Using computerized games to teach face recognition skills ...
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Journal Name
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Manuscript No.
Journal of Child Psychology and Psychiatry **:* (2010), pp **?**
Dispatch: 13.4.10 Author Received:
Journal: JCPP CE: Vinoth Kumar No. of pages: 10 PE: Bhagyalakshmi doi:10.1111/j.1469-7610.2010.02258.x
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Using computerized games to teach face
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recognition skills to children with autism
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spectrum disorder: The Let's Face It! program
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James W. Tanaka,1 Julie M. Wolf,2 Cheryl Klaiman,2 Kathleen Koenig,2 Jeffrey
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Cockburn,1 Lauren Herlihy,2 Carla Brown,2 Sherin Stahl,2 Martha D. Kaiser,3
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and Robert T. Schultz4
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1Department of Psychology, University of Victoria, British Columbia, Canada; 2Child Study Center, Yale University
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School of Medicine, USA; 3Department of Psychology, Rutgers University, USA; 4Department of Pediatrics, University
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of Pennsylvania School of Medicine, USA
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Background: An emerging body of evidence indicates that relative to typically developing children,
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children with autism are selectively impaired in their ability to recognize facial identity. A critical
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question is whether face recognition skills can be enhanced through a direct training interven-
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tion. Methods: In a randomized clinical trial, children diagnosed with autism spectrum disorder were
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pre-screened with a battery of subtests (the Let's Face It! Skills battery) examining face and object processing abilities. Participants who were significantly impaired in their face processing abilities were
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assigned to either a treatment or a waitlist group. Children in the treatment group (N = 42) received 20
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hours of face training with the Let's Face It! (LFI!) computer-based intervention. The LFI! program is
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comprised of seven interactive computer games that target the specific face impairments associated
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with autism, including the recognition of identity across image changes in expression, viewpoint and
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features, analytic and holistic face processing strategies and attention to information in the eye region.
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Time 1 and Time 2 performance for the treatment and waitlist groups was assessed with the Let's Face
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It! Skills battery. Results: The main finding was that relative to the control group (N = 37), children in
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the face training group demonstrated reliable improvements in their analytic recognition of mouth
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features and holistic recognition of a face based on its eyes features. Conclusion: These results indi-
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cate that a relatively short-term intervention program can produce measurable improvements in the
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face recognition skills of children with autism. As a treatment for face processing deficits, the Let's Face It! program has advantages of being cost-free, adaptable to the specific learning needs of the individual
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child and suitable for home and school applications. Keywords: Face recognition, autism, computer-
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based intervention, training, perceptual expertise. Abbreviations: LFI!: Let's Face It!; ASD: autism
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spectrum disorder; RCT: randomized clinical trial; PDD-NOS: pervasive developmental disorder, not
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otherwise specified; ADI-R: Autism Diagnostic Interview ? Revised; ADOS-G: Diagnostic Observation
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Schedule ? Generic; WASI: Wechsler Abbreviated Scale of Intelligence; WISC-III: Wechsler Intelligence
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Scale for Children; WAIS-III: Wechsler Adult Intelligence Scale; DAS: Differential Abilities Scales.
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42 While it has been said that nearly everyone is an ism perform equally as well or better than age- and
43 expert in face recognition (Carey, 1992), this claim IQ-matched typically developing children on per-
44 might not be true for children with autism. An ceptual tasks involving non-face stimuli (e.g.,
45 emerging literature suggests that many individuals houses) (Wallace et al., 2008; Wolf et al., 2008). The
46 with autism spectrum disorder (ASD) are less likely research suggests that a substantial proportion of
47 to attend to faces (Swettenham et al., 1998), are individuals with ASD present significant and selec-
48 impaired in face discrimination tasks (Behrmann tive problems in their face recognition abilities.
49 et al., 2006; Tantam, Monaghan, Nicholson, & Stir- Indeed, recent neuro-cognitive theories of autism
50 ling, 1989; Wallace, Coleman, & Bailey, 2008) and suggest that impaired face processing might lie at
51 have difficulty recognizing familiar faces (Blair, Frith, the root of the social dysfunction of the disorder
52 Smith, Abell, & Cipolotti, 2002; Boucher & Lewis, (Dawson et al., 2005; Schultz, 2005).
53 1992; Gepner, de Gelder, & de Schonen, 1996;
An open question is whether the face recognition
54 Hauck, Fein, Maltby, Waterhouse, & Feinstein, skills of individuals with autism can be enhanced
55 1998; Klin et al., 1999). Difficulties in face process- through direct training. In other domains, percep-
56 ing are not attributable to deficits in basic visual or tual expertise training has proved effective for
57 perceptual impairments because children with aut- enhancing the abilities of neurotypical individuals to
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recognize natural (Tanaka, Curran, & Sheinberg,
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2005) and artificial objects, `Greebles' (Gauthier &
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Conflict of interest statement: No conflicts declared.
Tarr, 1997). The expert training protocol emphasizes
? 2010 The Authors Journal compilation ? 2010 Association for Child and Adolescent Mental Health. Published by Blackwell Publishing, 9600 Garsington Road, Oxford OX4 2DQ, UK and 350 Main Street, Malden, MA 02148, USA
2 James W. Tanaka et al.
1 the quick and accurate recognition of objects at 1999; Wolf et al., 2008) and failure to perceive faces
2 specific, subordinate levels of abstraction. In face holistically (Gauthier, Klaiman, & Schultz, 2009;
3 processing, expert training has also been shown to Joseph & Tanaka, 2003; Teunisse & de Gelder, 4 improve recognition of other-race faces where five 2003)1. The LFI! games are organized into a theo-
5 days of intense practice at individuating other-race retical hierarchy of face processing domains that
6 faces successfully ameliorates other-race face rec- reinforce the child's ability to attend to faces
7 ognition (Tanaka & Pierce, 2009). Clinically, face (Domain I), recognize facial identity and expression
8 training has been shown to remediate severe face (Domain II) and interpret facial cues in a social
9 recognition deficits (i.e., developmental prosopagn- context (Domain III) (Tanaka, Lincoln, & Hegg,
10 osia) in which performance is so compromised that 2003). Each game is designed with engaging graph-
11 the individual has difficulty recognizing familiar ics, an original music track, and at least 24 levels of
12 friends and relatives. In one study, 14 months of game play that become progressively more chal-
13 intensive face training improved a patient with lenging and complex (see Figure 2). For children with
14 developmental prosopagnosia's ability to discrimi- ASD, computer-based instruction has the benefit of
15 nate configural differences in a face and to recognize providing a stable, consistent learning environment
16 famous people (DeGutis, Bentin, Robertson, & that can be customized to the instructional needs of
17 D'Esposito, 2007). Collectively, these studies dem- the user (Moore, McGrath, & Thorpe, 2000). In other
18 onstrate the efficacy of perceptual expertise training areas, computer training and multi-technology have
19 procedures for enhancing the object and face recog- been shown to be successful for teaching emotional
20 nition abilities of healthy adults and patients with skills to children with autism (Silver & Oakes, 2001;
21 face processing disorders.
Golan & Baron-Cohen, 2006; Golan et al., in press).
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Despite the positive face training results obtained
In the LFI! intervention study, children were pre-
23 with neurotypical adults and patients, few studies screened with Let's Face It! Skills Battery, a series of
24 have examined the effects of training to promote face measures that have been shown to be sensitive to the
25 expertise in children with autism. One exception is a face processing deficits in autism (Wolf et al., 2008).
26 recent study by Faja and colleagues (Faja, Aylward, Children with ASD who were significantly impaired
27 Bernier, & Dawson, 2008) where five male young on these measures relative to their age-matched
28 adults with ASD (mean age = 19.0 years, Full Scale peers qualified for the intervention study (see Meth-
29 IQ = 99.0) received training to identify Caucasian ods). Following the recommended guidelines for
30 faces according to age, gender and identity. After a assessing treatment efficacy (Lord et al., 2005), eli-
31 three-week training period, post-treatment results gible participants were randomly assigned to either
32 revealed that the training group showed greater an active treatment group (N = 42) or a waitlist con-
33 sensitivity to configural information (i.e., distances trol group (N = 37) in a randomized clinical trial
34 between the eyes) compared to untrained control (RCT). Children in the active treatment group played
35 participants. The Faja et al. results provide `proof of the LFI! games for an average of 20 hours in their
36 concept' that identity recognition skills can be home over a two- to four-month period. The child's
37 improved through practice in face recognition. game play was self-paced and not directly supervised
38 However, this approach has several limitations as a by the parent or caregiver. Performance was logged
39 general intervention for treating face processing on a file and sent on a weekly basis to the case
40 deficits in ASD. First, this was a relatively small managers to monitor treatment compliance. After 20
41 intervention study and the individualized treatment hours of treatment, the LFI! Skills Battery was
42 is less practical for a large-scale intervention. Sec- re-administered to the treatment and waitlist
43 ond, the protocol in Faja et al.'s paper does not participants. We hypothesized that children who
44 include any object condition. So, it is unclear whe- received the 20 hours of training with the LFI! pro-
45 ther the improved configural processing that they gram would show larger gains in their face process-
46 find for faces is in fact specific to this class of stimuli. ing abilities relative to children in the waitlist group
47 Third, the Faja et al. study focused on adult training as measured by the Let's Face It! Skills Battery.
48 which relied heavily on repeated presentations of the
49 same learning trials and speeded reaction time
50 responses. It is unlikely that this method would be Method
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appropriate for children with ASD's limited attention
This study was approved by the institutional review
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span and less reliable reaction times (Rinehart, Bradshaw, Brereton, & Tonge, 2001).
boards at both the Yale University School of Medicine
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The Let's Face It! (LFI!) program comprises seven
and the University of Victoria. All participants (or parents of minor participants) gave written informed
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interactive computer games that address the specific face processing deficits in autism, including inat-
consent after study procedures were fully explained
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tention to the eyes (Rutherford, Clements, & Sekuler,
to them.
58 2007; Wolf et al., 2008), impaired recognition of
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identity (Blair et al., 2002; Boucher & Lewis, 1992;
1 The Let's Face It! program can be downloaded free-of-charge
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Gepner et al., 1996; Hauck et al., 1998; Klin et al.,
from the website: .
? 2010 The Authors Journal compilation ? 2010 Association for Child and Adolescent Mental Health.
Face training 3
1 2
Participants
Wechsler Adult Intelligence Scale, 3rd edition (WAIS-III; Wechsler, 1997), or the Differential Abilities Scales
3
Participants of the present study included 79 children,
(DAS; Elliott, 1990). In cases in which a participant had
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adolescents, and young adults with autism spectrum
an IQ test administered clinically within the last year,
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disorders. Participants in the ASD group were recruited
an IQ measure was not re-administered, and scores
6 7 8
on the basis of previous diagnoses of autistic disorder, Asperger's disorder, or pervasive developmental disorder, not otherwise specified (PDD-NOS), through presentations at schools and parent organizations, and
from the previous administration were utilized for the purposes of the present study.
Eligible participants were randomly assigned to either an active treatment group or a waitlist control
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through existing relationships with families of children
group. Randomization was stratified by mental age
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on the autism spectrum. Participants were excluded
(above or below 8 years) and diagnosis (autistic dis-
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(a) if they had vision worse than 20?100 in both eyes,
order vs. autism spectrum (i.e., Asperger's disorder or
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(b) if, in the judgment of an experienced clinician, they
PDD-NOS). For purposes of stratification, mental age
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were unable to comprehend the instructions of the
was calculated as (chronological age * Full Scale IQ /
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experimental tasks, or (c) if they did not have face
100). The active treatment group consisted of 42 par-
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processing deficits significant enough to warrant
ticipants (34 males and 8 females) with a mean age of
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intervention (inclusion required impairments of 2 or
10.5 (SD = 3.8) and a mean full scale IQ of 93.6 (SD =
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more standard deviations below age-matched typically
22.1). The active treatment group comprised 27 indi-
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developing controls on at least 33% of variables, or 1 or more standard deviations below controls on at least 50% of variables).
viduals with autistic disorder, 6 with Asperger's disorder, and 9 with PDD-NOS. The waitlist control group was composed of 37 children (28 males and 9 females)
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Autism spectrum diagnoses were confirmed based on
with a mean age of 11.4 (SD = 3.7) years and a mean
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DSM-IV criteria through use of the Autism Diagnostic
full scale IQ of 95.9 (SD = 23.4). The waitlist control
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Interview ? Revised (ADI-R; Rutter, Le Couteur, & Lord,
group comprised 17 individuals with autistic disorder,
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2003) and the Autism Diagnostic Observation Schedule
6 with Asperger's disorder, and 14 with PDD-NOS. The
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? Generic (ADOS-G; Lord, Rutter, DiLavore, & Risi,
active treatment and waitlist control groups did not
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1999) by a clinician trained in their administration,
significantly differ with regard to age (t(77) = 1.12, n.s.)
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with at least five years of experience working with
or IQ (t(77) = .45, n.s.). Mean ADOS and ADI algorithm
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individuals with autism spectrum disorders. In some
totals for the two groups are presented in Table 1.
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cases, data were missing (ADOS: 2 missing; ADI: 5
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missing), or participants did not meet criteria for an autism spectrum disorder on one of these measures (ADOS: 11 did not meet; ADI: 8 did not meet; note that there is no overlap in these numbers; i.e., all partici-
The Let's Face It! Skills Battery
The primary outcome measures for the present study were the facial identity and object processing subtests
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pants met criteria on at least one of the two diagnostic
of the Let's Face It! (LFI!) Skills Battery. The LFI! Skills
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measures). In these instances, a final diagnostic deci-
Battery is a comprehensive, computer-based battery
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sion was made by consensus among two or more clini-
that assesses perception of facial identity across a
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cians with at least five years of experience in the field of
broad range of face processing tasks (for more details
36 autism spectrum disorders, independent of any about the individual subtests, see Wolf et al., 2008).
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knowledge of how the child performed on the study's
The subtests evaluate the child's ability to: 1) match
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outcome measures.
faces across changes in expression and masked fea-
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IQ was obtained for all participants using either the tures, 2) discriminate featural and configural changes
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Wechsler Abbreviated Scale of Intelligence (WASI;
in faces, 3) recognize face features presented in isola-
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Wechsler, 1999), the Wechsler Intelligence Scale for
tion and in the whole face, and 4) identify faces in an
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Children, 3rd edition (WISC-III; Wechsler, 1991), the
old/new recognition task. The battery also includes two
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Table 1 Mean ADOS and ADI algorithm scores for the active treatment and waitlist control groups. Note that 4 participants are
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excluded from the ADI averages, because they were administered an alternate version of the ADI (due to their recent prior partic-
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ipation in another study that utilized that version)
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ADOS Module 1
ADOS Module 2
ADOS Module 3
ADOS Module 4
ADI
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Active treatment
N
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Communication total
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Socialization total
1 7.00 9.00
7 6.14 9.71
27 5.22 9.78
6 4.67 9.00
37 17.24 25.08
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Stereotyped Behaviors total
N/A
N/A
N/A
N/A
4.70
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Waitlist control
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N
Communication total
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Socialization total
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Stereotyped Behaviors total
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ASD cutoffs
0 N/A N/A N/A
4 6.25 12.00 N/A
23 4.74 8.57 N/A
9 4.56 8.89 N/A
33 15.70 22.73
5.03
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Communication
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Socialization
Stereotyped Behaviors
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2 4 N/A
3 4 N/A
2 4 N/A
2
8
4
10
N/A
3
? 2010 The Authors Journal compilation ? 2010 Association for Child and Adolescent Mental Health.
4 James W. Tanaka et al.
1 control subtests with non-face stimuli that assess the ment, allocation, follow-up and analysis phases of the
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child's ability to discriminate featural and configural
Let's Face It! intervention.
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changes in houses and their short-term recognition of
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cars.
Active treatment. The Let's Face It! intervention is
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composed of 7 computer games targeting various face
6 Procedure 7
processing skills, as described in Appendix I. Screenshots from two of the games are presented in Figure 2.
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Participants came to the Yale Child Study Center for an initial, 2-day (Time 1) visit. During that visit, they were administered the Let's Face It! Skills Battery in addition to other neuropsychological and behavioral measures
Players were able to select mode and level of play. Computer-animated graphics and high-score tables were included within each game as incentives to increase motivation to engage in the intervention.
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(e.g., IQ testing, diagnostic measures, and other
Participants assigned to the active treatment group
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experimental measures not reported in the present
were provided with the Let's Face It! computer game
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paper).
intervention to take home with them, and were
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At the end of their Time 1 visit, upon confirmation of
instructed to play the games for at least 100 minutes
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study eligibility (as described above), participants were
per week. Each week, parents sent the researchers log
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randomly assigned to either the active treatment or
files (automatically generated by the software) that
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waitlist control group. Participants assigned to the ac-
documented details about the participant's game play.
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tive treatment group underwent the Let's Face It!
Based on these log files, researchers were able to
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intervention (as described below) for an average of 20.2 (SD = 10.3) hours of intervention over an average period of 19.1 (SD = 7.3) weeks. Participants in the waitlist
monitor participants' compliance with the intervention. An assigned case manager provided parents with feedback about their child's game play and suggested
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control group underwent treatment as usual for a
games for the participant.
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comparable period of time. Following the intervention or
All participants received monetary compensation for
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waitlist period, participants returned to the Yale Child
their game play. In addition, all families were provided
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Study Center for a follow-up (Time 2) visit, at which time
with a set of plastic token reinforcers to use to increase
25 the LFI! Skills Battery was repeated to assess for motivation to comply with the intervention. The way in
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intervention outcome. See Figure 1 for a diagram
which these tokens were used was individualized for
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describing the progress of subjects through the enroll-
each participant and was implemented by parents in
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LOW RESOLUTION FIG
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Figure 1 Diagram showing subjects' progress through the enrollment, allocation, follow-up and analysis phases of 1
60 the Let's Face It! intervention study
? 2010 The Authors Journal compilation ? 2010 Association for Child and Adolescent Mental Health.
Face training 5
Colour online, B&W in print
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(a)
(b)
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13 Figure 2 Sample screen shots from two of the Let's Face It! games. (a) In the game Splash, faces appear at random
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locations in the display and the child's task is to `splash' the faces matching the identity of the target face (e.g.,
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Wendy). (b) In ZapIt, the child uses a face `launcher' to connect three faces of the same identity. As the difficulty level
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increases, faces can vary across multiple cues, such as viewing angle, expression and clothing
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18 consultation with their case manager. Participants had domization was stratified by mental age (above or
19 the option of participating in a `high-scores website' in below 8 years) and diagnosis (autistic disorder vs.
20 which their high scores for the game were posted on a autism spectrum (i.e., Asperger's disorder or PDD-
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website (under a pseudonym to ensure confidentiality)
NOS). For purposes of stratification, mental age was
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so that participants could compete against one another,
calculated as (chronological age * Full Scale IQ /
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thus adding another incentive to increase and improve game play.
100). The active treatment group consisted of 42
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Participants continued in the intervention until their
participants (34 males and 8 females) with a
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total intervention time reached 20 hours. Note that a
mean age of 10.5 and a mean full scale IQ of 93.6.
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small number of participants completed fewer than 20
The active treatment group comprised 27 individuals
27 hours of intervention, which is attributable to two with autistic disorder, 6 with Asperger's disorder,
28 causes: 1) Due to a technical error in the software's and 9 with PDD-NOS. The waitlist control group was
29 logging capability, some early study participants' logged composed of 37 children (28 males and 9 females)
30 time on game was inflated, so that at the time of their with a mean age of 11.4 years and a mean full scale
31 Time 2 visit (when the software logs indicated 20+ hours IQ of 95.9. The waitlist control group comprised 17
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of game play), they had in fact played somewhat less
individuals with autistic disorder, 6 with Asperger's
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than 20 hours (n = 3). Once this error was identified,
disorder, and 14 with PDD-NOS. The Time 1 to Time
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total time on game for these participants was corrected,
2 analyses were Bonferroni adjusted for the multiple
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and these lower total game play times are reflected in the overall average time on game reported here. The
comparisons to p < .05 (using a corrected alpha of
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technical glitch in the software was corrected so that it
.007).
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did not affect subsequent participants. 2) Some partic-
One of the LFI! Skills Battery subtests, Parts/
38 ipants discontinued game play midway through the Whole Identity, demonstrated a significant interac-
39 intervention period, but agreed to come back for a tion between group and timepoint (see Table 2).
40 follow-up visit so as not to lose their data entirely.
This subtest assesses the extent to which individ-
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uals use a featural or holistic face recognition
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strategy (Tanaka & Farah, 1993). In the Parts/
43 Results
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Wholes task (see Figure 2), participants are presented with a whole study face and then, in a
45 Separate mixed factorial ANOVAs were conducted for two-alternative forced choice paradigm, are asked
46 each of the LFI! Skills Battery's facial identity sub- to identify a face part presented either in isolation
47 tests. In each of these analyses, the independent or in the whole face. On this subscale, recognition
48 variables were group (active treatment, waitlist con- of an isolated eye or mouth part from a study face
49 trol) and timepoint (Time 1, Time 2), and the provides an index of analytic processing whereas
50 dependent variable was total percentage accuracy on recognition of the part when tested in the whole face
51 the given subtest. To assess for intervention out- stimulus is a measure of holistic processing.
52 come, the comparison of interest was the interaction Results of the significant group ? timepoint inter-
53 between group and timepoint, in order to determine action for the Parts/Whole Identity task, F(1, 71) =
54 whether the active treatment group demonstrated 9.15, p < .003, are depicted in Figure 3. For the
55 significantly greater improvement from Time 1 to active treatment group, direct comparisons between
56 Time 2 than did the waitlist control group. Interac- Time 1 and Time 2 showed reliable gains in the part
57 tion effects for each of the LFI! Skills Battery identity mouth condition, F(1, 38) = 5.35, p < .05, and whole
58 subtests are depicted in Table 2. Eligible partici- eyes condition, F(1, 38) = 7.69, p < .001 (Figure 4).
59 pants were randomly assigned to either an active There was a trend toward reliable improvements
60 treatment group or a waitlist control group. Ran- after training for recognition of the part eyes,
? 2010 The Authors Journal compilation ? 2010 Association for Child and Adolescent Mental Health.
6 James W. Tanaka et al.
1
Table 2 Group ? Timepoint interaction effects for each of the Let's Face It! Skills Battery subtest
2
Time 1
Time 2
F
p
3
4
Face subtests
5
Face dimensions
Active: 72.1%
Active: 79.8%
F (1, 75) = .20
n.s.
6
Waitlist: 74.2%
Waitlist: 81.0%
Immediate memory for faces
Active: 43.1%
Active: 43.0%
F (1, 71) = .47
n.s
7
Waitlist: 46.3%
Waitlist: 49.2%
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Matching identity
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Masked features
10
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Expression
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Parts/Whole identity
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Active: 52.1% Waitlist: 54.6% Active: 49.1% Waitlist: 56.4% Active: 58.3% Waitlist: 63.3%
Active: 58.1% Waitlist: 58.5% Active: 52.0% Waitlist: 59.2% Active: 64.1% Waitlist: 63.1%
F (1, 73) = .77 F (1, 75) = .00 F (1, 71) = 9.15
n.s. n.s. p = .003
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Object subtests
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House dimensions
Active: 67.1%
Active: 72.8%
F (1, 68) = .53
n.s.
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Waitlist: 68.8%
Waitlist: 73.0%
Immediate memory for cars
Active: 49.4%
Active: 54.0%
F (1, 43) = .33
n.s.
17
Waitlist: 51.8%
Waitlist: 53.6%
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20 p = .06, and whole mouths, p = 07. Of note, the p < .01, as shown in Figure 5. None of the group by
21 waitlist control group showed marginally higher timepoint interactions for the other face or object
22 accuracy at baseline than the active treatment subscales were reliable, p < .05.
23 group (t(72) = 1.95, p = .06). The reason for this
To investigate the relationship between improve-
24 baseline difference is unknown and likely reflects ment on the Parts/Whole Identity subtest and par-
25 chance error, given that participants were randomly ticipant characteristics, correlations were conducted
26 assigned to groups. In response to this baseline between the Time 2 minus Time 1 difference score
27 difference, a follow-up analysis was conducted (for the Parts/Whole Identity subtest total score) and
28 using groups that were matched at baseline. These each of the following participant characteristics: age,
29 matched groups were created by eliminating from IQ, ADOS Social algorithm total, ADOS Communi-
30 the analysis the waitlist participants who had the cation algorithm total, ADOS Communication +
31 highest scores at baseline, resulting in an average Social algorithm total, ADI Social algorithm total,
32 accuracy for both groups of 58% at Time 1. Using ADI Communication algorithm total, ADI Stereo-
33 these matched groups, the group ? timepoint typed Behaviors algorithm total, and total time on
34 interaction remained significant, F(1, 63) = 7.33, intervention (in minutes). Improvement from Time 1
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(a)
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(b)
(c)
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Figure 3 The Parts/Whole Test: (a) Study face, (b) `Part' test condition and (c) `Whole face' test condition. Note that in 2
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`part' and `whole face' test conditions, the target and foil items only differ with respect to the critical eye features.
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Analytic processing is measured by the correct recognition of the part in the isolated test condition. Holistic pro-
60 cessing is measured by improved recognition in `whole face' test condition relative to the isolated `part' test condition
? 2010 The Authors Journal compilation ? 2010 Association for Child and Adolescent Mental Health.
L O WColour online, B&W in print LOW RESOLUTION FIG
Face training 7
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LOW RESOLUTION FIG
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Figure 4 Significant (p = .003) group ? timepoint interaction for the Parts /Whole Identity task. The active treatment 3 group showed reliable gains in their ability to recognize mouths in isolation (*p < .05) and to process eyes holistically
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(**p < .01)
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LOW RESOLUTION FIG
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However, the local bias is not immutable to train-
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ing and practice. Children who participated in the
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Let's Face It! face program improved in the holistic
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recognition of the eyes. The improvement in holistic
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eye recognition is notable because individuals with
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autism are more likely to ignore distinguishing
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information in the eye region in favor of the less
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informative region of the mouth (Rutherford et al.,
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2007; Wolf et al., 2008). Thus, as measured by the
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Parts/Whole test, the Let's Face It! intervention was
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successful in redirecting the participants' attention
29
to the eyes and integrating eye information in the
30
Figure 5 Group ? timepoint interaction for the Parts/ 4 whole face.
31 Whole Identity subtest when groups were matched at
The reliable improvements of the participants in
32 baseline, F(1,63) = 7.326, p < .01. The active treatment the treatment group cannot be attributed to baseline
33 group showed a significant increase in scores from Time differences. When participants in the treatment
34
1 to Time 2 (p < .001), while the waitlist group showed
group and waitlist group were matched according to
35
no change
the Time 1 performance, individuals in the treatment
36
to Time 2 did not correlate significantly with any of
group nevertheless showed appreciable gains com-
37
these participant characteristics.
pared to the control group. The results were specific
38
to faces, indicating that the improvement was not a
39
general training effect. To our knowledge, this is the
40 Discussion
41
first time that it has been shown in a large-scale, randomized clinical trial that face recognition abili-
42 In this study, it was found that 20 hours of face ties of children with autism can be improved through
43 training with the Let's Face It! program was suffi- an unsupervised, computer-based intervention.
44 cient to improve the analytic and holistic face pro-
In contrast to the perceptual gains demonstrated
45 cessing skills of children in the treatment group as on the Parts/Wholes measure, participants in the
46 assessed by the Parts/Wholes Identity Test. The treatment group did not improve in their ability to
47 post-treatment results revealed that LFI! training detect featural and configural face changes (Dimen-
48 enhanced the recognition of both the eye and mouth sions test), to identify faces across changes in
49 face features. Interestingly, the largest improve- expression and orientation (Matching Identity tests)
50 ments were found in analytic recognition when the or to recognize faces over a short retention (Imme-
51 face parts were tested in isolation. This finding is diate Memory for Faces test) relative to the waitlist
52 compatible with other results showing that individ- group. The absence of an interaction effect might
53 uals with autism are biased toward an analytic reflect practice effects from Time 1 testing to Time 2
54 approach to face processing (Gauthier et al., 2009; testing or overall, developmental improvements. The
55 Joseph & Tanaka, 2003). This result provides fur- absence of training-specific effects on these other
56 ther evidence that as a general perceptual strategy, measures suggest that further modification and
57 individuals with ASD focus more on the details of a improvements of the program are required, such as
58 stimulus rather than its global properties (Behr- providing children with explicit, rule-based strate-
59 mann et al., 2006; Mottron, Dawson, Soulieres, gies for aiding recognition (Faja et al., 2008). It is also
60 Hubert, & Burack, 2006).
possible that the treatment dosage of 20 hours was
? 2010 The Authors Journal compilation ? 2010 Association for Child and Adolescent Mental Health.
8 James W. Tanaka et al.
1 not sufficient to promote across-the-board improve-
This material is available as part of the online
2 ments in face processing.
article from:
3
Despite its limitations, the Let's Face It! program
4 shows promise as an effective intervention tool and 10.1111/j.1469-7610.2010.02258.x
5 treatment alternative. From a practical standpoint,
Please note: Blackwell Publishing are not respon-
6 the computer-based treatment is cost-free, can eas- sible for the content or functionality of any supple-
7 ily be implemented in a home, school or clinical mentary materials supplied by the authors. Any
8 environment and available on multiple operating queries (other than missing material) should be
9 systems (i.e., Mac OSX, Windows). The program does directed to the corresponding author for the article.
10 not require direct supervision and can be customized
11 to the learning skills of the individual child. Although
12 the extent to which gains on computer-based pro- Author notes
13 14
grams directly translate into improved socialization skills is unknown, it is believed that the Let's Face It!
Robert T. Schultz is now at the University of Penn-
15
program provides an important bridge for children
sylvania, Cheryl Klaiman at the Children's Health
16
with ASD to the face processing skills that are critical
Council, Mikle South at Brigham Young University and Martha D. Kaiser at Rutgers University.
17 in real-world face-to-face interactions. Indeed, the
18 program is not intended to be a stand-alone treat-
19 ment or a substitute for human interaction, but Acknowledgements
20 might best used in conjunction with human inter-
21 ventionists (Rogers, 2000) who can reinforce the This study was funded by grants from the NIH (Studies
22 principles introduced in the Let's Face It! software.
to Advance Autism Research and Treatment), the
23
In summary, our results demonstrate that like James S. McDonnell Foundation, the National
24 other forms of perceptual expertise, face processes Science Foundation (#SBE-0542013) and the Na-
25 are amendable to the effects of training and practice. tional Science and Engineering Research Councils of
26 In this study, 20 hours of Let's Face It! training was Canada. The authors wish to thank the following
27 sufficient to boost the face recognition skills of chil- individuals who were instrumental in software pro-
28 dren with ASD. Although this is a non-trivial gramming, data collection, and/or data entry: Mikle
29 investment of time, it pales in comparison to the South, James McPartland, Jennifer Hetzke, Diane
30 lifetime of experience that children have with faces. Goudreau, Dave Swanson, Zena Rittenhouse, Megan
31 Yet, this relatively modest amount of face training Myers, Andy Auerbach, Daniel Grupe, and Malia
32 was enough to bring about measurable gains in Wong. We also wish to thank the participants and
33 analytic and holistic face recognition skills of chil- their families who made this research possible.
34 dren with ASD. While encouraging, these results are
Online access to the Let's Face It! Skills Battery
35 only a first step toward developing a comprehensive can be obtained by contacting James Tanaka at
36 curriculum in face processing. Further research is jtanaka@uvic.ca.
37 warranted to test the long-term benefits of face
38 training and the degree to which training transfers to
39 everyday social skills.
40
Correspondence to
41
42 Supplementary material
James Tanaka, Department of Psychology, Univer-
43 44 45
The following supplementary material is available for this article:
sity of Victoria, Victoria, BC, V8W 3P5, Canada; Email: jtanaka@uvic.ca; or Robert T. Schultz, Center for Autism Research, The Children's Hospital of
46
Appendix 1. Description of the Let's Face It! Philadelphia, 8th Floor Suite 860, Philadelphia, PA
47
games (Word document)
19104, USA; Email: schultzrt@chop.edu
48
49
50
Key points
51
52
? Children with autism have significant deficits in face recognition.
53
? As a form of perceptual expertise, it is hypothesized that face recognition skills can be improved through
54
practice and training.
55
? In a randomized clinical trial, impaired face recognition was ameliorated through 20 hours of computer-
56
based treatment with the Let's Face It! program.
57
? The Let's Face It! program is a practical intervention in face processing for children with ASD.
58
? The Let's Face It! program can be downloaded free of charge from the website:
59
naka/letsfaceit.
60
? 2010 The Authors Journal compilation ? 2010 Association for Child and Adolescent Mental Health.
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