/SniffleMan) Hopefully fix addon node warning showing extra times when disabling/enabling plugins in-game. Fix crash on startup caused by connection issues when living in specific regions. Thx to
the people who provided crash dumps + Nukem & SniffleMan for the usual. Fixed a typo in my tree LOD code preventing disabled tree LOD from hiding. Port "Scrolling Doesn't Switch POV" and "Faster Sleep Wait" from LStewieAL's Skyrim LE plugins Fix a bug where non-boolean ini configuration wasn't being read properly Disable tree reflection fix by default because I honestly don't know if it conflicts with
ENB Fix addon node warning from warning on overrides that keep same node index (ITMs, etc) Re-do mod page and ini file to be more clear/concise Merge Misc Fixes SSE patches in (ty Sniffleman) Add fix for MO5S load bug Use tbbmalloc instead of jemalloc for memory patch Update preloader to work with Skyrim VR if necessary, and also load plugins from meh's DLLPlugins directory if you don't have
meh's loader installed Add warnings for duplicate addon node indexes and the reference handle limit Remove temporary fixes from source/page since SKEE & SKSE have long updated to fix those bugs Add the achievements with mods active patch so I can use less DLLs :P If you were previously not using this please disable it to continue seeing your save games. Fix shutdown crash caused by SNCT
save fix Fix snow sparkle compatibility w/ BDS (and others) fix leftover bug with TAA disabled and DOF enabled causing quicksave flicker temporary patch for skse 2.0.7 that fixes extra enchantment vtbl, allowing Loot&Degradation and XtendedLoot to properly add enchantments dynamically; will fix any other mod that uses this functionality temporary patch for skse 2.0.7 that enables mouse pointer in
custom menus (fixes missing mouse pointer in UIExtensions-based menus like AddItemMenuSE, etc) fix TAA-related quicksave & save screenshot bugs for hopefully good. no side effects anymore add skse64 orphaned cosave cleaner, will auto delete orphaned cosaves on launch change save screenshot patch, disable both by default add debug mode for stdio add alternate patch for save game
screenshots separate save game screenshots and quicksave delay patches add "disable quicksave" feature from LE skse plugin of the same name add patch for quicksaving + game screenshots when ingame TAA/DOF disabled please read main page for info on this fix add a patch to set max stdio file handles to 2048 instead of system default 512; this should fix the false save corruption bug in 99.9% of
use cases add racemenu precache killer from LE. this is disabled by default as most users shouldn't need it add a patch to save mod-added volume menu sound categories to an external ini file, allowing volume settings to be preserved add a temporary fix for a vanilla bug with ShaderParticleGeometry ParticleDensity >10 patch scrapheap in memory manager patch add a temporary patch that applies if
skee64 is detected, which fixes the XPMSSE4.3/Racemenu/skee64 crash fix memory allocation issue. memory manager patch should be "stable" now, but again, there is little point in using it unless you are having infinite loading screen issues, or just want to test it on your hardware add a fix for a snow sparkle bug. this also fixes a CTD with the memory patch when in areas with snow meshes use TBB for
caching data structures instead add skse64 preloader & support it with plugin add memory manager patch ("use OS allocators"), which requires the preloader Force disable form cache fix if SSE fixes is detected, since people aren't removing SSE fixes properly and breaking their games. Initial release for SSE 1.5.39 Donations Both straight donations and premium membership donations accepted Engine
Fixes for Skyrim Special EditionA WIP skse64 plugin for Skyrim Special Edition to fix bugs and patch issues.The majority of current work on this plugin (5.0+) is being done by Ryan, who deserves more credit than you can imagine :^)InstallationInstall the Part 1 zip as you would any SKSE plugin, be that through your mod manager or directly to your data folder.?The "_preload.txt" file is required to be in the
directory if you want to use the memory manager patch, so if your Mod Manager warns you about it, make sure it gets added.Install the Part 2 zip by extracting it to your Skyrim SE folder (the three dlls should be alongside SkyrimSE.exe, etc)For configuration see the INI Settings below. The defaults should be stable for all users.If you prefer SSE Fixes' version of the same fixes to this one, you can install
them together and Engine Fixes will automatically disable its conflicting patches :)INI Settings/ConfigurationEngineFixesVerboseLogging (default: false) - Enables more verbose logging in the log file.CleanSKSECosaves (default: true) - Deletes SKSE cosaves with no matching save on launch.PatchesDisableChargenPrecache (default: false) - "Precache Killer" function, duplicated from
RaceMenu.EnableAchievementsWIthMods (default: true) - Enables achievements when you have mods installed.FormCaching (default: true) - Caches recently accessed forms. Similar to SSE Fixes.MaxStdio (default: true) - Raises max file handle limit from 512 to 2048, which should fix "False Save Corruption" bug in most cases.RegularQuicksaves (default: false) - Makes quick saves use the regular save
handler.SaveAddedSoundCategories (default: true) - Saves volume settings for mod-added sound categories to a separate ini file. This functionality is the same as Audio Overhaul for Skyrim SE's dll, but they will not conflict.ScrollingDoesntSwitchPOV (default: false) - Makes it so using your scroll wheel won't swap between 1st/3rd person. See LE mod here?SleepWaitTime (default: false) - Lets you change
the time it takes to sleep or wait. See LE mod here?SleepWaitTimeModifier (default: 0.3) - The in-game default time is 1.0; smaller values speed up the sleep/wait time, higher values slow it downTreeLODReferenceCaching (default: true) - Requires FormCaching. Fixes the very slow Tree LOD function that causes framerate drops most noticeable in Riften. Similar to SSE Fixes.WaterflowAnimation (default:
true) - Decouples water flow animation from in-game timescale, so that decreasing/increasing your timescale doesnt mess with the water animation speed.WaterflowSpeed (default: 20.0) - Sets the waterflow speed for the animation patch. The default of 20 is equal to the default timescale, and is probably OK unless you want the water to appear slower/faster for some reason.FixesArcheryDownwardAiming
(default: true) - Fix a bug where projectiles sometimes don't fire properly if you're aiming downward. Ported from Cobb's LE fix (see here)AnimationLoadSignedCrash (default: true) - Fix an improper unsigned/signed conversion. Should allow loading more animations before a CTD. If you use Animation Limit Crash Fix SSE I suggest disabling this to use that mod's fix instead.BethesdaNetCrash (default: true)
- Fixes a crash on startup caused by improper handling of non-ASCII characters in HTTP response headers. BSLightingAmbientSpecular (default: true) - Fixes a bug where lighting template Directional Ambient Specular & Fresnel Power are brokenBSLightingShaderForceAlphaTest (default: true) - Forces alpha testing in the lighting shader. Fixes object LOD reflections on
water.BSLightingShaderParallaxBug (default: true) - Fixes a bug with parallax lighting shadersCalendarSkipping (default: true) - Fixes the bug listed under Notes on this pageDoublePerkApply (default: true) - Fixes a bug where NPCs in the player's cell will have their perk effects applied twice on game loadEquipShoutEventSpam (default: true) - Fixes a bug where the 'Equip Shout' script would fire a shout
equipped event even if the equip failed.GetKeywordItemCount (default: false) - Fixes the condition function "GetKeywordItemCount" returning incorrect values in some situations.GHeapLeakDetectionCrash (default: true) - Fixes a crash where scaleform attempts to report a memory leak but the code doesnt exist in SkyrimLipSync (default: true) - Fixes the lip sync bug, same as LE bug
fixes.MemoryAccessErrors (default: true) - Fixes a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches.MO5STypo (default: true) - Fixes a typo in the ARMA (Armor Addon) form loader preventing 1st person female alternate texture sets from being loaded.PerkFragmentIsRunning (default: true) - See Misc Fixes SSE's readme? for details.RemovedSpellBook (default:
true) - See Misc Fixes SSE's readme? for details.SaveScreenshots (default: true) - Fixes save game screenshots being blank when TAA is disabled.SlowTimeCameraMovement (default: true) - Fixes camera movement being slow during slow time effects.TreeReflections (default: true) - Fixes tree LOD reflections. No conflict with ENB.UnequipAllCrash (default: true) - Fixes a crash when invoking
"Actor.UnequipAll" on an actor without an AI process.VerticalLookSensitivity (default: true) - Makes vertical look sensitivity not tied to framerate.WeaponBlockScaling (default: true) - Fixes weapon blocking so it correctly scales off of the blocking actor's weapon.WarningsDupeAddonNodes (default: true)ADDN (Addon Node) forms have a node index that must be unique across your entire load order. A
warning box will pop up if you have a conflict in your load order, and the conflicting mods will be logged to your Engine Fixes log file. To resolve this, you need to contact the mod author(s) whose mods have conflicts, and one of them will have to change which node index they are using. Please be courteous :)RefHandleLimit (default: true)RefrMainMenuLimit (default: 800000)RefrLoadGameLimit (default:
1000000)For detailed information on this engine limitation, see my reddit post?.This will pop up a warning box if your reference handle limit is above the configured warning levels at your main menu and whenever you load a save game.Over the course of a 100+ hour game session, it is easily possible to build a large reference count in your save game, so the Main Menu limit is by default configured to 800k,
which is 250k~ below the actual limit. If you don't intend to play long saves you can probably safely raise this warning limit.The load game limit is set to 1 million (48k below the limit). If your save game is getting dangerously close to the limit it is possible to reduce the references stored in it using ReSaver?, but keep in mind this can cause things in your game world to disappear/respawn depending on your
choices.Currently, the only solution to this issue is to either remove non-master plugins with large reference counts from your load order, or turn them into master plugins.ExperimentalCellInit (default: true) - Fixes a rare crash where a form does not get converted from an id to a pointer.MemoryManager (default: false) - Disables built-in memory manager for the game's largest heaps. This is the famous "Use
OS Allocators" patch from LE.UseTBBMalloc (default: true) - If you enable the memory manager patch, this will also replace standard malloc with tbbmalloc. This does nothing if the memory manager patch is disabled.SaveGameMaxSize (default: false) - Expands maximum save game size from 64 MB (uncompressed) to 128 MB. If you have a long playthrough and your game starts crashing when you try to
save, this might fix it. Marked experimental because I can't test it myself, but is most likely safe.CreditsNukem - more stuff than I can mentionSniffleman/Ryan - Misc Fixes + CommonLibSSE meh321 - research into tree LOD function (SSE fixes), bugfixes LE & port permissionssheson - skse plugin preloader for LE alongside mehhimika - scatter table implementation from libskyrim (LE), plus tons of
research function/variable nameskassent - useful information from the source code of various skse plugins Kole6738 - cosave cleaner idea+codeLStewieAL - Things ported from hereSource & ContributingSource is available on Github?. While I intend to look into some other known bugs, no promises. If you feel like tracking down a bug and theorizing a fix or even implementing one yourself, feel free to
contribute; I'm willing to maintain it for future game updates.Preloader can be found here?. tbb.dll and tbbmalloc.dll are Intel's Threaded Building Blocks? library. Page 2 videogame_asset My games When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Log in to view your list of favourite games. View all games (1,243)
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