Magnet Schools Assistance Program
Magnet Schools Assistance Program
STEM/STEAM Network
CODING FOR ALL CONTENT AREAS
(Presentation Outline)
I. VIDEO: What Most Schools Don’t Teach
a. Introductions: Danielle Evers, Damu Mike, Luis E. Aguilar
b. Session Goals
i. Coding for All
ii. District Partnership
iii. Access to Resources
II.
a. The coding languages
i. Script and Drag and Drop
b. Beyond the Hour of Code
i. Code Studio
ii. Tutorials
iii. Live, in-person classes
c. STATS
i. Quantitative and qualitative reasons to teach code
d. TEACH
i. Levels: Elementary, Middle, and High School
ii. Additional Resources
1. 3rd Party Educator Resources
a. ScratchEd
b. CS-First
III. SCRATCH VIDEO:
a. Developed, owned, and operated by MIT, available free of charge to all
i.
b. ACTIVITY: Create or log into account
i. Q&A: The homepage explained
c. CREATE:
i. The Projects Editor explained
1. icons, tabs, tools, symbols, XY axis, etc…
d. ACTIVITY: Get the Sprite to do 3 different things
i. Q&A: How do I..?
e. SCRATCH STUDIO:
i. Saving and sharing projects in Studio
ii. Remixing existing projects
f. ACTIVITY: Debug It! 1.1
Magnet Schools Assistance Program
STEM/STEAM Network
CODING FOR ALL CONTENT AREAS
(Presentation Outline)
IV. CREATIVE COMPUTING: ScratchEd
a. Scratch-based Teacher Manual and Student workbook
i. Developed by Harvard Graduate School of Education
ii. Open source, downloadable, free of charge
iii. 6 Units, multi-lesson, semi-scripted
b. Unit Description:
i. BIG IDEA!
ii. Possible Path
iii. Objectives
iv. Activity Description
v. Resources
vi. Reflection Prompts
vii. Reviewing Student Work
viii. Notes
c. ACTIVITY: Debugging
i. Debug It! 1.2
ii. Debug It! 1.3
GOOGLE CS FIRST:
d. Scratch-based Teacher and Student Themed Modules attract kids in:
i. Art, Friends, Music, and Storytelling
ii. Developed by Google: cs- builds coding confidence for beginners
1. Targeted students in grades 4th-8th
2. All materials and resources are free
3. Teacher account and online request mandatory
a. Clubs are run by teachers and/or community volunteers
4. Technology
a. Access to computer lab or laptops (one per student)
b. Reliable internet/wi-fi connection
c. Access to students
d. Scratch-Access
5. Google Goals with CS-First:
a. Increase confidence
b. Instill courage
c. Grow perseverance
d. Provide a sense of belonging &
e. Demonstrate the impact
iii. Modules
1. High Seas (We will work with this module today)
2. Storytelling
3. Fashion & Design
4. Art
5. Friends
6. Social Media
7. Sports
8. Music & Sound
9. Game Design
10. Animation (Beta)
iv. PRACTICE
1. High Seas Module
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Presenter: Luis
Presenter: Danielle
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Presenter: Damu
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