Minecraft giant lucky block command 1. 12. 2
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Minecraft giant lucky block command 1. 12. 2
HOTEL ONLY ONE COMMAND BLOCK My name is Dylan Tart and this is my first Instructable. I am an 11 year old homeschooler who enjoys everything Minecraft.In in this class, I will teach you how to make a lucky block (no mods) in Minecraft.Let's start! Dig a 3 x 3 hole that is 3 blocks deep. You can use your hand or a shovel. Place an observer block face up in the middle of the hole. The observer must be at ground level. For a command block, place this command in the chat box:/give @s command_blockPlace the command block under the observer. Fill in one of these commands:/give @p diamond 5/summon stray/summon pigs/summon lightning_bolt/give @p dirt 100/give @p iron_swordFill in the rest of the hole so it flushes with the ground. A sponge/yellow wool on top of the observer block. Break the block and see what happens! Congratulations!! You're done with this instructable. Website ? Minecraft Mods ? Lucky Block Mod 1.16.4/1.15.2 (Thousands of Random Options) Author: Player in Need 3 Weeks Ago 6,063,468 views Lucky Block Mod 1.16.4/1.15.2 adds just one Minecraft block but over a hundred options for options. Just my Lucky Block, cross your fingers, and hope it will drop the items you need. But now, with this new version, you can expect more than just items. Lucky block mod can spawn animals, monsters, other units and even structures. From giants to fireworks, sticks to diamonds, Lucky Block will give you an exciting experience every time you mine it. Gold. Think about it, there's not much need for it really. There is no need to waste your gold on tools, swords and armor. How many watches do you need when you can just look at the sun. And if you need nuggets to make potions, all it takes is a gold bar, and you already have nine. Do you wish there were better things to do with your gold? Or maybe if you could trade it for something else? Now there is a block that makes gold worth mining. It is called Lucky Block, and can be crafted with 4 gold ingots and a dropper, and can also be found naturally in your world. When you mine this block it will have an equal chance of dropping items, spawning units or structures. Features: Luck Levels Lucky blocks can get different 'luck levels' if you put them in a crafting table with certain items. 'Luck' of a lucky block is diplayed as a bar from 0 to 100. The higher the luck level, the more likely it is the lucky block will give you something good. Luck levels can also be negative, 0 to -100. Negative luck levels make lucky blocks unlucky. There are 3 Lucky Blocks in the creative inventory. One is normal, one has a luck level of 80 and a -80. Only Lucky Blocks with a luck level of 0 can be stacked. List of items that affect luck level is under 'Crafting'. Generation Lucky blocks can now also generate the inside of custom structures. The current structures are a quartz 'Greek temple' structure and a wreck of stome bricks and Lucky blocks in in will have a luck level between 50 and 100, but in the wreck it is -50 to -100. By default there is a 50/50 chance a lucky block will spawn on its own or in a structure. Lucky Blocks on its own has a luck level of -20 to 20. Spawnrate back to 1 in 200 per chunk. Drops Added 100 new drops. A temple with 8 Luckly Blocks (rare). 2 lucky blocks. One lucky one. A non. Choose wisely. A bunch of different types of fish, with a fishing rod. A villager rides on top of a stack of pigs. Horses. A meaningless silly message about serious danger and fungi. Other features 3 different want good structures. Toss in a coin and see which one you get. 3 trade villagers. They will offer you all the lucky tools/armor/weapons at a reasonable price. Huge slime! Taller than the trees! Sometimes even a Magma Cube. Lucky elixir with random positive effects. Unfortunate splash elixir with random negative effects. Tamed wolves with different color collars. Tamed cats of different colour skin. Horrified! It's a ghast. A witch among a cloud of bats. Lovely bouquet of flowers. A lot of enchanting books. Some useless, random and hopefully humorous jokes. Screenshots: Drop a large selection of items Spawn mobs Spawn other devices (Like fireworks) Low structures (What could possibly be above you?) Make a wish and throw in the coin! Unique wolves with different color collars! You probably didn't know they could grow that big... Crafting recipes: This is the default lucky block. With certain elements, luck amounts can be changed. In general, valuable items like diamonds and emeralds will increase the amount of happiness, while less valuable items like spider's eyes will reduce the amount of happiness of the block. Objects of the above element in block form will greatly increase the luck of the value of the block. Higher luck values increase the odds of receiving better element drops. Lower luck values increase the change for bad drops or for deathtraps to spawn instead. Luck values range from -100 (unlucky) to 0 (intermediate value) to 100 (very lucky). List of items that can change luck value for the block: One of the following blocks can be added to Lucky Block to make it more fortunate: Diamond: 12 Diamond Block: 1,000,000 Emerald Block: 80 Gold Ingot: 12 Diamond Block: 1,000,000 Emerald Block: 80 Gold Ingot: 12 Diamond Block: 1,000,000 Emerald Block: 80 Gold Ingot: 12 Diamond Block: 1,000,000 Emerald Block: 80 Gold Ingot: 12 Diamond Block: 1,000,000 Emerald Block: 80 Gold Ingot: 1000,000 6 Gold Block60 Iron Ingot: 3 Iron Block: 30 Golden Apple: 40 Enchanted Golden Apple: 100 Nether Star: 100 One of the following can be added to Lucky Block to make it more unfortunate: Rotten Flesh; -5 Spider Eye: -10 Fermented Spider Eye: -20 Toxic Potato: -10 Puffer Fish: -20 The luck value of blocks is known only if the block is in the warehouse. Therefore, there is a new way to troll friends or play a fun minigame whose blocks are placed strategically. Natural generation: Lucky Blocks can be found in either quartz or bottom structures. If they are found in a lower ear structure, the block can have -50 to -100 luck. If they exist in a quartz structure, the block can have 50 to 100 luck. These structures spawn i oververdenen oververdenen or a structure. In some cases, these drops may be beneficial, but other times they can be harmful, depending on the structure. If there is no structure, then the lucky block luck value is at 0; therefore useful objects may fall or a dangerous situation may occur. Drops: The list of drops is extensive and everchanging. In general, the common items are raised: valuable objects (iron, emeralds, diamonds), an enchanted lucky set (armor, tools, weapons), mobs (Mr. Rainbow sheep, giants, spiders), structures (lucky block pyramids, water deathtrap, spotted clay tower, lucky block want good), explosions, and lava holes. Other Crafting Recipes: Requires: Minecraft Blacksmiths How to Install: Make sure you've already installed Minecraft Forge. Find the Minecraft application folder. From the Start menu, type %appdata% in Windows Open, and click Run. Alt-click Mac Open Finder, and click Go Library on the top menu bar. Open the Application Support folder and look for Minecraft. Place against you just downloading (.jar file) in Mod's folder. When you start Minecraft and click the mods button you should now see mod is installed. Lucky Block Mod 1.16.4/1.15.2 Download Links: To Minecraft 1.6.4 Download from Server 1 - Download from Server 2 To Minecraft 1.7.2 Download from Server 1 - Download from Server 2 To Minecraft 1.7.10 Download from Server 1..2 7.2 Download from Server 1 - Download from Server 2 - Download from Server 3 To Minecraft 1.8.0 Download from Server 1 - Download from Server 2 Download from Server 3 To Minecraft 1.8.9 Download from Server 1 - Download from Server 2 - Download from Server 3 To Minecraft 1.9 9.0 Download from Server 01 - Download from Server 2 - Download from Server 3 For Minecraft 1.9.4 Download from Server 1 - Download from Server 2 - Download from Server 3 To Minecraft 1.10.2 Download from Server 1 - Download from Server 2 - Download from Server 3 To Minecraft 1.211.2/1.11 Download from Server 1 - Download from Server 2 - Download from Server 3 To Minecraft 1.12.1/1.12 Download from Server 1 - Download from Server 2 - Download from Server 3 To Minecraft 1.12.2 Download from Server 1 - Download from Server 2 - Download from Server 3 To Minecraft 1.13.2 Download from Server 1 - Download from Server 2 - Download from Server 3 To Minecraft 1.14.3 Download from Server 1 - Download from Server 22 - Download from Server 3 To Minecraft 1.14.4 Download from Server 1 - Download from Server 2 - Download from Server 3 To Minecraft 1.15.1 Download from Server 1 - Download from Server 2 - Download from server 3 To Minecraft 1.15.2 Download from Server 1 - Download from Server 2 - Download from Server 3 To Minecraft 1.16.1 Download from Server 1 - Download from Server 2 - Download from Server 3 For Minecraft 1.16.4 Download from Server 1 - Download from Server 2 - Download from Server 3 Lucky Blocks Lucky Blocks by MrS784108112 8 This command adds lucky blocks to your world! Designed with a gold block and diamond. Minecraft 13058 characters More of MrS7 How to install this command into your world First you need to give yourself a command block (If you are on a server, you must be 'OP'ed, and have access to /gamemode 1) To get a command block, type / give @p command_block in the chat. When you have a command block, right-click it to open its GUI. Now you need to copy and paste the command from your browser into the game. Select the entire command from below, right-click and press 'copy'. Then go back to your Minecraft world and paste the command you just copied to the command block. There are a few different keys that can be used to do this, depending on the keyboard. The most common are 'CTRL+V', 'COMMAND+V', or 'STRG+V' Finally you can press done to exit the GUI, and execute the command block by operating it with a redstone block, a handle, or anything you can get your grubby hands on. Just make sure you don't place it on top of the command block, or the machine won't be installed! Show source commands # This user has not transferred the source commands! /summon FallingSand ~ ~1 ~ {Block:redstone_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:fill ~ ~ ~1 ~ ~-26 ~1 redstone_block},Time:1,Riding: {id:FallingSand,Block:command_block eEntityData:{Command:fill ~ ~ 2 ~-27 ~1 air},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~3 ~ 4 ~ {Block:command_block,Time:1,Tile UnitData:{Command:fill ~ ~ ~-1 ~6 ~ ~1 gold_block}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard:objectives add LBCC_I dummy},Time:1,Riding:{id:FallingSand,Block:command_block Tile Tile EntityData:{Command:/tellraw @a {color:yellow,text:Craft a lucky block by throwing a gold block and a diamond on the ground!}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/tellraw @a {color :green,text:WARNING: Placing a lucky block can cause damage, placing a lucky block far away from your builds.}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/tellraw @a {color:red,text:Lucky Blocks | By MrS7 }},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:{Command:/scoreboard objectives add RandomClock dummy},Time:1,Riding:{id:FallingSand ,Block:command_block,TileEntityData:{Command:FallingSand ~4~-15 ~-1 {Block:gold_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:{execute @a[score_RandomClock_min=9.score_RandomClock=9] ~ ~ driving @e[type=ArmorStand,name=LBCheck] ~ ~ detect ~ ~ ~ air 0 /setblock ~ ~ 1 ~ chest 0 replace {Items:[:{Count:2,Slot:0,id:57,Damage:0}]}},Time:1,Riding:{id:FallingSand,, Block:command_block,TileEntityData:{Command:/execute @a[score_RandomClock_min=4,score_RandomClock=4] ~ ~ ~ perform @e[type=ArmorStand,name=LBCheck] ~ ~ detect ~ ~ air 0 /setblock ~ ~ 1 ~ mob_spawner 0 replace Warrior,CustomNameVisible:1,Attributes:[{Name:generic.maxHealth,Base:12},{Name:generic.followRange,Base:5},{Name:generic.knockbackResistance,Base:0.17f},{Name:generic.attackDamage,Base:5}],Fire:40,Silent:1,Equipment: [{id:minecraft:wooden_sword,tag:{display:{Name:Wooden Blade,Lore:[Looks may be deceiving.]},ench:[{id:16,lvl:5}]},Count:1},{},{tag:{display:{Name:Apple,Lore:[Fell of a tree]}},Count:1,id:minecraft:apple},{tag:{display:{Name:Body Shield,Lore:[A shield, but made for your body.],color:10526880},ench:[{id:0,lvl:4}]},Count:1,id:minecraft:leather_chestplate},{id:minecraft:chainmail_helmet,tag:{display: {Name:Brain Case,Lore:[Protect your noggin!]},ench:[{id:0,lvl:4}]},Count:1}],DropChances:[0.24F,0F,0.95F,0.21F,0.27F]}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/scoreboard players add @a RandomClock 1} ,Tid:1,}}},Tid:1,K?rsel:{id:FallingSand,Block:command_block,FliseenhedSdata:{Kommando:summon FallingSand ~5 ~-14 ~-1 {Block:gold_block,Time:1,Riding: {id:FallingSand,Block:command_block,TileData:{Kommando:/execute @a[score_RandomClock_min=10,score_RandomClock=10] ~ udf?re @e[type=ArmorStand,name=LBCheck] ~ ~ ~ opdage ~ ~ ~ luft 0 /setblock ~ ~-1 ~ diamond_block}, Tid:1,Riding:{id:FallingSand,Block:command_block,,TileEntityData:{Command:scoreboard-afspillere, der er indstillet @e[type=Item] LBCC_I 2 {Item: {id:minecraft:diamond}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=blaze,name=Lucky_Block] ~ ~ setblock ~ ~ ~ ~ gold_block 0 destroy},Time:1,}}}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~6 ~-13 ~-1 {Block:gold_block,Time:1,Riding :{id :FallingSand,Block:command_block,TileEntityData:{Command:/execute @a[score_RandomClock_min=11,score_RandomClock=11] ~ ~ ~ udf?re @e[type=ArmorStand,name=LBCheck] ~ ~ ~ opdage ~ ~ luft 0 /summon Creeper ~ ~1 ~},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Kommando:udf?re @e[score_LBCC_I_min=1,score_LBCC_I=1] ~ ~ ~ udf?re @e[r=1,score_LBCC_I_min=2,score_LBCC_I=2] ~ partikelfyrv?rkeri ~ 0 0 00 0.1 100},Tid:1,Ridning:{id:FallingSand,Block:command_block,TileEntityData:{Command:/tp @e[type=Blaze,name=Lucky_Block] ~ ~-500 ~},Time:1,}}}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Kommando:summon FallingSand ~7 ~-12 ~-1 {Block:gold_block,Time:1,Riding: {id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a[score_RandomClock_min=11 ,score_RandomClock=11] ~ ~ ~ udf?re @e[type=ArmorStand,name=LBCheck] ~ opdage ~ ~ luft 0 /summon Creeper ~ ~ 1 ~},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a[score_RandomClock_min=5,score_RandomClock=5] ~ ~ ~ udf?re @e[type=ArmorStand,name=LBCheck] ~ opdage ~ ~ ~ luft 0 /fill ~-1 0 ~-1 ~ 1 ~ ~ 1 air},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=ArmorStand,name=LBCheck] ~ ~ ~ ~ ~ ~ luft 0 partikel fyrv?rkeriPark ~ ~ ~ 0 0 0 0,1 100}, Tid:1,}}}}}},Tid:1,Ridning:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~8 ~-11 ~-1 {Block:gold_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a[score_RandomClock_min=12,score_RandomClock=12] ~ ~ ~ udf?re @e[type=ArmorStand,name=LBCheck] ~ ~ ~ opdage ~ luft 0 /summon PrimedTnt ~ ~ 1 ~},Tid:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a[score_RandomClock_min=6,score_RandomClock=6] ~ udf?re @e[type=ArmorStand,name=LBCheck] ~ ~ ~ opdage ~ ~ ~ iron_bars 0 /fill ~ 3 ~ luft}.,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a[score_RandomClock_min=2,score_RandomClock=2] ~ udf?re @e[type=ArmorStand,name=LBCheck] ~ opdage ~ ~ ~ luft 0 /XPOrb ~ ~ {CustomName :Niveauer,BrugerdefineretNavn:1; V?rdi:3000}},Tid:1,}}},Tid:1,Ridning:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~9 ~-10 ~-1 {Block:gold_block,Time:1,Riding:{id:FallingSand,,Blok:command_block,TileEntityData:{Kommando:/execute @a[score_RandomClock_min=7,score_RandomClock=7] ~ ~ ~ udf?re @e[type=ArmorStand,name=LBCheck] ~ ~ ~ opdage ~ ~ luft 0 /summon Item ~ ~ 1 ~ {CustomName:Lucky Sword,CustomNameVisible:1,Item:{id:golden_sword,,T?l:1,tag:{display:{Navn:Lucky Sword,Lore:[Power of luck]},ench:[{id:16,lvl:3},{id:19,lvl:2},{id:20,lvl:2},{id:34,lvl:3}]}}},Tid:1,Ridning:::{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a[score_RandomClock_min=4,score_RandomClock=4] ~ udf?re @e[type=ArmorStand,name=LBCheck] ~ opdage ~ ~ luft 0 fyld ~-5 ~-5 ~5 ~5 mossy_cobblestone} ,Tid:1,}}}},Tid:1,K?rsel:{id:FallingSand,Block:command_block,TileEntityData:{Kommando:summon FallingSand ~4 ~-10 ~1 {Block:gold_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Kommando:/execute @a[score_RandomClock_min=10,score_RandomClock=10] ~ udf?re @e[type=ArmorStand,name=LBCheck] ~ ~ opdage ~ luft 0 /fill ~-1 ~-1 ~-1 ~-1 ~-1 ~1 ~1 iron_block},Tid:11,Ridning:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard players set @e[type=Item] LBCC_I 1 {Item:{id:minecraft:gold_block}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Kommando:/resultattavlespillere indstillet @a[score_RandomClock_min=13] RandomClock 1},Time:1,}}}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~5 ~-9 ~1 {Block:gold_block ,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a[score_RandomClock_min=11,score_RandomClock=11] ~ ~ ~ udf?re @e[type=ArmorStand,name=LBCheck] ~ opdage ~ luft 0 /summon Creeper ~ ~1 ~}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:execute @e[score_LBCC_I_min=1,score_LBCC_I=1] ~ ~ ~ udf?re @e[r=1.score_LBCC_I_min=2.score_LBCC_I=2] ~ ~ ~ ~ indkalde punkt ~ 1 ~ @e[type=Blaze,name=Lucky_Block] ~ ~ indkalde ArmorStand ~ ~ {Marker:1,Usynlig:1,NoGravity:1,CustomName:LBCheck}},Tid:1,}}}}},Tid:1,1,Ridning:{id:FallingSand,Block:command_block,Til EnhedSdata:{Kommando:summon FallingSand ~6 ~-8 ~1 {Block:gold_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a[score_RandomClock_min=11,score_RandomClock=11] ~ ~ ~ udf?re @e[type=ArmorStand,name=LBCheck] ~ opdage ~ ~ ~ luft 0 /summon Creeper ~ ~ ~1 ~},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:execute @e[score_LBCC_I_min=1,score_LBCC_I=1] ~ ~ ~ udf?re @e[r=1.score_LBCC_I_min=2.score_LBCC_I=2] ~ ~ dr?be @e[type=Item,r=3,score_LBCC_I_min=1,score_LBCC_I=2]},Tid:1,Ridning:{id :FallingSand ,Bloker:command_block,TileEntityData: {Kommando:/execute @e[type=ArmorStand,name=LBCheck] ~ ~ find ~ ~ ~ luft 0 kill @e[type=Item,r=3]},Time:1,}}}},Time:1,Riding:{id:FallingSand,Block:command_block,Til EnhedSdata:{Kommando:summon FallingSand ~7 ~-7 ~1 {Block:gold_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a[score_RandomClock_min=11,score_RandomClock=11] ~ ~ ~ @e </type=ArmorStand,name=LBCheck] ~ ~ opdage ~ ~ luft 0 /summon Creeper ~ ~1 ~},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a[score_RandomClock_min=6,score_RandomClock=6] ~ ~ udf?re @e score_RandomClock <2>[type=ArmorStand,name=LBCheck] ~ ~ ~ find ~ ~ luft 0 /fill ~-1 ~ ~-1 ~ 1 ~ 3 ~ 1 iron_bars},Tid:1,Ridning: {id:FallingSand,Block:command_block ,TileEntityData:{Command:/execute @a[score_RandomClock_min=1 , score_RandomClock = 1] ~ ~ ~ udf?re @e[type = ArmorStand, navn = LBCheck] ~ ~ ~ opdage ~ ~ ~ luft 0 / indkalde Zombie ~ ~ { {Udstyr:[{T?l:1,id:wooden_axe,tag:{display:{Name:Wooden Hammer,Lore:[Bruges til at bygge svage huse]},ench:[{id:16,lvl:2}]}},{T?l:1,id:chainmail_boots,tag: {display:{Navn:Se-Gennem Sko,Lore:[Jeg kan se tydeligt nu!]},ench:[{id:2,lvl:1},{id:0,lvl:1},{id:34,lvl:1}]}},{},{},{Count:1,id:leather_helmet m?rke:{display:{Name:Hat; Lore:[G'day!]},ench:[{id:0,lvl:2},{id:34,lvl:1}]}}],CustomName:Bob,CustomNameVisible:1,DropChances:[0.6F,0.7F,0.0F,0.0F,0.0F,0.0F,0.0F,0.0.0.0.0.0..0..0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0..0..0.0.0.0.0.0.0.0.0.0.0.0.0..0..0.. 7F],ActiveEffects:[{Id:2,Forst?rker:1,Varighed:999999}],IsVillager:1}},Tid:1,}}}}}},Tid:1,Ridning:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~8 ~-6 ~1 {Block:gold_block ,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=ArmorStand,name=LBCheck] ~ ~ opdage ~ ~ luft 0 kill @e[r=1 &command_block,Fliseenhedsdata:{Kommando:/execute @a[score_RandomClock_min=6,score_RandomClock=6] ~ ~ ~ udf?re @e[type= ArmorStand,name=LBCheck] ~ ~ ~ opdage ~ ~ ~ luft 0 / setblock ~ ~ 25 ~ anvil}, Tid:1,Ridning:{id:FallingSand,Block:command_block,TileEntityData:{Kommando:/execute @a[score_RandomClock_min=3.score_RandomClock=3] ~ ~ ~ udf?re ~ ~ ~ detect ~ air 0 /setblock ~ ~ 1 ~ ~ FallingSand ~9 ~-5 ~1 {Block:gold_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a[score_RandomClock_min=8,score_RandomClock=8] ~ ~ ~ udf?re @e[type=ArmorStand,name=LBCheck] ~ ~ ~ find ~ ~ ~ luft 0 /summon Item ~ ~1 ~ {CustomName:Lucky Chestplate,CustomNameVisible:1,Item:{id:golden_chestplate,Count:1,tag: {display:{Name:Lucky Chestplate,Lore:[Power of luck]},ench:[{id:0,lvl:3},{id:1,lvl:2},{id:7,lvl:2},{id:34,lvl:2}]}},Time:1,Riding:{id:FallingSand,Block:command_block,SideeEntityData:{Command:/execute @a[score_RandomClock_min=4,score_RandomClock =4] ~ ~ ~ udf?re @e[type=ArmorStand,name=LBCheck] ~ ~ ~ opdage ~ ~ mossy_cobblestone 0 fyld ~-4 ~ ~-4 ~ 4 ~ 4 ~ 4 air}, Tid:1,}}}}},Tid:1,Ridning: {id:FallingSand,Block:command_block,TileEntityData :{Kommando:gamerule-kommandoenBlockOutput false},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:fill ~3 ~-4 ~ ~9 ~-2 ~ redstone_block},Tid:1,Ridning:{id:FallingSand,Block:command_block TileEntityData:{Kommando:setblock ~3 ~-3 ~-1 command_block 0 erstat {Kommando:fyld ~ ~ ~ ~ 1 ~6 ~2 ~1 sten 0 erstat redstone_block}},Tid:1,K?rsel:{id:FallingSand,Block:command_block,FliseenhedSdata:{Kommandokommandoen:setblock ~3 ~-2 ~1 command_block 0 erstat {Kommando:fyld ~-1 ~6 ~2 ~-1 redstone_block 0 erstat sten}},Tid:1,Ridning:{id:FallingSand,Block:command_block,TileEntityData:{Kommando:~2 ~-1 ~-2 ~10 ~1 ~2 stained_glass 4 erstat gold_block},Tid:1,Ridning: {id:FallingSand,Block:command_block,TileEntityData:{Kommando:fyld ~3 ~ ~-1 ~9 ~5 ~1 luft 0 erstatte gold_block} ,Tid:1,Ridning:{id:FallingSand,Block:command_block,FliseenhedSdata:{Kommando:fyld ~2 ~ ~-2 ~10 ~4 ~2 gold_block},Tid:1,Ridning:{id:FallingSand,Block:stone,Time:1}}}}gold_block},Time:1,1,6}
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