Monster Manual III
Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Reading the Entries . . . . . . . . . . . . . . . . . . . . . . . .4
Statistics Block . . . . . . . . . . . . . . . . . . . . . . . . . .4
Siege Crab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Skindancer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Slaughterstone Behemoth . . . . . . . . . . . . . . . 159
Slaughterstone Eviscerator . . . . . . . . . . . . . . 160
Snowflake Ooze . . . . . . . . . . . . . . . . . . . . . . . . . .161
Spellwarped Creature . . . . . . . . . . . . . . . . . . . .162
Spellwarped Ettin . . . . . . . . . . . . . . . . . . . . .162
Splinterwaif . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Ssvaklor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Stonesinger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Summoning Ooze . . . . . . . . . . . . . . . . . . . . . . . .169
Susurrus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Swamp Strider Swarm . . . . . . . . . . . . . . . . . . . 171
Ten-Headed Terror . . . . . . . . . . . . . . . . . . . . . . 155
Thorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Topiary Guardian . . . . . . . . . . . . . . . . . . . . . . . 173
Alternative Topiary Guardians . . . . . . . . .175
Triceratops Topiary Guardian . . . . . . . . . . . . .174
Trilloch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .176
Troll, Cave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Troll, Crystalline . . . . . . . . . . . . . . . . . . . . . . . . 178
Troll, Forest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Troll, Mountain . . . . . . . . . . . . . . . . . . . . . . . . . 180
Troll, War . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Vasuthant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Vermin Lord . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Visilight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Voidmind Creature. . . . . . . . . . . . . . . . . . . . . . 187
Voidmind Grimlock . . . . . . . . . . . . . . . . . . 187
Warbound Impaler (Lesser Battlebriar). . . . .15
Warforged . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Warforged Charger . . . . . . . . . . . . . . . . . . . 191
Warforged Scout . . . . . . . . . . . . . . . . . . . . . 193
Web Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .74
Witchknife . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Wood Woad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
Woodling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Woodling Monitor Lizard . . . . . . . . . . . . 197
Woodling Druid . . . . . . . . . . . . . . . . . . . . . 197
Yugoloth, Canoloth . . . . . . . . . . . . . . . . . . . . . 200
Yugoloth, Mezzoloth . . . . . . . . . . . . . . . . . . . . 201
Yugoloth, Nycaloth . . . . . . . . . . . . . . . . . . . . . 202
Yugoloth, Ultroloth . . . . . . . . . . . . . . . . . . . . . 204
Zezir . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
TABLE OF
CONTENTS
Monsters A to Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Alchemical Golem . . . . . . . . . . . . . . . . . . . . . . . .66
Ambush Drake . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Ancient Night Twist . . . . . . . . . . . . . . . . . . . . . .111
Arcane Ooze . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Armand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Astral Stalker . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Avalancher. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
Battlebriar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Bearhound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Boar Topiary Guardian . . . . . . . . . . . . . . . . . . .174
Boneclaw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Bonedrinker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Brood Keeper . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Brood Keeper Larva Swarm . . . . . . . . . . . . . . . .21
Cadaver Collector . . . . . . . . . . . . . . . . . . . . . . . . .22
Changeling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Charnel Hound . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Chelicera . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Chilling Fog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .92
Chraal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Chrysalis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Cinder Swarm . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
Conflagration Ooze . . . . . . . . . . . . . . . . . . . . . . .30
Deathshrieker . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
Demon, Arrow . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
Summoning an Arrow Demon . . . . . . . . . .35
Demon, Sorrowsworn . . . . . . . . . . . . . . . . . . . . .36
Dinosaur, Battletitan . . . . . . . . . . . . . . . . . . . . . .38
Dinosaur, Bloodstriker . . . . . . . . . . . . . . . . . . . .39
Dinosaur, Fleshraker . . . . . . . . . . . . . . . . . . . . . .40
Dinosaur, Swindlespitter . . . . . . . . . . . . . . . . . .41
Dracotaur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42
Dragon Eel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Dread Blossom Swarm . . . . . . . . . . . . . . . . . . . .45
Dread Harpoon Spider . . . . . . . . . . . . . . . . . . . .80
Drowned . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
Dust Wight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Elder Odopi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Elder Redcap . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Elemental, Storm . . . . . . . . . . . . . . . . . . . . . . . . .48
Summoning Storm Elementals . . . . . . . . .48
Elite Demon War Mount . . . . . . . . . . . . . . . . 106
Ephemeral Swarm. . . . . . . . . . . . . . . . . . . . . . . . .50
Feral Yowler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
Fiendish Rage Drake . . . . . . . . . . . . . . . . . . . . 130
Geriviar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52
Giant, Death . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54
Giant, Eldritch . . . . . . . . . . . . . . . . . . . . . . . . . . . .56
Giant, Sand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58
Glaistig . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60
Glitterfire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .92
Gloom Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68
Gnoll, Flind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62
Goatfolk (Ibixian) . . . . . . . . . . . . . . . . . . . . . . . . .63
Goblin, Forestkith . . . . . . . . . . . . . . . . . . . . . . . .64
Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66
Greater Cadaver Collector . . . . . . . . . . . . . . . . .23
Greater Seryulin . . . . . . . . . . . . . . . . . . . . . . . . .149
Greater Shadesteel Golem . . . . . . . . . . . . . . . . .73
Greater Siege Crab . . . . . . . . . . . . . . . . . . . . . . 157
Greater Ssvaklor . . . . . . . . . . . . . . . . . . . . . . . . 166
Grimweird . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75
Grisgol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76
Gulgar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
Hangman Golem . . . . . . . . . . . . . . . . . . . . . . . . . .69
Harpoon Spider . . . . . . . . . . . . . . . . . . . . . . . . . . .80
Harssaf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .82
Horrific Vasuthant . . . . . . . . . . . . . . . . . . . . . . 183
Infernal Conflagration Ooze . . . . . . . . . . . . . .31
Ironclad Mauler . . . . . . . . . . . . . . . . . . . . . . . . . . .84
Justicator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85
Kenku . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .86
Knell Beetle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .88
Lesser Bonedrinker . . . . . . . . . . . . . . . . . . . . . . .19
Lesser Knell Beetle . . . . . . . . . . . . . . . . . . . . . . . .89
Lhosk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90
Lion Topiary Guardian . . . . . . . . . . . . . . . . . . .174
Living Blasphemy . . . . . . . . . . . . . . . . . . . . . . . . .93
Living Spell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .91
Lizardfolk, Blackscale . . . . . . . . . . . . . . . . . . . . .95
Lizardfolk, Poison Dusk . . . . . . . . . . . . . . . . . . .96
Lumi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .98
Lurking Strangler . . . . . . . . . . . . . . . . . . . . . . . 100
Mastodon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Mindshredder . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Mindshredder Larva . . . . . . . . . . . . . . . . . . 102
Mindshredder Warrior . . . . . . . . . . . . . . . 103
Mindshredder Zenthal . . . . . . . . . . . . . . . 104
Mivilorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Mud Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70
Necronaut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Necrothane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .143
Needletooth Swarm . . . . . . . . . . . . . . . . . . . . . 109
Night Twist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .110
Nycter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Odopi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .114
Ogre, Skullcrusher . . . . . . . . . . . . . . . . . . . . . . .116
Omnimental . . . . . . . . . . . . . . . . . . . . . . . . . . . . .118
Otyugh, Lifeleech . . . . . . . . . . . . . . . . . . . . . . . 119
Petal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Phoelarch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Phoera . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Plague Brush . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Plague Spewer . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Prismatic Golem . . . . . . . . . . . . . . . . . . . . . . . . . .71
Protean Scourge. . . . . . . . . . . . . . . . . . . . . . . . . 126
Quaraphon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Rage Drake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Ragewalker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Rakshasa, Ak¡¯chazar . . . . . . . . . . . . . . . . . . . . . 134
Rakshasa, Naztharune . . . . . . . . . . . . . . . . . . . 136
Redcap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Rejkar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Roper, Prismatic . . . . . . . . . . . . . . . . . . . . . . . . .141
Rot Reaver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .142
Runehound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145
Salt Mummy . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Sea Tiger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .147
Seryulin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .148
Shadesteel Golem . . . . . . . . . . . . . . . . . . . . . . . . .72
Shifter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Shimmerling Swarm . . . . . . . . . . . . . . . . . . . . 152
Shredstorm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Shrieking Terror . . . . . . . . . . . . . . . . . . . . . . . . 154
Sickening Sleep . . . . . . . . . . . . . . . . . . . . . . . . . . .94
Monster Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Monsters Ranked by
Challenge Ratings . . . . . . . . . . . . . . . . . . . . 224
List of Monsters by ECL . . . . . . . . . . . . . . 224
Templates
Living Spell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .91
Spellwarped Creature . . . . . . . . . . . . . . . . . . . .162
Voidmind Creature. . . . . . . . . . . . . . . . . . . . . . 187
Woodling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Animal Companions or Mounts
Dinosaur, Bloodstriker . . . . . . . . . . . . . . . . . . . .39
Dinosaur, Fleshraker . . . . . . . . . . . . . . . . . . . . . .41
Dinosaur, Swindlespitter . . . . . . . . . . . . . . . . . .41
Mastodon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Rage Drake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Sea Tiger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .147
3
INTRODUCTION
Introduction
Welcome to Monster Manual III. This book contains new
4
Speed
This line gives the creature¡¯s tactical speed on land (the
amount of distance it can cover in one move action). If the
creature wears armor that reduces its speed, the creature¡¯s
base land speed follows.
If the creature has other modes of movement, these are
given after (or in place of) the land speed. Unless otherwise
noted, modes of movement are natural (not magical). See the
Glossary for information on movement modes.
creatures for use in DUNGEONS & DRAGONS? adventures. The
monster entries are generally alphabetical by name, with
closely related monsters grouped together. In addition to
the alphabetical listing at the front of this book, monsters
are also listed by type and subtype (page 7), by Challenge
Rating (page 224), and by ECL (page 224).
This introduction explains how to read each creature¡¯s
write-up. It often refers to the Glossary (starting on page Armor Class
208) for more details on attack forms and the special qualiThe Armor Class line gives the creature¡¯s AC for normal
ties associated with monsters.
combat and includes a parenthetical mention of the modifiers contributing to it (usually size, Dexterity, and natural
armor). The creature¡¯s touch and flat-footed ACs follow the
combat-ready AC.
Each monster description is organized in the same genA creature¡¯s armor proficiencies (if it has any) depend on
eral format, as outlined below. For complete information
its type, but in general a creature is automatically proficient
about the characteristics of monsters, consult the Gloswith any kind of armor it is described as wearing (light,
sary of this book, the Player¡¯s Handbook, or the Dungeon
medium, or heavy), and with all lighter kinds of armor.
Master¡¯s Guide.
Base Attack/Grapple
STATISTICS BLOCK
The number before the slash on this line is the creature¡¯s
This portion of a monster description contains basic game
base attack bonus (before any modifiers are applied). The
information on the creature.
DM usually won¡¯t need this number, but it can be handy
sometimes, especially if the creature has the Power Attack
or Combat Expertise feats.
Name
This is the name by which the creature is generally known.
The number after the slash is the creature¡¯s grapple bonus,
The descriptive text may provide other names.
which is used when the creature makes a grapple attack or
when someone tries to grapple the creature. The grapple
Size and Type
bonus includes all modifiers that apply to the creature¡¯s
This line describes the creature¡¯s size (Huge, for example).
grapple checks (base attack bonus, Strength modifier, speSize categories are defi ned in the Glossary. A size modicial size modifier, and any other applicable modifier, such as
fier applies to the creature¡¯s Armor Class (AC) and attack
a racial bonus on grapple checks).
bonus, as well as to certain skills. A creature¡¯s size also
determines how far it can reach to make a melee attack Attack
and how much space it occupies in a fight (see Space/
This line shows the single attack the creature makes with
Reach, below).
an attack action. In most cases, this is also the attack the
The size and type line continues with the creature¡¯s type
creature uses when making an attack of opportunity as
(giant, for example). Type determines how magic affects a
well. The attack line provides the weapon used (natural
creature; for example, the hold animal spell affects only
or manufactured), attack bonus, and form of attack (melee
creatures of the animal type. Type determines certain feaor ranged). The attack bonus given includes modifications
tures, such as Hit Dice size, base attack bonus, base saving
for size and Strength (for melee attacks) or Dexterity (for
throw bonuses, and skill points. For quick reference, the
ranged attacks). A creature with the Weapon Finesse feat
glossary gives a full description of the features and traits of
can use its Dexterity modifier on melee attacks.
each type and subtype.
If the creature uses natural attacks, the natural weapon
given here is the creature¡¯s primary natural weapon (see
the Glossary).
Hit Dice
If the creature has several different weapons at its disThis line gives the creature¡¯s number and type of Hit Dice,
posal, the alternatives are shown, with each different attack
and lists any bonus hit points. A parenthetical note gives
routine separated by the word ¡°or.¡±
the average hit points for a creature of the indicated number
A creature can use one of its secondary natural weapons
of Hit Dice.
(see the Glossary) when making an attack action, but if it
A creature¡¯s Hit Dice total is also treated as its level for
determining how spells affect the creature, its rate of natural
does it takes an attack penalty, as noted in the Full Attack
healing, and its maximum ranks in a skill.
section below.
The damage that each attack deals is noted parenthetically.
Initiative
Damage from an attack is always at least 1 point, even if a
subtraction from a die roll reduces the result to 0 or lower.
This line gives the creature¡¯s modifier on initiative checks.
READING THE ENTRIES
INTRODUCTION
Full Attack
is given first. Off-hand weapons add only 1/2 the Strength
This line shows all the physical attacks the creature makes
bonus and are given second in the parentheses.
when it uses a full-round action to make a full attack. It
gives the number of attacks along with the weapon, attack Space/Reach
This line describes how much space the creature takes up
bonus, and form of attack (melee or ranged). The first entry
on the battle grid and thereby needs to fight effectively, as
is for the creature¡¯s primary weapon, with an attack bonus
well as how close it has to be to threaten an opponent. The
including modifications for size and Strength (for melee
attacks) or Dexterity (for ranged attacks). A creature with
number before the slash is the creature¡¯s space, or how many
the Weapon Finesse feat can use its Dexterity modifier on
feet one side of the creature occupies (see the Size entry in
melee attacks.
the Glossary for specifics). For example, a creature with a
The remaining weapons are secondary, and attacks with
space of 15 feet occupies a 3-square-by-3-square space on
them are made with a ¨C5 penalty to the attack roll, no matter
the battle grid. The number after the slash is the creature¡¯s
how many there are. Creatures with the Multiattack feat (see
natural reach. If the creature has exceptional reach due to
page 207) take only a ¨C2 penalty on secondary attacks.
a weapon, tentacle, or the like, the extended reach and its
The damage that each attack deals is noted parenthetically.
source are noted in parentheses at the end of the line.
Damage from an attack is always at least 1 point, even if a
subtraction from a die roll reduces the result to 0 or lower.
Special Attacks and Special Qualities
A creature¡¯s primary attack damage includes its full
Many creatures have unusual abilities, which can include speStrength modifier (1-1/2 times its Strength bonus if the
cial attack forms, resistance or vulnerability to certain types
attack is with the creature¡¯s sole natural weapon) and is
of damage, and enhanced senses, among others. A monster
given first. Secondary attacks add only 1/2 the creature¡¯s
entry breaks these abilities into special attacks and special
Strength bonus and are given second in the parentheses.
qualities. The latter category includes defenses, vulnerabiliIf any attacks also have some special effect other than
ties, and other special abilities that are not modes of attack. A
damage (poison, disease, energy drain, and so forth), that
special ability is usually categorized either as extraordinary
information is given here.
(Ex), spell-like (Sp), or supernatural (Su). See the Glossary for
Unless otherwise noted, creatures using natural weapons
definitions of special abilities. Additional information (when
deal double damage on critical hits.
needed) is provided in the creature¡¯s descriptive text.
Manufactured Weapons: Creatures that use swords,
When a special ability allows a saving throw, the kind
bows, spears, and the like follow the same rules as characters
of save and the save DC is noted in the descriptive text.
do. The bonus for attacks with two-handed weapons is 1-1/2
Most saving throws against special abilities have DCs caltimes the creature¡¯s Strength modifier (if it is a bonus), and
culated as follows: 10 + 1/2 the attacker¡¯s racial Hit Dice +
Illus. by M. Cavotta
Who¡¯s next?
5
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