Virtual immersion: The role of CAVE and PC technology in

Subjects in this study were high school students in their first (N = 41) and third (N= 32) semesters of German (L1 = English) from two high school German programs in a large urban center in western Canada. Students in one school took part in the virtual world experience with a group of students in the CAVE environment (N = 23), and those from the other made use of the PC version (N = 50) of ... ................
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