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Battle of Raszyn

April 19, 1809

GdK Ferdinand Carl Anton Erzherzog von d’Este vs. GD Josef Antoni Poniatowski

Start time: 1300 hours. Duchy of Warsaw (Polish) have first movement. The scenario starts with the Duchy of Warsaw (DOW) cavalry screen under GB Roznieki pressed by the Advance Guard under GM Mohr.

End time: At start of 1900 hours (nightfall turn) or if either side retires from the scenario tabletop. If army MFP level hasn’t exceeded at nightfall, that army may conduct nighttime combative action for additional six (6 turns) using nighttime rules till MFP level exceeded on a game hour turn.

Starting MFP level: Austrians have used 46 MFP (153 total) marching from Tarczyn that morning towards Raszyn and pressing back the Duchy of Warsaw (Polish) screening cavalry. The Duchy of Warsaw army is positioned along the Mrowa (Rawka) stream since morning light, their screening cavalry delaying the Austrian advance, using 24 MFP (of total 104) during the morning hours while the DOW infantry brigades positioned themselves.

Special scenario rules: Austrian and (Duchy of Warsaw - Poland) national characteristics rules in effect. Some are highlighted below. See Wargamerabbit. blog site for the current (.pdf) NC downloads.

Battalion Masse:

Austrian regular infantry (Line or Grenadiers) units had a special anti-cavalry formation called “battalion Masse”. When a regular infantry battalion is formed into a dense column with the miniatures arranged at least 3 ranks deep then the battalion is formed for a battalion masse formation. When faced by a cavalry charge morale check, the battalion has a +2 CMR adjustment morale modifier to pass the morale check. No modifier is given for infantry shock combat. The front face of the battalion is assumed to be a square formation vs. charging cavalry shock combat. When using musket fire, use the normal 3 rank firing line found on the small arms firing charts. If the battalion is in morale disorder, all benefits for battalion masse are lost. The battalion masse formation can be used against European and Ottoman Turk armies.

Kavallerie (Wurst) artillery:

Austrian Kavallerie (horse or wurst) artillery batteries have a base movement of 10” instead of 14” for other horse artillery. This is due to the wurst artillerymen riding padded seats on the actual cannon carriage.

Third (3rd) Rank skirmishers:

Only campaign seasoned Austrian regular units or units with 7 CMR or greater receive the third (3rd) rank skirmisher deployment ability. IR #48 Vukassovich battalions have this ability for this scenario.

Using this rule, veteran or campaign seasoned regular line battalions can deploy their “third rank” as semi-open order skirmishers before their parent unit. Third (3rd) rank skirmishing follow all open order formation rules. Availability and use rules are:

a. If the infantry battalion has a permanent “Voltigeur or similar light company” within the battalion organization structure then this rule cannot be used to deploy the center company miniatures as skirmishers.

b. Prussian styled volunteer Freiwilligen jagers (FWJ) are not considered light company skirmishers (per a. above) as they are not part of the Prussian battalion or cavalry regiment organization on a “permanent basis”. Freiwilligen jagers do count towards the determination of how many miniatures can be deployed.

c. No green “conscript” rated or units with a CMR 4 or less can deploy third (3rd) rank skirmishers.

d. Up to one third (1/3 RD) of the battalion’s miniatures can be deployed as semi-open order skirmishers within 5” of the parent battalion. If the parent battalion retires away, the skirmishers must be moved to retain the maximum 5” deployment radius.

Improvised Unit Skirmishing: When the French deployed their massed skirmisher formations during the early French Republican wars, the allied armies suffered with their close order infantry formations, especially when confronted by skirmishers in terrain. Several armies developed individual unit tactics of deploying soldiers from the unit’s third rank Third (3rd) Rank skirmishing below); others created novel firing methods to engage these skirmishers with sectional platoon firing. Some just deployed a random infantry company platoon to chase away the French skirmishers. Whatever method was used, these methods evolved into the creation of internal battalion light companies for most nations or formalized deployment of the third rank as skirmishers.

Infantry battalions without internal light companies miniatures or the ability to use Third Rank skirmishing rule may utilize the Improvised Unit Skirmishing rule.

Requirements:

a. The unit may not have moved. Changing formation or facing is permitted.

b. An enemy skirmisher formation must be deployed within 12” of the unit electing to deploy improvised unit skirmishers.

c. If the parent battalion moves (not just a formation or facing change), the skirmishers must rejoin the parent formation and cannot be redeployed that turn. Basically, this forces these units to be generally stationary while the skirmishers are deployed. If during movement phase, if both ends of the unit formation change position (i.e. move) after facing & formation is completed, then the unit has moved causing the skirmishers to rejoin their parent unit.

d. Like the Third rank skirmishing rule, the selected infantry unit may deploy 1 skirmisher miniature per infantry unit (2 if the unit is over 6 miniatures in size). These skirmishers follow all open order formation restrictions.

e. Only infantry formations may use Improvised Unit skirmishing.

f. No militia morale grade units. Must be CMR 5 or higher.

Bridge Capacity:

All scenario map bridges can cross 18 infantry, or 9 cavalry, or 3 artillery batteries / train per Movement phase. Miniatures remaining over the river water terrain count during each game phase for capacity. Routing units across the bridge may cause over capacity issues. See main rules for details on exceeding bridge capacity limits.

Strategic Road March: Commands under strategic March order and using a roadway for marching have the following rules in play:

a) All infantry units are required to be a maximum of two (2) miniatures wide and in proper column formation. Proper column is more miniatures in column formation rear ranks than in the front rank (1st).

b) All cavalry units maximum of one (1) miniature wide and column formation.

c) All artillery batteries and train units double their base length for additional spacing on the roadway. No other unit may occupy the artillery battery or train unit footprint area.

d) Headquarters are like artillery batteries. The headquarter base length on the roadway is doubled.

e) All commands using strategic road mode march must be under the March order and in Strategic mode.

f) Being in strategic mode, all units are automatically in morale disorder status.

g) Unit must start and end their unit movement on the roadway terrain for the increased movement rate. If the unit exits the roadway, or marches on to the roadway, the maximum movement is just the strategic mode march rate for this Movement Phase.

h) Commands may have part of their command marching alongside the roadway (at reduced rate) and part using the actual roadway movement rate. This commonly is used to bring the command together just before changing the command into battle mode (stationary Movement Phase turn).

Hint: The Austrian players need to be aware of the long road bound column length (3 feet+) and the need to keep the road clear for the arriving headquarters and infantry brigade commands. Battlefield and reinforcement management skills will go a long way towards the Austrian aggressive advance and possible victory.

Weather: Spring day with clear weather Chart 4 at start going to Chart 5 after first cannon fire, since no bad weather that day was mentioned in the historical accounts. Recent rains have developed boggy ground (marshy) along the Mrowa (Rawka) deep stream and unexpected boggy / open ground could be encountered.

Line of communications (LOC): Austrian LOC exits the road entrance at F7 towards Janczewice and Tarczyn. The Duchy of Warsaw (Polish) LOC exits F1 towards Warsaw.

Terrain notes: Terrain per the standard terrain charts with the following special notes. The Mrowa (Rawka) deep stream and marshy banks (3” wide for this scenario) is slowly fordable for Austrian or Polish infantry if a successful initiative test is made. No cavalry, artillery batteries, or any train unit can enter or cross unless at a bridge. Roll d6 for each unit attempting to cross the deep stream, including all open order formations. If 6+ rolled the unit can enter the deep stream with 4” CO movement cost (O/O no cost but roll required). If river roll failed, the unit remains stationary at the deep stream bank till next Movement Phase when it may try only once again but with +1 d6 modifier. If failed twice, the infantry battalion must move to another location one move away. Units left standing in the riverbed are terrain disordered for firepower and shock combat. Units will avoid routing across the deep stream unless no other open path is available first, then a successful crossing test is required. If trapped, roll for possible surrender.

Mrowa (Rawka) visibility: The banks of the Mrowa (Rawka) prevent artillery from firing across the deep stream greater than 6” across the terrain, unless the target is on the hill near Raszyn, or the firing direction is directly over any of the bridges. The Mrowa (Rawka) stream banks have trees and tall reeds etc., all along the stream bank, like lightwoods for firepower reduction. Artillery batteries placed on the Raszyn nearby low hill have no visibility restrictions when firing over the Mrowa (Rawka) stream.

Hasty low log and earth Entrenchments: GB Kamienski’s command at H3 and I3 (Jaworow) constructed two hasty entrenchments under direction of Poniatowski’s staff engineer officer before scenario start. These are four inches in length and are rated Class I entrenchment. Note that the engineer office starts scenario at Jaworow.

Footbridge: The foot bridge at Dawidy can only allow infantry units to cross. No cavalry, artillery batteries, or train units may use this footbridge to cross the Mrowa (Rawka) deep stream. Maximum of nine infantry miniatures, or one unit, crossing each Movement Phase.

Dike Causeway: The causeway acts just like a roadway and restricts infantry formation to be two miniature wide columns, or one cavalry miniature column. Artillery batteries cannot unlimber on the causeway and assumes a double base length (6” limbered) when positioned on the causeway. While standing on the causeway, the unit miniatures are exposed on open terrain ground for firepower effect.

Battle Map picture (w/o counters):

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Map Scale: 1-foot tabletop grid squares at 50 yards to inch. North direction is given by arrow. Map legend at right to identify terrain features. See terrain notes for effect on movement & shock combat.

Battle map with command counters:

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Command counter starting locations. Command counters off map are reinforcements. Small infantry command #1, at H1, are the two Grenzer battalion from Mohr’s Advance guard at F7. Small cavalry command #2, at F6, is the 2nd DOW Uhlan regiment from Rozniecki’s cavalry command at B5.

Starting positions and Orders (LOC): All Austrians are acting under “Advance position” Army “restrictive” senior order. Normally an Army level command has no senior order restrictions or limitations for lower command order selection due to their independence of command. For Raszyn 1809, Archduke Ferdinand only has the “Advance position” selection and its restrictions for order selection. Duchy of Warsaw (Polish structure is slightly different for a typical scenario game in three ways. 1). GdK Ferdinand d’Este acts as both Army level senior officer and as the Austrian VII Korps commander. 2). The large infantry division of FML Monder is broken into three smaller brigade size commands due to it large size (over 150 miniatures). 3). The cavalry division of FML Schauroth is broken down into two smaller cavalry brigades. Therefore, FML Monder and FML Schauroth are two extra “Divisional level” commanders as each brigade has their own GM brigade level commander. Austrian player may use these two “divisional level” officers as extra brigadiers to replace any Austrian officer loss, for morale tests, or attachment CMR bonus in shock combat. Players may not use a combination of GM and FML divisional rank officers for double morale or shock combat benefit. Order markers not required as the Corps and Brigade commanders are assigned the order chits.

Austrian Army of Galicia (VII Korps):

VII Korps Headquarters Off map. Arrives 1340 hours at F1 with 7th Pioneer Division and engineer officer only, Advance position senior order.

Advance Guard (Mohr) F7 and H7* with Attack order.

FML Schauroth (Schauroth) A6 with Brigade Geringer. (Divisional officer only)

Brigade Geringer (Geringer) A6 and B7 with Attack order.

Brigade Speth (Speth) Off map. Arrives at 1300 hours (1st turn) at either C7, D7, or E7* map squares with Engage order.

FML Monder (Monder) Off map. Arrives 1400 hours with Brigade Civalart at F1. (Divisional officer only)

Brigade Civalart (Civalart) Off map. Arrives 1400 hours at F1 with strategic road March order.

Brigade Pflacher (Pflacher) Off map. Arrives 1500 hours at F1 with strategic road March order.

Brigade Trauttenberg (Trautt…) Off map. Arrives 1600 hours at F1 with strategic road March order.

All HQ artillery batteries Off map. Arrives 1700 hours at F1 with strategic road March order.

Supply train Off map. Arrives 1800 hours at F1 with strategic road March order.

* Note: The two Grenzer battalions (Mohr’s Advance guard) start at H7. The rest of Mohr’s Advance guard command starts in F7. The GM Speth Kuirassier brigade has up to three-entrance map squares C7, D7, or E7 to choose from, but only two of the three (only have two regiments in command) can be used.

Duchy of Warsaw Korps:

Corps headquarters F1 with all attachments except the engineer officer, under Hold position senior order.

Brigade Bieganski (Bieganski) C1 with Reserve order.

Brigade Kamienski (Kamienski) H3 and I4 with Reserve order and engineer officer.

Brigade Dyherrn (Dyherrn) F2 with Reserve order.

Brigade Sokolnicki (Sokolnicki) E4, F3 and Janki Inn* with Reserve order.

Brigade Rozniecki (Rozniecki) B5 and C6 (3rd & 6th Uhlans) and F6 (2nd Uhlans) with Engage order.

* Note: One battalion each map square or location. Historically it was 1st / 6th battalion at Janki Inn.

Off map reinforcements: Any Duchy of Warsaw (Polish) reinforcement is dependent upon the use of the “Austrian Bridging material” event card (optional) during scenario. If played by the Austrian player(s), a Polish player rolls for possible one unit of DOW (Polish) reinforcement (see event card), which arrive three complete turns after the event card is played. Any Polish reinforcement arrives and march on during the DOW Movement Phase at F1. These units become part of the GD Poniatowski Corps HQ strength. Remember to add the MFP value (2 points) to the DOW army MFP value. The possible DOW (Polish) units are:

5th DOW Chasseurs a’ cheval 1x5 CMR 7 (Has two arrival times, see event cards) or

2nd Btn. / 6th DOW Regt 1x7 CMR 6

Austrian reinforcement arrivals are the bulk of the Austrian VII Korps along the south map edge. The Austrian reinforcement schedule is:

1300 hours GM Speth Kuirassier Brigade at C7, D7, or E7*, under Engage order.

1340 hours Austrian VII Korps headquarters, 7th Pioneer and engineer officer only.

1400 hours GM Civalert Brigade at F7, in strategic road mode. March order

1500 hours GM Pflacher Brigade at F7, in strategic road march. March order

1600 hours GM Trauttenberg Brigade at F7, in strategic road march. March order

1700 hours All artillery attached VII Korps headquarters in strategic road march.

1800 hours Austrian supply train in Strrategic road march.

1800 hours DOW 5th Chasseurs a’ cheval regiment (attached to Corps HQ), unless summoned earlier by the Austrian bridging material event card.

* Note: The three arriving infantry brigades and artillery from HQ are all in strategic road march column. The VII Korps reserve artillery arrives later at 1700 hours. The GM Speth Kuirassier brigade has up to three-entrance map squares C7, D7, or E7 to choose from, but only two of the three (only have two regiments in command) can be used.

Exiting the tabletop: If a unit exits the tabletop either voluntary or ordered from the tabletop (not removed by rout or failed morale rally test), remember to count the unit’s current MFP unit valuation (add the points) to the running MFP usage total or reduce the available pool level (same thing). Unit’s removed by failed morale tests or rout movement count the actual miniatures removal count per the MFP rules.

Order of battle:

Duchy of Warsaw (Polish): All unit Duchy of Warsaw (Polish) unless noted.

Prince Poniatowski HQ + Engineer officer

1st Chasseurs a’ cheval 1x7 CMR 7

Saxon Hussars (det.) 1x2 CMR 8

5th Chasseurs a’ cheval 1x5 CMR 7 (Possible reinforcement)

2nd Btn. / 6th Regt 1x7 CMR 6 (Possible reinforcement)

6lb Horse battery (5) CMR 7

Corps ammo train (1) CMR 4

Baggage train (3) CMR 3

Brigade Bieganski (Bieganski)

3rd Regt. 2x9 CMR 6

6lb foot battery (4) CMR 7

Brigade Kamienski (Kamienski)

2nd Btn. / 1st Regt 1x9 CMR 6

2nd Btn. / 8th Regt 1x8 CMR 6

2nd Uhlan sgn. (det.) 1x2 CMR 7

6lb foot battery (6) CMR 7

Brigade Dyherrn (von Polentz) [Saxon]

2nd Regt 2x9 CMR 6

Grenadier Btn. von Einsiedel [saxon] 1x5 CMR 8

Grenadier Btn. von Rechten [saxon] 1x3 CMR 8

1st Btn. / I.R. Oebschelwitz [ saxon] 1x5 CMR 6 + RA

6lb Positional battery [saxon] (6) CMR 7

6lb Positional battery [saxon] (6) CMR 7

Brigade Sokolnicki (Sokolnicki)

1st Btn. / 1st Regt 1x9 CMR 6

1st Btn. / 6th Regt 1x7 CMR 6

1st Btn. 8th Regt 1x8 CMR 7

6lb foot battery (6) CMR 7

Cavalry Brigade Rozniecki (Rozniecki)

2nd Uhlans 1x6 CMR 7

3rd Uhlans 1x7 CMR 7

6th Uhlans 1x7 CMR 7

6lb Horse battery (4) CMR 7

Austrian VII Korps:

GdK Ferdinand d’Este HQ + Engineer officer

7th Pioneer Division 1x4 CMR 7

12lb Positional battery (6) CMR 7

12lb Positional battery (6) CMR 7

6lb Positional battery (6) CMR 7

6lb Positional battery (6) CMR 7

Korps ammo train (1) CMR 5

Baggage trains (3) CMR 3

Advance Guard (Mohr)

I.R. #48 Vukassovich [hun] 2x8 CMR 7 *

3rd btn. I.R. #48 Vukassovich [hun] 1x3 CMR 7 *

1st Btn / 1st S Wallach Grenz #16 1x10 CMR 7

1st Btn / 2nd S Wallach Grenz #17 1x10 CMR 7

Palatinal Hussars #12 1x7 CMR 7

3lb Brigade foot battery (8) CMR 7

3lb Kavalry battery (6) CMR 7

Cavalry Division Schauroth (Schauroth)

Brigade Geringer (Geringer)

3rd Btn. / I.R. #48 Vukassovich 1x5 CMR 7 *

Kaiser Hussars #1 1x8 CMR 8

Palatinal Hussars #12 detachment 1x2 CMR 7

6lb Kavalry battery (6) CMR 7

Brigade Speth (Speth)

Kuirassier Regt #5 Somariva 1x8 CMR 8

Kuirassier Regt #7 Lothringen 1x8 CMR 8

Infantry Division Monder (Monder)

Brigade Civalart (Civalart)

I.R. #30 De Ligne 3x10 CMR 6

I.R. #41 Kottlinsky 3x10 CMR 6

6lb Brigade foot battery (8) CMR 7

Brigade Trauttenberg (Trauttenberg)

I.R. #24 Strauch 3x10 CMR 6

I.R. #63 Baillet 3x9 CMR 6

6lb Brigade foot battery (8) CMR 7

Brigade Pflacher (Pflacher)

I.R. #34 Davidovich [hun] 3x8 CMR 6

I.R. #37 Weidenfeld [hun] 3x7 CMR 6

6lb Brigade foot battery (8) CMR 7

* Note: I.R. 48 Vukassovich regiment has Germanic 3rd rank skirmisher rule and the 3rd battalion is split into two sub detachments under different commands.

WR used a rough 1:90 miniature scale for the orders of battle. (2x6) = 2 battalions of 6 infantry miniatures each. Cavalry are regiments or squadron detachments. (6) for artillery equals 6 cannon in battery. (1) train means one train miniature. The [hun] notes a Hungarian regiment.

Victory conditions: For bridge control purposes, only the bridges at Michalowice, Raszyn, and the bridge at Jaworow count. The footbridge at Dawidy cannot handle cavalry, wheeled vehicles or cannon.

Austrian Major Victory: Clear the scenario battlefield map completely of all Duchy of Warsaw (Polish) commands before nightfall and exit one command on the road to Warsaw (F1 or G1) with less than 40% losses.

Austrian Minor Victory: Have two or more Austrian commands, both under 40% loss, across the Mrowa (Rawka) stream and control two Mrowa (Rawka) stream bridges.

Draw: Austrians have control of one bridge across the Mrowa (Rawka) stream at nightfall. . [Historical result. The Austrians just controlled the Raszyn bridge at battle conclusion. During the night the Polish army retired towards Warsaw.

Duchy of Warsaw (Polish) Minor Victory: Control all Mrowa (Rawka) stream bridges at nightfall.

Duchy of Warsaw (Polish) Major Victory: Hold the Austrian attack, control all Mrowa (Rawka) stream bridges, and somehow still have control of Falenty at nightfall.

Rules of Play: Wargamerabbit. has a rules section providing files; charts, table and game play example YouTube videos.

Special event cards: The following are four unit event cards, two for each side. Instructions on use and special rules are found on each card. The use of these cards is optional for the scenario but tend to reflect a historical event during the battle.

|Event: Cavalry Struck in Bog | |

| |[pic] |

|After completing any Austrian Movement Phase, DOW player shows |[pic] |

|this event card and places one previously unknown 6” round area| |

|terrain bog / marshy ground piece, centered under any Austrian |Austrian cavalry rides into and becomes struck in unknown boggy |

|cavalry unit, that finished their movement within 12” of known |ground. |

|boggy ground terrain. To exit the bog, Austrian cavalry must | |

|dismount during Movement Phase and march out on foot one turn. | |

|Next Movement Phase, they must remount their horses then move. | |

|Newly discovered bog remains in place for scenario. | |

|One time event. Discard upon use. | |

|Battle of Raszyn 1809 | |

| | |

| | |

|One time event. Discard upon use. | |

|Battle of Raab 1809 | |

|Event: Heroic Actions | |

| |[pic] |

|A Duchy of Warsaw (Polish) performs heroic actions on the | |

|battlefield. Before the start of any turn phase, the DOW |Duchy of Warsaw unit performs heroic actions during the battle. |

|players select one battalion, cavalry regiment or artillery | |

|battery. The selected unit has their CMR increased by +2 | |

|immediately for the reminder of the game. No unit can increase | |

|their base CMR above 10. | |

| | |

| | |

| | |

| | |

|One time event. Discard upon use. | |

|Battle of Raszyn 1809 | |

|Event: Heroic Actions | |

| |[pic] |

|An Austrian unit performs heroic actions on the battlefield. | |

|Before the start of any turn phase, the Austrian players select|Austrian unit performs heroic actions during the battle. |

|one battalion, cavalry regiment or artillery battery. The | |

|selected unit has their CMR increased by +2 immediately for the| |

|reminder of the game. No unit can increase their base CMR above| |

|10. | |

| | |

| | |

| | |

| | |

| | |

|One time event. Discard upon use. | |

|Battle of Raszyn 1809 | |

|Event: Austrian Bridging material | |

| |[pic] |

|Historically the Polish removed some planks on Jaworow bridge | |

|preventing easy Austrian crossing. If event card played, |Austrians find local bridging material for Jaworow bridge repair.|

|Austrians find nearby bridging material for their pioneers to | |

|repair bridge, even while under fire, in one stationary turn. | |

|When played, the DOW Polish side roll for possible | |

|reinforcement unit arriving three turns later at F1: Roll d6: | |

|1-2 the 5th Chasseurs a’ Cheval* arrives. | |

|3-4 the 2nd btn. / 6th DOW Regt* arrives. | |

|5-6 No DOW Polish reinforcements. | |

|See scenario notes for unit data. | |

|One time event. Discard upon use. | |

|Battle of Raszyn 1809 | |

Heroic unit markers:

Cut out and place besides the named unit to remind players of the morale-adjusted status.

| |

|Heroic |

|Polish |

|Unit |

| |

|Heroic |

|Austrian |

|Unit |

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