LIVESTREAMING - Digiday

LIVESTREAMING

DIGIDAY | WTF is Livestreaming

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TABLE OF CONTENTS

04 Origins

11 IP Concerns

05 12 Early Social Streaming

Publishers in Live

06 Livestreaming 2.0

09 Livestreaming Goes Mobile

15 Facebook Live 17 Live Events

10 Platform Integration

19 Challenges

20 Viewing Habits 21 Monetization 22 Data 24 Looking Ahead 25 Glossary

DIGIDAY | WTF is Livestreaming

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If you're one of those people who likes to say that "X" is the future of media then it's time to update your message because the new now is livestreaming.

But what is it and why is it on everyone's lips? (And on their screens? And in their budgets?)

This is the age of digital video. Full stop. Moving images on digital screens are the lingua franca of digital media, the clock may already be striking twelve on this much heralded moment in new media. Video is great, but wither the human connection? The drama? The immediacy? In a world of time-shifted viewing where's the urgency? Enter livestreaming, the natural successor to the video throne. Media brands are spending millions on live programming and live stream broadcasts are racking up millions, and in some cases billions, of views. The truly crazy part? This has all happened before.

DIGIDAY | WTF is Livestreaming

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ORIGINS

The first generation of livestreaming relied on these desktop webcams to allow users to capture live video and transmit it over the web. The feature would later become standard on almost every web-enabled device, but in the early days a stationary computer was almost certainly required to stream.

The first livestreaming technologies are almost as old as the internet itself, launching in the mid- 1990s, but the first consumer-worthy livestreaming services, the ones that would enable the first livestreaming boom, didn't hit the market until 1999.

DIGIDAY | WTF is Livestreaming

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EARLY SOCIAL STREAMING

These streamers were generally stationary, broadcasting from bedrooms, dorm rooms, and very occasionally from sets constructed for the purpose. JustinTV?which would later be reborn as Twitch?took the concept mobile for a select few, promoting a crop of "life streamers" who wore often?cumbersome mobile camera apparatuses in order to share every aspect of their daily life.

This first class of livestreaming platforms also included novelty acts like Chatroulette, a social platform that matched two webcam-enabled

individuals at random for an impromptu face-toface conversation. The platform quickly gained a salacious reputation, but it still points to something important about first generation livestreaming. Broadcasting was no longer a one-way street, it was, at least partially, interactive.

Further Reading Amazon's Twitch is a sleeping giant of media

DIGIDAY | WTF is Livestreaming

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