D20 - Star Frontiers

D20

System

Universal Role-Playing System

Star Frontiers

Core Rules

Version 4.5

Adapted by Victor M. Gil de Rubio

What is Star Frontiers?

Star Frontiers is a game of Space Fantasy set in the distant future in a Galaxy very unlike our own. It is a game of heroic fantasy set in a backdrop of science fantasy, complete with faster than light speed vessels, strange alien races, robots, heroes, villains, and wild adventure.

Star Frontiers is all these things and more, but ultimately it is what both the Administrator and his players want it to be. Before you are the tools by which the stories are told, but it`s up to each of you to use these tools to craft a game worthy of the great Space epics that we have all seen, or read about.

Victor M. Gil de Rubio

Table of Contents

Overview......................................

6

Materials needed............................

6

Die codes.....................................

6

Core mechanics.............................

6

Glossary of terms.............................

8

Character Creation..........................

9

Character concept...............................

9

Rolling stats and Attribute modifiers....

9

Attribute summery.........................

10

Secondary attributes........................

11

Character races................................. 12

Dralasites.....................................

12

Humans.......................................

13

Vrusk..........................................

14

Yazirians......................................

15

Rim Coalition races............................ 17

Humma.......................................

17

Ifsnit...........................................

18

Osakar.........................................

19

Character points............................... 21

Merits/Flaws................................... 21

Trait descriptions: Merits...................

22

Trait descriptions: Flaws....................

24

The Hero Template............................ 27

Level advancement........................... 27

Professions....................................

29

Skills................................................

30

Sub-skill lists.................................. 31

Skill descriptions............................

32

Feats...............................................

56

Feat descriptions.............................

57

Wealth in the Frontier.......................

68

Starting funds................................

68

Starting money modifiers..................

68

Equipment Listings..........................

70

Equipment Endurance points.............

70

Character wardrobes........................

70

Protective wear...............................

71

Defensive screens...........................

72

Helmets/shields..............................

73

Melee weapons...............................

73

Powered melee weapons....................

74

Ranged weapons.............................

75

PGS weapons.................................

75

Beam weapons................................

76

Grenades/mines...............................

77

Missiles.......................................... 78

Vehicle/Heavy weapons...................... 79

Ammunition.................................... 80

Weapon attachments........................... 80

Explosives........................................ 80

Timers.............................................. 81

Standard equipment........................... 81

Adventurer`s gear.............................. 81

Containers....................................... 82

Energy storage.................................. 82

Explorer`s gear................................. 83

General equipment............................. 84

Medical goods.................................. 84

Equipment (continued)-

Rogue goods............................................

85

Specialized clothing..................................

85

Tack and harnesses....................................

86

Equipment Descriptions...............................

87

Typical Hero...............................................

90

Section Two: Game rules..............................

92

Basic task resolution...................................

92

Breaking/bursting through objects..................

93

Healing rates.............................................

94

Holding breath..........................................

94

Invisibility/darkness...................................

94

Jumping/jumping skill.................................

94

Light sources..............................................

94

Movement rates (jogging/running)..................

94

Overland movement....................................

95

Reading/writing............................................

95

Speak languages skill....................................

95

Vision and spotting distance............................

95

Combat rules.................................................... 96

Combat rounds................................................ 97

Surprise........................................................... 97

Initiative options............................................. 98

Actions in a round........................................... 98

Holding actions............................................... 98

Movement in a round...................................... 98

Making an attack............................................. 98

Combat advancement...................................... 99

Critical hits/critical fumbles.............................. 100

Combat options................................................. 100

Attacking objects/structures................................... 100

Attacks of opportunity.................................... 100

Bull rush......................................................... 101

Called shots.................................................... 101

Special called shots........................................ 101

Charging......................................................... 102

Disarm............................................................ 102

Fighting with two weapons.............................. 102

Fleeing combat.............................................. 102

Non-proficiency penalty................................. 102

Parrying.........................................................

103

Ranged attacks of opportunity........................... 103

Suppressive fire.............................................. 103

Trip.................................................................. 103

Unarmed combat.............................................. 104

Brawling......................................................... 104

Grappling........................................................ 104

Wrestling......................................................... 105

Effects of unarmed combat................................ 105

Subdual combat............................................... 106

Damage effects.................................................. 107

Broken bones.................................................. 107

Falls and breaks.............................................. 107

Massive damage............................................. 107

Severing......................................................... 107

Scars............................................................... 107

Subdual (temporary) damage............................... 107

Wielding a weapon two handed..........................

108

Resistance rolls................................................ 108

Additional combat effects........................ 108 Cybernetics (cont.)

Ability damaged................................... 108

Number of enhancements possible.................

129

Ability drained.................................... 108

Cybernetics and Psyche..............................

129

Blown away........................................ 108

Neural impulse adaptor...............................

129

Confused............................................ 109

Physical enhancements...............................

129

Cowering........................................... 109

Intuition adaptations..................................

130

Dazed................................................ 109

Logic enhancers........................................

131

Dazzled.............................................. 109

Organic computers.....................................

131

Deafened.......................................... 109

Installing progits........................................

131

Dying............................................... 109

Processor booster packs...............................

131

Energy drained.................................. 109 Robots..........................................................

132

Entangled......................................... 109

Robot design.............................................

132

Exhausted......................................... 109

Means of movement..................................

133

Fatigued............................................ 109

Manipulator limbs.....................................

134

Frightened......................................... 109

Robot programming...................................

134

Held................................................... 109

Robots and skill use...................................

135

Helpless/incapacitated........................... 109

Robot maintenance....................................

135

Nauseated............................................ 109

Repairing a robot.......................................

135

Panicked............................................. 109

Recovering from robotic death......................

135

Paralyzed............................................ 109

Robotic upgrades.....................................

136

Petrified............................................. 110

Basic robot models....................................

142

Shaken............................................... 110

Heroic Robot template................................

157

Stable................................................. 110

Robot human shape...................................

157

Stunned.............................................. 110

Robot-omniform.......................................

158

Healing damage................................... 110

Android...................................................

160

Experience and advancement.................. 111 Security devices........................................

162

Part three: specialized equipment............. 112

Locks.....................................................

162

Computers............................................ 112

Scanners.................................................

163

Mainframe computers............................ 112

Types of scanners....................................

164

Mainframe programs (maxi-progs)............. 113

Miscellaneous scanner equipment.................

165

Maxi-prog complexity............................ 113 Vehicles and vehicle combat.........................

166

Maxi-prog functions.............................. 113

Vehicle sizes............................................

166

Combining hardware and maxi-progs.......... 113

Initiative.................................................

166

Computer stats..................................... 114

Vehicle speed.........................................

166

Mainframe computer controlled attacks....... 114

Acceleration/deceleration...........................

167

Computer skills.................................... 114

Maneuvers and stunts................................

167

Mainframe computer equipment............... 114

Maneuver descriptions...............................

167

Specialized computers.......................... 114

Ram.........................................................

167

File computer...................................... 114

Sideslip...................................................

167

Computer access computer (CAC)............. 115

Avoiding hazards....................................

167

Lock compick..................................... 115

Bootleg turn...........................................

168

Computerized analysis scanner (CAS)........ 116

Hard brake.............................................

168

Bodycomps........................................ 116

Hard turn...............................................

168

Bodycomp power packs........................ 117

Jump......................................................

168

Bodycomp processor packs.................... 118

Side swipe.............................................

168

Bodycomp program units (progits)........... 118

Vehicle stealth rating..............................

168

Progits type A................................... 118

Vehicle sensor rating..............................

168

Progits type B................................... 119

Collision and damage.............................

169

Progits type C................................... 121

Collision damage....................................

169

Progits type D................................... 122

Damage to vehicle occupants......................

169

Final comments regarding body comps...... 123

Losing control.......................................

169

Progit accessories............................... 123

Other hazards.......................................

170

Computer price list........................... 125

Swerve slightly....................................

170

Common computer maxi-progs............... 125

Slide.....................................................

170

Specialized computer maxi-progs............. 125

Skid.....................................................

170

Specialized computer prices................... 126

Spin.....................................................

170

Bodycomp prices............................... 127

Feats and driving..................................

170

Power pack prices............................... 127

Other vehicle rules................................

170

Processor pack prices........................... 127

Losing pursuit.......................................

170

Progit prices..................................... 127

Weapons vs. vehicles.............................

170

Cybernetics in the Frontier...................... 129

Damaged vehicles.................................

171

Vehicles (cont.)Repairing damage.............................. 171 Critical damage................................. 171 Repairing critical damage...................... 173 Modifying vehicles.............................. 173 Aerial combat................................... 175 Stalling out........................................ 175 Aerial maneuvers.............................. 176 Barrel roll.......................................... 176 Dive.................................................... 176 Immelmann turn................................. 176 Landing.............................................. 176 Loop................................................... 176 Steep climb........................................ 176 Take off.............................................. 176 Aquatic combat................................. 177 Splash by attack.................................. 177 Vehicle descriptions............................. 178

Part four: The campaign........................ 185 The Known Frontier........................... 185

Appendix A: Equipment descriptions......... 193

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