Magnet Schools Assistance Program



Magnet Schools Assistance Program

STEM/STEAM Network

CODING FOR ALL CONTENT AREAS

(Presentation Outline)

I. VIDEO: What Most Schools Don’t Teach

a. Introductions: Danielle Evers, Damu Mike, Luis E. Aguilar

b. Session Goals

i. Coding for All

ii. District Partnership

iii. Access to Resources

II.

a. The coding languages

i. Script and Drag and Drop

b. Beyond the Hour of Code

i. Code Studio

ii. Tutorials

iii. Live, in-person classes

c. STATS

i. Quantitative and qualitative reasons to teach code

d. TEACH

i. Levels: Elementary, Middle, and High School

ii. Additional Resources

1. 3rd Party Educator Resources

a. ScratchEd

b. CS-First

III. SCRATCH VIDEO:

a. Developed, owned, and operated by MIT, available free of charge to all

i.

b. ACTIVITY: Create or log into account

i. Q&A: The homepage explained

c. CREATE:

i. The Projects Editor explained

1. icons, tabs, tools, symbols, XY axis, etc…

d. ACTIVITY: Get the Sprite to do 3 different things

i. Q&A: How do I..?

e. SCRATCH STUDIO:

i. Saving and sharing projects in Studio

ii. Remixing existing projects

f. ACTIVITY: Debug It! 1.1

Magnet Schools Assistance Program

STEM/STEAM Network

CODING FOR ALL CONTENT AREAS

(Presentation Outline)

IV. CREATIVE COMPUTING: ScratchEd

a. Scratch-based Teacher Manual and Student workbook

i. Developed by Harvard Graduate School of Education

ii. Open source, downloadable, free of charge

iii. 6 Units, multi-lesson, semi-scripted

b. Unit Description:

i. BIG IDEA!

ii. Possible Path

iii. Objectives

iv. Activity Description

v. Resources

vi. Reflection Prompts

vii. Reviewing Student Work

viii. Notes

c. ACTIVITY: Debugging

i. Debug It! 1.2

ii. Debug It! 1.3

GOOGLE CS FIRST:

d. Scratch-based Teacher and Student Themed Modules attract kids in:

i. Art, Friends, Music, and Storytelling

ii. Developed by Google: cs- builds coding confidence for beginners

1. Targeted students in grades 4th-8th

2. All materials and resources are free

3. Teacher account and online request mandatory

a. Clubs are run by teachers and/or community volunteers

4. Technology

a. Access to computer lab or laptops (one per student)

b. Reliable internet/wi-fi connection

c. Access to students

d. Scratch-Access

5. Google Goals with CS-First:

a. Increase confidence

b. Instill courage

c. Grow perseverance

d. Provide a sense of belonging &

e. Demonstrate the impact

iii. Modules

1. High Seas (We will work with this module today)

2. Storytelling

3. Fashion & Design

4. Art

5. Friends

6. Social Media

7. Sports

8. Music & Sound

9. Game Design

10. Animation (Beta)

iv. PRACTICE

1. High Seas Module

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Presenter: Luis

Presenter: Danielle

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Presenter: Damu

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