Getting Your Numbers .com



Getting Your NumbersIf your group hasn’t generated ability scores yet, talk to your DM about alternate way of doing it. Rolling is actually the worst way because you end up with an unbalanced party. If you are given the option, go for point buy or an array.Often stats are gained by rolling 4d6 (a six sided die is a d6) and dropping the lowest number. If you roll low stats ask your DM if you can re-roll. Alternate ways of generating stats include:3d6 or 4d6 re-roll 1s and 2s5d6 drop the two lowestStat ArrayPoint BuyRoll ChartI will be going over what to do with your set of numbers later. First, you need a race and a class. Careful, this is going to get technical.Race and ClassDepending on your edition, Race and Class can play a very big part in stat assignment. Races will increase or decrease a stat (sometimes both) and classes are what use the stat.Check out the next pamphlet for information on roll charts, a very interesting way to roll stats!186 + 6 + 6112 + 4 + 5165 + 6 + 5105 + 4 + 1134 + 4 + 583 + 3 + 2February 26, 2015Assigning StatsFor Dungeons and DragonsA guide for assigning numbers to your ability scores in D&D, focusing on editions 3.5 and 5, can also apply to Pathfinder and other clones.DanielRaceIdeally you want to pick a race that matches the character you want to play. Any race should be fine (although note in 3.5 Half-Orcs are accurately considered the worst race). If you want to boost your main stat, you can choose a race after you choose a class to get the right bonus.ClassAgain, choose a class that matches your character or that you like. If you’re a beginner physical classes might be for you. If you want a challenge then casting classes work fine. (If you are playing 3.5 avoid the Fighter and the Monk. They are considered the weakest classes.)When you find a class you like, you have to figure out what your main stat is. Here’s a chart. If your class is not on it, you’ll have to check your source books. These stats apply to 3e, 3.5 and 5e. Class1st Stat2nd StatBardCha, DexStrCleric, DruidWisStr, DexBarbarian, FighterStrConMonkDexStr*, WisRogueDexInt, ChaPaladinStr ChaRangerStr* or DexWisSorcerer, WarlockChaConWizardIntCon*Not needed in 5e311150ModifiersAll ability scores have modifiers. A modifier is a number that is related to your stat. Modifiers are used about much more frequently than ability scores.Here’s how to get a modifier1.?Subtract 10 from the ability2.?Divide by 23.?Round down00ModifiersAll ability scores have modifiers. A modifier is a number that is related to your stat. Modifiers are used about much more frequently than ability scores.Here’s how to get a modifier1.?Subtract 10 from the ability2.?Divide by 23.?Round downAssigning StatsYour main stat should be your highestTips for assigning statsAssign the rest1. Using the table in the Class section, find out your main stat. You should assign your highest stat there.2. There are two things you should keep in mind when you assign the rest of your stats. - First is to avoid having too many, or two low negative modifiers. This effectively means avoiding having stats below 8. (Unless you got stuck with a bad roll) - Second is that you should have a decent constitution stat. Con is important to everyone because it determines how much health you have. A negative modifier here will mean you might get only 1 hit point on a level up! Con should be your third or fourth highest stat.3. The rest of your stats should reflect the idea you have for your character. Here are some traits usually associated with particular stats.Strength[Str]Strength means muscles, toned or bulky and lifting power. Strength is your power, training and raw physical force.Dexterity[Dex]Dexterity is your fine motor skills, acrobatics, aiming, dodging skills and the like. Dexterity is also your reflexes.Constitution[Con]Constitution is associated with physical size, sometimes height or hardiness. It also reflects your character’s health.Intelligence[Int]Intelligence measures your logic, reason and your smarts. Intelligence is your education and memory in various fields.Wisdom[Wis]Wisdom is your intuition, awareness and your keenness. Wisdom is also your ability to understand people and intent.Charisma[Cha]Charisma is a mixture of your interaction skills and strength of character. High charisma means you have a strong personality.-13970235585The Dangers of Min-MaxingMin-maxing means making the best character possible while discarding important stats. It means making sure you always have the best build possible at the price of well-roundedness.The problem with min-maxing is that it puts whatever you’re building toward over role playing and if a particular situation doesn’t match your build then you are stuck doing nothing. Remember: You're playing D&D for EVERYONE to have fun.00The Dangers of Min-MaxingMin-maxing means making the best character possible while discarding important stats. It means making sure you always have the best build possible at the price of well-roundedness.The problem with min-maxing is that it puts whatever you’re building toward over role playing and if a particular situation doesn’t match your build then you are stuck doing nothing. Remember: You're playing D&D for EVERYONE to have fun. ................
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