D20 - Star Frontiers
D20
System
Universal Role-Playing System
Star Frontiers
Core Rules
Version 4.5
Adapted by Victor M. Gil de Rubio
What is Star Frontiers?
Star Frontiers is a game of Space Fantasy set in the distant future in a Galaxy very unlike our own. It is a game of heroic fantasy set in a backdrop of science fantasy, complete with faster than light speed vessels, strange alien races, robots, heroes, villains, and wild adventure.
Star Frontiers is all these things and more, but ultimately it is what both the Administrator and his players want it to be. Before you are the tools by which the stories are told, but it`s up to each of you to use these tools to craft a game worthy of the great Space epics that we have all seen, or read about.
Victor M. Gil de Rubio
Table of Contents
Overview......................................
6
Materials needed............................
6
Die codes.....................................
6
Core mechanics.............................
6
Glossary of terms.............................
8
Character Creation..........................
9
Character concept...............................
9
Rolling stats and Attribute modifiers....
9
Attribute summery.........................
10
Secondary attributes........................
11
Character races................................. 12
Dralasites.....................................
12
Humans.......................................
13
Vrusk..........................................
14
Yazirians......................................
15
Rim Coalition races............................ 17
Humma.......................................
17
Ifsnit...........................................
18
Osakar.........................................
19
Character points............................... 21
Merits/Flaws................................... 21
Trait descriptions: Merits...................
22
Trait descriptions: Flaws....................
24
The Hero Template............................ 27
Level advancement........................... 27
Professions....................................
29
Skills................................................
30
Sub-skill lists.................................. 31
Skill descriptions............................
32
Feats...............................................
56
Feat descriptions.............................
57
Wealth in the Frontier.......................
68
Starting funds................................
68
Starting money modifiers..................
68
Equipment Listings..........................
70
Equipment Endurance points.............
70
Character wardrobes........................
70
Protective wear...............................
71
Defensive screens...........................
72
Helmets/shields..............................
73
Melee weapons...............................
73
Powered melee weapons....................
74
Ranged weapons.............................
75
PGS weapons.................................
75
Beam weapons................................
76
Grenades/mines...............................
77
Missiles.......................................... 78
Vehicle/Heavy weapons...................... 79
Ammunition.................................... 80
Weapon attachments........................... 80
Explosives........................................ 80
Timers.............................................. 81
Standard equipment........................... 81
Adventurer`s gear.............................. 81
Containers....................................... 82
Energy storage.................................. 82
Explorer`s gear................................. 83
General equipment............................. 84
Medical goods.................................. 84
Equipment (continued)-
Rogue goods............................................
85
Specialized clothing..................................
85
Tack and harnesses....................................
86
Equipment Descriptions...............................
87
Typical Hero...............................................
90
Section Two: Game rules..............................
92
Basic task resolution...................................
92
Breaking/bursting through objects..................
93
Healing rates.............................................
94
Holding breath..........................................
94
Invisibility/darkness...................................
94
Jumping/jumping skill.................................
94
Light sources..............................................
94
Movement rates (jogging/running)..................
94
Overland movement....................................
95
Reading/writing............................................
95
Speak languages skill....................................
95
Vision and spotting distance............................
95
Combat rules.................................................... 96
Combat rounds................................................ 97
Surprise........................................................... 97
Initiative options............................................. 98
Actions in a round........................................... 98
Holding actions............................................... 98
Movement in a round...................................... 98
Making an attack............................................. 98
Combat advancement...................................... 99
Critical hits/critical fumbles.............................. 100
Combat options................................................. 100
Attacking objects/structures................................... 100
Attacks of opportunity.................................... 100
Bull rush......................................................... 101
Called shots.................................................... 101
Special called shots........................................ 101
Charging......................................................... 102
Disarm............................................................ 102
Fighting with two weapons.............................. 102
Fleeing combat.............................................. 102
Non-proficiency penalty................................. 102
Parrying.........................................................
103
Ranged attacks of opportunity........................... 103
Suppressive fire.............................................. 103
Trip.................................................................. 103
Unarmed combat.............................................. 104
Brawling......................................................... 104
Grappling........................................................ 104
Wrestling......................................................... 105
Effects of unarmed combat................................ 105
Subdual combat............................................... 106
Damage effects.................................................. 107
Broken bones.................................................. 107
Falls and breaks.............................................. 107
Massive damage............................................. 107
Severing......................................................... 107
Scars............................................................... 107
Subdual (temporary) damage............................... 107
Wielding a weapon two handed..........................
108
Resistance rolls................................................ 108
Additional combat effects........................ 108 Cybernetics (cont.)
Ability damaged................................... 108
Number of enhancements possible.................
129
Ability drained.................................... 108
Cybernetics and Psyche..............................
129
Blown away........................................ 108
Neural impulse adaptor...............................
129
Confused............................................ 109
Physical enhancements...............................
129
Cowering........................................... 109
Intuition adaptations..................................
130
Dazed................................................ 109
Logic enhancers........................................
131
Dazzled.............................................. 109
Organic computers.....................................
131
Deafened.......................................... 109
Installing progits........................................
131
Dying............................................... 109
Processor booster packs...............................
131
Energy drained.................................. 109 Robots..........................................................
132
Entangled......................................... 109
Robot design.............................................
132
Exhausted......................................... 109
Means of movement..................................
133
Fatigued............................................ 109
Manipulator limbs.....................................
134
Frightened......................................... 109
Robot programming...................................
134
Held................................................... 109
Robots and skill use...................................
135
Helpless/incapacitated........................... 109
Robot maintenance....................................
135
Nauseated............................................ 109
Repairing a robot.......................................
135
Panicked............................................. 109
Recovering from robotic death......................
135
Paralyzed............................................ 109
Robotic upgrades.....................................
136
Petrified............................................. 110
Basic robot models....................................
142
Shaken............................................... 110
Heroic Robot template................................
157
Stable................................................. 110
Robot human shape...................................
157
Stunned.............................................. 110
Robot-omniform.......................................
158
Healing damage................................... 110
Android...................................................
160
Experience and advancement.................. 111 Security devices........................................
162
Part three: specialized equipment............. 112
Locks.....................................................
162
Computers............................................ 112
Scanners.................................................
163
Mainframe computers............................ 112
Types of scanners....................................
164
Mainframe programs (maxi-progs)............. 113
Miscellaneous scanner equipment.................
165
Maxi-prog complexity............................ 113 Vehicles and vehicle combat.........................
166
Maxi-prog functions.............................. 113
Vehicle sizes............................................
166
Combining hardware and maxi-progs.......... 113
Initiative.................................................
166
Computer stats..................................... 114
Vehicle speed.........................................
166
Mainframe computer controlled attacks....... 114
Acceleration/deceleration...........................
167
Computer skills.................................... 114
Maneuvers and stunts................................
167
Mainframe computer equipment............... 114
Maneuver descriptions...............................
167
Specialized computers.......................... 114
Ram.........................................................
167
File computer...................................... 114
Sideslip...................................................
167
Computer access computer (CAC)............. 115
Avoiding hazards....................................
167
Lock compick..................................... 115
Bootleg turn...........................................
168
Computerized analysis scanner (CAS)........ 116
Hard brake.............................................
168
Bodycomps........................................ 116
Hard turn...............................................
168
Bodycomp power packs........................ 117
Jump......................................................
168
Bodycomp processor packs.................... 118
Side swipe.............................................
168
Bodycomp program units (progits)........... 118
Vehicle stealth rating..............................
168
Progits type A................................... 118
Vehicle sensor rating..............................
168
Progits type B................................... 119
Collision and damage.............................
169
Progits type C................................... 121
Collision damage....................................
169
Progits type D................................... 122
Damage to vehicle occupants......................
169
Final comments regarding body comps...... 123
Losing control.......................................
169
Progit accessories............................... 123
Other hazards.......................................
170
Computer price list........................... 125
Swerve slightly....................................
170
Common computer maxi-progs............... 125
Slide.....................................................
170
Specialized computer maxi-progs............. 125
Skid.....................................................
170
Specialized computer prices................... 126
Spin.....................................................
170
Bodycomp prices............................... 127
Feats and driving..................................
170
Power pack prices............................... 127
Other vehicle rules................................
170
Processor pack prices........................... 127
Losing pursuit.......................................
170
Progit prices..................................... 127
Weapons vs. vehicles.............................
170
Cybernetics in the Frontier...................... 129
Damaged vehicles.................................
171
Vehicles (cont.)Repairing damage.............................. 171 Critical damage................................. 171 Repairing critical damage...................... 173 Modifying vehicles.............................. 173 Aerial combat................................... 175 Stalling out........................................ 175 Aerial maneuvers.............................. 176 Barrel roll.......................................... 176 Dive.................................................... 176 Immelmann turn................................. 176 Landing.............................................. 176 Loop................................................... 176 Steep climb........................................ 176 Take off.............................................. 176 Aquatic combat................................. 177 Splash by attack.................................. 177 Vehicle descriptions............................. 178
Part four: The campaign........................ 185 The Known Frontier........................... 185
Appendix A: Equipment descriptions......... 193
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