Little Rock, AR 72225 - 4plebs

 ACKNOWLEDGEMENTS

Author: Malcom Bowers Contributing Authors: (d20 Onomancer)Troy; (Lejendary Adventures Onomancer) Gary Gygax Cover Artist: Matt Milberger Titles & Cover Design: Mac Golden Production: Troll Lord Games Editors: Davis Chenault, Gary Gygax Series Editor: Gary Gygax

Troll Lord Games PO Box 251171

Little Rock, AR 72225

Or on the web at troll@

This book is published and distributed by Chenault and Gray LLC d/b/a Troll Lord Games. All text in this book, othan than this title page concerning the Open Game License, is Copyright ? 2004 Trigee Enterprises Company. All trade dress is Copyright ? 2004 Troll Lord Games, L.L.C. All Rights Reserved. Lejendary Adventure, the Lejendary Adventure logo, and Gary Gygax's Extraordinary Book of Names are Trademarks of Trigee Enterprises Company. All Rights Reserved. Troll Lord Games and the Troll Lord Games logo are Trademarks of Troll Lord Games, L.L.C. All Rights Reserved.

`D20 System' and the `D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at d20. Dungeons and Dragons? and Wizards of the Coast? are Registered Trademarks of Wizards of the Coast, and are used with permission. Please see this page for the Open Game License, and designation of Open Game Content and Product Identity. Any questions regarding Open Game Content and Product Identity within this book should be directed to Troll Lord Games at troll@ or at P.O. Box 251171, Little Rock, AR, 72225.

Public Domain Artwork originally appeared in these sources:

Platt, Colin. The Atlas of Medieval Man, Crescent Books, New York 1979, pg 2.

Lacroix, Paul. The Arts in the Middle Ages, J.S.Virtue & Co., London.

Casson, Lionel. Great Ages of Man: Ancient Egypt, Time Life Books 1977.

James, T. G. H. Ancient Egypt: The Land

and its Legacy, U of T Press, Austin, 1988.

For permission to use a portion of this work that is not designated Open Gaming Content, please contact the publisher at troll@ or Troll Lord Games, POBox 251171, Little Rock, AR 72225 or Trigee Enterprises at ggygax@ or Trigee Enterprises, 316 Madison Street, Lake Geneva, WI 53147.

This book is protected under international treaties and the copyright laws of the United States of America. This book is a work of fiction; any resemblance to actual people, organizations, places, or events is purely coincidental.

First Printing January, 2004. ISBN 1-931275-56-4. Printed in the USA.

OGL

This book is published under the Open Game License version 1.0a, the d20 System Trademark License version 4.0, and the d20 System Guide version 3.0 by permission of Wizards of the Coast. Subsequent printings of this book will incorporate and comply with any new versions of the licenses or the System Reference Document. Open Game Content may only be used under and in terms with the Open Game License, below.

Designation of Open Game Content: All text contained on pages 168192, as well as the Onomancer Character class on pages 202-203 are hereby designated Open Content, subject to the Product Identity Designation below.

Designation of Product Identity: Product Identity is not Open Game Content. The following is hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License Version 1.0a: (1) Troll Lord Games and any and all Troll Lord Games logos, identifying marks and trade dress, including the phrase "Worlds of Epic Adventure", as well as all Troll Lord Games Product and Product Line namese; (2) all artwork, illustration, graphic design, maps and cartography, logos, and symbols, including any text contained within such artwork, illustration, maps and cartography;ies; (6) Trigee Enterprises Company and any and all Trigee Enterprises Company logos, logos, identifying marks and trade dress, including Lejendary Adventure, the Lejendary Adventure logo, Gary Gygax's Canting Crew, Gary Gygax's World Builder, Gary Gygax's Living Fantasy, Gary Gygax's Extraordinary Book of Names and Gygaxian Fantasty Worlds.

OPEN GAME LICENSE Version 1.0a

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System Rules Document Copyright 2000, Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.

The Extraordinary Book of Names, Copyright 2004, Trigee Enterprises Company, Author Malcolm Bowers.

Table of contents

Foreword Introduction

4

Hungarian

96

6

Medieval Hungarian

98

Norse

98

1 Guide to Names & Naming

9

Norwegian

99

A Nominal History

11

Medieval Norwegian

100

Character Names

12

Polish

101

Campaign Names

13

Medieval Polish

102

Apt Names

18

Portuguese

102

Names and Magic

21

Medieval Portuguese

104

2 People

25

Russian

104

Britain:

27

Medieval Russian

106

A History of Names in Britain

27

Spanish

106

Anglo-Saxon

28

Medieval Spanish

108

Cornish

29

Mediterranean:

English

30

Arabic

111

Aristocratic Names

34

Greek

113

Rustic Names

36

Ancient Greek

114

Medieval English

37

Italian

117

Scottish

38

Medieval Italian

119

Medieval Scottish

40

Roman

120

Irish

41

Jewish

122

Medieval Irish

44

Hebrew

124

Gaelic

44

Phoenician

125

Welsh

46

Oceania:

Medieval Welsh

47

Aboriginal

127

Briton (Old Welsh)

48

Papuan

128

Medieval English Bynames

49

Polynesian

129

Africa:

3 Epithets, Titles and Groups

131

African

56

Epithets

133

Berber

59

Titles

138

Ancient Egyptian

60

Translation Names

140

America:

Amerindian

140

Amerindian

64

Mayan

142

Aztec

66

Oriental

142

Inca

67

Theophorics

144

Mayan

68

Group Names

145

Asia:

4 Places

149

Chinese

70

Place Names

151

Medieval Chinese

71

British Place Names

152

Indian

72

World Place Names

155

Sanskrit

73

Fantastic Place Names

159

Japanese

74

Inns and Taverns

162

Medieval Japanese

76

5 Fantastic

167

Korean

77

Creating Fantastic Names

169

Mongol

79

Generic Fantasy

171

Tibetan

80

Strange Syllables

182

Europe:

Fantastic Species

184

Armenian

82

Manlike Races

184

Dutch

83

Other Races

188

Medieval Dutch

84

Comical Names

193

Finnish

85

Medieval Finnish

86

Appendices

French

86

A Titles

194

Medieval French

88

B Name Distribution

195

Celtic

89

C More Methods

200

German

91

D Onomancers

202

Medieval German

93

d20

202

Germanic

93

Lejendary Adventures

204

Gypsy

94

Bibliography

207

FOREWORD

Malcolm Bowers is a writer and a gamer. His ability in and knowledge of these subjects is amply demonstrated herein, so I need not expound further in this regard, other than to point out that proper homage to Jack Vance is given. In my mind that seals the matter with an impeccable imprimatur, making this prologue near superfluous. It is obligatory for the series creator and overall editor to introduce material that he did not personally create, and this is brief exposition is given to you.

No question about it, this book is a true gem! Do not allow yourself to be put off by the scholarly tone of the work. The author has indeed composed a most thoughtful treatise that prepares the reader thoroughly for managing the selection and creation of names for characters, things, and places. You should certainly read all that prefatory information. It is of invaluable sort. The meat of the work, though, is exactly what the title implies, names!

Armed with this work the writer is freed from endless hours of agonizing over names to be used in his game campaign or story. From giving special characters apt names to the creation of a village full of individuals, the author has provided all the tools you need, including lists of all manner of personal and family names. Of course, as fantasy demands a good deal of creative naming, there are also lists of fantasy names and tables to assist you in the creation of an endless number of imaginative appellations.

Before you dive into the names sections be sure and read all of the informative essays that the author has provided for the reader's edification in regard to names and naming. The effort is well worth it, as you will be rewarded with much knowledge and given a sure hand in the name selection and creation that follows. I urge this from personal experience at this task that goes back over three decades now.

The names sections proper are quite easy to use. The initial section explains naming customs. Where applicable a very handy pronunciation guide is supplied for those readers who desire as much accuracy as possible in that area. Thereafter lists of given names of common and uncommon appear followed by surnames. As a word of caution about the former, many of the common names for English, Gaelic, Irish, Scottish, and other European national groups are based on Biblical names. If your world does not have a religion like the Judeo-Christian one, then such names are actually inappropriate. These can be set aside or altered slightly to seem familiar yet not those from the Bible. For example Adom, Duved, Jemmas, Joln, Leke, Mard, Marthew might serve as substituted for Adam, David, James, John, Luke, Mark, and Matthew.

In the same vein, if your world setting does not have the Christian faith, then there are a number of words you will need to avoid in naming places. These include archbishop, bishop, cardinal (as a religious figure), cathedral, church, pope, and saint. Substitutes are easily created, for example: chief priest, high priest, chief high priest, grand temple, temple, grand priest, demigod.

Speaking of the English names section, that's the one I recommend all readers to refer to initially, as it has extensive information on family names, aristocratic ones, and rustic ones. These particulars can be used extensively in the typical game campaign.

Of course this book is not limited to names for people and their ilk--dwarves, elves, and so on. A quick check of the Table of Contents will prove that. You will find that naming places from inns and taverns to terrain features is made easy by reading the appropriate section and following the simple methods for name generation given there. As you read along in the latter regard, you will be treated to a considerable amount of lore regarding old and virtually lost names for places from homesteads to wells. Better still, that is followed by non-English names for like things.

Be prepared for astonishment when you peruse the list of fantasy and strange names provided by the author, More I need not say, If point of fact, I have likely spent far too much of your time telling you about what you are about to find. So as to prevent any further spoiling of your enjoyment, I will close this prefatory essay with the observation that if you can't expertly manage names when equipped with this book, there must be a jinx at work.

Gary Gygax Lake Geneva, Wisconsin August 2003

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