Monster Manual III

 Contents

Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4

Reading the Entries . . . . . . . . . . . . . . . . . . . . . . . .4

Statistics Block . . . . . . . . . . . . . . . . . . . . . . . . . .4

Siege Crab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156

Skindancer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158

Slaughterstone Behemoth . . . . . . . . . . . . . . . 159

Slaughterstone Eviscerator . . . . . . . . . . . . . . 160

Snowflake Ooze . . . . . . . . . . . . . . . . . . . . . . . . . .161

Spellwarped Creature . . . . . . . . . . . . . . . . . . . .162

Spellwarped Ettin . . . . . . . . . . . . . . . . . . . . .162

Splinterwaif . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164

Ssvaklor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166

Stonesinger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168

Summoning Ooze . . . . . . . . . . . . . . . . . . . . . . . .169

Susurrus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170

Swamp Strider Swarm . . . . . . . . . . . . . . . . . . . 171

Ten-Headed Terror . . . . . . . . . . . . . . . . . . . . . . 155

Thorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172

Topiary Guardian . . . . . . . . . . . . . . . . . . . . . . . 173

Alternative Topiary Guardians . . . . . . . . .175

Triceratops Topiary Guardian . . . . . . . . . . . . .174

Trilloch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .176

Troll, Cave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177

Troll, Crystalline . . . . . . . . . . . . . . . . . . . . . . . . 178

Troll, Forest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179

Troll, Mountain . . . . . . . . . . . . . . . . . . . . . . . . . 180

Troll, War . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181

Vasuthant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182

Vermin Lord . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184

Visilight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186

Voidmind Creature. . . . . . . . . . . . . . . . . . . . . . 187

Voidmind Grimlock . . . . . . . . . . . . . . . . . . 187

Warbound Impaler (Lesser Battlebriar). . . . .15

Warforged . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190

Warforged Charger . . . . . . . . . . . . . . . . . . . 191

Warforged Scout . . . . . . . . . . . . . . . . . . . . . 193

Web Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .74

Witchknife . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194

Wood Woad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196

Woodling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197

Woodling Monitor Lizard . . . . . . . . . . . . 197

Woodling Druid . . . . . . . . . . . . . . . . . . . . . 197

Yugoloth, Canoloth . . . . . . . . . . . . . . . . . . . . . 200

Yugoloth, Mezzoloth . . . . . . . . . . . . . . . . . . . . 201

Yugoloth, Nycaloth . . . . . . . . . . . . . . . . . . . . . 202

Yugoloth, Ultroloth . . . . . . . . . . . . . . . . . . . . . 204

Zezir . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205

TABLE OF

CONTENTS

Monsters A to Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8

Alchemical Golem . . . . . . . . . . . . . . . . . . . . . . . .66

Ambush Drake . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8

Ancient Night Twist . . . . . . . . . . . . . . . . . . . . . .111

Arcane Ooze . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9

Armand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10

Astral Stalker . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12

Avalancher. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13

Battlebriar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14

Bearhound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16

Boar Topiary Guardian . . . . . . . . . . . . . . . . . . .174

Boneclaw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17

Bonedrinker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18

Brood Keeper . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20

Brood Keeper Larva Swarm . . . . . . . . . . . . . . . .21

Cadaver Collector . . . . . . . . . . . . . . . . . . . . . . . . .22

Changeling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24

Charnel Hound . . . . . . . . . . . . . . . . . . . . . . . . . . .26

Chelicera . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27

Chilling Fog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .92

Chraal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28

Chrysalis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122

Cinder Swarm . . . . . . . . . . . . . . . . . . . . . . . . . . . .29

Conflagration Ooze . . . . . . . . . . . . . . . . . . . . . . .30

Deathshrieker . . . . . . . . . . . . . . . . . . . . . . . . . . . .32

Demon, Arrow . . . . . . . . . . . . . . . . . . . . . . . . . . . .34

Summoning an Arrow Demon . . . . . . . . . .35

Demon, Sorrowsworn . . . . . . . . . . . . . . . . . . . . .36

Dinosaur, Battletitan . . . . . . . . . . . . . . . . . . . . . .38

Dinosaur, Bloodstriker . . . . . . . . . . . . . . . . . . . .39

Dinosaur, Fleshraker . . . . . . . . . . . . . . . . . . . . . .40

Dinosaur, Swindlespitter . . . . . . . . . . . . . . . . . .41

Dracotaur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42

Dragon Eel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44

Dread Blossom Swarm . . . . . . . . . . . . . . . . . . . .45

Dread Harpoon Spider . . . . . . . . . . . . . . . . . . . .80

Drowned . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46

Dust Wight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47

Elder Odopi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115

Elder Redcap . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138

Elemental, Storm . . . . . . . . . . . . . . . . . . . . . . . . .48

Summoning Storm Elementals . . . . . . . . .48

Elite Demon War Mount . . . . . . . . . . . . . . . . 106

Ephemeral Swarm. . . . . . . . . . . . . . . . . . . . . . . . .50

Feral Yowler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51

Fiendish Rage Drake . . . . . . . . . . . . . . . . . . . . 130

Geriviar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52

Giant, Death . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54

Giant, Eldritch . . . . . . . . . . . . . . . . . . . . . . . . . . . .56

Giant, Sand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58

Glaistig . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60

Glitterfire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .92

Gloom Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68

Gnoll, Flind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62

Goatfolk (Ibixian) . . . . . . . . . . . . . . . . . . . . . . . . .63

Goblin, Forestkith . . . . . . . . . . . . . . . . . . . . . . . .64

Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66

Greater Cadaver Collector . . . . . . . . . . . . . . . . .23

Greater Seryulin . . . . . . . . . . . . . . . . . . . . . . . . .149

Greater Shadesteel Golem . . . . . . . . . . . . . . . . .73

Greater Siege Crab . . . . . . . . . . . . . . . . . . . . . . 157

Greater Ssvaklor . . . . . . . . . . . . . . . . . . . . . . . . 166

Grimweird . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75

Grisgol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76

Gulgar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78

Hangman Golem . . . . . . . . . . . . . . . . . . . . . . . . . .69

Harpoon Spider . . . . . . . . . . . . . . . . . . . . . . . . . . .80

Harssaf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .82

Horrific Vasuthant . . . . . . . . . . . . . . . . . . . . . . 183

Infernal Conflagration Ooze . . . . . . . . . . . . . .31

Ironclad Mauler . . . . . . . . . . . . . . . . . . . . . . . . . . .84

Justicator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85

Kenku . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .86

Knell Beetle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .88

Lesser Bonedrinker . . . . . . . . . . . . . . . . . . . . . . .19

Lesser Knell Beetle . . . . . . . . . . . . . . . . . . . . . . . .89

Lhosk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90

Lion Topiary Guardian . . . . . . . . . . . . . . . . . . .174

Living Blasphemy . . . . . . . . . . . . . . . . . . . . . . . . .93

Living Spell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .91

Lizardfolk, Blackscale . . . . . . . . . . . . . . . . . . . . .95

Lizardfolk, Poison Dusk . . . . . . . . . . . . . . . . . . .96

Lumi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .98

Lurking Strangler . . . . . . . . . . . . . . . . . . . . . . . 100

Mastodon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101

Mindshredder . . . . . . . . . . . . . . . . . . . . . . . . . . 102

Mindshredder Larva . . . . . . . . . . . . . . . . . . 102

Mindshredder Warrior . . . . . . . . . . . . . . . 103

Mindshredder Zenthal . . . . . . . . . . . . . . . 104

Mivilorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106

Mud Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70

Necronaut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108

Necrothane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .143

Needletooth Swarm . . . . . . . . . . . . . . . . . . . . . 109

Night Twist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .110

Nycter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112

Odopi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .114

Ogre, Skullcrusher . . . . . . . . . . . . . . . . . . . . . . .116

Omnimental . . . . . . . . . . . . . . . . . . . . . . . . . . . . .118

Otyugh, Lifeleech . . . . . . . . . . . . . . . . . . . . . . . 119

Petal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120

Phoelarch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121

Phoera . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122

Plague Brush . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124

Plague Spewer . . . . . . . . . . . . . . . . . . . . . . . . . . 125

Prismatic Golem . . . . . . . . . . . . . . . . . . . . . . . . . .71

Protean Scourge. . . . . . . . . . . . . . . . . . . . . . . . . 126

Quaraphon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128

Rage Drake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130

Ragewalker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132

Rakshasa, Ak¡¯chazar . . . . . . . . . . . . . . . . . . . . . 134

Rakshasa, Naztharune . . . . . . . . . . . . . . . . . . . 136

Redcap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138

Rejkar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140

Roper, Prismatic . . . . . . . . . . . . . . . . . . . . . . . . .141

Rot Reaver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .142

Runehound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145

Salt Mummy . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146

Sea Tiger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .147

Seryulin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .148

Shadesteel Golem . . . . . . . . . . . . . . . . . . . . . . . . .72

Shifter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150

Shimmerling Swarm . . . . . . . . . . . . . . . . . . . . 152

Shredstorm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153

Shrieking Terror . . . . . . . . . . . . . . . . . . . . . . . . 154

Sickening Sleep . . . . . . . . . . . . . . . . . . . . . . . . . . .94

Monster Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . 206

Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208

Monsters Ranked by

Challenge Ratings . . . . . . . . . . . . . . . . . . . . 224

List of Monsters by ECL . . . . . . . . . . . . . . 224

Templates

Living Spell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .91

Spellwarped Creature . . . . . . . . . . . . . . . . . . . .162

Voidmind Creature. . . . . . . . . . . . . . . . . . . . . . 187

Woodling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197

Animal Companions or Mounts

Dinosaur, Bloodstriker . . . . . . . . . . . . . . . . . . . .39

Dinosaur, Fleshraker . . . . . . . . . . . . . . . . . . . . . .41

Dinosaur, Swindlespitter . . . . . . . . . . . . . . . . . .41

Mastodon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101

Rage Drake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131

Sea Tiger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .147

3

INTRODUCTION

Introduction

Welcome to Monster Manual III. This book contains new

4

Speed

This line gives the creature¡¯s tactical speed on land (the

amount of distance it can cover in one move action). If the

creature wears armor that reduces its speed, the creature¡¯s

base land speed follows.

If the creature has other modes of movement, these are

given after (or in place of) the land speed. Unless otherwise

noted, modes of movement are natural (not magical). See the

Glossary for information on movement modes.

creatures for use in DUNGEONS & DRAGONS? adventures. The

monster entries are generally alphabetical by name, with

closely related monsters grouped together. In addition to

the alphabetical listing at the front of this book, monsters

are also listed by type and subtype (page 7), by Challenge

Rating (page 224), and by ECL (page 224).

This introduction explains how to read each creature¡¯s

write-up. It often refers to the Glossary (starting on page Armor Class

208) for more details on attack forms and the special qualiThe Armor Class line gives the creature¡¯s AC for normal

ties associated with monsters.

combat and includes a parenthetical mention of the modifiers contributing to it (usually size, Dexterity, and natural

armor). The creature¡¯s touch and flat-footed ACs follow the

combat-ready AC.

Each monster description is organized in the same genA creature¡¯s armor proficiencies (if it has any) depend on

eral format, as outlined below. For complete information

its type, but in general a creature is automatically proficient

about the characteristics of monsters, consult the Gloswith any kind of armor it is described as wearing (light,

sary of this book, the Player¡¯s Handbook, or the Dungeon

medium, or heavy), and with all lighter kinds of armor.

Master¡¯s Guide.

Base Attack/Grapple

STATISTICS BLOCK

The number before the slash on this line is the creature¡¯s

This portion of a monster description contains basic game

base attack bonus (before any modifiers are applied). The

information on the creature.

DM usually won¡¯t need this number, but it can be handy

sometimes, especially if the creature has the Power Attack

or Combat Expertise feats.

Name

This is the name by which the creature is generally known.

The number after the slash is the creature¡¯s grapple bonus,

The descriptive text may provide other names.

which is used when the creature makes a grapple attack or

when someone tries to grapple the creature. The grapple

Size and Type

bonus includes all modifiers that apply to the creature¡¯s

This line describes the creature¡¯s size (Huge, for example).

grapple checks (base attack bonus, Strength modifier, speSize categories are defi ned in the Glossary. A size modicial size modifier, and any other applicable modifier, such as

fier applies to the creature¡¯s Armor Class (AC) and attack

a racial bonus on grapple checks).

bonus, as well as to certain skills. A creature¡¯s size also

determines how far it can reach to make a melee attack Attack

and how much space it occupies in a fight (see Space/

This line shows the single attack the creature makes with

Reach, below).

an attack action. In most cases, this is also the attack the

The size and type line continues with the creature¡¯s type

creature uses when making an attack of opportunity as

(giant, for example). Type determines how magic affects a

well. The attack line provides the weapon used (natural

creature; for example, the hold animal spell affects only

or manufactured), attack bonus, and form of attack (melee

creatures of the animal type. Type determines certain feaor ranged). The attack bonus given includes modifications

tures, such as Hit Dice size, base attack bonus, base saving

for size and Strength (for melee attacks) or Dexterity (for

throw bonuses, and skill points. For quick reference, the

ranged attacks). A creature with the Weapon Finesse feat

glossary gives a full description of the features and traits of

can use its Dexterity modifier on melee attacks.

each type and subtype.

If the creature uses natural attacks, the natural weapon

given here is the creature¡¯s primary natural weapon (see

the Glossary).

Hit Dice

If the creature has several different weapons at its disThis line gives the creature¡¯s number and type of Hit Dice,

posal, the alternatives are shown, with each different attack

and lists any bonus hit points. A parenthetical note gives

routine separated by the word ¡°or.¡±

the average hit points for a creature of the indicated number

A creature can use one of its secondary natural weapons

of Hit Dice.

(see the Glossary) when making an attack action, but if it

A creature¡¯s Hit Dice total is also treated as its level for

determining how spells affect the creature, its rate of natural

does it takes an attack penalty, as noted in the Full Attack

healing, and its maximum ranks in a skill.

section below.

The damage that each attack deals is noted parenthetically.

Initiative

Damage from an attack is always at least 1 point, even if a

subtraction from a die roll reduces the result to 0 or lower.

This line gives the creature¡¯s modifier on initiative checks.

READING THE ENTRIES

INTRODUCTION

Full Attack

is given first. Off-hand weapons add only 1/2 the Strength

This line shows all the physical attacks the creature makes

bonus and are given second in the parentheses.

when it uses a full-round action to make a full attack. It

gives the number of attacks along with the weapon, attack Space/Reach

This line describes how much space the creature takes up

bonus, and form of attack (melee or ranged). The first entry

on the battle grid and thereby needs to fight effectively, as

is for the creature¡¯s primary weapon, with an attack bonus

well as how close it has to be to threaten an opponent. The

including modifications for size and Strength (for melee

attacks) or Dexterity (for ranged attacks). A creature with

number before the slash is the creature¡¯s space, or how many

the Weapon Finesse feat can use its Dexterity modifier on

feet one side of the creature occupies (see the Size entry in

melee attacks.

the Glossary for specifics). For example, a creature with a

The remaining weapons are secondary, and attacks with

space of 15 feet occupies a 3-square-by-3-square space on

them are made with a ¨C5 penalty to the attack roll, no matter

the battle grid. The number after the slash is the creature¡¯s

how many there are. Creatures with the Multiattack feat (see

natural reach. If the creature has exceptional reach due to

page 207) take only a ¨C2 penalty on secondary attacks.

a weapon, tentacle, or the like, the extended reach and its

The damage that each attack deals is noted parenthetically.

source are noted in parentheses at the end of the line.

Damage from an attack is always at least 1 point, even if a

subtraction from a die roll reduces the result to 0 or lower.

Special Attacks and Special Qualities

A creature¡¯s primary attack damage includes its full

Many creatures have unusual abilities, which can include speStrength modifier (1-1/2 times its Strength bonus if the

cial attack forms, resistance or vulnerability to certain types

attack is with the creature¡¯s sole natural weapon) and is

of damage, and enhanced senses, among others. A monster

given first. Secondary attacks add only 1/2 the creature¡¯s

entry breaks these abilities into special attacks and special

Strength bonus and are given second in the parentheses.

qualities. The latter category includes defenses, vulnerabiliIf any attacks also have some special effect other than

ties, and other special abilities that are not modes of attack. A

damage (poison, disease, energy drain, and so forth), that

special ability is usually categorized either as extraordinary

information is given here.

(Ex), spell-like (Sp), or supernatural (Su). See the Glossary for

Unless otherwise noted, creatures using natural weapons

definitions of special abilities. Additional information (when

deal double damage on critical hits.

needed) is provided in the creature¡¯s descriptive text.

Manufactured Weapons: Creatures that use swords,

When a special ability allows a saving throw, the kind

bows, spears, and the like follow the same rules as characters

of save and the save DC is noted in the descriptive text.

do. The bonus for attacks with two-handed weapons is 1-1/2

Most saving throws against special abilities have DCs caltimes the creature¡¯s Strength modifier (if it is a bonus), and

culated as follows: 10 + 1/2 the attacker¡¯s racial Hit Dice +

Illus. by M. Cavotta

Who¡¯s next?

5

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