Waterdeep: Dragon Heist Monster Stats

Waterdeep: Dragon Heist Monster Stats

NAME / TYPE AC/hp Hit/PP ATT 1 / ATT 2

SPECIAL ATTACK IMMUNITY / OTHER S D C I W Ch Language / Vision HD / XP

Acolyte

10

+2 1d4 (2) club

1st level Cleric 3/1

+0 +0 +0 +0 +2 +0 Common

2d8

M humanoid 9

12

DC 12, +4 to hit

Medicine +4 / Religion +2

(1/4) 50

Allosaurus

13

+6 2d10+4 (15) bite

Pounce - charge + successful claw,

+4 +1 +3 -4 +1 -3 none

6d10+18

L beast 51

15 1d8+4 (8) claw

DC 13 STR or victim prone + bonus bite

Perception +5

Speed 60

(2) 450

Animated Armor 18

+4 1d6+2 (5) slam (x2)

I - all conditions

+2 +0 +1 -5 -4 -5 none

6d8+6

M elemental 33

6 (2 attacks)

V - dispel magic

I - poison, psychic

blindsight 60

(1) 200

Ankheg

14

+5 2d6+3 (10) bite +

acid spray 30' (R6) DC13 Dex or 3d6 (10)

+3 +0 +1 -5 +1 -2 none

6d10+6

L monstrosity 39

11 1d6 (3) acid +grapple grapple - ADV attack DC13 Dex to escape

Darkvision, tremor (2) 450

Ape

12

+5 1d6+3 (6) fist (x2) or

+3 +2 +2 -2 +1 -2 none

3d8+6

M beast 19

13 1d6+3 (6) rock

Athletics +5 / Perception +3 Climb 30

(1/2) 100

Apprent. Wizard 10

+2 1d4 (2) dagger

1st level Wizard 1(2) fire bolt, mending

+0 +0 +0 +2 +0 +0 Common

2d8

M humanoid 9

10

+4 to hit / DC12

burning hands, shield Arcana+4 / History +4

(1/4) 50

Archmage

12/15 +6 1d4+2 (4) dagger

18th level Wizard

R - spells, non-magic +0 +2 +1 +5 +2 +3 Common + any 5

18d8+18

M humanoid 78

12 ADV vs spells

+9 to hit / DC 17

weapons

INT+9/WIS+6/Arcana+13/History+13

(12) 8400

Assassin

15

+6 1d6+3 (6) sword (x2) Sneak - +4d6 w ADV Evasion- on Dex Save +0 +3 +2 +1 +0 +0 Common, Cant, +1 12d8+24

M humanoid 78

13 1d8+3 (7) crossbow Ass. - 1st turn ADV pass=0dmg / fail=1/2 DEX+6/INT+4/Stealth+9/Acrobat+6

(8) 3900

Axe Beak

11

+4 1d8+2 (6) beak

+2 +1 +1 -4 +2 -3 none

3d10+3

L beast 19

10

(1/4) 50

Bandit

12

+3 1d6+1 (4) scimitar

+0 +1 +1 +0 +0 +0 Common

2d8+2

M humanoid 11

10 1d8+1 (5) crossbow

(1/8) 25

Bandit Captain

15

+5 1d6+3 (6) scimitar (x2) Parry-? +2AC to 1 attack it can see

+2 +3 +2 +2 +0 +2 Common +1

10d8+20

M humanoid 65

10 & 1d4+3 (5) dagger

STR+4/DEX+5/WIS+2/Athletics+4/Deception+4

(2) 450

Bard

15

+4 1d6+2 (5) short sword Taunt (2/day) bonus 4th level bard +4 to hit +0 +2 +1 +0 +1 +2 Common +1

8D8+8

M humanoid 44

15 1d6+2 (5) short bow DC12 CHR or Disadv DC12 / 1st-4, 2nd-3 DEX +4/WIS+3/Acro+4/Percept+5/Perform+6

(2) 450

Beholder

18

+4 4d6 (14) bite

see Xanathar below Anti-magic -150' cone +0 +2 +4 +3 +2 +3 Deep, Undercommon 19d10+76

L aberration 180 22 Eye Rays DC16 (x3) Legend - any 1 ray

Perception +12

Darkvison 120 / fly 20 (13) 10K

Beholder Zombie 15

+3 4d6 (14) bite

Paralyze(C), Fear (W) I - poison, prone

+0 -1 +3 -4 -1 -3 Deep, Undercommon 11d10+33

L unead 93

9 Eye Rays DC14

Wound 8d8 (C), Disintegrate10d8 (D)

WIS +2

Darkvision 60

5 (1800)

Berserker

13

+5 1d12+3 (9) greataxe Reckless - ADV att.

+3 +1 +3 -1 +0 -1 Common

9d8+27

M humanoid 67

10

but opp. have ADV too

(2) 450

Black Pudding

7

+5 1d6+3 (6) pseudopod Corrode - 1d8 (4) acid I - acid, cold, slash +3 -3 +3 -5 -2 -5 none

10d10+30

L ooze 85

8 plus 4d8 (18) acid to attackers within 5' I - lighning, all cond Split on lightning/slash dmg Move 20 / Climb 20 (4) 1100

Bugbear

16

+4 2d8+2 (11) maul*

*Brute- extra die dmg

+2 +2 +1 -1 +0 -1 Common, Goblin

5d8+5

M goblinoid 27

10 1d6+2 (5) javelin

Surprise - +2d6 dmg

Stealth +6 / Survival +2

Darkvision

(1) 200

Carrion Crawler 13

+8 1d4+2 (4) tentacle + 2d4+2 (7) bite

spider climb

+2 +1 +3 -5 +1 -3 none

6d10+18

L monstrosity 51

13 poisoned DC13 CON ADV - Percept. Smell

Perception +3

Darkvision 60

(2) 450

Cat

12

+0 (1) claws

ADV - Percept. Smell

-4 +2 +0 -4 +1 -2 none

1d4

T beast 2

13

Percection +3 / Stealth +4

move 40 / climb 30

(0) 10

Commoner

10

+2 1d4 (2) club

+0 +0 +0 +0 +0 +0 Common

1d8

M humanoid 4

10

(0) 10

Cult Fanatic

13

+4 1d4+2 dagger (x2) +3 to hit / DC 11

ADV vs charm, fear +0 +2 +1 +0 +1 +2 Common

6d8+6

M humanoid 33

11 4th level Wizard

spells 4/3

Deception+4/Persuasion+4/Religion+2

2 (450)

Cultist

12

+3 1d6+1 (4) scimitar

ADV vs charm, fear +0 +1 +0 +0 +0 +0 Common

2d8

M humanoid 9

10

(1/8) 25

Waterdeep: Dragon Heist Monster Stats

NAME / TYPE AC/hp Hit/PP ATT 1 / ATT 2

SPECIAL ATTACK IMMUNITY / OTHER S D C I W Ch Language / Vision HD / XP

Crawling Claw

12

+3 1d4+1 (3) claw

Immune to turning I - poison, charm

+1 +2 +0 -3 +0 -3 Common (no speak) 1d4

T undead 2

10

exhaustion, poison

Move 20 / Climb 20 (0) 10

Death Dog

12

+4 1d6+2 (5) bite (x2) * DC12 CON posion ADV vs charm, fear +2 +2 +2 -4 +1 -2 none

6d8+12

M monstrosity 39

15 & diseased*

-5 max hp til cured blind, deaf, stun, unc. Perception +5 / Stealth +4

move 40

(1) 200

Deep Gnome

15

+4 1d8+2 (6) war pick ADV vs spells

spell DC11-non-detect +2 +2 +2 +1 +0 -1 Gnome, Terran, UC 3d6+6

S humanoid 16

12 1d4+2 (4) dart + DC12 CON or poisoned

blind, blur, disguise Invest+3/Percept+2/Stealth+4 darkvison / move 20 (1/2) 100

Demon, Barlgura 15

+7 2d6+4 (11) bite +

Reckless - ADV att. I - poison

+4 +2 +3 -2 +2 -1 Abyssal, telepathy 8d10+24

L fiend 68

15 1d10+4 (9) fists (x2) Innate spells

R - cold, fire, lightning DEX+5/CON+6/Perc+5/Steal+5 move 40 / climb 40 (5) 1800

Devil, Barbed

15

+6 1d6+3 (6) claws (x2) or Hurl Flame

I - fire, poison

+3 +3 +4 +1 +2 +2 Infernal, telepathy 13d8+52

M fiend 110 18 & 2d6+3 (10) tail

3d6 (10) fire (x2)

R - cold, non-magicW STR+6/CON+7/WIS+5/CHA+5/Decep+5/Percept+8 (5) 1800

Devil, Bearded

13

+5 1d8+2 (6) beard + DC12 CON or poisoned I - fire, poison

+3 +2 +2 -1 +0 +0 Infernal, telepathy

8d8+16

M fiend 52

10 & 1d10+3 (8) glaive ADV saves vs spells R - cold, non-magicW STR+5/CON+4/WIS+2

Darkvision 120

(3) 700

Devil, Chain

16

+8 2d6+4 (11) chains (x2) Fear Mask DC14WIS I - fire, poison

+4 +2 +4 +0 +1 +2 Infernal, telepathy 10d8+40

M fiend 85

11 + chain grapple

ADV saves vs spells R - cold, non-magicW CON+7/WIS+4/CHR+5

Darkvision 120

(8) 3900

Devil, Lemure

7

+3 1d4 (2) fist

Rebirth - if killed,

I - fire, poison, fear +0 -3 +0 -5 +0 -4 Infernal (can't speak) 3d8

M fiend 13

10

reborn in 1-10 days I - charm / R - cold

Darkvision 120

(0) 10

Devil, Spined

13 +2/+4 2d4 (5) tail &

1d4+2 (4) spikes (x2) I - fire, poison

+0 +2 +1 +0 +2 -1 Infernal, telepathy

5d6+5

S fiend 22

12 1d6 (3) fork or

ADV saves vs spells R - cold, non-magicW

Darkvision 120

(2) 450

Displacer Beast 13

+6 1d6+4 (7) + 1d6 (3) Avoidance - 0 dmg on Displacement- attack +4 +2 +3 -2 +1 -1 none / move 40

10d10+30

L monstrosity 85

11 tentacles (2)

save, 1/2 dmg on fail against it at Disadv

Darkvision 60

(3) 700

Doppelganger

14

+6 1d6+6 (7) slam (2) Surprise-ADV hit 1st r I - charm

+0 +4 +2 +0 +1 +2 Common

8d8+16

M monstrosity 52

11 & 3d6 (10) w surprise Shapechange

read thoughts

Deception+6 / Insight+3

Darkvision 60

(3) 700

Dragon, Bronze 18

+8 2d6+5 (12) claw (x2) breath (R 5-6) DC15 I - lightning

+5 +0 +4 +2 +1 +3 Common, Draconic 15d10+60

L Young dragon 142 17 & 2d10+5 (16) bite 10d10 (55) lightning DEX+3/CON+7/WIS+4/CHA+6/Percept+7/Stealth+6 blind / dark / fly 80 (8) 3900

Dragon, Gold

19 +14 2d6+8 (15) claw (x2) breath (R 5-6) DC21 I - fire (see Aurinax) +8 +2 +7 +3 +2 +7 Common, Draconic 19d12-133

G Adult dragon 256 24 & 2d10+8 (19) bite 12d10 (66) fire

DEX+8/CON+13/WIS+8/CHA+13/Perc+14/Stealth+8 blind / dark / fly 80 (17) 18K

Dragon, Faerie

15

+7 (1) bite

breath (5-6) DC11 d6 at will Invisibility

-4 +5 +1 +2 +1 +3 Draconic, Sylvan

4d4+4

T dragon 14

13 ADV vs spells

1-4 confuse, 5-6 stun 1/day major image Arcana+4/Percep+3/Stealt+7 dark / move10 / fly60 (2) 450

Drow

15

+4 1d6+2 (5) short sword spells DC11 darkness ADV-charm / I-sleep +0 +2 +0 +0 +0 +1 Elvish, Undecommon 3d8

M humanoid 13

12 1d6+2 (5) h crossbow faerie fire, levitate self sunlight disadv attack Perception+2 / Stealth+4

Darkvision 120

(1/4) 50

Drow Elite Warr. 18

+7 1d6+4 (7) sword (x2) spells DC12 darkness ADV-charm / I-sleep +1 +4 +2 +0 +1 +1 Elvish, Undecommon 11d8+22

M humanoid 71

14 1d6+6 (7) h crossbow faerie fire, levitate self ? Parry +3AC to 1 att DEX+7/CON+5/WIS+4/Stealth+10 Darkvision 120 (5) 1800

Drow Gunslinger 18

+6 1d6+4 (7) sword (x2) ADV-charm / I-sleep spells DC12 darkness +1 +4 +2 +0 +1 +2 Elvish,Undercommon 13d8+26

M humaniod 84

13 1d10+4 (9) pistol + 2d10 (11) poison

faerie fire, levitate self DEX+6/CON+4/WIS+3/Stealth+8 Darkvision 120 (4) 1100

Drow Mage

12/15 +2 1d6-1 (2) staff

10th level Wizard

ADV-charm / I-sleep -1 +2 +0 +3 +1 +1 Elvish, Undecommon 10d8

M humanoid 45

14 sum. Shadow demon +6 to hit / DC 14

spells-see Bregan capt Arc+6/Dec+5/Perc+4/Steal+5 Darkvision 120

(7) 2900

Druid

11/16 +2/+4 1d8 (4) quarterstaff 4th level Druid +4 hit

+0 +1 +1 +1 +2 +0 Druidic, Common, +1 5d8+5

M humanoid 27

14 1d8+2 (6) shillelagh +4 to hit /DC 12

Spells 1st(4), 2nd(3) Medicine+4/Nature+3/Perception+4

(2) 450

Duergar

16

+4 1d8+2 (6) war pick Enlarge - DMG x2 ADV vs poison, spells +2 +0 +2 +0 +0 -1 Dwarvish, UnderC

4d8+8

M humanoid 26

10 1d6+2 (5) javelin

Invisibility (1/day) illusion, charm, para R - poison

darkvision

(1) 200

Ettercap

13

+4 2d4+2 (7) claw +

Web (R5-6) DC11 STRspider climb

+2 +2 +1 -1 +1 -1 none / climb 30

8d8+8

M monstrosity 44

13 1d8+2 (6) bite + DC11 CON 1d8 (4) poison

darkvision 120

(2) 450

Fire Beetle, Gia. 13

+1 1d6-1 (2) bite

emit bright light 10'

-1 +0 +1 -5 -2 -4 none

1d6+1

S beast 4

8

blindsight 30

(0) 10

Waterdeep: Dragon Heist Monster Stats

NAME / TYPE AC/hp Hit/PP ATT 1 / ATT 2

SPECIAL ATTACK IMMUNITY / OTHER S D C I W Ch Language / Vision HD / XP

Flameskull

13

+5 3d6(10) fire ray (x2) 3/2/1 mage hand, MM I-cold,fire,pois,cond. -5 +3 +2 +3 +0 +0 Common / fly 40

9d4d18

T undead 40

12 Spells +5 to hit DC13 shield, blur, fireball R-lightning,necro,pierc Arcana+5 / Perception+2

Darkvision 60

(4) 1100

Flying Snake

14

+6 (1) bite +3d4 (7) pois. Does not provoke

-3 +4 +0 -4 +1 -3 none (blindsight10)

2d4

T beast 5

11

opportunity attacks

fly 60, swim 30

(1/8) 25

Flying Sword

17

+3 1d8+1 (5) long sword V - dispel magic

I -poison, psychic +1 +2 +0 -5 -3 -5 none / fly 50

5d6

S construct 17

7 camo - regular sword CON save or unc 1min all conditions

antimagic field - incapacitate blindsight 60

(1/4) 50

Gargoyle

15

+4 1d6+2 (5) bite &

indidtinguishable

I-exhaus,petrif,pois +2 +0 +3 -2 +0-2

Terran / fly 60

7d8+21

M elemental 52

10 1d6+2 (5) claw

from normal statue R-non magic weapon

Darkvision 60'

(2) 450

Gas Spore

5

+0 (1) spore touch DC10 Death burst all in 20' I - poison, all cond. -3 -5 -4 -5 -5 -5 none / fly 10

1d10-4

L plant 1

5 Con or burst infection DC15 CON or 3d6 (10) poison + disease (death in 1d12 days unless cured) blingsight 30

(1/2) 100

Gazer

13

+5 (1) bite

1-Charm / 2-Fear WIS 4-Frost 3d6 (10) DEX -4 +3 +2 -4 +0 -2 none

3d4+6

T aberration 13

14 Eye rays DC12 save 3-Push opp 30' STR I - prone

WIS+2/Percept+4/Stealth+5 darkvision 60

(1/2) 100

Ghast

13

+3 2d8+3 (12) bite

DC10 CON or poison I-posion,charm,exh +3 +3 +0 +0 +0 -1 Common

8d8

M undead 36

10 2d6+3 (10) claw + DC10 CON or paralyze R-necro

darkvision 60

(2) 450

Ghost

11

+5 4d6+3 (17) touch

Possession - (R6) I-cold,nec,pois,cond -2 +1 +0 +0 +1 +3 Common / fly 40

10d8

M undead 45

11 Visage-DC13Wis fear DC13CHR or possess R-acid,fire,lightning,thunder,non-magic weapon

darkvision 60

(4) 1100

Gibbering Mouth 9

+2 5d6 (17) bite + DC10 STR or prone

I - prone

+0 -1 +3 -4 +0 -2 none/dark 60/move10 9d8+27

M aberration 67

10 & spit (R5/6) DC13 DEX or blind / Gibbering- DC10 WIS or Confuse (d8, 1-4 no action, 5-6 random move, 7-8 random att. (2) 450

Goblin

15

+4 1d6+2 (5) scimitar bonus - Disengage

-1 +2 +0 +0 -1 -1 Common, Goblin

2d6

S humanoid 7

9 1d6+2 (5) short bow or Hide

Syealth+6

darkvision 60

(1/4) 50

Golem, Flesh

9

+7 2d8+4 (13) slam (x2) Lightning absorption - I-lightn,non-magicW +4 -1 +4 -2 +0 -3 Common (no speak) 11d8+44

M construct 93

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