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Blood Bowl Resurrection

Tournament rules

Hello, Andy Hall here! Before I start I want to thank you for participating in Blood Bowl Resurrection. Blood Bowl is a great game but is only successful with coaches like you, who support events and play games.

Firstly, before we get down to the nitty-gritty can I invite you to a night of fun and merriment in Bugman’s bar on the Saturday evening. As well as cheap beer and food Jervis and I have planned a cunning pub quiz and many other cool things throughout the night so if you’re in Nottingham the night before the tournament come and join us – it’ll be a riot!

Timetable for Sunday 17th of March

9-10am registration

10 am - first game (2 hours)

12 pm - lunch (1 hour)/ team painting judging

1 pm - second game (2 hours)

3 pm - break (1/2 hour)

3.30 pm - third game (2 hours)

5.30 pm - break (1/2 hour)

6 pm - fourth and final game (2 hours)

8-8.30 pm awards (1/2 hour)

8-30 pm - Q and A plus home time for those who do not wish to stay.

Please be on time for registration, you should be ready to begin by 10am, no later! As you can see the timetable is quite tight due to trying to get four games of Blood Bowl in one day. I would ask that you play at a brisk pace. If your opponent is taking a long time for his turn remind him that the four-minute rule is in play.

Format

Blood Bowl Resurrection is actually a dry run for the Majors that start next year (the first being The Blood Bowl which will be held at Warhammer World and is provisionally scheduled for January 2003). To this end the format is experimental and so I would ask you to bear with us as we try this out. There will be a debrief with Jervis and me at the end of the day so your feedback is welcomed.

The rules from the Blood Bowl Death Zone and 2001 Blood Bowl rules set are to be used unless specially stated below.

All Teams must be rookie teams with a starting value of 1,000,000 and a TR of 100. All models in your team must be appropriate or converted Citadel miniatures. All models must be painted. This means more than an undercoat!

The tournament is a one-day event that will be played over four games. The structure will be a Swiss-style format, this means that for each round the rank of the team will determine the opponent. Teams will be ranked after each game using the following criteria in the order given: Tournament points, touchdowns scored, casualties caused.

Tournament Points

This is how we will rank you throughout the tournament and will be the largest deciding factor of who the winner will be. You will record your score on the results card after each game from the list below.

Win 3 points

Draw 2 points

Lost by one 2 points

Lost by two or more 1 point

Concede 0 points

Sportsmanship

At the end of the last game you will be asked to nominate the most sporting player. Each nomination a player receives will earn him 1 Tournament point.

Painting

Up to three Tournament points are awarded for team painting. You get one point for each of the below criteria achieved. (The judges decision is final).

+1 Painted: The team is painted, all models have at least 3 colours on them.

+1 Detailed: All models have had the details of the model painted in a variety of colours or with noticeable effects. This discriminates between the merely painted team and the team that has had attention paid to it.

+1 Striking: The Team makes the judges literally go “Wow!”

During lunch the judges will round up what they deem to be the three best painted teams in the tournament. Through out lunch you will be able to vote on what you believe is the best-painted team. The winner will receive a special prize at the end of the day.

Team Building

Four games is not really enough for the league rules to take effect but we still want to give players the feeling of team building and management so we’ve come up with this simple but hopefully effective system. After every game you may pick a skill and give it to one of your players. You may not stack additional skills on players so only one new skill per player. Players may only take skills from the relevant skill categories, so no Chaos Dwarfs with Pass etc. Note: you can only gain skills not traits. This system replaces the League and Star Player points system in the Blood Bowl handbook.

Referees

Ref’s will be on hand throughout the day. Try and sort any queries or misdemeanours between yourselves. However if you really need to you can call over the ref. His decision is always right; if he says a Dwarf can fly, you say “how high?” In the case of any unpleasantness the refs have two cards a yellow and a red. If you are shown a yellow card then you will lose 5 points, if you are shown a red then you will lose a whooping 10 points. The moral here is to remember that at the end of the day we are playing with little toy men so lets have fun and make sure the refs keep their cards in their pockets.

The Glittering Prizes

At the end of the day the overall winner will receive the Blood Bowl Resurrection Cup. Other prizes will be awarded for Best Sportsman, Best Painted Team and Most Touchdowns (plus any other awards we think of in the meantime).

The Teams

Only the official teams as of the 2001 rules review maybe entered into Resurrection. To clarify so there is no doubt they are: Human, Orc, Dwarf, High Elf, Skaven, Dark Elf, Chaos, Chaos Dwarf, Undead, Goblin, Halfling, Wood Elf, Norse, Lizardman and Amazon teams.

No other teams are allowed. Teams must be written out on the official Death Zone team pad. You must bring two copies, give one to the officials at registration, and keep the other one for your own reference. Make sure your team is correct, as team rosters will be checked and any mistakes (even if not deliberate) will result in that player getting a yellow card.

Star Players

You may use a Star Player if you wish they cost the full price on the card and may not be given any skills during the tournament. You may only use the officially sanctioned Star Players from the 2001 Blood Bowl rules review. See for the official list of Star Players if you are unsure.

Other Stuff

Even as I type this I’m feverishly working away at the Blood Bowl annual which Nuffle-permitting will be released at Blood Bowl Resurrection, this will include all the best articles from the past year in Blood Bowl magazine and the 2001 rules review in a one nicely formatted tome. We will no doubt have other cool Blood Bowl related stuff available to buy from Mail Order and the Warhammer World shop.

Things You Will Need To Bring with You

You will need your ticket, two team rosters, your painted team, blocking dice, D6 and D8 dice, Throw-in and pass templates, a card dug-out (basically everything but the pitch!).

Questions and Answers

Can I use Daemons or Daemonic teams?

No, Daemons are not official, until we produce models for them, which will sometime on 2003.

Do I need models to represent my cheerleaders and other coaching staff?

Yes, all coaching staff needs to be represented by a suitable Citadel model. So don’t forget your apothecaries!

Can I play with Khemri or Vampire Count teams?

No, the Khemri team has not been released yet so only the Undead Team in Death Zone (with amendments in the 2001 rules review) maybe used.

Will the BBCS be there?

Yes, a couple of guys as well as me and Jervis will be about to let you know how the BBCS is coming on and what it’s all about.

I’m planning on arriving on Friday/Saturday where can I spend the night(s)?

Give Nottingham information centre a call on (0044)115 915 5330 if calling from abroad or 0115 915 5330 if calling from in the UK.

If you have any other questions then you can contact me at

fanatic@games-workshop.co.uk if its regarding the tournament rules and format.

If it’s a more practical issue then Gareth Harvey, the event organiser can be contacted at

GarethH@games-workshop.co.uk

I’m looking forward to seeing you there, until then may Nuffle bless your blocking dice!

Andy

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